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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,603
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 10-24-12, 03:37 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 472
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Re: Changing position

Originally Posted by Aloplop
I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
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Unread 10-24-12, 03:29 AM  
Aloplop
A Kobold Labourer

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Changing position

I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
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Unread 10-21-12, 02:35 PM  
ballagarba
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Originally Posted by creepy_inc
Still can't see when a mob is tagged by someone else (not grayed out).
You sure you don't have conflicting addon? It's never been a problem before as far as I can tell, and works perfectly fine for me.

Try running with only oUF_Neav, and if that doesn't work, try deleting these folders and start the game:

Cache/
Data/Cache/
WTF/
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Unread 10-21-12, 02:16 PM  
creepy_inc
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Still can't see when a mob is tagged by someone else (not grayed out).
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Unread 10-21-12, 04:22 AM  
ballagarba
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Re: How to solve

Originally Posted by lastgamer
Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
Still having these issues with the latest version?
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Unread 10-15-12, 07:59 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
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How to solve

Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
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Unread 10-11-12, 03:49 AM  
ballagarba
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Originally Posted by smauzt
Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
I would suggest using a spell tracker addon for that, like NeedToKnow, TellMeWhen, NugRunning, rFilter3 or my own nSpellTracker that is based on rFilter3.
Last edited by ballagarba : 10-11-12 at 03:49 AM.
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Unread 10-07-12, 03:59 PM  
purplet
A Kobold Labourer

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Hi.
Thx for this nice layout (and your as nice Ui).

Would it be possible to add an option to change the layout of the name and health frame to be a big one like with UnitFramesImpoved?
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Unread 10-06-12, 12:33 PM  
smauzt
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
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Unread 09-28-12, 06:56 PM  
creepy_inc
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Originally Posted by ballagarba
Originally Posted by creepy_inc
I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
oUF_Neav\config.lua
Code:
units = {
	['player'] = {
                ...
		showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
		showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
		showStatusFlash = false,
		showCombatFeedback = false,
Thanks a lot and as for the target status bar showing in class color is that possible? Lasty is there a way to see if a mobbed is tagged, because right now the bar isn't gray.
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Unread 09-28-12, 01:27 AM  
glupikreten
A Theradrim Guardian

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Re: Re: Re: Re: Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
@glupikreten: Hopefully fixed the ghost buff issue with this commit.
yup.. havent noticed it anymore...

one thing tho... you are missing couple of local _ in some .luas

-- i am not a developer.. i can handle a thing or two from time to time but i really don't know much about it so excuse me if im wrong about this but...

that prevented me to change talents on the fly after i added them in every single lua file that were missing it, removing talents worked.
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Unread 09-28-12, 12:08 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by creepy_inc
I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
oUF_Neav\config.lua
Code:
units = {
	['player'] = {
                ...
		showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
		showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
		showStatusFlash = false,
		showCombatFeedback = false,
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Unread 09-27-12, 11:47 PM  
creepy_inc
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I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
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Unread 09-24-12, 07:26 PM  
creepy_inc
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Originally Posted by baoziking
I used to see the target's healthbar with classcolor in other's addons,how can I do to let Neav's target Healthbar show with there classcolor,sorry for my poor english,can you help me with it?
I'd like to know this as well.
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Unread 09-24-12, 06:50 AM  
ballagarba
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Re: Re: Re: Re: Re: embty buff/debuff on target

@glupikreten: Hopefully fixed the ghost buff issue with this commit.
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