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Mounted  Popular! (More than 5000 hits)

Version: v2.2.11
by: yssaril [More]

Mounted is patched for 4.0
with the mount changes in 4.0 Mounted is due for another rewrite until then Mounted will work just like before (but since mount speeds now scale with skill they have all been set to max Mounted 3 will remove the speed selection options all together)

With the coming of WoW 3.0 we may now have as many mounts as we want since we learn them and do not have to carry them in you bags.

Thus my dilemma which mount shall i use and how can i chose them easily out of the mess of mounts found in the mounts tab.

Out of this Mounted was born. Instead of mucking about with secure code and make buttons that have to be skinned and carefully placed in your UI i instead chose to utilize the macro functions. Thus enabling you to simply use any actionbar mod.

So what does mounted actually do for you?

  1. It will create a macro called Mounted in your global macro space this way you only use one slot and not one per character.
  2. It will scan through all your mounts (and druid forms travel/flight) and create a list and sort them by speed.
  3. It will then analyze your surroundings and edit the Mounted macro.
    1. If you can fly then it will chose a random flying mount from the fastest category it will also chose a random ground mount to be used when using a modifier with the macro.
    2. If you can not fly it will simply chose a random ground mount from the fastest category.
    3. If you enter combat it will change the macro to a combat macro which you can edit in the Blizzard Addon options.
    4. If you are indoors it will also change to the combat macro.
  4. A new mount will be chosen for you every time you mount up.
  5. every single macro type is customizable (editing of the attack macro is highly recommended)
  6. macros can by customized with tags that get replaced when the macro is parsed (see below for list of available tags)
  7. custom macros are saved globally so you will have access to them from all your characters (per account)
  8. you can preview your macros before deciding on them
  9. you can set priorities for mounts from 0-10 (0 = will never be selected, 10 will most likely be selected)
Macro tags are:
Code:
<ff> == Random Flying Mount (fastest speed increase)
<f310> == Random Flying Mount (310% speed increase)
<f280> == Random Flying Mount (280% speed increase)
<f60> == Random Flying Mount (60% speed increase)
<gf> == Random Ground Mount (fastest speed increase)
<g100> == Random Ground Mount (100% speed increase)
<g60> == Random Ground Mount (60% speed increase)
<g0> == Random Ground Mount (0% speed increase)
<gaq> == Random Ahn'Qiraj Mount
<s#> == will be replaced with the spellname of spellid # (will not insert rank so will scale)
If any mounts are missclassified please let me know i set up the DB by manually scanning wowhead.com so mistakes will happen!

any suggestions or improvements are most welcome please open a ticket about them.

FYI if a Mount can not me classified it will send a message to your chat window simply copy this message in a ticket or here and i will add the mount to the correct category asap

Mounted is being developed on wowace. I will try to post any beta/release versions of the Mounted ASAP

v2.2.11
- another fix to vahjir (reported by doxxx)

v2.2.10
- fixes localization error (vashjir is still not working correctly it seams (this will get fixed in the 3.0 version which is getting closer to being done)

v2.2.9
- drycode fix for vashjir

v2.2.8
- update libs

v2.2.7
- fix flying macro selection (blizzard screwed up yet again sigh)
- use alternate approach to attempt to fix WG
- pull in latest LibMounts to account for X-53 Touring Rocket

v2.2.6
- fix WG for good this time (hopefully)

v2.2.5
- adjust Mounted for new AQ flag in LibMounts
- fix ground mount speeds thanks thelibrarian
- fix for WG screwyness (THANKS BLIZZARD)

v2.2.3
- fix DB upgrade path should fix errors on all characters

v2.2.3
- comment out vashjir stuff we don't need it till dec 7th

v2.2.2
- fix login error

v2.2.1
- make LibMounts an opt deps
- bumb toc
- somewhat ugly hack to get this working with 4.0 (simply shove all mounts to their max speed assume we have max speed skill (since it doesnt really matter anymore)) also move to LibMounts-1.0 for mount type selection (this will play a much bigger roll in Mounted 3)
- removing 1.3-2.0 upgrade path file (if you are still using 1.3 tough luck)

v2.1.7
- fix toc
- add Celestial Steed to the mountBypass

v2.1.6
- Add X-53 Touring Rocket to parser bypass
- since ACE3 sandboxes the frame widget we make our own (instead of the close button we have a cancel button and removed the resizing ability)

v2.1.5
- update for 3.3

v2.1.4
- should fix the flyable but no skill problem
- some scanner code optimization

v2.1.0
compleate rewrite of the original code alowes for alot more flexibility in choosing macros for different events and alowes you to add spells as mounts (warlock underwater breathing (glyphed) as watermount)

v1.3.11
update ruRU

v1.3.9
fixed other locale zone names

v1.3.8
fixed error for Death Knights

v1.3.7
small fix to the macro parser it will no longer error if you feed it a nil macro

v1.3.6
fixed CheckDB function that errored on some SV files

v1.3.5
this should fix spell mounts if they are the only once available

v1.3.4
another attempt at fixing the GetRandomMount bug that shouldn't be possible

v1.3.3
made the GetRandomMount() function less prone to error if macros get screwed up

v1.3.2
forgot to remove debug print

v1.3.1
fixed Turbo-Charged Flying Machine wtb consistent mount tooltips

v1.3.0
applies all the changes from the 1.2 betas found on wowace and fixes the scanner for 3.0.3
frFR should now be fully supported

v1.1.11
update deDE should now correctly identify mounts

v1.1.10
removed the need to localize Dalaran and Wintersgrasp

v1.1.9
fixed edge case of mounts not deleting if you delete a character and create a new one with the same name on the same realm

v1.1.8
frFR should be working 100%

v1.1.7
last priorities reset i swear (goes and hides in a corner)
removed the giant mount DB tooltip scanning is so much cooler (thanks NightHawkTheSane for letting me adapt some of your code)
aquaform macro is now activated when you are swimming

v1.1.6
alright scaling mounts should be fixed and working 100% in 1.1.6 but since i don't have one someone should tell me if i broke them :)
also the priorities lists shouldn't be reset anytime soon unless i find a serious error in my database (minor errors will fix themselves now without resetting the DB)

v1.1.5
fixed the parser
if the same tag appears twice in a macro it will use the same mount for each

v1.1.4
fixed headless horseman mount and removed the scaling mount tag in favor of simply adding the id to each db (gives more priority options this way)

v1.1.2
travel/flightforms will be used for druids/shamans when they are moving

v1.0.7
found a much more elegant way to get around the whole item vs spell issue :) no more need to blacklist

v1.0.6
alright version 1.0.6 will prevent mounts being used if an item of the same name is in your bags

also macro now changes on UNIT_SPELLCAST_START (this is when the server tells us that the cast has started doing it when the cast is initialized by the client is a bad thing (can cause you to /say part of the macro because you are changing the macro at the same time you are using it))

v1.0.5
fixed: Black Hawkstrider, Emerald Raptor

v1.0.4
fixed Swift Purple Wind Rider beign in the wrong db
fix slash cmd
macro will now properly change when moving from indoors to outdoors

v1.0.3
fixed mounts being classified falsely due to a parsing error (any other mistakes should be actual db mistakes)

v1.0.2
reset the db if old db is found

v1.01
fixed 40% options error on non druids/shamans
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Unread 10-22-08, 09:13 AM  
Snave
A Kobold Labourer

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Originally posted by yssaril
do you have the Default Dismount macro set?
As i expected, it was my own fault, i didn't realise i needed to go in and set the macros first. Sorry!
Last edited by Snave : 10-22-08 at 09:42 AM.
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Unread 10-22-08, 04:57 PM  
yssaril
A Warpwood Thunder Caller
 
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Originally posted by Snave
As i expected, it was my own fault, i didn't realise i needed to go in and set the macros first. Sorry!
np enjoy
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Unread 10-24-08, 09:08 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Originally posted by yssaril
do you have the Default Dismount macro set?


Culhag:
there is no way to make spell/aura casting automatic so you will always need at least 2 clicks for it

I had the same problem. I'll look at the dismount macro too.

But for the Aura + Mount, this works perfect with a macro.

/use Name of the Mount
/cast Crusader Aura

1 Use + 1 Cast (that does Trigger GCD) is no problem!
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Unread 10-24-08, 11:24 AM  
yssaril
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Originally posted by Sarkan-ZdC
I had the same problem. I'll look at the dismount macro too.

But for the Aura + Mount, this works perfect with a macro.

/use Name of the Mount
/cast Crusader Aura

1 Use + 1 Cast (that does Trigger GCD) is no problem!
if you want to put that into the addon simply add a macro with the above using the config

but instead uf Name of mount simply put <gf> for ground mount or <ff> for flying mount that way you keep your random mounts
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Unread 10-25-08, 03:41 PM  
Wesslen
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Great addon, but I have one problem. Mounted keeps forgetting the priorities/probabilities/whatever of my mounts. I set one of my 100% ground mounts to 0, and one to 10, but they are quite frequently reset to 5.
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Unread 10-26-08, 12:44 AM  
yssaril
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Originally posted by Wesslen
Great addon, but I have one problem. Mounted keeps forgetting the priorities/probabilities/whatever of my mounts. I set one of my 100% ground mounts to 0, and one to 10, but they are quite frequently reset to 5.
should have been fixed last version next time you reload check the priorities if they reset let me know
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Unread 10-26-08, 08:47 PM  
yssaril
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if anyone wants to try some changes i have made to the config and to the druid/shaman code you can download a beta version from http://www.wowace.com/projects/mount...es/128-1-2-2b/
Feedback would be greatly appreciated

Goal for the beta release was to make macro creation/editing simpler (more intuitive) and to make the druid and the shaman code separate from the rest so that i can clear it out of memory if your not a druid or shaman
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Unread 11-14-08, 10:18 AM  
Gsusnme
A Wyrmkin Dreamwalker
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Death Knights

One thing I noticed on your current release build, the unusual way you go about getting your Death Knight mount, mounted isn't able to pick up on it I guess. Currently the mod doesn't work for Death Knight mounts, have yet to test to see if it would work upon attaining a normal mount.
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Unread 11-15-08, 04:58 PM  
nuen
A Kobold Labourer

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Combat macro

I have /dismount for my combat macro. Is there other capabilities? From reading below, I am lead to believe you can dismount and then cast a spell (<s#>). Problem is, what do I use for the '#'?
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Unread 11-17-08, 07:49 AM  
yssaril
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Re: Death Knights

Originally posted by Gsusnme
One thing I noticed on your current release build, the unusual way you go about getting your Death Knight mount, mounted isn't able to pick up on it I guess. Currently the mod doesn't work for Death Knight mounts, have yet to test to see if it would work upon attaining a normal mount.
just tested it on a second DK the mount macro updated when i got the mount (nothing unusual about obtaining it from a addon point of view works like any other mount)

Originally posted by nuen
I have /dismount for my combat macro. Is there other capabilities? From reading below, I am lead to believe you can dismount and then cast a spell (<s#>). Problem is, what do I use for the '#'?
the # is the spellid (you can get the number from wowhead) i would probably simply use the spell name since the s# tag may be used but i really only implemented them so i wouldn't have to localize any macros i supply with the addon :P
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Unread 11-17-08, 06:13 PM  
nuen
A Kobold Labourer

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Combat Macro

Thank you. Can you dismount AND THEN cast a spell? How does this work?
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Unread 11-18-08, 01:05 AM  
yssaril
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Re: Combat Macro

Originally posted by nuen
Thank you. Can you dismount AND THEN cast a spell? How does this work?
easiest would be to just turn on dismount on spellcast in the default UI then you can just start casting when mounted and it will autodismount you
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Unread 11-23-08, 09:15 AM  
Lorewanderer
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I'm having one small frustration with this otherwise wonderful mod.

It won't let me go into swift flight form while moving if I have a modifier key down, even if I've removed the [nomodifier] conditional in the macro.

I've had flight form bound to control-] since getting it, so I'd really rather avoid relearning what is now firmly established in muscle memory.
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Unread 11-24-08, 03:38 PM  
yssaril
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Originally posted by Lorewanderer
I'm having one small frustration with this otherwise wonderful mod.

It won't let me go into swift flight form while moving if I have a modifier key down, even if I've removed the [nomodifier] conditional in the macro.

I've had flight form bound to control-] since getting it, so I'd really rather avoid relearning what is now firmly established in muscle memory.
the whole druid part is a bit hackish sry about that will rework some major portions of this when i hit 80

for now till i rework the system you can change the following in the Druid.lua file

on line 89 and on 93

change
Code:
return EditMacro(GetMacroIndexByName("Mounted"), "Mounted", 1, string.format('#showtooltip\n/cast [nomodifier] %s; %s', f, g))
to
Code:
return EditMacro(GetMacroIndexByName("Mounted"), "Mounted", 1, string.format('#showtooltip\n/cast %s', f))
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Unread 02-22-09, 12:29 AM  
Gsusnme
A Wyrmkin Dreamwalker
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Perhaps you could give me some insight on how to fix my Death Knight problem? On all of my other toons mounted works flawlessly, but on my DK the add on will load, the macro appears, but nothing works. Going into the Interface/Options menu for Mounted just reveals a bunch of empty menus. I tried deleted the files in that characters folder but it did nothing. Help please? I really LOVE this add on, thanks for all your dedication!
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