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Updated: 01-01-10 05:43 PM
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Updated:01-01-10 05:43 PM
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oUF dLx  Popular! (More than 5000 hits)

Version: 30300.10.01.01
by: grimman [More]

Since this is a plugin for oUF, you absolutely NEED to get oUF.
Frames support moving through oUF_MoveableFrames.

Introduction
I play a rogue and keep the minimap to the left of the unit frames and a bunch of buttons below the player frame so I can easily see the cooldowns. Here's a link to show you how it looks. :P
What isn't shown here is that above the player and target frames, a Quartz bar pops up with the corresponding cast timer.

Please note that this oUF style does NOT contain any action bars. The screenshots have plenty of buttons visible, all placed there by the Dominos addon. Have a look in vars.lua if you wish to make changes to how this style looks.

Frames

  • Player
  • Pet / vehicle
  • Target
  • Target of target
  • Focus
  • (Party if you enable in vars.lua)

Features
Race abbreviation, creature type display, difficulty coloring, raid group number (yum!) and probably a whole lot more I just can't remember. Most of this is scavenged from the now discontinued Discord Unit Frames addon! <3
Limited user control! (read the following section)

vars.lua
vars.lua contains a number of settings you can change to make these unit frames slightly more personal.
All the settings have a comment to explain just what it does. If you make changes and there's an update, you have two options. A) Remake those changes in the new vars.lua or B) Don't overwrite your vars.lua, but make sure all new options are added to your own one, either with standard values or your preferred values. The A-method is a lot safer.


If you have any ideas, bugs to report or requests to make, post a comment.
Thank you.

2010-01-01
- TOC bump
- Added support for oUF_MoveableFrames (install and use /mvf)



2009-04-21b
- REALLY stupid bug fixed.
2009-04-21
- TOC bump (important!)
- Added buffs/debuffs to the focus frame
- Vehicle swapping enabled (now works like the Blizzard UI)



2009-01-26
- Power bar background is lightly coloured by class
- Seems to work just fine with oUF 1.3.3



2009-01-20
- Added a pet happiness icon



2009-01-01
- Added combatGlow to vars.lua - Check it out!



2008-12-26
- Should work fine with the new oUF framework (1.3.1) now



2008-12-17
- All unit frames now have their own coordinates in vars.lua
- healthCritical added to vars.lua
- Added frame names. You can now move the frames with addons such as "Visor2" or "MoveAnything"
- Removed xpos, ypos and xOffset from vars.lua



2008-12-06
- Added optional target select sound
- Added optional buff/debuff switch key
Check out vars.lua for more information



2008-12-01
- Added pet combo points
- Added pet buffs



2008-11-30
More stuff, fewer lines of code! :D
- Health formatting is now more sane (20000 -> 20k, 2000000 -> 2m)
- Health percentage also included!
- Max health no longer visible, only current health
- Target debuffs no longer visible
This was changed in order to make room for pet/focus
- vars.lua updated: xpos, xOffset, separator, endcap
View new vars.lua for more details!

There might be more changes, but I didn't keep track.



2008-11-09
- Added raid group number
- Added creature type classification
- Font size on race/creature type lowered slightly
- Added "showParty" to vars.lua



2008-10-24
- Added rest icon
- Race abbreviation for target of target fixed
- Race abbreviation works for nelfs/belfs now
- Raid icon repositioned to where you can see it

Raid icon is now located at the same spot the leader icon is, but will be located ABOVE the leader icon, should your group leader have a raid icon.
Post A Reply Comment Options
Unread 10-20-08, 10:23 PM  
DJJoeJoe
A Murloc Raider
 
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Forum posts: 6
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Keep up the great work, one of the few oUF layouts worthy of being released.
__________________

Joetest - Ner'Zhul - Disciples of Death
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Unread 10-21-08, 01:59 AM  
Hoox
A Kobold Labourer

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One of the best oUF layouts I have seen!
Keep developing it!
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Unread 10-26-08, 05:14 AM  
Hoox
A Kobold Labourer

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How do I get my buffs in the black area under my player bar?
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Unread 10-26-08, 08:42 AM  
grimman
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Originally posted by Hoox
How do I get my buffs in the black area under my player bar?
Most easily, open layout.lua.
Go to line 297 and change it to;
Code:
if(unit == "target" or unit == "player") then
Then create a new line after line 307, add;
Code:
end;if(unit == "target") then
You will then get 10 buffs under the player unitframe health/power bars, just like under the target health/power bars. Enjoy. :P
In future updates, if you wish to make these changes, the line numbers may not match, so take a look at how the code looks so that you can update it again on your own.
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Unread 11-09-08, 08:28 PM  
silvus
A Kobold Labourer

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I am usin widescreen and frames is a bit far left on my screen so I would like to change xpos of unit frames, there is an option in vars.lua for ypos but not for x. Also I would much appreciate if you tell me how to disable target buff and debuffs coz I am usin seperate addon for it.

thanx
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Unread 11-10-08, 03:07 AM  
grimman
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Originally posted by silvus
I am usin widescreen and frames is a bit far left on my screen so I would like to change xpos of unit frames, there is an option in vars.lua for ypos but not for x. Also I would much appreciate if you tell me how to disable target buff and debuffs coz I am usin seperate addon for it.

thanx
I may add the x-position in a future update.
As for the buffs/debuffs, open layout.lua and change line 326 to
Code:
--self.Buffs = buffs
and line 372 to
Code:
--self.Debuffs = debuffs
That should remove buffs/debuffs from your target frame without too much editing. To be perfectly honest, I've been thinking about just making a config addon for the unit frames.
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Unread 11-30-08, 12:37 PM  
Kardinalsin
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with my wide screen its over to far but they look great
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Unread 11-30-08, 06:22 PM  
grimman
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Originally posted by Kardinalsin
with my wide screen its over to far but they look great
If you mean they're too far to one edge of the screen, check vars.lua and edit xpos and optionally xOffset. Bear in mind that if you make xOffset smaller than 208 the frames will overlap.
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Unread 12-01-08, 10:10 AM  
p3lim
A Pyroguard Emberseer
 
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You have a high amount of global namespaces in your addon, try to get rid of those, as they can cause issues with other addons.
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Unread 12-01-08, 10:16 AM  
grimman
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Originally posted by p3lim
You have a high amount of global namespaces in your addon, try to get rid of those, as they can cause issues with other addons.
The background boxes? They slipped my mind.
Now, as for you, there are ways of asking for things (AND including details! *gasp*) without giving direct orders. I kindly suggest you find a way to do so.
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Unread 12-01-08, 11:55 AM  
p3lim
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Originally posted by grimman
The background boxes? They slipped my mind.
Now, as for you, there are ways of asking for things (AND including details! *gasp*) without giving direct orders. I kindly suggest you find a way to do so.
Im not giving orders, im suggesting.
Neither am I asking, as im not using this plugin.
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Unread 12-06-08, 02:27 PM  
Faraque
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Grimman, p3lim wasn't trying order you to do something. I thought the same as you initially did. He is simply being professional about his suggestion. His statement below should be re-read with that in mind.

As a wow player, that doesn't happen often enough to be an easily recognizable trait in text.

He is himself an oUF Layout designer, and I'm sure his suggestion was purely to help you build a better addon.

Cheers man, and for what it's worth, it looks good.
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Unread 12-09-08, 06:38 PM  
Rintrah
A Defias Bandit

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Is there any simple way to modify the vars file to add a yOffset, so that I can put the target frame under my player frame? (Rather than to the right)

I'd also be interested in removing the black space for buff/debuff under the target frame (like the option you added in vars to do so to the player frame).

Its a great UF, I'm just having trouble setting it up the way I like!
Last edited by Rintrah : 12-09-08 at 06:41 PM.
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Unread 12-09-08, 08:50 PM  
grimman
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Originally posted by Rintrah
Is there any simple way to modify the vars file to add a yOffset, so that I can put the target frame under my player frame? (Rather than to the right)

I'd also be interested in removing the black space for buff/debuff under the target frame (like the option you added in vars to do so to the player frame).

Its a great UF, I'm just having trouble setting it up the way I like!
For now the black spaces are probably the easiest things to modify. :P
At the very end of layout.lua there's a block of lines where the frames are spawned. Look up a bit till you find "local tBG = addBG(target, 57)"
That number is what you want to change. If you remove the number entirely so the line reads "local tBG = addBG(target)" it will default to the minimum height required to fit the target frame, much like you see if you look at the totBG and focusBG lines.
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Unread 12-17-08, 09:50 AM  
p3lim
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Just a suggestion:
Use a savedvariable database instead of a huge amount of global vars, along with a good handler.
That way people can still have their settings saved when they update the addon, new settings are added (as default values) and they can also change the settings ingame.

Sometime in the beginning of next year im gonna make a GUI based layout, with alot of configs that are changed ingame.
This might make oUF more approachable to new users, and make it a more famous addon, in some way.

Early statement though, dont get your hopes up, as im not designing it for myself, and it will get a low priority on my list of tasks.
Last edited by p3lim : 12-17-08 at 09:57 AM.
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