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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


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Unread 01-26-09, 07:26 AM  
Freebaser
A Molten Kobold Bandit
 
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The way the anchoring system works, units have to grow a single direction. However, can simulate a "centered" effect by dynamically changing the initial spawn point and still have the groups growing ----> or <----.
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Unread 01-26-09, 08:14 AM  
Guardix
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Yea, I guess that would suit my needs
That is also how CooldownButtons works, if I understand it right by reading its code.
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Unread 01-28-09, 04:20 AM  
yaroot
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Great! Grid takes too many mem/cpu usage.

But what's Flourish? Is that Wild Growth?

I locale the buff names with GetSpellInfo()
http://yleaf.pastey.net/107163
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Unread 01-31-09, 08:29 PM  
Toran
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Originally posted by DJJoeJoe
One question, will this overwrite other layouts that happen to have party/raid support o their own? Or will I need to cut out their parts?
I'd also like to know the answer to this as I currently use oUF_Lyn and want to keep that for non-raid frames.
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Unread 01-31-09, 10:26 PM  
Freebaser
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Originally posted by Toran
I'd also like to know the answer to this as I currently use oUF_Lyn and want to keep that for non-raid frames.
This will not override any other oUF layout. If your layout supports party and raid units, you will have two sets. Unless you disable it yourself.
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Unread 01-31-09, 10:48 PM  
Toran
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Originally posted by Freebaser
This will not override any other oUF layout. If your layout supports party and raid units, you will have two sets. Unless you disable it yourself.
Got it. Thanks.
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Unread 02-02-09, 09:24 PM  
jadakren
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Originally posted by Guardix
I hope this piece of code gets things clear, but I'm quite sure it doesn't work, tho I haven't tried it - I tried something similar with oCD, but couldn't get it to work and therefore went to use CooldownButtons for that:
http://guardix.pastey.net/107029

You see, I like to have things centered in my UI and this would be lovely if it was possible, I may even get back to use oCD to get some lightweighty cd addon.
I'm not entirly sure what you're trying to achieve but maybe from the looks of your code this is what will happen
LEFTOTRIGHT
Code:
[raidgroup1][raidgroup2][raidgroup3][raidgroup4][raidgroup5]
RIGHTTOLEFT
Code:
[raidgroup5][raidgroup4][raidgroup3][raidgroup2][raidgroup1]
CENTER
(now I assume that you want each group stacked on top of each other?)
Code:
[raidgroup5]
[raidgroup4]
[raidgroup3]
[raidgroup2]
[raidgroup1]
to achieve that :
raid[i]:SetPoint('BOTTOM', raid[i-1], 'TOP', 4, 0)
--anchor raid[i] from it's "BOTTOM" middle edge point to the "TOP" middle edge point of raid[-1](the previous group)--

or is it that you want the groups to appear like : ?
Code:
[raidgroup7][raidgroup8]
[raidgroup5][raidgroup6]
[raidgroup4][raidgroup3]
[raidgroup2][raidgroup1]
in which case i'm too tired right now to create the code for that, it's not hard but i'm just need sleep before tackling the use of modulus.

btw i also use oCD, and i have it centered.
Code:
function addon:PLAYER_LOGIN()
	self.group = self.display:RegisterGroup("oCD", "BOTTOM", "UIParent", "BOTTOM", 0, 0)
its all to do with anchoring.
Last edited by jadakren : 02-02-09 at 09:28 PM.
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Unread 02-04-09, 01:41 PM  
Tydor
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Hi !

I am really in Love with this Raidframes.
But i have 2 Questions:

1. How can i make the Unitnames only show there Name and in Classcolor ?
2. How can i turn on DebuffIcons ?

Thx in advance.
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Unread 02-04-09, 07:18 PM  
Freebaser
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Originally posted by Tydor
Hi !

I am really in Love with this Raidframes.
But i have 2 Questions:

1. How can i make the Unitnames only show there Name and in Classcolor ?
2. How can i turn on DebuffIcons ?

Thx in advance.
1. I plan to have that as the default in the next version.

2. At the moment the highlighting of frames is the only debuff support throu installing oUF_DebuffHighlight.

New version can be expected this weekend.
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Unread 02-05-09, 06:49 AM  
Yasharah
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indicators doesn't work for me
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Unread 02-05-09, 05:35 PM  
Freebaser
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Originally posted by Yasharah
indicators doesn't work for me
Yea im still working on those. Ive got Priest pretty well done(cuz i play one). Other classes might have to add their own. Anyone playing other classes and messing around with the indicators, plz share
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Unread 02-06-09, 03:17 AM  
Yasharah
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Originally posted by Freebaser
Yea im still working on those. Ive got Priest pretty well done(cuz i play one). Other classes might have to add their own. Anyone playing other classes and messing around with the indicators, plz share
i play a priest and i changed "local indicators = false" to "local indicators = true", but nothing happens...is there something else i need to do?

btw: is there a way to show incoming heals as a number instead of a bar?

sorry for my bad english ^^"
Last edited by Yasharah : 02-06-09 at 03:22 AM.
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Unread 02-06-09, 06:23 PM  
Guardix
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Originally posted by Yasharah
i play a priest and i changed "local indicators = false" to "local indicators = true", but nothing happens...is there something else i need to do?

btw: is there a way to show incoming heals as a number instead of a bar?

sorry for my bad english ^^"
You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work
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Unread 02-06-09, 08:11 PM  
Freebaser
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Originally posted by Guardix
You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work
mmm yes typos are great lol
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Unread 02-07-09, 11:02 AM  
Yasharah
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Originally posted by Guardix
You need to go further down, there is a spelling mistake at line 409(?) where it says 'if(indictors)then' change it to 'if(indicators)then' and it should work
yes...thanks!


is there a way to show incoming heals as a number instead of a bar?
i have made myself a second fontstring to show the unitname und the healthdeficit separately...how do i show the name in classcolors?

Code:
	-- Name Text
	local name = hp:CreateFontString(nil, "OVERLAY")
	name:SetFont(font, fontsize, "THINOUTLINE")
	name:SetShadowOffset(1,-1)
	name:SetPoint("LEFT",-0.5,0)
	name:SetJustifyH("LEFT")

	self:Tag(name, "[name]")
don't laugh >_<"

and again..sorry for my bad english
Last edited by Yasharah : 02-08-09 at 04:59 AM.
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