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Compatible with Retail, Classic & TBC
Updated: 05-01-24 05:02 PM
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Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:05-01-24 05:02 PM
Created:unknown
Downloads:1,828,841
Favorites:5,301
MD5:

OmniCC  Popular! (More than 5000 hits)

Version: 10.2.6
by: jaliborc, Tuller



Overview
OmniCC is an addon that adds text to items, spell and abilities that are on cooldown to indicate when they will be ready to use. In other words: it turns all the standard analogue cooldowns into digital ones.

Anything should work with OmniCC, from the action bars to the inventory, from the standard interface to your favorite add-on.

Notes

OmniCC Changelog

10.2.6
  • Update TOCs

10.2.5
  • Updated Russian translation (thanks to Hollicsh)

10.2.4
  • Updated Portuguese translation (thanks to anon1231823)

10.2.3
  • Update TOCs for 1.15.1

10.2.2

Thank you to anon1231823 for these contributions
  • Update TOCs for 10.2.5
  • Updated French, Portuguese, and Spanish translations

10.2.1
  • Update TOCs for 1.15.0

10.2.0
  • Update TOCs for 10.2.0

10.1.2
  • Update TOCs for 10.1.7 and 1.14.4
  • Add Multi Action Burs to the default Action Bars rule

10.1.1
  • Update TOCs for 3.4.3

10.1.0
  • Update TOCs for 10.1.0

10.0.5
  • Update TOCs for 10.0.7

10.0.4
  • Update TOCs for 10.0.5

10.0.3
  • Update TOCs for 3.4.1

10.0.2
  • Update TOCs for 10.0.2
  • NOTE: OmniCC's options menu is now no longer a part of the main options menu, to avoid issues introduced with Dragonflight's UI changes. To bring up the options menu, use either the /omnicc or /occ slash commands.

10.0.1
  • Tagging as release

10.0.0
  • Update TOCs for 10.0.0

9.2.1
  • Updated TOCs for 9.2.5, 3.4.0, 2.5.4, and 1.14.3.

9.2.0
  • Updated TOCs for 9.2.0, 2.5.3, and 1.14.2

9.1.6
  • Whoops, I forgot that 9.1.5 introduced a new Maximum Cooldown Duration setting (thanks Lyrex)
  • Setting the maximum duration slider to 0 will enable cooldowns of any duration
  • Adjusted default for max duration to be 0 instead of 600

9.1.5
  • TOC updates for 1.14.1 and 9.1.5

9.1.0
  • TOC updates for WoW 9.1.0

9.0.10
  • Update TOCs for Burning Crusade Classic

9.0.9
  • Update TOCs for 1.13.7

9.0.8
  • The cooldown opacity setting is now only applied when set at an opacity value under 100%
  • Update TOCs values for 9.0.5

9.0.7
  • Updated Korean translation (thanks, WetU)
  • Updated Russian translation (thanks mone-ennen)
  • Fixed an issue when upgrading from OmniCC versions prior to 8.1 or so
  • Added a setting to disable auto disabling of blizzard cooldown text /run OmniCC.db.global.disableBlizzardCooldownText = false; ReloadUI()

9.0.6
  • Replaced the Draw Cooldown Swipes with a Cooldown Opacity slider
  • Updated Russian Localization (thanks, Artur91425)

9.0.5
  • Update TOCs for 1.13.6
  • Add a nil check when deciding to hide cooldown spirals or not
  • Build process updates

9.0.4
  • Updated TOCs for 9.0.2

9.0.3
  • Fix cases where cooldowns may not properly refresh

9.0.2
  • Fixed an error for when OmniCC attempts to display configuration for rules with missing id values

9.0.1
  • Apply default rulesets only when a profile is first created. This fixes an issue with deleting the defaults.

9.0.0
  • Finish effects will now trigger immediately for cooldowns that are soon to complete, but were overridden by the GCD.
  • Added a new setting, Timer Offset, to adjust the end point for timers to account for things like spell queue windows and latency.
  • Added predefined rules for Action Bars, nameplates, and auras
  • Updated TOCs for the Shadowlands pre-patch

8.3.6
  • Deferred loading of OmniCC_Config until you either use /omnicc or click on it in interface options
  • Updated Ace3 packages for compatibility with World of Warcraft Shadowlands
Archived Files (23)
File Name
Version
Size
Author
Date
10.2.5
185kB
jaliborc
02-21-24 05:26 PM
10.2.4
185kB
jaliborc
02-06-24 04:18 PM
10.2.3
185kB
jaliborc
02-06-24 12:55 PM
10.2.2
185kB
jaliborc
01-17-24 05:47 PM
10.2.1
183kB
jaliborc
11-26-23 03:21 PM
10.2.0
183kB
jaliborc
11-12-23 03:07 PM
10.1.2
183kB
jaliborc
10-01-23 08:41 AM
10.1.1
183kB
jaliborc
06-20-23 03:45 PM
10.1.0
183kB
jaliborc
05-03-23 08:27 PM
10.0.5
183kB
jaliborc
03-21-23 05:43 PM
10.0.4
183kB
jaliborc
01-28-23 02:56 PM
10.0.3
183kB
jaliborc
01-22-23 03:40 PM
10.0.2
183kB
jaliborc
11-28-22 05:27 PM
10.0.1
183kB
jaliborc
10-28-22 06:26 AM
9.2.1
183kB
jaliborc
08-14-22 12:16 PM
9.2.0
183kB
jaliborc
03-06-22 02:19 PM
9.1.6
181kB
jaliborc
12-29-21 11:46 AM
9.1.5
181kB
jaliborc
12-28-21 11:16 AM
9.1.5
181kB
jaliborc
12-28-21 11:16 AM
9.1.5
181kB
jaliborc
12-28-21 11:16 AM
9.1.0
181kB
jaliborc
07-02-21 01:22 PM
9.1.0
181kB
jaliborc
07-02-21 01:22 PM
9.1.0
181kB
jaliborc
07-02-21 01:22 PM


Post A Reply Comment Options
Unread 11-16-10, 04:15 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Originally posted by Tuller
General formula for text scaling in OmniCC 4:
effectiveFontSize = baseFontSize * durationScale * buttonWidth / actionButtonWidth
Explain last two variables, please?

----

Something I don't really understand. (Or do i?)

print(BT4Button5:GetRect()); (roughly)
1291 68 36 36
print(BT4Button5Cooldown:GetRect());
1306 68 36 36

But in reality, the button size is about 30pt. There's no negative padding, only buttons scaled down... Mmm... scaled down. 36*.8 =28.8. Hit. And additional check - even button scaled to 0.6 is still reporting "36".

So, dear, this is a bug. And bug is in OmniCC. You forgot to account for Frame:GetEffectiveScale() of a button. ^_^
Last edited by AnrDaemon : 11-16-10 at 05:33 PM.
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Unread 11-16-10, 07:16 PM  
Tuller
A Warpwood Thunder Caller
 
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buttonWidth:
width of the cooldown model

actionButtonWidth:
width of a stock action button (36)

OmniCC's cooldown text has the same parent as the cooldown model, so it inherits any base scale/opacity settings. though I neglected to include it in the formula I gave you.
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Unread 11-16-10, 07:46 PM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
File comments: 2231
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Originally posted by Tuller
buttonWidth:
width of the cooldown model

actionButtonWidth:
width of a stock action button (36)

OmniCC's cooldown text has the same parent as the cooldown model, so it inherits any base scale/opacity settings. though I neglected to include it in the formula I gave you.
Well, then, someone's lying
I can't test directly, what is effective scale of cooldown text, as you're using anonimous frames for it, but the observed behavior is that: The text is drawn without regard of efective button scale (i.e. 36pt all around, even if button is at 0.6 scale, screenshot below, the HS cooldown on the bottom-right)

On related note, there's something in the 4.0.3 patchnotes that make me believe that that "someone" may very well be the *ahem* Blizzard...
The only last enUS realm I've had characters on is now shutting down again, so I was unable to run any additional tests... I'll try to boot ruRU and see if THAT circle of realms living any better, than Cyclone. (Indeed, it isn't... bath time...)
.
Last edited by AnrDaemon : 11-17-10 at 04:55 AM.
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Unread 11-17-10, 12:46 PM  
Elapsed
A Kobold Labourer

Forum posts: 0
File comments: 15
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Addon issues fixed

First off may I say thank you for whats been a fantastic addon!
I was having an issue very similar to another person who commented, was getting slews of addon errors with OmniCC when I updated it. Then I read up a little and realized that the old version had OmniCC Options, and the new one is OmniCC Config I think both of them loading in tandem is what is causing peoples issues. Either way about it, deleting all the OmniCC folders and then installing the new version worked perfectly.
So I'm just here to share my revelation and once again thanks for your hard work with this great addon
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Unread 11-17-10, 01:48 PM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
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Uploads: 5
[s]F! Blizzard...
Can't login to servers anymore...[/s]
Yau for clever me! (Backup internet line and a little play with routing ftw!)

It seems I was able to narrow down the right settings combination.
Key item was... a HS in a bag slot
If I scale down the base text size until the "28m" text fit into the slot width, the rest of the configuration begin to behave more or less properly.

Also, I'm not entirely sure, but can you please check one moment? Do you apply text positioning adjustment before or after scaling? It's just like on smaller frames the text looks displaced more, if I'm using position adjustment.
Last edited by AnrDaemon : 11-17-10 at 02:40 PM.
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Unread 11-17-10, 07:50 PM  
Waky
A Cobalt Mageweaver
 
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Version 4.0.waffles4 ohhhhhhhhh yea!

Nice work Tuller :P
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Unread 11-17-10, 08:41 PM  
AnrDaemon
A Chromatic Dragonspawn
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On a contrary, SBF cooldown text is unbelievable tiny.
I still don't quite understand... It just looks like every other frame using their own dimension system. Surprisingly, they all scale syncronously, when I change UI scale...
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Unread 11-18-10, 06:33 AM  
Tuller
A Warpwood Thunder Caller
 
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The majority of things are parented to UIParent at the end of the day, so they inherit UIScale. I'm betting that the buffs used by that addon are both smaller in overall dimensions, and also smaller in scale.
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Unread 11-19-10, 05:20 PM  
joshmiller83
Premium Member
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Funny story...

Wife says to me the other night; "honey, i am getting a error in bugsack. Says something about waffles. You know what it is?"

I lol'ed
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Unread 11-19-10, 07:01 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by joshmiller83
Funny story...

Wife says to me the other night; "honey, i am getting a error in bugsack. Says something about waffles. You know what it is?"

I lol'ed
Remember me about the old joke TSR called "COOKIE"...
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Unread 11-19-10, 10:17 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
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So two things:

First, I am able to be more specific on the OmniCC not showing cooldowns on items inside bags (or at least in Bagnon 2.14.0 anyway). If I have Bagnon open and I put the item on cooldown, the item will not show OmniCC's cooldown count overlay. If I have Bagnon closed, place the item on cooldown, and then open my bag, the cooldown will display.

Second, apparently if I have a modifier macro that casts multiple spells with varying cooldowns, OmniCC will be unable or completely unwilling to display the cooldown count for either of the spells. (I am reading this over and this sounds pretty confusing and I don't know how to word it better so i'll give my specific example).

I have a macro on my mage:

#showtooltip
/cast [nomod] Mirror Image
/cast [mod:shift] Icy Veins

Omni will not display the cooldown for either of the spells. It doesn't matter which one is on cooldown or if both of them are on cooldown. Is there something I can do to fix this?
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Unread 11-19-10, 10:33 PM  
akawidowmaker
A Kobold Labourer

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Shadow Protection

Cooldown for shadow protection does not show when a Pally has resistance aura on. If i hover over my buffs, shadow protection is applied to me however. When he moves out of range the cooldown does shows up again.
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Unread 11-20-10, 10:00 AM  
Tuller
A Warpwood Thunder Caller
 
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akawidowmaker, keLston:
For the situations listed, do you see cooldown models at all?
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Unread 11-21-10, 03:57 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
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Originally posted by Tuller
akawidowmaker, keLston:
For the situations listed, do you see cooldown models at all?
Yes, I see them for other stuff normally.
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Unread 11-22-10, 01:59 AM  
AnrDaemon
A Chromatic Dragonspawn
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Quite annoying issue, OmniCC display finishing effect when I *gain* buff (Horn of Winter for example)
Environment: Satrina Buff Frames with reversed spiral.
Last edited by AnrDaemon : 11-22-10 at 01:59 AM.
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