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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,110
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Post A Reply Comment Options
Unread 09-14-12, 10:05 PM  
gunhound45
A Kobold Labourer
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Originally Posted by gunhound45
How can I change the growth direction of the raid frames. I want them to be in the bottom right of my screen, growing to the left.

Also, I am getting these white boxes on my raidframes when show raid debuffs are enabled:


bump.
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Unread 09-13-12, 08:44 PM  
Skarj
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Originally Posted by chufas
Also, how i can put the holy power and shadow orbs to your unit frames? i cant find any way to do.
I searched for a shadow orbs ouf but was outdated, same for holy powers
Interface\AddOns\oUF_Skaarj\cfg.lua
Lua Code:
  1. cfg.specific_power = true
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Unread 09-13-12, 08:37 PM  
Skarj
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Originally Posted by sirann
Any chance that you would incorporate oUF_AuraBars found in ElvUI into this addon? Or at least help me incorporate them :P?
Take this: oUF_AuraBars.

Add this code in "Interface\AddOns\oUF_Skaarj\layout.lua"

Lua Code:
  1. self.AuraBars = CreateFrame("Frame", nil, self)
  2. self.AuraBars:SetPoint'LEFT'
  3. self.AuraBars:SetPoint'RIGHT'
  4. self.AuraBars:SetPoint('TOP', 0, 5)
  5. self.AuraBars.spacing = 1

After
Lua Code:
  1. player = function(self, ...)
  2.         Shared(self, ...)
and

Lua Code:
  1. target = function(self, ...)
  2.         Shared(self, ...)
Last edited by Skarj : 09-13-12 at 09:08 PM.
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Unread 09-13-12, 08:02 PM  
chufas
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Also, how i can put the holy power and shadow orbs to your unit frames? i cant find any way to do.
I searched for a shadow orbs ouf but was outdated, same for holy powers
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Unread 09-13-12, 07:46 PM  
Skarj
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Re: Frame Highlighting

Originally Posted by Nynw
Hi Skarj!

Thank you mate for the wonderful work, will be using this as my raidtemplate for MoP. Ive managed to make a few changes myself but I cant seem to find how to remove the fading of the color when mouse-overing the Player/Target frames. I would want the brighter colorouring of the highlight. Any tips?
Interface\AddOns\oUF_Skaarj\layout.lua 604

Lua Code:
  1. local hl = h:CreateTexture(nil, "OVERLAY")
  2.     hl:SetAllPoints(self)
  3.     hl:SetTexture([=[Interface\Buttons\WHITE8x8]=])
  4.     hl:SetVertexColor(1,1,1,.1)
  5.     hl:SetBlendMode("ADD")
  6.     hl:Hide()
  7.     self.Highlight = hl
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Unread 09-13-12, 07:34 PM  
Skarj
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Originally Posted by chufas
Hey i kinda like this mod but i cant find the way to change the font.
I downloaded new font and replaced "pixel.ttf" to my new one, went to the .lua and changed the name of my font.
When i logged in wow my entire oUF dissapeared so i can't figure by my self how it works.
Or just remove the font, kinda want something minimalistic
Put your file in the media folder and edit this:

Interface\AddOns\oUF_Skaarj\cfg.lua

Code:
10: cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."pixel.ttf", 8, 0, 0,  "Outlinemonochrome"
Set this, the font should look better.
Code:
cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."font.ttf", 8, 1, -1,  ""
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Unread 09-13-12, 05:54 PM  
chufas
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Hey i kinda like this mod but i cant find the way to change the font.
I downloaded new font and replaced "pixel.ttf" to my new one, went to the .lua and changed the name of my font.
When i logged in wow my entire oUF dissapeared so i can't figure by my self how it works.
Or just remove the font, kinda want something minimalistic
Last edited by chufas : 09-13-12 at 05:57 PM.
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Unread 09-12-12, 10:54 PM  
gunhound45
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How can I change the growth direction of the raid frames. I want them to be in the bottom right of my screen, growing to the left.

Also, I am getting these white boxes on my raidframes when show raid debuffs are enabled:

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Unread 09-12-12, 11:47 AM  
sirann
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Any chance that you would incorporate oUF_AuraBars found in ElvUI into this addon? Or at least help me incorporate them :P?
Last edited by sirann : 09-12-12 at 03:42 PM.
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Unread 09-11-12, 05:05 PM  
Ithra
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HoTs

Great unit frames. They're basically exactly what I'm looking for but I have one issue.

Is it possible to have HoT's display as a timer instead of a plain icon? ex. A lifebloom counter with either a secondary stack counter next to it (15-3) or a counter that changes color based on lifebloom stacks (say red for 1 stack, green for 3)?

At worst is there a way to get omnicc to overlay the icon if neither of the above are possible?
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Unread 09-11-12, 10:10 AM  
Nynw
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Frame Highlighting

Hi Skarj!

Thank you mate for the wonderful work, will be using this as my raidtemplate for MoP. Ive managed to make a few changes myself but I cant seem to find how to remove the fading of the color when mouse-overing the Player/Target frames. I would want the brighter colorouring of the highlight. Any tips?
Last edited by Nynw : 09-11-12 at 10:11 AM.
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Unread 09-10-12, 10:50 AM  
Skarj
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Originally Posted by Tissue
Originally Posted by Skarj
Originally Posted by Tissue
Hi, many thanks for fixing those bugs

I got a problem, when i use the latest version and when I try to switch talent, change glyphs, or everytime i lvl up. My wow freeze. I tried to use the previous version then it was fine.
What class do you play?
I have this problem on my shaman, paladin.
btw the shaman totem bars doesn't really function. i turned totem bar plugin on and still doesn't do any thing.
Fixed!
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Unread 09-10-12, 06:31 AM  
Skarj
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Originally Posted by Asashdor
The error posted by WildSkiff describes the same problem Tissue has.
oUF_DebuffHighlight contains two functions with the same name ("CheckSpec", lines 28 and 35) which causes an infinite loop when checking which class can dispell which type of debuff.
To fix it, just change "CheckSpec" in lines 28, 38, 44, 50 and 56 to something else (e.g. "CheckSpecGroup" which would be a fitting name/description for the function).

Oh, and one more small change: Shadow Priests can no longer dispell Diseases.


Other than that: Great layout, keep up the good work!
You're right, today I'll fix this bug.
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Unread 09-10-12, 05:18 AM  
Asashdor
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The error posted by WildSkiff describes the same problem Tissue has.
oUF_DebuffHighlight contains two functions with the same name ("CheckSpec", lines 28 and 35) which causes an infinite loop when checking which class can dispell which type of debuff.
To fix it, just change "CheckSpec" in lines 28, 38, 44, 50 and 56 to something else (e.g. "CheckSpecGroup" which would be a fitting name/description for the function).

Oh, and one more small change: Shadow Priests can no longer dispell Diseases.


Other than that: Great layout, keep up the good work!
Last edited by Asashdor : 09-10-12 at 05:23 AM.
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Unread 09-10-12, 01:35 AM  
WildSkiff
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Привет! У меня похоже та же самая проблемка, когда играю за друида. Только у меня игра не зависает, а выдает ошибку:
Code:
Message: ...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: stack overflow
Time: 09/10/12 11:27:47
Count: 5
Stack: ...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function <...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35>
...ce\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:38: in function `func'
Interface\AddOns\oUF\events.lua:113: in function `?'
Interface\AddOns\oUF\events.lua:76: in function <Interface\AddOns\oUF\events.lua:62>

Locals: self = 4
event = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35
(*temporary) = 4
(*temporary) = "stack overflow"
playerClass = "DRUID"
CheckSpec = <function> defined @Interface\AddOns\oUF_Skaarj\Plugins\oUF_DebuffHighlight.lua:35
dispellist = <table> {
 Curse = true
 Magic = false
 Poison = true
}
Еще эта ошибка возникает портуешься в другую зону - камнем или порталом.
Last edited by WildSkiff : 09-10-12 at 01:36 AM.
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