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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
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Unread 06-20-09, 06:49 PM  
Tekkub
A Molten Giant
 
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Why aren't you using the tags? We spent so much time making them nice and not-baby-eating like DogTags... *cry*

I like the name always being visible, but I also like the healcomm numbers too... I doubt we could fit both on the same like could we? *ponder*

*edit* I'm also considering putting in text debuffs, I never know what the damn icons are, but "Di" "Ma" "Cu" "Po" are pretty damn clear...
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Last edited by Tekkub : 06-20-09 at 06:51 PM.
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Unread 06-20-09, 08:44 PM  
Strongbow
A Deviate Faerie Dragon
 
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I never know what the damn icons are, but "Di" "Ma" "Cu" "Po" are pretty damn clear...
I must say that I never do that either so a text debuff would be excellent.

-Strongbow-
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Unread 06-20-09, 08:58 PM  
Freebaser
A Molten Kobold Bandit
 
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I never know what the damn icons are, but "Di" "Ma" "Cu" "Po" are pretty damn clear...
Thats why it also shows a colored border. Purple = curse, Blue = magic, etc. The icons are useful for debuffs like mortal strike, blind ... the kind that don't have types.

EDIT:
Why aren't you using the tags? We spent so much time making them nice and not-baby-eating like DogTags... *cry*
I'll look at converting somethings to tags. Just never messed with it, because everything was working as intended.
Last edited by Freebaser : 06-20-09 at 09:01 PM.
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Unread 06-20-09, 09:03 PM  
Tekkub
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I don't always associate color with type though... green makes sense (poison)... yellow for disease is usually okey as well... but magic vs curse? you got me... Text just works much better, less associations for my brain to try to remember.

I already have custom tags for this in oUF_tek, I'll likely port them over when I get the bug up my ass.
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Last edited by Tekkub : 06-20-09 at 09:03 PM.
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Unread 06-21-09, 10:06 AM  
DJJoeJoe
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I'll likely port them over when I get the bug up my ass.
*drops ladybug down Tekkub's pants.
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Unread 06-21-09, 02:01 PM  
leks0d
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wtb tank frames back
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Unread 06-21-09, 02:03 PM  
Tekkub
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Originally posted by leks0d
wtb tank frames back
Honestly there should just be 3 versions of this addon... raid, tank and party. Then one could even use addonloader with it.
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Unread 06-21-09, 05:48 PM  
Monolit
A Black Drake
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Little feature request here.

Maybe it's better to make a slash command for spawning 3 extra groups instead of hardcoding this number.
err... I mean that most of people use either 25 or 40 people layout, therefor we can spawn those 3 extra groups by demand (e.g. "/ouf raid 40" or "/ouf raid 25")
you don't even need to save any data to saved variables since it's easy enough to write simple command when you want to spawn those additional groups.

just an example:

http://ace.pastey.net/116429

This way we can configure specific position and way of spawning those last 3 groups.

I'm sure there are better ways to implement this, but they are far beyond my lua knowledge
Last edited by Monolit : 06-21-09 at 05:49 PM.
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Unread 06-22-09, 10:52 AM  
jadakren
A Flamescale Wyrmkin
 
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Originally posted by Tekkub
So I got a bitch from my bear about the UF, he's a boomkin druid... when the raid leader says "combat rez the priest" he kinda can't find who's who... each dead unit just says "Dead" in grey text. So my proposed solution: leave the colored name in the center, and use the incoming heal string below it to show dead/ghost/dc. I'll probably take a stab at implementing this over the next few days.
My idea to approach this for each frame that represents a dead player who has yet to release is to :

+ name string show the name of the player
+ frame bgcolour & statusbar colour is black
+ have a skull icon layered beneath the name faded to 65%.

I was thinking something similar for people that release, show a ghost type icon instead of a skull.


Another issue clique users might have with the current incarnation of oUF_FreebGrid is that when you accidentally click in between the frames, it causes your toon to move....sometimes out of range from the healing target.

The way i addressed this issue in my own raid frames is to create a parent frame border in which all the raid groups sit inside.

the parent frame prevent clicks that miss the unitframes from reach the game world
Last edited by jadakren : 06-22-09 at 10:55 AM.
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Unread 06-22-09, 12:16 PM  
Tekkub
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That solution is almost beautiful... there is a decent ghost icon in the spell icon textures, and there's a bunch of skulls you could use (you might not want to use the raid icon as it could be confusing).

Adjusting the frame size so there are no gaps is a really good idea... I have autorun bound to middle-click by default, and to renew in clique... I renew a lot, and turning on autorun accidentally could be very disastrous... and I have done it many times.
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Unread 06-23-09, 03:07 PM  
jadakren
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Cheers freebaser, I've been slamming my face into a wall working out how to effectivly embed oufcore and various plugins.

But after examing how you've done it, I think i've pretty much worked it out.

Due to the string length limitation on the debug stack, i've have to shorten various plugin names etc.
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Unread 06-24-09, 06:46 AM  
Elariah
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I've been toying with both oUF_Freebgrid and Grid for my raids, and it seems there is only 1 feature of 'Grid' that I would miss, and would be great for Freebgrid as an option but not sure if it's possible at all.

Displaying raids by class.

At the moment it just shows (I'm assuming) in the same order that people are in the raid panel. Group 1 to 8 on the horizontal, and the group members 1 -5 going vertical. Correct me if I'm wrong on this one.

There are times I've found as a healer I find it much easier to have them sorted by class instead.

Druids | Priests | Paladins | Warriors | etc etc etc going along the horizontal instead, with a final one at the end for Pets.

Is this a feature we might see in Freebgrid? Thanks very much
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Unread 06-24-09, 06:48 AM  
Cladhaire
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That's not really a feature.. You could do that today with this addon, but you would need to edit the code much like anything else. There's no real way to toggle it on and off, since you would need to create completely new frames.

If you like the loot and feel, you could do this without much difficulty already.
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Unread 06-24-09, 07:06 AM  
Elariah
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Originally posted by Cladhaire
That's not really a feature.. You could do that today with this addon, but you would need to edit the code much like anything else. There's no real way to toggle it on and off, since you would need to create completely new frames.

If you like the loot and feel, you could do this without much difficulty already.
Ok thanks, any pointers at where to look for that? I'm not a that good with lua yet but I'm learning quickly.
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Unread 06-24-09, 07:07 AM  
Cladhaire
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That's a bit tougher. Basically instead of creating x rows of each group, you would want to create one single header frame that is set to show the whole raid, sorted by group, using the template that's provided. I'll see if i can throw somethign together, but its not very likely.
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