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Updated: 11-12-09 12:50 PM
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Updated:11-12-09 12:50 PM
Created:09-28-09 09:41 PM
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oUF WTF

Version: 1.3
by: Aerials [More]

Frame layout for oUF by Haste.

Has:
Player
Target
Pet
Pet Target
Focus
Focus Target
Target of Target
Target of Target of Target
Party
Party Pet
Party Target
Raid
Raid Pet

Plugins that can be used:
Experience
Reputation
Debuff Highlight
Totem Bar
Combat Feedback
Spell Range
Ready Check
AFK Icon
Smooth

This Addon is in a pretty early stage.... seems to work fine though, please post if you find something that needs attn.

::NOTE::
the pictures show what the frames look like, but the positions have changed, i'll post new pictures when their available.

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Unread 05-27-13, 12:40 PM  
Aerials
A Warpwood Thunder Caller
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... ;)

I've been working on an addon that will be something like an update for this... it's not going to deal with the party frames or raid frames for now though, as those are USELESS and just waste cpu cycles / ram. The blizz frames are the best there are now, when they sucked donkey b***s, it made sense for all these addons replacing them to exist, but those days are long gone.

I still don't know if I'll ever actually post my update though, it's really a complete re-write, not an 'update'.
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Unread 02-17-12, 10:00 PM  
Aerials
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This addon is (obviously) dead

This addon has been dead a while, I doubt i'll ever fix all the issues it now has due to changes with oUF, especially because I dont see any improvement in oUF, so why did it get changed in a way that I would have to rewrite my entire layout (virtually)? Not worth it, imo... I would rather just use the blizz frames.

anyway, i loved this layout, sorry i'm not going to update it.
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Unread 11-12-09, 12:33 PM  
Aerials
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ok, most of the issues are with plugins, and some of them are licensed, so I'm just going to remove support for those and try to incorporate (at least somewhat) similar functionality in the layout.

other than removing support for addons, there's an issue with the portraits... they seem to only change when you change targets if the target has a different name. for example, if you target a male mob then a female mob with the same name, the portrait doesn't change but obviously should. I'm not sure where the problem is currently, it seems like it would be in oUF itself, but might be in the layout. I'll find it and if it's in my addon, I'll fix it.

I'm also working on being able to have 2 buff rows:
1 7
2 8
3 9
4 10
5 11
6 12

but it might take a little while.
Last edited by Aerials : 01-12-10 at 12:15 PM.
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Unread 11-10-09, 10:35 AM  
Aerials
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There's currently a few somewhat small problems with this addon, such as:
druid hots doesn't really work the best. you can pretty much see one or 2 boxes from lifebloom and that's it.
druids on vehicles have the mana text field showing. i didn't notice this until recently 'cuz my druid was in the 40's when i made this.
party frames require a reloadui if you join party or members are added while in combat. (i have yet to find a layout that changes them from being spawned top to bottom that doesn't have this problem, so as a noob i've had a lot of problems figuring this out.)
ouf_swing is kinda crap, it needs to have some skills activate the timer also (such as maul, runestrike, etc.........)
some other things like that.

I'm working on them all, and once their all done i'll post the update, then i'm going to work on changing the options at the top of the lua file to use saved variables and either slash commands or an options menu.

if you have noticed problems, please post them so that I can take care of them
Last edited by Aerials : 11-10-09 at 10:40 AM.
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Unread 10-02-09, 12:11 PM  
Aerials
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I've been messing with some diff layouts for party frames. lemmie know what u guys think.



with them here, I like to have party and raid frames on with raid frames in heal mode. i'm thinkint that will become the default for oUF_WTF. so.... feedback?

oh, and of corse there would still be .Moveable support, so you could always move them, but i've found that that addon doesn't like my party frames very much.

Last edited by Aerials : 10-02-09 at 12:18 PM.
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Unread 10-01-09, 07:33 PM  
Unkn
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YAY! Power bars for the raid. Trying this out on my priest in about 30 mins. Thank you so much.
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Unread 09-30-09, 12:23 PM  
Aerials
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just updated it again. see readme for changes (if you want to lol).
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Unread 09-30-09, 11:15 AM  
Aerials
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Re: re oUF_WTF

Originally posted by Sebille
Hi there,

Just want to say ty for your'e great layouts.Been a long time user of oUF noob and downloaded this one yesterday.Played a bit with the lua to change the health values so that they can be the same as oUF noob and it is working like a charm.Would you please consider making a healer layout with the raid frames or can you please tell me how to disable your raidframes in the lua so I can use ouf freebgrid?

thank you once again for your'e creative layouts.Maybe it is just us chicks that likes the layout,because it has a feminine touch to it.

Have a nice day
been working on a healer mode, gonna add in the ability to make it not spawn raid also in case people want to use diff frames for them (this might not be in next release though). thanks for the suggestion.

oh.... and i'm a guy.... not gay but definitely more feminine than my wife o.O.
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Unread 09-30-09, 10:47 AM  
Sebille
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re oUF_WTF

Hi there,

Just want to say ty for your'e great layouts.Been a long time user of oUF noob and downloaded this one yesterday.Played a bit with the lua to change the health values so that they can be the same as oUF noob and it is working like a charm.Would you please consider making a healer layout with the raid frames or can you please tell me how to disable your raidframes in the lua so I can use ouf freebgrid?

thank you once again for your'e creative layouts.Maybe it is just us chicks that likes the layout,because it has a feminine touch to it.

Have a nice day
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Unread 09-30-09, 09:19 AM  
Aerials
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Originally posted by Rhaethe
Awesome The names and scaling are great additions and work very well.

I see where you've also put in a bar in the pet frame for focus. This doesn't appear to be working, however.

As an aside, I'm not sure I'm in the majority when I give feedback on pet frames ... I'm one of those that likes to see the pet as a party member ... with buffs/debuffs, power, etc etc. Not all are like me, however.

Another aside ... is there a line addition or edit I can do to keep the pet frame firmly anchored to the player frame when the player frame is moved? Or is that a function in MovableFrames?

OH!

And here's me doing my venomhide daily fiddling with the scaling options. I also cubed the frame out

with oUF_MoveableFrames, once you move a frame it's no longer anchored to it's default parent... think it reanchors everything to UIParent. so to make the pet frame stick to player frame, delete the saved variables that moveable created and dont move it indipendantly. it should then move when you move the player frame.

i got the pet focus working.... i did a huge retard mistake and forgot to test it, thought i had lol. it's working now, once i get a few more things wrapped up i'll post it.

I'm not a huge fan of buff / debuff icons for pet because honestly on my hunter if there's a poison debuff or disease one i'll get rid of it, these frames should all work with debuff highlighting so no need for the icons. other than that I didn't add more things because I wanted this to be pretty simplistic / minimal.

To others: this layout is not meant for healing, as I said before this layout would most likely piss me off when I'm healing a raid (2 of my 4 80's are healers). but for dps, it certainly works once you're used to the layout and know how the raid frames are spawned. the partys will always be in the same place, and it gives you more than enough info to dps the boss till you're dead. as a tank it might be nice to have the mana bars so you know if you need to pop a cd till innertave does it's magic or w/e but what i've found is no matter the raid frame layout, it takes too long to check all the healers mana anyway, if you think their oom you should pop a cd, god knows blizz gave all tanks plenty of them.

I'm starting to concider a 'healer mode' for this, but not sure if it's something I want to do yet. If I do, this would remain a vertical layout, but I would add mana bars to the right of each raid frame (without making the health bars thinner, their thin enough already) and spawn the frames differently ie:

first number party, second number member

1,5 2,5 3,5 etc....
1,4 2,4 3,4
1,3 2,3 3,3
1,2 2,2 3,2
1,1 2,1 3,1

I like the pet frames.... they provide vehicle support. and really, there's no other place to put them without them looking horrible.

other than all that, I'm adding the same black border that i have for player, etc... to all frames.... this was actually the original intention, but while i was making the other frames, when i was about 1/2 done i tested it and just liked the way it looked. also, remember that when you're working with a 1 or 2 pixel border, it's likely to look a little screwy on some screens.... not everyone will use the same scale, not everyone will use the same resolution and not everyone has a really really nice monitor. so it's likely to look like 2 pixels on one side but 1 on another, etc... on some screens, making it look a bit sloppy when it's actually not, it's just one of those factors i listed above.

anyway, better stop this post so i can finish and post it before i have to start homeschooling my son o.O


oh, : "Second, the data is too much squeezed, making it impossible, to get quickly the data you actually need. "

not sure what you mean..... there's actually a lot of space between health and mana bars..... and buffs / debuffs are generally always on the top / bottom of the frames, this is same concept just turned i do think that the pet, focus frames make it a little tighter than it probably should be but I happen to like that and find them as useful as they need to be in a raid or pvp... i am however still trying to decide which buffs i want to filter out for which frames... i would generally filter all but self cast raid buffs but not sure yet.
Last edited by Aerials : 09-30-09 at 09:26 AM.
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Unread 09-29-09, 11:20 PM  
Az4reus
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To conclude my post below,

first, on your Question if its wether good oder bad, imho, they're creative, but, the standard blizz-texture ruins the Raidframes. If you take a flat texture, and set a 1-2px Border around it, it'll look more... professional.

Second, the data is too much squeezed, making it impossible, to get quickly the data you actually need.

Your Frames are an interesting idea, but not raid or pvp capable, at the moment :|
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Unread 09-29-09, 10:23 PM  
Rhaethe
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Awesome The names and scaling are great additions and work very well.

I see where you've also put in a bar in the pet frame for focus. This doesn't appear to be working, however.

As an aside, I'm not sure I'm in the majority when I give feedback on pet frames ... I'm one of those that likes to see the pet as a party member ... with buffs/debuffs, power, etc etc. Not all are like me, however.

Another aside ... is there a line addition or edit I can do to keep the pet frame firmly anchored to the player frame when the player frame is moved? Or is that a function in MovableFrames?

OH!

And here's me doing my venomhide daily fiddling with the scaling options. I also cubed the frame out

Last edited by Rhaethe : 09-29-09 at 10:29 PM.
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Unread 09-29-09, 08:34 PM  
Unkn
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This looks awesome. Glad to see some more vertical frames! And I love how the buff/debuffs are organized.

Has anyone had a chance to try it healing? Those frames look very tiny for mouse over healing. But might just work.

I do have one suggestion and it may just be a personal thing. When I'm healing I like to see where the rest of the raid's healer's mana is at so we can coordinate regen cds. I'm sure I can create this on the bars myself but your layout looks so nice I don't want to go tweaking it.
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Unread 09-29-09, 07:33 PM  
Aerials
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just put up new version with those fixes.
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Unread 09-29-09, 11:42 AM  
Aerials
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Originally posted by Rhaethe
Sure thing.




I saw the comments. I got it to work just fine on the player and target frames just fine by placing self.MoveableFrames = true at the bottom of the "-- main frame" section. The little baby bars wouldn't move, but it might be good to keep them anchored where they are anyway, as intrinsic to the layout.



To be honest, I'm not sure. I generally party with the same people consistently, so don't need to really refer to names. I can see where it would be beneficial, though.

One thing to possibly fix .... pet happiness doesn't appear to be updating in any fashion.

Edited to add:

The resting icon on the player frame wants to sit on top of everything See screenie of the npc dialogue frame, which is covering my player frame ...

http://img19.imageshack.us/img19/4387/afkiconthing.jpg
thanks again for the info, I've been working on it all.

things i've fixed so far:
icon strata
ouf buffs/debuffs hidden when regular ones shown
moveable frames
target and party names with variable in top of lua file
put in scaling (problem with this is SetScale also changes scaling from anchoring, which I hate, but i'll get it going, there's other ways to do it).
Last edited by Aerials : 09-29-09 at 06:49 PM.
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