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Compatibility: | Plunderstorm (10.2.6) |
Updated: | 03-20-24 01:35 AM |
Created: | 05-17-09 12:55 PM |
Downloads: | 527,600 |
Favorites: | 1,231 |
MD5: |
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
File Name |
Version |
Size |
Author |
Date |
v4.4.7 |
654kB |
Shadowed |
02-23-24 04:13 AM |
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v4.4.6 |
654kB |
Shadowed |
07-11-23 08:26 AM |
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v4.4.5 |
654kB |
Shadowed |
05-13-23 06:36 AM |
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v4.4.4 |
654kB |
Shadowed |
05-03-23 01:46 AM |
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v4.4.3 |
654kB |
Shadowed |
03-22-23 01:52 AM |
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v4.4.2 |
654kB |
Shadowed |
11-16-22 08:17 AM |
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v4.4.1 |
653kB |
Shadowed |
11-07-22 10:13 AM |
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v4.4.0 |
653kB |
Shadowed |
10-25-22 04:23 PM |
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v4.3.7 |
638kB |
Shadowed |
09-08-21 09:59 AM |
|
v4.3.6 |
639kB |
Shadowed |
06-29-21 03:33 PM |
Comment Options |
mikar |
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Tonyleila |
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09-15-13, 09:23 AM | ||
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Hey, so... All of a sudden, my unitframes disappeared! All indications within the addon itself say they aren't hidden, so it's not that... /fstack indicates nothing where they used to be, and switching profiles or reloading the UI doesn't help.
It happened right after I activated Kong, but I don't know how to fix it. This isn't how Kong is supposed to work- even when I go into the Kong editor, it cannot find SUF's frames listed to even change them in the first place. All I know is that the problem started when I set Kong to load, and uninstalling Kong is not fixing the problem. I did get this error message, though-
Last edited by Kaleesh : 09-15-13 at 09:24 AM.
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Kaleesh |
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sikwidit |
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11-16-13, 02:18 PM | |
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Hey,
Just started using these Unit Frames again and just wondering why the mana isn't depleting? I've just been spamming Arcane Blast and it's not goign down. Could it be something I've set-up incorrectly? Cheers |
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Chronic276 |
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11-20-13, 02:40 PM | |
A Murloc Raider
Forum posts: 9
File comments: 11
Uploads: 0
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Love the design of these frames... my only wish would be to swap the portrait picture with a Class Icon picture. Possible?
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reehay |
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12-03-13, 10:55 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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Pryst |
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12-29-13, 03:53 PM | |
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Note that after a release, I generally assume issues to be fixed. Unless a report is reposted after an update, it's not something I'll look into.
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Shadowed |
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12-30-13, 08:36 AM | ||
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And could you an option to make the buff/debuff icons click trough?
Last edited by Gezzdt : 12-30-13 at 09:48 AM.
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Gezzdt |
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12-30-13, 01:04 PM | |
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Mana depletes correctly. You likely configured the backgrounds in such a way that they are the same color and so it appears to not deplete.
I don't plan on making buff/debuff click throughable. |
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Shadowed |
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12-30-13, 02:31 PM | ||
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Gezzdt |
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01-11-14, 05:46 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Hello dude. Firstly i'd like to thank you for this great UF addon.
I have one question i can't find answer for: is there any way to limit text length, e.g. char name? Smth like [name:5].. Thx in advance. |
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Sea |
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01-11-14, 10:20 AM | |
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There are tags for abbreviating names, and it'll automatically cut tags off if they go too long. You cannot set a specific # to prune at though
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Shadowed |
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01-11-14, 12:13 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Text from the left on HP bar: [name] Text from the right on HP bar: [curhp] [( )perhp] And long names overlap hp amount and percents. What's the solution for this? |
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Sea |
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01-26-14, 01:46 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Last edited by Sea : 01-26-14 at 02:32 AM.
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Sea |
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