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Updated:02-06-13 03:15 AM
Created:08-02-10 04:07 AM
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XLoot 1.0 (Inactive)  Popular! (More than 5000 hits)

Version: 1.0_final
by: Xuerian [More]

This addon has been merged into XLoot. Please use it instead.


A customizable loot frame

Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.


Options GUI available under Interface->Addons or /xloot

The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.
The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.

Skinning

XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.
Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:


If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)

About the plugins

XLoot Group/Monitor/Master require the support plugin in order to be used with this version.

I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.

Extending XLoot

It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.
To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)
To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)
For documentation of skin_table, see the comments near the top of XLoot.lua
Please make sure you have permission to use any textures you include.

final:
Notifies users that "XLoot" should be installed instead, as this is now inactive.
This is only due to the massive fragmentation the addon has experienced over its lifetime, and to prevent more subsequent user confusion.

z27:
Add channel menu to right click of link button
Automatically resize bottom buttons

z26:
Add new skin (Smooth) as default
Add Link Button Visibility option

z25:
Add AutoLoot options for coin and quest items
(This is separate from WoW's autoloot completely and does not change it)
Option default changes (Reset to see)

z24:
Change preview items

z23:
Preview frame in options

z22:
Fix right-click not picking up loot

z21:
Minor performance update
Better compatibility with Masque skins
Proper zhTW localization

z18:
Fixed skin border size not applying
Allowed skins to supply alternate default colors (User must have default color settings for them to apply)
Adjusted color settings for "Legacy" skin
Slightly darkened loot borders when coloring by quality
Added a couple failsafes to try to catch slot errors

z17:
Mostly transparent changes involving packaging.

1.0.16a:
Fixed bug when selecting profile
Localized profile name

1.0.16-release:
**Options panel complete
**Slash commands completely changed
Add "Legacy" skin (Thanks to rikarods)
Added Profile management panel
/xloot now opens options panel
[/xloot get] lists options that can now be set via [/xloot set] for those who still wish to use slash commands
Fixed Link-to-chat "Threshold not reached" issue
Resorted options panel
Recolored large option element labels
Adjusted a lot of the labels

1.0.16-alpha:
Nearly-complete "Blizzard Options Panel" GUI to replace slash commands (Missing Profiles controls, and probably broke some slash commands)
Separated frame and row alpha settings
Added "Highlight" option for rows
Fixed bottom buttons highlighting
Added fixed-width option
Made "collapse looted slots" a option
Added XLootFrame:RegisterSkin and :RegisterMasqueTweak to allow for user made and distributed skins. See top of XLoot.lua
Lost some sanity


FFFFFUUUUUUUUUUUU:
Testing fixes is probably a good thing. The amount of people using this file and reporting this complete failure is slightly disappointing..

1.0.15:
Fix Masque integration again, fail gracefully if required version is not used.

1.0.14:
Masque/ButtonFacade fix. Requires Masque alpha at this point.

1.0.13:
4.2 fix

1.0.12:
Fixed "text" error when using /xloot skin
Reverted to 1.0.x versioning until a name change, due to curse filename conventions

1.1:
Improved help. Added /help color
Added coloring options: {frame/loot}_border (formerly frame/loot), _background, _gradient
Added skin 'hack' for PixelSkin
Added skin.border_pad, which pads the icon, item, and loot frame at the same time.
Changed skin.pad_small and skin.pad_large to skin.pad_icon and skin.pad_item
Added skin.pad_frame

1.0.10:
Sanity check for errors regarding Masque/skins
Added reasonable responses to /xloot. Help for commands is now available in-game.

1.0.9:
Can now use skins with spaces in the name (oops)
*Re-uploaded to remove .git folder

1.0.8:
Added check for variable to prevent erroring out on autoloot/addon loot.

1.0.7:
Tooltip moved to uncover icons above it
Info color option added
font_size_loot and font_size_info added

1.0.6:
4x TOC fix, minor cleanup

1.0.5:
Fixed frame_snap off defaults issue. (It was snapping to 0,0 - bottom left of the screen)

1.0.4 "I'm just going to fix this one thing and push another version..":
Another attempted fix at unpack() error
Slash commands and option profiles introduced
Frame coloring cleaned up
Bind indication fixed
Frame snapping (or not, while disabled) fixed
Skin picking changed

1.0.3:
Attempted fix unpack() expects table error

*Re-uploaded 1.0.2 to fix improper Link All settings

1.0.2:
Fixed Link All
Fixed skin_spacing_row
Per-addon ButtonFacade settings saved/respected
Quality Highlighting works (Somewhat, enable with loot_border_quality = true in XLoot.lua)
Naming as release version


1.0.1:
Added default texture (Thanks, Ferous)
Possibly fixed AceConsole error
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Unread 08-02-10, 06:15 AM  
Ferous
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ooo Nice to see my two skins being used in the screenshots I'll give this a go, thanks
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Unread 08-02-10, 02:05 PM  
Xuerian
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Originally posted by Ferous
ooo Nice to see my two skins being used in the screenshots I'll give this a go, thanks
Yeah, I was rather tempted to use the Square skin as the default one!

Maybe later, if you agree/people like it.
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Unread 08-02-10, 02:24 PM  
Politig
A Chromatic Dragonspawn
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Do we need the original Xloot as well as this to make it work?
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Unread 08-02-10, 02:25 PM  
Xuerian
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Originally posted by Politig
Do we need the original Xloot as well as this to make it work?
No, and it won't work with it either. I couldn't find a better way to release a beta version of the same addon, though I suppose I should've just posted it separately.
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Unread 08-03-10, 08:44 AM  
FAGabriel
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Nice,
i Love XLoot
is there a chance of a rewrite of XLoot Master & Group?
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Unread 08-03-10, 01:45 PM  
Xuerian
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Originally posted by FAGabriel
Nice,
i Love XLoot
is there a chance of a rewrite of XLoot Master & Group?
Yes =)

Hopefully, I'll get Master, Monitor, Group, and History all re-written.

But, it's not a 100% chance. I finished the first re-write of XLoot itself two years ago and never released it, it's only now seeing the light of day after another two rewrites.
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Unread 08-03-10, 07:55 PM  
Toran
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Got this error:

Code:
1x XLoot1.0-1.1\XLoot.lua:67: Cannot find a library instance of "AceConsole-2.0".
Ara_Broker_Guild_Friends-r34\libs\LibStub.lua:23: in function `LibStub'
XLoot1.0-1.1\XLoot.lua:67: in main chunk
Do I need to add that lib separately?
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Unread 08-05-10, 09:54 AM  
shane3547
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Originally posted by Toran
Got this error:

Code:
1x XLoot1.0-1.1\XLoot.lua:67: Cannot find a library instance of "AceConsole-2.0".
Ara_Broker_Guild_Friends-r34\libs\LibStub.lua:23: in function `LibStub'
XLoot1.0-1.1\XLoot.lua:67: in main chunk
Do I need to add that lib separately?
I'm having this same issue.
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Unread 08-06-10, 10:51 PM  
DesertDwarf
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Until Xuerian can embed it directly in the addon, if you get the error shown in the last two posts or the new XLoot just won't work for you, you might want to download the library and install it like a normal addon.

http://wow.curse.com/downloads/wow-a...ails/ace2.aspx
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Unread 08-06-10, 11:21 PM  
Xuerian
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Originally posted by DesertDwarf
Until Xuerian can embed it directly in the addon, if you get the error shown in the last two posts or the new XLoot just won't work for you, you might want to download the library and install it like a normal addon.

http://wow.curse.com/downloads/wow-a...ails/ace2.aspx
Thanks for the suggestion, but please do -not- do this.

There are no embeds in 1.0 - That was one of the major reasons for a re-write. I forgot the optional flag on the LibStub call, so that it could fail without error.

That is corrected now, as well as adding a default texture. (Svelte Square)
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Unread 08-07-10, 12:20 AM  
kappe
A Deviate Faerie Dragon

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keep up the good work, i'm loving this verision
i just miss something like lcloot have, report in desired channel loot contents, nothing more to add imho

http://www.wowinterface.com/download...74-lcLoot.html
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Unread 08-07-10, 12:48 AM  
Xuerian
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Originally posted by kappe
keep up the good work, i'm loving this verision
i just miss something like lcloot have, report in desired channel loot contents, nothing more to add imho

http://www.wowinterface.com/download...74-lcLoot.html
It does have that, technically. The option for which channel to link to is at the top of XLoot.lua - it defaults to raid.
I'm not sure the button actually works at the moment, probably something dumb on my end. But, I really didn't look at it when I gutted the code, so I'll give it a look here soon.
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Unread 08-07-10, 06:30 AM  
Morpheusdead
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OK, While I think the idea of a complete rewrite and the addition of button facade support are GREAT ideas, I REALLY don't get this.

Xuerian
There is no, and will be no, options GUI. (I may add slash commands for profiles later)
There were many many option's and setting's and customization's in the original Xloot, and you are saying there will be no way to change these setting's at all(ingame)? Ever? Only to change them in the Lua? I am sorry, but I think that is pretty ridiculous. I would love to see Xloot modernized, but not at the expense of dumbing it down. Why would you start a project with the actual intent of not finishing it?
Last edited by Morpheusdead : 08-07-10 at 12:53 PM.
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Unread 08-07-10, 09:13 AM  
xtoq
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Originally posted by Morpheusdead
There were many many option's and setting's and customization's in the original Xloot, and you are saying there will be no way to change these setting's at all? Ever? Only to change them in the Lua? I am sorry, but I think that is pretty ridiculous. I would love to see Xloot modernized, but not at the expense of dumbing it down. Why would you start a project with the actual intent of not finishing it? [/b]
A GUI means a graphical user interface, one you would find in-game. The author is saying there will be no GUI, not that there will be no way to change the options. That usually means a LUA-based options configuration.

Regardless, a project in "complete" when an author says it is, so if he starts at the beginning of a project and states he's not going to add that feature, it's hardly intending not to finish the project. His vision of the finished product is just different from yours.

That being said I'm glad that Xloot is getting some love. Do you have plans on eventually including the functionality of the old plugins either as modules or separate addons?
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Unread 08-07-10, 12:44 PM  
Morpheusdead
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Originally posted by xtoq
A GUI means a graphical user interface, one you would find in-game. The author is saying there will be no GUI, not that there will be no way to change the options. That usually means a LUA-based options configuration.
Yep that is what I said thank you for the repeat though. Reading comprehension took a min huh?

Originally posted by xtoq
Regardless, a project in "complete" when an author says it is, so if he starts at the beginning of a project and states he's not going to add that feature, it's hardly intending not to finish the project. His vision of the finished product is just different from yours.
Yep I would say that is right. Except when it is a rewrite of an addon. If they rewrite it and don't put all the funcionality back into it that was there to begin with, I would call that incomplete and so would many others.
Last edited by Morpheusdead : 08-07-10 at 12:51 PM.
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