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Updated: 05-14-13 03:04 PM
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Updated:05-14-13 03:04 PM
Created:03-30-13 02:33 PM
Downloads:3,674
Favorites:15
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oUF Real

Version: 2.0
by: Nibelheim [More]

What is it

oUF Real is a graphical Unit Frame layout for oUF (oUF is included in the download)




Includes
  • Two layouts - Small and Large
  • Player, Target, Focus, Focus Target, Target Target, Boss and Pet frames
  • In-game GUI configuration
  • Combat Fader
  • Status indicators
  • Incoming Heal/Damage indicator
  • Incoming resurrection icon
  • Raid Target icon
  • Set Focus with a Modifier+Click (i.e Shift+Click)
  • Range Display


Does not include

2.0

Files updated
Update entire AddOn

Changes
All options can now be changed in-game: type /real
Boss Frames redesigned
New Pet Frame added for Deathknights, Hunters, Mages and Warlocks
Absorb Bar added
Resurrection icon corrected
Optional Files (0)


Post A Reply Comment Options
Unread 03-30-13, 04:10 PM  
Kkthnx
A Cobalt Mageweaver
 
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Forum posts: 247
File comments: 101
Uploads: 15
One of the coolest looking unitframe layouts around. +1 for releasing these! Keep up the amazing work bud.
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Unread 03-30-13, 04:12 PM  
Kendian
A Molten Giant
 
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Forum posts: 614
File comments: 167
Uploads: 11
This is a beautiful thing, thanks~
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Unread 03-30-13, 10:22 PM  
Daagar
An Aku'mai Servant

Forum posts: 35
File comments: 59
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Woo! Love that this is now a standalone piece. This + nibIceHUD + nibPointDisplay is a solid foundation to any custom UI.

Oops... just noticed that nibIceHUD isn't standalone anymore. Umm - would suggest its return if it is something you can extract and maintain easily as a separate piece as it compliments your unit frames wonderfully.
Last edited by Daagar : 03-30-13 at 10:28 PM.
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Unread 03-31-13, 02:15 PM  
Anj
A Chromatic Dragonspawn
 
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Thanks Nib for releasing this... though I don't really see how this can be used separately. RealUI is really that perfect.
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Unread 04-02-13, 11:50 AM  
Nibelheim
local roygbi-
 
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Thanks all


Originally Posted by Daagar
Woo! Love that this is now a standalone piece. This + nibIceHUD + nibPointDisplay is a solid foundation to any custom UI.

Oops... just noticed that nibIceHUD isn't standalone anymore. Umm - would suggest its return if it is something you can extract and maintain easily as a separate piece as it compliments your unit frames wonderfully.
I can certainly do that.
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Unread 04-03-13, 02:28 AM  
skarie
An Aku'mai Servant
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Forum posts: 37
File comments: 77
Uploads: 1
I LOVE YOU !!!
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Unread 07-21-13, 11:26 AM  
Lithanos
A Kobold Labourer

Forum posts: 0
File comments: 2
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i absolutely love these unit frames. thank you for your work.

Would it be possible to add the options to hide frames and to free move frames?
i have no need for the boss frames but cant find a way to hide them. Would like to click and drage frames to relocate them more easily. is this possible?
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Unread 07-22-13, 12:25 PM  
Santriani
A Wyrmkin Dreamwalker
 
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Originally Posted by Lithanos
i absolutely love these unit frames. thank you for your work.

Would it be possible to add the options to hide frames and to free move frames?
i have no need for the boss frames but cant find a way to hide them. Would like to click and drage frames to relocate them more easily. is this possible?
+1, i love them, more than real 8 unitframes. But sadly, i can't move pet frame with panel options, i try to change coordinates but it doesn't move.

Nib, thank you for all your addons, i use a couple of them since.....pfff.
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Unread 01-18-14, 06:59 AM  
archron
A Kobold Labourer

Forum posts: 0
File comments: 1
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Error

Hi, I've been receiving this error with my frost mage lately.

11x oUF_Real-2.0\layout.lua:297: attempt to index global "Portrait" (a nil value)
oUF_Real-2.0\layout.lua:297: in function <oUF_Real\layout.lua:294>
<in C code>
oUF_Real-2.0\oUF\elements\castbar.lua:354: in function <oUF_Real\oUF\elements\castbar.lua:349>

Locals:
(*temporary) = <unnamed> {
__owner = oUF_RealPet {
}
castid = 0
max = 2.0550000000076
Text = <unnamed> {
}
interrupt = false
delay = 0
duration = 2.0220000762638
Time = <unnamed> {
}
0 = <userdata>
ForceUpdate = <function> defined @Interface\AddOns\oUF_Real\oUF\elements\castbar.lua:430
CustomTimeText = <function> defined @Interface\AddOns\oUF_Real\layout.lua:278
Icon = ARTWORK {
}
bg = <unnamed> {
}
}
(*temporary) = <function> defined =[C]:-1
and this one

24x oUF_Real-2.0\layout.lua:289: attempt to index global "Portrait" (a nil value)
oUF_Real-2.0\layout.lua:289: in function <oUF_Real\layout.lua:286>
<in C code>
oUF_Real-2.0\oUF\elements\castbar.lua:151: in function "?"
oUF_Real-2.0\oUF\events.lua:69: in function <oUF_Real\oUF\events.lua:62>

Locals:
(*temporary) = <unnamed> {
__owner = oUF_RealPet {
}
castid = 0
max = 2.0550000000076
Text = <unnamed> {
}
interrupt = false
casting = true
delay = 0
duration = 1.4551915228367e-011
Time = <unnamed> {
}
0 = <userdata>
ForceUpdate = <function> defined @Interface\AddOns\oUF_Real\oUF\elements\castbar.lua:430
CustomTimeText = <function> defined @Interface\AddOns\oUF_Real\layout.lua:278
Icon = ARTWORK {
}
bg = <unnamed> {
}
}
(*temporary) = <function> defined =[C]:-1
Last edited by archron : 01-18-14 at 07:16 AM.
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Unread 12-12-14, 07:26 AM  
Tim
A Rage Talon Dragon Guard
 
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File comments: 105
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How do I re-position the moveable health percentage text?
ie: Say I wanted to move it above the arrow
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Unread 09-10-20, 07:25 AM  
Mollosos
A Murloc Raider

Forum posts: 6
File comments: 9
Uploads: 0
Does this one work?
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