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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 733,509 |
Favorites: | 1,831 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
Dridzt |
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09-14-08, 10:03 AM | ||
A Kobold Labourer
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Cool, look forward to the next release for so long i've been trying to figure this out, thinking it was just me being a bit thick Thanks Dridzt
Last edited by Ozein : 09-14-08 at 10:04 AM.
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Ozein |
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09-14-08, 10:00 PM | ||
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To create an aura that will activate based on a specific temporary enchant: - select "Weapon Enchant" as activation trigger. - type a partial or complete name of the temporary buff. To filter the temporary enchant by slot: - select "Weapon Enchant". - prepend the temporary buff name with 'main' or 'off' and a forward slash '/' for mainhand and offhand respectively. Example: 'off/windfury' should show an aura (and timer if selected) only for the offhand weapon. 'main' and 'off' are optional. Omitting them and inputing only the temporary buff name will make the aura trigger if any/either of the weapons is buffed with it. If you want the old functionality of the aura activating for any temporary enchant on the weapon (not just a specific one) you can input the partial or full name of the weapon instead of the buff name.
Last edited by Dridzt : 09-16-08 at 03:08 AM.
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Dridzt |
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09-16-08, 02:34 PM | |
A Kobold Labourer
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Ok, now I'm even more impressed with this addon - Great responce times m8
Also, the weapon buffs work a dream, many thanks Ozein. |
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Ozein |
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09-16-08, 03:32 PM | |
A Kobold Labourer
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Action Usable bug?
Fantastic mod, thanks for making it.
I'm having issues with the "action usable" function. Unless I'm doing something wrong it doesn't really work for item and spell cooldowns very well. It appears to only activate if a spell/item is "usable", meaning you are in the correct form, you have a friendly targetted etc. Unfortunately an item being off cooldown and being usable are two different things that don't always exist together. Example - Swiftmend, only usable if and when you have a friendly targetted with a Rejuvenation/Regrowth ticking away. In this case if both of those functions are not true at the time that the spell comes off of cooldown the aura will not show. Is this working as intended? I thought the main use for this function was for tracking cooldowns but I could be wrong. |
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sfadick |
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09-16-08, 04:58 PM | |
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That is the expected behavior yes.
In some cases the two situations are indistinguishable (ex. potions and consumables) but the Action Usable triggers is exactly what the name says. When an action button is actually able to be used all conditions considered. It is the exact equivalent of your actionbuttons "dimming" in the default ui when you can't use them, transposed to a visible aura. |
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Dridzt |
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09-16-08, 06:34 PM | ||
A Kobold Labourer
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sfadick |
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09-18-08, 08:32 AM | |
A Kobold Labourer
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Hi.
Was wondering if there´s any plans to expand Powerauras to include funcionality for spell/text/emote alerting. I know there are other addons that can provide some of this functionality, but as far as i know none of them has options to replace the alerttext with Icons like Poweraura does. Reason im asking is cause for certain encounters, such as the Eredar Twins and the Conflag debuff they cast, there is no debufficon to set PAuras to detect, just an emote in the chat, followed by the cast of the spell, and the screen, as a melee, looks like a neonfield making it kind of difficult to read any text on the screen without playing around with your cameraangle, which is annoying.
Last edited by Nemue : 09-18-08 at 08:34 AM.
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Nemue |
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09-18-08, 09:53 AM | ||
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but some of the people requesting it made a good case for it (Kawolski and others further down these comments). A big part of the addon deals with "status" (the presence or absence of buffs/debuffs etc). Spell alerting is obviously a different proposition. For one the end-conditions are not as well defined (or at all). I'm still thinking on how to implement it, but it will probably make it in, down the road.
Last edited by Dridzt : 09-18-08 at 09:54 AM.
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Dridzt |
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09-19-08, 05:46 AM | |
A Kobold Labourer
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Hi - bug report here. I just installed Power Auras 2.5.6a and am trying to get power auras to show when battle shout, commanding shout, PWF/PoF, and Gift/Mark are on me. (I'm also using it to check particular debuffs, but debuffs appear to be working fine.)
The problem is that power auras activated by buffs display their Begin Animation very frequently, while already activated, not just when being applied. For example, my Battle Shout power aura is set to: Activation by: Buff "Battle Shout" (no quotes) Use own texture: Yes Stacks =0 Ignore uppercase is checked, all other options are not checked. Whenever I do not have Battle Shout up, no aura is displayed. Whenever I do have the buff up, the aura is displayed. Whenever I lose the buff, the aura goes away, and displays the End Animation in doing so. When I gain Battle Shout, I gain the power aura, and it plays the Begin Animation in doing so. However, it appears that many events trigger this Begin Animation, not just gaining the buff. For example, if I Bloodrage and then cast Battle Shout, the aura zooms in and stays. I then change stances; the aura, which was already there, displays the "zoom in" animation again, then continues to stay. Bloodrage fades: I get the "zoom in" animation again, and the aura stays. When testing the mod in combat, events other than buffs gains/losses appear to also trigger the Begin Animation. For example, after entering combat, casting Battle Shout, and then doing nothing but autoattacks, the power aura continues to occasionally display the zooming in animation. (The animation doesn't trigger with a set frequency - it could be tied to rage gains/losses, or dodge/miss events, or ...? I have no idea). In the meanwhile, I've disabled Begin Animations; a fix, however, would be wonderful, as start animations make it a lot easier to notice when a particular buff goes up. Thanks. |
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Kethas |
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09-19-08, 05:48 AM | |
A Kobold Labourer
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Actually, debuffs aren't working correctly either. The application of any new debuff to a mob, or the reapplication of any old debuff, causes all tracked debuffs to redisplay their Begin Animation. Regular melee hits, and special melee hits that don't apply a debuff, do not trigger the animation.
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Kethas |
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09-21-08, 10:47 PM | |
A Kobold Labourer
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Any update? Does the mod author read these forums? If not, where should I post? Has anyone else had similar issues, and have you found a solution or workaround?
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Kethas |
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09-22-08, 04:43 AM | ||
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Last edited by Dridzt : 09-22-08 at 04:44 PM.
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Dridzt |
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09-26-08, 12:35 PM | ||
A Kobold Labourer
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Cuc |
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09-26-08, 07:44 PM | |
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Begin animation bug is fixed in latest version.
Thanks for the bug report. Stuff that needs more than half an hour to debug/fix usually gets pushed to the weekend, simple as that |
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Dridzt |
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