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Updated:09-29-16 03:41 PM
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Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 12-02-10, 02:54 AM  
Puzzlebox
A Kobold Labourer

Forum posts: 0
File comments: 5
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color names

I am not familiar with lua, so that led me to ask someone here about my "want to do's".

Currently, all player/target names are displayed as white. Is there a way (through lua ofc) to change my target.. and ToT.. so that it shows white text on players with the same faction, but red text on players with enemy faction?

I suspect its something in the Tags.lua .. but my knowledge is limited there.

Any help would be appriciated. Thanks in advance

PuB
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Unread 12-01-10, 07:08 PM  
metarra
A Murloc Raider

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I see the options to change all the frame positions except for the player. How do I change the player frame position? I have not found the setting.
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Unread 11-30-10, 04:52 PM  
Ellute
A Murloc Raider

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I'm having problems getting the experience tool tip to show. I had no problems getting it to show along with rested xp until the version prior to this. The experience bar properly shows and auto hides with no problems, but would like to be able to see the tool tips again.
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Unread 11-30-10, 12:41 PM  
[email protected]
A Kobold Labourer

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Thanks again

I wanted to thank you again for making my gaming experience with WoW better. The hard work and many hrs typing away on our behalf doesnt go unappreciated. Your version of ouf_layout ABSOLUTLY is hands down the best for a nub like me. You and your crew, if u have one, ROCK!!!
Azeroth is truly safer because of this UI....
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Unread 11-29-10, 02:01 AM  
Luzzifus
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All event bugs should be fixed with oUF 1.5.5. That includes the not updating name tags in raids as well as the level tag.

@Zidomo: I will fix it, thanks for reporting!
Last edited by Luzzifus : 11-29-10 at 02:02 AM.
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Unread 11-24-10, 01:27 PM  
Lunarion
A Deviate Faerie Dragon
 
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Did a clean install and the "bugs" are still appearing. I'm using oUF 1.5.4 and oUF_Nivaya r59, both of which seem to be the latest versions.

I'm not sure what could be causing it. I remember there being a similar issue way back when, I think when 3.3 first came out; maybe even earlier than that come to think of it.

I'm not getting any .LUA errors of the sort, just the weird sorting and name bug.
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Unread 11-23-10, 01:26 PM  
Zidomo
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I get errors when changing unit name location on frames that are not currently present onscreen.

oUF_Nivaya r59, oUF disembedded build 037b317 (Nov.7, a few changes/fixes since the last release version), Ace3 r993, USEnglish client/server, WoW 4.0.3 live.

Changing unit name location (top or bottom) on frames currently present (player, target, ToT, focus, etc.) has no issues. But change them on frames not present from the default to the other choice (top to bottom or vice versa), errors are thrown up. These frames include ToTT & focus target, among others:

Code:
["message"] = {
                "oUF_Nivaya\\init_and_config.lua:603: attempt to index local 'self' (a nil value)\noUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1503: in function <...rface\\AddOns\\oUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1501>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-52:798: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:613>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:439: in function <...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:430>:\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Ite", -- [1]
                "ms.lua:345: in function <...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Items.lua:335>:\n\n  ---", -- [2]
            },
            ["type"] = "error",
            ["session"] = 626,
            ["counter"] = 1,
        }, -- [998]
and the slightly different:

Code:
["message"] = {
                "oUF_Nivaya\\init_and_config.lua:603: attempt to index local 'self' (a nil value)\noUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1490: in function <...rface\\AddOns\\oUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1488>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-52:798: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:613>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:439: in function <...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:430>:\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Ite", -- [1]
                "ms.lua:345: in function <...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Items.lua:335>:\n\n  ---", -- [2]
            },
            ["type"] = "error",
            ["session"] = 626,
            ["counter"] = 1,
        }, -- [999]
Last edited by Zidomo : 11-23-10 at 03:22 PM.
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Unread 11-22-10, 10:04 AM  
Lunarion
A Deviate Faerie Dragon
 
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Luzzifus, I'm using the current one off of WoW Interface.

I actually just pulled out my UI and plan on remaking it, so I will let you know if it happens again with a fresh install of both oUF and your layout.
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Unread 11-21-10, 03:42 AM  
goblintor
A Kobold Labourer
 
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i need only the Party-Unitframes, because i use other Raidframes. it is possible to show only Partyframes in a Party and during a raid the party- and raidframes are disabled ??
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Unread 11-19-10, 05:29 PM  
holychaos
A Kobold Labourer

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thanks, i found the position option, however...

Is there a way to change the individual bars? I would like the target castbar to be larger than the player castbar (heightwise) and a different color.
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Unread 11-19-10, 03:32 PM  
Luzzifus
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@Lunarion:
I did not see any of those issues myself.. Which version of oUF are you using, if I may ask? The latest from here or an alpha/beta from GitHub?

Originally posted by holychaos
I'm wondering if theres anyway to configure the player/target castbars? I would like to change their position/size.
There are options for this on the "positions" page.

Originally posted by Ekaterina
1. When in a raid the new blizzard flyout menu is disabled. Is there a way to have both that and the nivaya raid frames?
Remove or comment out the lines 419 - 424 in "init_and_config.lua":
lua Code:
  1. -- hide blizzard raidmanager and raidcontainer
  2. --[[
  3. CompactRaidFrameManager:UnregisterAllEvents()
  4. CompactRaidFrameManager:Hide()
  5. CompactRaidFrameManager:Hide()
  6. CompactRaidFrameContainer:UnregisterAllEvents()
  7. CompactRaidFrameContainer:Hide()
  8. CompactRaidFrameContainer:Hide()
  9. ]]

Originally posted by Ekaterina
2. This is the biggie. Is there a way to restrict unit names to the width of the parent frame? Currently I have my focus and focus target frames next to each other, and when the targets have long names they overlap.
Change the maximum length in line 88 of "tags.lua", it's currently set to 25 characters:
lua Code:
  1. return '|cffFFFFFF' .. oUF_Nivaya:ShortName(_TAGS["name"](u), 25, true) .. '|r'

Originally posted by Kaylena
is it possible to make the portrait as the background of the healthbar?
Sorry, no.

Originally posted by Lolokos
.. but when i type this it comes this message : type /ouf 8 or /ouf 5 to set your freebgrid layout to show either 8 grps or 5.
Disable oUF_freebgrid. It seems to use the same slash command as oUF_Nivaya. Alternatively, if you're using some kind of Addon Manager, force-load the config module and access it manually in the interface options.
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Unread 11-19-10, 03:02 PM  
holychaos
A Kobold Labourer

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Hey I really love your addon.

I'm wondering if theres anyway to configure the player/target castbars? I would like to change their position/size.
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Unread 11-17-10, 04:39 PM  
Lunarion
A Deviate Faerie Dragon
 
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Seems there are some issues with the 4.0.3 patch.

Not sure if it's layout or core based, actually. Frames don't seem to update when a target dies. The frame will grey out, but their name will still appear and overlap the "dead" text. Also, when leaving a group/raid or joining a group/raid. names will shift frames. For example, if I join a raid, and someone joins after me and shifts my frame one spot over, then that new person will keep my name instead of having theirs. Only work around is to do a /reload.

Nothing majoring gamebreaking, as reloading fixes it. Is annoying though. XD
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Unread 11-14-10, 12:28 AM  
Ekaterina
A Theradrim Guardian
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Hi.
First off I'd like to say that I really love this addon -- great work.

Two annoyances for me though are:
1. When in a raid the new blizzard flyout menu is disabled. Is there a way to have both that and the nivaya raid frames?

2. This is the biggie. Is there a way to restrict unit names to the width of the parent frame? Currently I have my focus and focus target frames next to each other, and when the targets have long names they overlap.

Otherwise, fantastic stuf.
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Unread 11-05-10, 04:05 PM  
Lolokos
A Kobold Labourer

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Hey there.I have a problem.I would like to change the color and position of the cast bar.I think the oUF addon is for this.I read that i must type /oUF so as to come to the settings panel but when i type this it comes this message : type /ouf 8 or /ouf 5 to set your freebgrid layout to show either 8 grps or 5.

although i did chose one of this if i keep typing /ouf it comes the same message again and again.I cant go to the setting menu.Can anyone help me plz?
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