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Updated: 11-19-10 06:22 PM
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oUF.
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Updated:11-19-10 06:22 PM
Created:12-15-08 12:55 PM
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oUF zp  Popular! (More than 5000 hits)

Version: 1.0
by: thatguyzp [More]

Basic oUF layout.


Layout is based around 1680x1050 resolution, UI scale slider as low as it will go.

1.0
  • Updated for 4.0.x
  • Removed party/raid layout, using the new blizzard raid frames for now.
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Unread 12-15-08, 11:49 PM  
leks0d
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Nice layout.
But i need to see debuffs on focus frame. Is it possible?
And what about buff/debuff filtering? And maybe focus cast bar?
Thanks anyway
Last edited by leks0d : 12-15-08 at 11:59 PM.
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Unread 12-19-08, 10:26 PM  
GimpAnt
A Defias Bandit

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:D

Love the add on, is there any way you can make a configure button because i need to make the bars higher i play on a low resolution so minimize lag *bad computer no money* so far i cant really use any of the OUF's because i cant move the bars or understand the language.

also the raid frames can you make put the names like Lyn_Ouf those were the best raid frames i have seen
Last edited by GimpAnt : 12-19-08 at 10:28 PM.
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Unread 12-21-08, 11:48 AM  
v4npro
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I like the oUF. Nicely done.
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Unread 12-22-08, 02:23 PM  
Valcris
A Murloc Raider
 
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Nicely done.

Easy to edit and very clear.

However i found a bug so far:

When you leave a vehicle (namely the dragon of Wyrmrest temple defense daily quest) the frames did not spawn back.

I had to reload UI.

Another one (or maybe not): party frames do not spawn (nor they are coded). Maybe they are the same as Raid frames.
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Last edited by Valcris : 12-22-08 at 02:57 PM.
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Unread 12-22-08, 03:52 PM  
thatguyzp
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Originally posted by Valcris

However i found a bug so far:

When you leave a vehicle (namely the dragon of Wyrmrest temple defense daily quest) the frames did not spawn back.

I had to reload UI.

Another one (or maybe not): party frames do not spawn (nor they are coded). Maybe they are the same as Raid frames.
The vehicle thing might be to do with the newest version of oUF, not sure if I have to add some things to my layout to make it work correctly.

As for the party frames they are indeed like the raid frames, in that they look the same.

If you wanted to get a new party/raid layout, you can just delete the raid.lua. Then download an addon like oUF_Perfect which is just a party/raid layout for oUF.
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Unread 12-23-08, 05:20 AM  
Valcris
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Originally posted by thatguyzp
The vehicle thing might be to do with the newest version of oUF, not sure if I have to add some things to my layout to make it work correctly.

As for the party frames they are indeed like the raid frames, in that they look the same.

If you wanted to get a new party/raid layout, you can just delete the raid.lua. Then download an addon like oUF_Perfect which is just a party/raid layout for oUF.
Vehicle support removed. Fine now.

As healer I found the frames provided not useful. I miss all the debuffs and buffs, so I deleted the raid code and got Perfect Raid as party frames as well. Especially in 5 men I have the 5 bars right above the player frame to quick click.

Edited a bit the spawn points (was too low, i'm using a viewport to max out fps in raid environment on 1920x1600) and spaced a bit to make room for the timers (PoH, Rnew, etc or Corr/CoE for warlock).

Edited the position of focus frame (above the player fralme is where I put buff frames) and added a power bar for pet (need on my warlock).

Ouf_perfect is still broken and need a fix for last OuF.

Keep up the great job !
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Unread 12-25-08, 06:27 AM  
oeten
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Buff cooldowns

Greetings,

I just ran into your layout and I like it very well, but I have a question about
the bufftimers on the target frame;

on your screenshot fpr 1.05 it shows numeric values, but if I install your layout it appears as Blizzard standart (black circle).

Are you using an additional addon fpr the numeric cooldown?
Last edited by oeten : 12-25-08 at 06:28 AM.
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Unread 12-25-08, 07:58 AM  
thatguyzp
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Originally posted by oeten
Greetings,

I just ran into your layout and I like it very well, but I have a question about
the bufftimers on the target frame;

on your screenshot fpr 1.05 it shows numeric values, but if I install your layout it appears as Blizzard standart (black circle).

Are you using an additional addon fpr the numeric cooldown?
I use OmniCC_Basic, which is a stripped down version of OmniCC.

You can find OmniCC Here
Last edited by thatguyzp : 12-25-08 at 07:58 AM.
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Unread 01-02-09, 11:52 PM  
blackpandemic
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Quick question. I'm finding my priests mana bar a bit too dark to see (the blue). Is there a texture file or, even better, a lua line in which I can make it a lighter blue?

Thanks, love the layout!
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Unread 02-03-09, 11:15 AM  
nytekat
A Fallenroot Satyr
 
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I really like this unit frame, but I miss some of the basic stuff... I like icons to show pvp, resting, group leader or the target's lvl and elite +. Is there an easy way to add those? I know nothing of coding

Also do you plan to add some of the other add on's for ouf? Druid mana bar and debuff highlight are the main one's I'd love to see.
Last edited by nytekat : 02-04-09 at 10:42 AM.
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Unread 04-22-09, 08:19 PM  
Great White Cow
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I have a request for ZP

I would really enjoy seeing a ZP compilation with what you use for your entire UI. Just a suggestion.

@Nytekat: I really doubt ZP is going to ever add that junk, this has always been a really simple raider layout, that stuff just isn't nessesary.

As expected ZP shall now receive a bananana parade...
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Unread 04-28-09, 01:36 PM  
thatguyzp
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Re: I have a request for ZP

Originally posted by Great White Cow
I would really enjoy seeing a ZP compilation with what you use for your entire UI. Just a suggestion.

@Nytekat: I really doubt ZP is going to ever add that junk, this has always been a really simple raider layout, that stuff just isn't nessesary.

As expected ZP shall now receive a bananana parade...
I've added my UI compilation, you can find it here
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Unread 05-17-09, 07:19 PM  
Icedawg
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I love the layout.

I've modded it to fit my needs, only problem I have is I'd like to have the target level before the targets name..

Any chance of posting the code needed here so I can put it in?

I've looked at other layouts to try to do it myself, but I have failed.

Thanks
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Unread 05-22-09, 03:56 AM  
thatguyzp
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Originally posted by Icedawg
I love the layout.

I've modded it to fit my needs, only problem I have is I'd like to have the target level before the targets name..

Any chance of posting the code needed here so I can put it in?

I've looked at other layouts to try to do it myself, but I have failed.

Thanks
in core.lua, look for
Code:
self:Tag(unitnames,'[name]')
Add this under it.
Code:
if unit == "target" then
	self:Tag(unitnames,'[smartlevel] [name]')
end
Should do the trick.
Last edited by thatguyzp : 05-22-09 at 04:08 AM.
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Unread 05-22-09, 06:43 AM  
v4npro
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Hey ZP, gonna try out your layout again. Hopefully I will enjoy it so much that I can say good job in ventrilo to you.

Xoxoxoxoxo
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