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Legion (7.0.3)
Updated:07-29-18 05:28 PM
Created:01-24-09 10:46 PM
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LineemUP  Popular! (More than 5000 hits)

Version: 1.14
by: Travisstorma [More]

Just a quick mod I threw together to help line up interface objects. You can drag the lines around with the mouse after you create them.

Slash commands are:

/leu or /lineemup or you can just use /line

/leu x -- Creates a x plane line.
/leu y -- Creates a y plane line.
/leu clear -- Clears all lines.
/leu clear x -- Clears all x plane lines.
/leu clear y -- Clears all y plane lines.
/leu clear <linename> -- Clears the line... /leu clear leu1 -- clears LeU1 line.
/leu move <linename> <%> -- Moves the line to the specified place..
/leu move leu1 33 -- moves line 1 to 33% from either bottom or left side.
/leu save -- saves line positions between sessions
/leu restore -- restores the saved line locations
/leu pixel -- Toggles pixel showing on and off on the tooltip.

You can also use /line instead of /leu or /lineemup
/leu x -- Creates a x axis line.
/leu y -- Creates a y axis line.
/leu clear -- Clears all lines.
/leu clear x -- Clears all x plane lines.
/leu clear y -- Clears all y plane lines.
/leu clear <linename> -- Clears the line... /leu clear leu1 -- clears LeU1 line.
/leu move <linename> <%> -- Moves the line to the specified place.. /leu move leu1 33 -- moves line 1 to 33% from either bottom or left side.
/leu save -- Saves frame positions between reload sessions
/leu restore -- Restores saved frame positions
/leu pixel -- toggles showing pixel count




Changelog
1.14 05-14-2016
--
Updated .toc for Beta. (70000)
----------


1.13 08-17-2015
--
Updated .toc for new interface number.
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1.12 08-13-2011
--
Updated old getglobal() to _G[]
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1.11 07-16-2011
--
Updated .toc for new interface number.

----------
1.10 05-20-2011
--
Updated .toc for new interface number.
Cleaned up some unneeded code.

----------
1.09 11-28-2010
--
Cleaned some code up.
Updated the readme.txt

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1.08 11-09-2010
--
Trying to not make this a nightly occurrence with the updates...
Changed the way that the frames are saved. Saves values now from pixel values instead of percentages. This should allow for better restore frame positioning.
Updated some user texts, punctuation and removed the "Attempting to Save" phrase.

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1.07 11-08-2010
--
Went back to 1 pixel wide lines. Might be harder to get ahold of with mouse, but more accurate. Looking for feedback on this change.
Fixed frame naming for when you create frames and then restore frames from previous session. This caused it to pile the frames on top of each other and become non-mouse interactive.

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1.06 11-04-2010
--
Added pixel toggle support.
Fixed mispelled "pixel"
Turned off a debug on the /leu restore function... sorry.

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1.05 11-03-2010
--
Made ability to save frame locations between ui reloads and logouts. See save and restore commands.
Removed the pixel location on the tooltip. Really had no use.

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1.04 10-26-2010
--
Cata changes.

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1.03 12-09-2009
--
Added the move feature.
Made the line 1 pixle wide instead of two. This helps support the move feature so it don't move to 33.1% when you only want it to 33%.

----------
1.02 12-08-2009
--
Updated .toc for new interface number.

----------
1.01 08-09-2009
--
Updated .toc for new interface number.
Also added /line so it is easier to remember then /leu
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Unread 06-25-16, 05:07 AM  
Tehr
A Kobold Labourer

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I noticed this addon was updated in May. Does that mean it is now working?

If it is working (and you are actively updating it), I HIGHLY recommend and request some functionality to do mirrored lines.

For example, typing "/leu y m" would create two lines that are equidistant from the edges of your screen (-300 and 300 if the center is 0). I like to configure my UI to be symmetrical, and while it's nice to line stuff up, this would making lining it up perfectly all that much easier.

Thanks!
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Unread 02-25-15, 05:20 PM  
jeffy162
A Pyroguard Emberseer
 
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Doesn't work, for me anyway, in 6.1 WoW, At all.
__________________
Ahhhh, the vagueries of the aging mind. Wait.... What was I saying?

[SIGPIC][/SIGPIC]
Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub.
Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this!
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Unread 08-31-11, 06:58 AM  
DTTS
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I'm trying to get this to work. At first I did /leu x - /leu move leu1 33. That worked, so I got leu1 up to 50%. Then I tried to make a Y line but I couldn't get it to show / work. I've cleared all the lines and now I can't get any lines to work.
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Unread 07-23-11, 10:35 PM  
crazyivan
A Murloc Raider

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This addon is not working. I hit /line and nothing pops up. No error messages.

I take that back the lines are there, but they are invisible
Last edited by crazyivan : 07-23-11 at 10:40 PM.
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Unread 05-12-11, 03:03 PM  
Travisstorma
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Originally posted by Isoliat
This addon doesn't work at all in 4.1. /leu x/y does nothing.
Any error messages? Is load out of date addons checked?
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Unread 05-04-11, 10:48 PM  
thelurkerbelow
A Murloc Raider

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Originally posted by Isoliat
This addon doesn't work at all in 4.1. /leu x/y does nothing.
Working just fine for me. Are you sure you don't have another malfunctioning addon interacting with this one?
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Unread 04-27-11, 05:44 AM  
Isoliat
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This addon doesn't work at all in 4.1. /leu x/y does nothing.
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Unread 01-19-11, 07:51 PM  
Travisstorma
A Murloc Raider
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Re: Functionality

Originally posted by Detvarjannik
This mod is bugged on WoW client patch 4.0.3 (13329)

Can we expect an update, or can anyone recommend an alternative? =)
The fact that you could move the lines where you wanted instead of a defined grid was AWESOME!

I can't stand seeing things not PERFECTLY aligned in my UI. I need a line that confirms that they are indeed placed correctly/incorrectly..
OCD is winning on this one atm
It is working fine on my computer. What error is showing it's ugly head? Also, is anyone else, who reads this, getting an error?

Thanks!
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Unread 01-18-11, 07:12 PM  
Detvarjannik
A Murloc Raider

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Functionality

This mod is bugged on WoW client patch 4.0.3 (13329)

Can we expect an update, or can anyone recommend an alternative? =)
The fact that you could move the lines where you wanted instead of a defined grid was AWESOME!

I can't stand seeing things not PERFECTLY aligned in my UI. I need a line that confirms that they are indeed placed correctly/incorrectly..
OCD is winning on this one atm
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Unread 11-05-10, 07:47 AM  
omeglidan
A Kobold Labourer

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Thank you very much for putting pixel support back in. A nice quality of life feature

If you're still actively developing this addon and taking feature requests; one thing I'd like to see is having the lines themselves be no more than a pixel thick, this would help align stuff properly. Also ability to chance colors.
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Unread 11-04-10, 10:00 AM  
Travisstorma
A Murloc Raider
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Look for update in next day or two to toggle pixel display.
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Unread 11-04-10, 06:25 AM  
omeglidan
A Kobold Labourer

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Can you PLEASE bring back the pixel locations. It was quite usefull for knowing exactly what was where.
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Unread 10-27-10, 06:24 AM  
Aleysha
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Thank you, thank you, thank you

The ability to draw any number of lines and position them wherever I need them so I can keep my UI straight (no pun intended!) is invaluable for someone who gets the twitches bad as soon as she looks at a crooked painting on the wall or something like that.

One questions though, is there an option to keep the lines from one session to another. When building my interface I keep relogging to enable or disable addons and losing all those lines is a pain.
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Unread 10-27-10, 03:23 AM  
omeglidan
A Kobold Labourer

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Thank you for the fix, my OCD was getting the better of me.
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Unread 05-11-10, 11:29 AM  
Star1814
A Defias Bandit

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Hmm.. Is it just me that is unable to create a secondary etc. Y line? X lines work perfectly, but recently creating multiple Y lines have stopped working.
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