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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,039
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 06-17-09, 06:42 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
wallen: Ah, forgot to update the tag to use the reaction based coloring, thats fixed in the next push.

Devius: You cannot embed a static color to a tag right now, but the fact that you can't is mostly a bug, next push you'll be able to embed the color code right into the text (Where you set which tag to use).

There is no option to show the vehicle frame as the pet, it's not needed. If you're in a vehicle you cannot be attacked and so seeing your player frame isn't needed. If you're using something like HUD and you hide the player frame, you should ask the author to support showing vehicle stats instead of the players in it.

Need more information than "identify the unit", no idea what that means.
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Unread 06-17-09, 08:21 PM  
Anferny8
A Kobold Labourer

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Any chance of making the frame color based on Elite/Rare?
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Unread 06-17-09, 09:57 PM  
Shadowed
...
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Anferny8: Nope

Devius: Actually I lied, option to disable vehicle swapping in next push.
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Unread 06-18-09, 01:19 AM  
SiderisAnon
A Kobold Labourer

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I am having some trouble with the method of adding additional lines of text that was presented in response to Devius below. While I can get additional text items to show up in the /suf configuration window, the text in these items never appears in the unit frame itself.

I copied and pasted the /script from the post below.
I run it.
I hit "/reloadui".
The sample empty text now appears in "/suf".
I add some text to be displayed.
Nothing happens.

I've tried doing another "/reloadui", logging out, and exiting out and reloading WoW. I've also tried disabling all my other addons, just in case.


Is there another step I should be taking to make the text display?

I would really love to be able to set up multiple texts. Because of the size of my font and the small size of my unit frames, I am often getting the names or other data cut off with "...".


Thank you for all the work that has gone into this addon. I've really enjoyed using it.
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Unread 06-18-09, 02:14 AM  
Devius
A Kobold Labourer

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Devius: You cannot embed a static color to a tag right now, but the fact that you can't is mostly a bug, next push you'll be able to embed the color code right into the text (Where you set which tag to use).
Thanks can't wait

Devius: Actually I lied, option to disable vehicle swapping in next push.
Not a major thing but it's good to have the option . I'm not using any hud, I actually have the frames in the middle.

Need more information than "identify the unit", no idea what that means.
Latest version seems to have this fixed

Also the aggro coloring has trouble overiding Health deficit coloring. (it works like this: When a mob targets me I get a red bar, then if I get any damage my bar shifts briefly to the health dificit color and back to red. I would expect it to work like this: Red colored bar the whole time I hold aggro from my target mob, and health dificit color when I get random dmg but nothing is targeting me.)
It's not a big issue and I have deactivated health dificit coloring for now. Just a pointer.

To SiderisAnon: Just tested the new text line and I seem to have the same problem. Can't find the text at all.
Also I seem to have made a bunch of custom texts while testing. What is the script to remove them ?

Finally I'd love an option to change Portrait width. Portrait seems to have fixed width but the height changes according to the rest of the frame. While not a big issue in 3d models it seems to cause deformation to Class Icons.

Thanks again for the great addon and all the help you provide here
Last edited by Devius : 06-18-09 at 03:19 AM.
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Unread 06-18-09, 03:25 AM  
Shadowed
...
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Devius: Deficit coloring issue is fixed next push as well. I think you meant to say you want to be able to change the height not the width? You can't because there's no real way of doing it that looks good since in the end you would just have a blank space where the portrait "should" have been.

One of the things on my list is to make it so frames can be "full" size without having your portrait clipping them all, what I mean is that instead of your portrait taking the entire left/raid height, you could make it take only the height of your health bar then make your mana bar use the entire frame width. But it's slightly complicated to do so I haven't done much with it yet.

SidersAnon / Devius: I'll just add the option to manage the total texts used in the next push, so just sit tight for that (Probably another day or two) and you'll be able to do it without a hack.
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Unread 06-18-09, 03:45 AM  
SiderisAnon
A Kobold Labourer

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To SiderisAnon: Try and change the 'Y' position of the text. When the text loads in the default place it gets trimmed down by the other two texts in the same line. Changing the value of 'Y' even by one point seems to work great.
I did try that. I tried moving the X and Y up to 20+ and the text didn't appear. I tried increasing the size. I also tried moving the default left text to make sure it wasn't covering the new text somehow.



On the subject of pets coming in grayed out, I logged in and out of my DK a dozen times today trying to get the extra text in SUF working properly and never had a problem with the colors of my pet at login. I have the Unholy talent that my ghoul is permanent, if that makes a difference.

I just tried logging in hunter and my warlock. Neither pet had this problem.

Currently, my pets are set to Color health by Class and Color on aggro is unchecked. Enable Health Bar and Enable Incoming Heals are both checked, but Enable Quick Health is turned off.

Interestingly, I just noticed that ghoul is NOT colored by Class, he's bright green. When I have the pet set to Color By Class, it's using the Friendly color instead of the Pet class color. (I moved the Friendly color slider around and my ghoul shifted with it.)
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Unread 06-18-09, 03:56 AM  
Devius
A Kobold Labourer

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I think you meant to say you want to be able to change the height not the width? You can't because there's no real way of doing it that looks good since in the end you would just have a blank space where the portrait "should" have been.
No I really meant the width. The portrait uses the height of my frame but the width is a fixed value. For example in my player frame the total height of the frame is somewhat big so the portrait seems to have more height than width. In my pet's frame the height of the frame is small, so the portrait seems to have more width than height. Just a width value option for the portrait would fix that I suppose. I'll try to upload a picture later.

I didn't quite understand the new implementation you want for the portrait but I guess I'll find out when it's ready. I have faith

On the subject of pets coming in grayed out, I logged in and out of my DK a dozen times today trying to get the extra text in SUF working properly and never had a problem with the colors of my pet at login. I have the Unholy talent that my ghoul is permanent, if that makes a difference.
Yes I tested it in the latest version too and had no problems. I had this problem with an older version.

SidersAnon / Devius: I'll just add the option to manage the total texts used in the next push, so just sit tight for that (Probably another day or two) and you'll be able to do it without a hack.
Thanks again

Edit: Here is an image of my Player/Pet frame


As you can see the two portraits in the frames have the same width but different height due to different frame height.
Last edited by Devius : 06-18-09 at 04:07 AM.
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Unread 06-18-09, 09:35 AM  
ailurus
A Kobold Labourer

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<_< I may have skipped over the option or just missed it completely, but is there a way to configure party/raid frames without...actually being in a full party or raid? A way to show fake temporary bars for the sole purpose of configuring them? Player/target/target-of-target was pretty simple, but I was floored after that.

I'm really sorry if its something very obvious, and I'm just very oblivious :|
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Unread 06-18-09, 12:00 PM  
Shadowed
...
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ailurus: There isn't, next push adds http://img20.imageshack.us/img20/4510/moverr.png to help get the actual positioning and basic sizing down, but there isn't an actual configuration type of mode for them. At least this will make it a bit easier in general thought.

Devius: This is what I mean: http://img5.imageshack.us/img5/7282/exampleewz.png

You can already set the width in the same area you set the height used by bars, it's under the "Widget size" tab and is the first option at the top labeled "Width percent"
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Unread 06-18-09, 12:17 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
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Hello,

Is it possible to change the transparency on the unit frames?

Thanks!
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Unread 06-18-09, 01:22 PM  
Xaith
A Kobold Labourer

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Text position

Hello Shadowed.
I recently switched over from Pitbull to your UFs and now I'm trying to recreate the looks of my previous Pitbull settings.

Is there a way to move the text (like name and HP) outside of the frames or are they permanently anchored to their bars?
Edit:
Ok, nevermind.
Just forgot to check the "Advanced" option in the general tab.

Also, is there a way to always show raidframes even when only in a 5-man group instead of the partyframes like Grid does?
I'd like to have the indicators from your ShadowedUF Grid module on my party frames, too.
Last edited by Xaith : 06-18-09 at 01:56 PM.
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Unread 06-18-09, 02:57 PM  
Shadowed
...
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Politig: Sort of, there is no specific option to let you fade them by specific alpha, however you could set the "In range alpha" and "out of range alpha" then enable range checking to duplicate this.

Xaith: There isn't, one of the things I'm going to look into is letting the Grid module show party frames as raid frames (Which, will enable indicators for them)
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Unread 06-18-09, 03:50 PM  
Shadowed
...
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Actually I take that back, the text options will be under the next push, not the one I just did to WoWI.
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Unread 06-18-09, 06:29 PM  
astralwerks
A Kobold Labourer

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Newest version gives me a small error.

My buffs aren't enlarged on my target or my player frames. But all buffs are enlarged when my target is out of range.
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