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Compatible with Retail, Classic & TBC
Updated: 04-26-24 07:02 AM
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Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
TBC Patch (2.5.4)
Updated:04-26-24 07:02 AM
Created:08-07-09 11:52 PM
Downloads:90,937
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Updated this week!  Popular! (More than 5000 hits)

Version: 10.2.18
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.18 (2024-04-26)
Full Changelog Previous Releases
  • Updated Cata config - first pass
  • Initial Cata Classic update
Archived Files (99)
File Name
Version
Size
Author
Date
10.2.17
475kB
d87
04-09-24 09:23 AM
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.28
420kB
d87
02-15-21 01:59 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.25
417kB
d87
01-13-21 03:37 AM
9.0.24
413kB
d87
01-07-21 04:13 AM


Post A Reply Comment Options
Unread 01-28-10, 04:34 PM  
Thizzelle
A Kobold Labourer
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Forum posts: 0
File comments: 29
Uploads: 1
is anyone else having problesm having buff indicators show up after being bfufed?
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Unread 01-28-10, 08:16 AM  
bloodaxis
A Kobold Labourer

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Re: Re: layout

Originally posted by d87
if i got it right:
InjectorConfig.unitGrowth = "DOWN"
InjectorConfig.groupGrowth = "LEFT"
InjectorConfig.anchorpoint = "TOPRIGHT"
Thanks, also, great work on the addon. So far it's been an awesome replacement over grid.
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Unread 01-28-10, 01:42 AM  
d87
A Chromatic Dragonspawn
 
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File comments: 643
Uploads: 42
Re: layout

Originally posted by bloodaxis
Hey, since there's quite a bit of comments here I figured I'd just be lazy and ask instead of searching. Is there any way to make it so the groups go down instead of to the side, and from group 1 to group 5 from left to right?
if i got it right:
InjectorConfig.unitGrowth = "DOWN"
InjectorConfig.groupGrowth = "LEFT"
InjectorConfig.anchorpoint = "TOPRIGHT"

Is there a way to add in a custom border? I'm trying to figure out how to get the "roth.tga" border from SharedMedia on each frame.
no
Last edited by d87 : 01-28-10 at 01:48 AM.
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Unread 01-28-10, 12:39 AM  
bloodaxis
A Kobold Labourer

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layout

Hey, since there's quite a bit of comments here I figured I'd just be lazy and ask instead of searching. Is there any way to make it so the groups go down instead of to the side, and from group 1 to group 5 from left to right?
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Unread 01-27-10, 07:02 AM  
Berb
A Deviate Faerie Dragon
 
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Originally posted by Joschasa
Is there an option, to show Buffs (like Mark of the Wild), if the player is NOT buffed, and otherwise hide the indicator? Just curious.
Yes, a few pages back showed how to do it. Here's mine using the bottom border as the indicator:
Code:
	A{ id = 1126,  type = "HELPFUL", indicator = { "border_bottom" }, color = { 1 , 0, 1, 0}, priority = 20} --Mark of the Wild
	A{ id = 21849, type = "HELPFUL", indicator = { "border_bottom" }, color = { 1 , 0, 1, 0}, priority = 20} --Gift of the Wild
	A{ id = 60268, type = "HELPFUL", indicator = { "border_bottom" }, color = { 1 , 0, 1}, priority = 10, isMissing = true} --NoWild
The NoWild ID can be used with any other kinds of buffs to help with the "only show when missing".
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Unread 01-26-10, 11:59 PM  
jkasquires
A Defias Bandit
 
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Forum posts: 3
File comments: 24
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Border?

Is there a way to add in a custom border? I'm trying to figure out how to get the "roth.tga" border from SharedMedia on each frame.

Thanks again for the kick ass addon.
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Unread 01-26-10, 08:15 AM  
Joschasa
A Kobold Labourer
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Forum posts: 1
File comments: 20
Uploads: 2
Code:
A{ id = 2893, type = "HELPFUL", indicator = { "topleft2" }, color = { 0, 1, 0 } } --Abolish Poison
    A{ id = 53307, type = "HELPFUL", indicator = { "topleft3" }, color = { 150/255, 100/255, 0 } } --Thorns
This could be inserted by default in the druid layout imho. Especially healing halls of reflection is easier, when the layout shows, if the player already has abolish. Also seeing thorns could remember some trees, to buff the tanks .

Is there an option, to show Buffs (like Mark of the Wild), if the player is NOT buffed, and otherwise hide the indicator? Just curious.

Anyway, this is a great addon, i love it
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Unread 01-23-10, 08:00 AM  
art3d
A Kobold Labourer

Forum posts: 0
File comments: 18
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Author, that fix is giving me lua error each second =( i was unable to test it
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Unread 01-23-10, 02:07 AM  
d87
A Chromatic Dragonspawn
 
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Code:
Could some1 help me refine death and offline function, so that text2 status would stay and not fade away as if person is just out of range.
Code:
            if InjectorUnitInRange(unit) then
                frame:SetAlpha(1)
                OORUnits[unit] = nil
            else
                frame:SetAlpha(InjectorConfig.outOfRangeAlpha)
                OORUnits[unit] = true
            end
into
Code:
            if InjectorUnitInRange(unit) then
                frame:SetAlpha(1)
                OORUnits[unit] = nil
            elseif not next(frame.text2.jobs) then
                frame:SetAlpha(InjectorConfig.outOfRangeAlpha)
                OORUnits[unit] = true
            else
                frame:SetAlpha(1)
            end
is there a documentation for this addon?
No, but it's actually isn't that complicated, and default configuration serves as an example

With this addon gaining more and more popularity the flow of request features will never stop
tbh it's popularity is close to zero as always
Last edited by d87 : 01-23-10 at 02:08 AM.
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Unread 01-22-10, 12:10 PM  
d0n
A Kobold Labourer

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is there a documentation for this addon?
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Unread 01-22-10, 10:34 AM  
art3d
A Kobold Labourer

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Dear Невихта,

I can't stress how much we luv your work! With this addon gaining more and more popularity the flow of request features will never stop =) Could some1 help me refine death and offline function, so that text2 status would stay and not fade away as if person is just out of range. Thank u very much again.

PS add a donation button )
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Unread 01-21-10, 12:16 PM  
d87
A Chromatic Dragonspawn
 
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And second: I am a 25-man-raider and many spells differ from 10-man. So I build them in manually. But it would be nice, if they were in by default.
spell id is used to query localized spell name, so heroic/25m spells should work fine already.


Also, though it's quite easy to add buffs/debuffs, it would be nice if more buffs/debuffs can be added so I do not have to keep changing the lua file each time there's a new update
i know it's inconvenient, but you're supposed to backup/restore/merge your changes when updating. i'm trying to keep things compatible, at least between major updates.

Also in loadables.lua, it would be nice if the PvP abilities can be shown in raid instances as well... Tanking cooldowns would be a nice addition as well.
pvp spells are loading for ToC, and you can make them load for any other raid yourself.
I'll add option to manually load spell sets, and tanking cooldowns as such set, which you can load when you really need to see them or embed into ICC chunk for example

btw, since 0.8.1.0 injector is light on cpu usage.
Last edited by d87 : 01-21-10 at 01:27 PM.
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Unread 01-21-10, 04:58 AM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
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Again – great addon!

I found some small issues.

First, the petframe. I’d love to have it underneath of all groups. Didn’t find a way to do this. So I decided to move it there manually. But the anchor for the pets is not showing if I unlock. Had to delete the following:

Code:
    if k == "unlock" then
        Injector.anchor:Show()
        if InjectorPet and InjectorPet.petanchor then Injector.petanchor:Show() end
    end
And second: I am a 25-man-raider and many spells differ from 10-man. So I build them in manually. But it would be nice, if they were in by default.

(I copied them from DBM : )) I'll test this tonite and post them if you like.
Last edited by Finnley : 01-21-10 at 04:59 AM.
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Unread 01-20-10, 06:20 AM  
art3d
A Kobold Labourer

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I started promoting this addon among my guildies, and some of our raidleaders found a problem with seeing who is offline or dead. I myself have noticed that at times people offline or dead would just show as out of range, i ll post a printscreen when it happens next time.
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Unread 01-19-10, 10:22 AM  
trilliance
A Kobold Labourer

Forum posts: 1
File comments: 13
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I think I might have found my mistake...
I added 'showDuration = true' into my indicators, for example:
Code:
    A{ id = 61295,  type = "HELPFUL", indicator = { "topright" }, showDuration = true, isMine = true, color = { 0 , 1, 0} } --Riptide
Removed 'showDuration' and it seem to be working fine now.


Also, though it's quite easy to add buffs/debuffs, it would be nice if more buffs/debuffs can be added so I do not have to keep changing the lua file each time there's a new update

I personally play a resto shaman and I've manually added a few more spells/buffs to be tracked which I found useful:
Code:
    A{ id = 16237,  type = "HELPFUL", indicator = { "bottomright" }, isMine = true, color = { 0.2 , 0.6, 0.8} } --Ancestral Fortitude
    Trace{id = 51558, type = "HEAL", indicator = { "topright" }, color = { 0.9, 1, 0.5}, fade = 0.7, priority = 96 } -- Ancestral Awakening
Also in loadables.lua, it would be nice if the PvP abilities can be shown in raid instances as well... Tanking cooldowns would be a nice addition as well. And finally, more ICC buffs/debuffs to be tracked. As of now, these are what i have:
Code:
--SINDRAGOSA
    A{ id = 70157, type = "HARMFUL", icon = "center", priority = 95 } --Ice Tomb, Sindragosa
--BLOOD-QUEEN LANA'THEL
    A{ id = 71340, type = "HARMFUL", icon = "center", priority = 95 } --Pact of the Darkfallen, Blood-Queen Lana'thel
    A{ id = 70867, type = "HARMFUL", icon = "center", priority = 94 } --Essence of the Blood Queen, Blood-Queen Lana'thel 
    A{ id = 71264, type = "HARMFUL", icon = "center", priority = 95 } --Swarming Shadows, Blood-Queen Lana'thel
--PUTRICIDE
	A{ id = 70447, type = "HARMFUL", icon = "center", priority = 94 } --Volatile Ooze Adhesive, Professor Putricide
	A{ id = 71278, type = "HARMFUL", icon = "center", priority = 94 } --Choking Gas Bomb, Professor Putricide
	A{ id = 70215, type = "HARMFUL", icon = "center", priority = 94 } --Gaseous Bloat, Professor Putricide
--ROTFACE
    A{ id = 73022, type = "HARMFUL", icon = "center", showDuration = true, priority = 95 } --Mutated Infection, Rotface
--FESTERGUT
    A{ id = 71218, type = "HARMFUL", icon = "center", showDuration = true, priority = 95 } --Vile Gas, Festergut
--MARROWGAR
    A{ id = 69075, type = "HARMFUL", icon = "center", priority = 97 } --Bone Storm dot, Lord Marrowgar
    A{ id = 69062, type = "HARMFUL", icon = "center", priority = 98 } --Impale, Lord Marrowgar
    A{ id = 70823, type = "HARMFUL", icon = "center", priority = 97 } --Coldflame, Lord Marrowgar
--DEATHWHISPER    
    A{ id = 71237, type = "HARMFUL", icon = "center", priority = 97 } --Curse of Topor, Lady Deathwhisper
    A{ id = 71289, type = "HARMFUL", icon = "center", priority = 96 } --Dominate Mind, Lady Deathwhisper
    A{ id = 71001, type = "HARMFUL", icon = "center", priority = 95 } --Death and Decay, Lady Deathwhisper
--GUNSHIP
	A{ id = 69651, type = "HARMFUL", icon = "center", priority = 90 } --Wounding Strike, Gunship Battle
--SAURFANG    
    A{ id = 72442, type = "HARMFUL", icon = "center", priority = 90 } --Boiling Blood, Deathbringer Saurfang
    A{ id = 72444, type = "HARMFUL", icon = "center", priority = 91 } --Mark of the Fallen Champion, Deathbringer Saurfang
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