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Updated:11-29-11 11:49 PM
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Snoopy Inspect  Popular! (More than 5000 hits)

Version: 4.3.001
by: totalpackage [More]

A little inspect mod with the following features:

  • keeps inspect window open even if targetless or out of range
  • adds guild title with guild name
  • adds a talent summary
  • quick inspect next target if window is still open
  • adds inspect key binding; inspects mouseover if targetless

YouTube Intro


4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2
4.1.001 04/26/2011 - update for 4.1

4.0.003 02/10/2011:
- fix inspecting errors that occur when target is cleared
- removed legacy oGlow support to remove errors

4.0.001 10/18/2010 - 4.0 compat
3.3.001 12/08/2009 - updated for 3.3
3.2.001 08/04/2009 - toc to 3.2

3.1.003 05/22/2009 - prevent nil errors when retrieving frame name

3.1.002 05/19/2009 - added support for summarizing dual specs

3.1.001 04/14/2009 - toc update for 3.1, nothing else

3.0.006 03/25/2009:
- 3.1 compat
- AddonLoader support

3.0.005 01/24/2009 - oGlow compatible

3.0.004 01/22/2009:
- fix item linking
- added key binding option
- performance tweaks

3.0.003 - added missing local function declaration

3.0.002:
- removed 3.0 compat checks
- fix mouseover "self" error
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Unread 12-08-20, 10:10 AM  
soyolas
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Anything similar to this for Shadowlands?
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Unread 05-19-11, 03:31 PM  
Frayol
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oGlow errors

Should have noticed and posted this sooner, but better late than never.

The current version (4.1.001) of Snoopy Inspect reintroduces the oGlow errors. It appears as if an older version than 4.0.003 was used when the update to 4.1.001 was made. For now I have replaced the core.lua file with the one from 4.0.003 in my local copy and it appears to be working fine like that, but I haven't done too much testing so can't be certain that there won't be any issues.
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Unread 02-04-11, 05:25 AM  
Caellian
A Frostmaul Preserver
 
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An example just a minute ago, i'm standing next to a guy, inspect him and directly cleartarget, but still have the inspect window opened, then error.
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if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Unread 02-03-11, 10:29 AM  
Talyrius
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I get this error randomly as well.

From BugGrabber:
Code:
2x Blizzard_InspectUI\InspectPaperDollFrame.lua:28: attempt to index local 'classColor' (a nil value)
Blizzard_InspectUI\InspectPaperDollFrame.lua:18: in function <...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:8>

Locals:
self = InspectPaperDollFrame {
 0 = <userdata>
}
event = "INSPECT_READY"
unit = "0x060000000343DB06"

  ---
Last edited by Talyrius : 02-03-11 at 10:31 AM.
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Unread 02-03-11, 10:27 AM  
Caellian
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Originally posted by totalpackage
When does that error occur? While inspecting someone that exists or after your target disappears?
Well, it's random, tested now, happened while i was inspecting someone standing right next to me, reloaded ui, inspected him again and it didn't happen.
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Unread 01-31-11, 04:37 PM  
totalpackage
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When does that error occur? While inspecting someone that exists or after your target disappears?
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Unread 01-28-11, 03:19 PM  
Caellian
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This error keep popping up randomly when inspecting.

Code:
ID: 1
Error occured in: Global
Message:
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua line 28:
   attempt to index local 'classColor' (a nil value)
Debug:
   [C]: ?
   ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:28: InspectPaperDollFrame_SetLevel()
   ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:18:
      ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:8
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Unread 10-31-10, 04:42 PM  
totalpackage
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Originally posted by Zidomo
Similar to a problem I reported long ago, Snoopy is bugged when used with oGlow. Unlike the last time, though, its bugging when used with the release version of oGlow...
I do not see a solution on how to support oGlow right away. If I made an update now, I would completely remove it if you want to just avoid the errors. The glow will disappear when you lose target. I wish oGlow just keeps the glow on the inspect frame all the time.
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Unread 10-31-10, 12:14 PM  
Zidomo
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Similar to a problem I reported long ago, Snoopy is bugged when used with oGlow. Unlike the last time, though, its bugging when used with the release version of oGlow.

Snoopy v4.0.001, WoW 4.0.1 live, USEnglish client/server. oGlow release v2.0. Inspect someone and the following errors occur:

Code:
["message"] = {
                "Snoopy-4.0.001\\core.lua:132: attempt to call global 'oGlow' (a table value)\nBlizzard_InspectUI\\InspectPaperDollFrame.lua:52: in function <...\\AddOns\\Blizzard_InspectUI\\InspectPaperDollFrame.lua:46>\nSnoopy-4.0.001\\core.lua:180: in function `InspectPaperDollFrame_OnShow'\nSnoopy-4.0.001\\core.lua:36: in function <Interface\\AddOns\\Snoopy\\core.lua:35>\nSnoopy-4.0.001\\core.lua:58: in function <Interface\\AddOns\\Snoopy\\core.lua:51>\nSnoopy-4.0.001\\core.lua:99: in function `InspectFrame_Show'\nInterface\\FrameXML\\UIParent.lua:486: in function <Interface\\FrameXML\\UIParent.lua:483>:\nInspectEquip-1.8.0\\Core.lua:297: in function `InspectUnit'\nInspectEquip-1.8.0\\Core.lua:174: in function `InspectUnit'\nInterface\\FrameXML\\UnitPopup.lua:1249: in function <Interface\\FrameXML\\UnitPopup.lua:1216>:\n<in C code>: ?\n<in C code>: in function `func'\nInterface\\FrameXML\\UIDropDownMenu.lua:636: in function `UIDropDownMenuButton_OnClick':\n<string>:\"*:OnClick\":1: in function <[string \"*:OnClick\"]:1>\n\n", -- [1]
                "Locals:|r\n\n  ---", -- [2]
            },
            ["type"] = "error",
            ["time"] = "2010/10/30 22:20:08",
            ["session"] = 298,
            ["counter"] = 1,
        }, -- [994]
        {
            ["message"] = "Snoopy-4.0.001\\core.lua:132: attempt to call global 'oGlow' (a table value)\nBlizzard_InspectUI\\InspectPaperDollFrame.lua:52: in function <...\\AddOns\\Blizzard_InspectUI\\InspectPaperDollFrame.lua:46>\nSnoopy-4.0.001\\core.lua:180: in function `InspectPaperDollFrame_OnShow'\nSnoopy-4.0.001\\core.lua:36: in function <Interface\\AddOns\\Snoopy\\core.lua:35>\nSnoopy-4.0.001\\core.lua:58: in function <Interface\\AddOns\\Snoopy\\core.lua:51>\nSnoopy-4.0.001\\core.lua:115: in function <Interface\\AddOns\\Snoopy\\core.lua:102>\n\nLocals:|r\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/10/30 22:20:08",
            ["session"] = 298,
            ["counter"] = 1,
        }, -- [995]
        {
            ["message"] = "Snoopy-4.0.001\\core.lua:132: attempt to call global 'oGlow' (a table value)\nBlizzard_InspectUI\\InspectPaperDollFrame.lua:50: in function <...\\AddOns\\Blizzard_InspectUI\\InspectPaperDollFrame.lua:46>\nSnoopy-4.0.001\\core.lua:180: in function `InspectPaperDollFrame_OnShow'\nSnoopy-4.0.001\\core.lua:36: in function <Interface\\AddOns\\Snoopy\\core.lua:35>\nSnoopy-4.0.001\\core.lua:58: in function <Interface\\AddOns\\Snoopy\\core.lua:51>\nSnoopy-4.0.001\\core.lua:115: in function <Interface\\AddOns\\Snoopy\\core.lua:102>\n\nLocals:|r\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/10/30 22:20:09",
            ["session"] = 298,
            ["counter"] = 5,
        }, -- [996]
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Unread 10-14-10, 06:14 AM  
Talyrius
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Do you plan on updating this, totalpackage? The Blizzard_InspectUI has changed a fair bit with the patch. Several of the frames this addon makes reference to no longer exist.
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Unread 08-13-09, 04:01 PM  
totalpackage
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Originally posted by Hei-di
Yes on tooltips, but i dont wanna mousover every item, just to get a quick overview over someones items
AvgItemLevel does this just fine.
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Unread 08-13-09, 07:03 AM  
Hei-di
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Yes on tooltips, but i dont wanna mousover every item, just to get a quick overview over someones items
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Unread 08-11-09, 06:35 PM  
totalpackage
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Originally posted by Hei-di
Dont know if this is still in the scope of this Addon. But it would be great if you could add itemlvl to the items and average itemlvl shown somewhere...
Item levels in tooltips is a new Blizzard feature in 3.2 that can be enabled thru Interface Options. No on average item level for this mod.
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Unread 08-11-09, 10:37 AM  
Hei-di
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Dont know if this is still in the scope of this Addon. But it would be great if you could add itemlvl to the items and average itemlvl shown somewhere.

its something I realy miss in an addon
Last edited by Hei-di : 08-11-09 at 10:41 AM.
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Unread 08-10-09, 04:02 AM  
totalpackage
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Re: toogle panel

Originally posted by kostisr
...Anyway i was wondering if you could make it so it toogles the inspect screen when i use the binding while the ispect screen is on.
That would be sweet cos you wont have to puch esc all the time.
Also i was wondering if talent thingy works in arenas and if there is a way to disable it if u want...
Can't toggle since the binding has a mouse-over inspect feature. Talent should work for anyone that you're allowed to inspect, and what you see is what you get.
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