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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 03-31-13, 02:33 PM  
Kesava
A Murloc Raider
 
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Originally Posted by Stanzilla
...
Replied on Curse.
Last edited by Kesava : 03-31-13 at 02:34 PM.
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Unread 04-04-13, 09:04 PM  
JStrese
A Murloc Raider

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Is there a simple way to make certain mob nameplates larger than others (based on their name)? If not, is there another addon that would work with KNP that does?
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Unread 04-05-13, 11:33 AM  
Kesava
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Not a simple way, no. I'll look into adding it, probably along with blacklisting.
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Unread 04-06-13, 07:38 AM  
Tonyleila
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1.
Love the new Aura option!
But you forgot the Raid icons a good position for me (not yet tested with combo points) was this:
Code:
frame.icon:SetSize(21, 21)
frame.icon:SetPoint('BOTTOM', parent, 'TOPRIGHT', -1, -36)
2.
Also I have some corrections for the priest list:
remove "mind vision" and "dominate mind" (you will never see this buffs since its there are no nameplates when you use it ) But please add this:

Remove path of frost, horn of winter, soul reaper from DK spells

Code:
Silence/stuns for all classes (:
[50613] = true, -- Arcane Torrent
[20549] = true, -- War Stomp
[107079] = true, -- Quaking Palm

PRIEST
-- talents:
[114404] = true, -- Void Tendrils
[113792] = true, -- Psychic Terror

ROGUE
[88611] = true, -- Smoke Bomb

DK
[115001] = true, -- Remorseless Winter Stunned
[115000] = true, -- Remorseless Winter Slowed
[108194] = true, -- Asphyxiate
[50435] = true, -- Chilblains
[43265] = true, -- Death and Decay
[51399] = true, -- Death Grip
[96294] = true, -- Chains of Ice Rooted
[45524] = true, -- Chains of Ice Slowed

HUNTER
[131894] = true, -- Birds
[20736] = true, -- Distracting Shot
[135299] = true, -- Ice Trap
[25810] = true, -- Mind-numbing Poison (trap)
[34655] = true, -- Deadly Poison (trap)

WARRIOR
[115767] = true, -- Deep Wounds
[7922] = true, -- Charge Stun
[115798] = true, -- Weakened Blows

DRUID
[16914] = true, -- Hurricane
[113746] = true, -- Weakened Armor
[81261] = true, -- Solar Beam

SHAMAN
[118905] = true, -- Static Charge
[8056] = true, -- Frost Shock
[63685] = true, -- Freeze
[116947] = true, -- Earthbind
[64695] = true, -- Earthgrab

PALADIN
[31803] = true, -- Censure
[81326] = true, -- Physical Vulnerability
3.
The combo points display is not working - tested with my rogue.

4.
Cast Time and Spell name sometimes overlaps if the spell name of cast time is to long - I know I said this before for the small nameplates (haven't tested if you hide the castbar text for them now?)
-->
You can test a very long cast time in Mogushan @ Elegon: the Energy Conduits have a 168 min castbar (shown in seconds) and that looks not realy nice

5.
is there a way to move the Auras down a little bit inside the lua file? My name texts are small and so it coud be closer to the plates (since I use stack nameplates)
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Last edited by Tonyleila : 04-06-13 at 12:26 PM.
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Unread 04-06-13, 09:18 AM  
Kesava
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Originally Posted by Tonyleila
...
Yep yep yep. Just wanted to get auras out, I've been sitting on them for too long. I'll look into all of that, particularly want to check the spell list again to make sure it's all non-passive, etc. Proper customisation for auras will be in the next (or the next-next) version. For now though, search for this line in Kui_Nameplates_Auras/auras.lua:
Code:
addon:RegisterSize('frame', 'aurasOffset', 20)
Changing that number will change the vertical position of the auras frame.

And thanks for the spells, it's difficult to make sure I've made good choices sometimes, so I can always use advice for those.
Last edited by Kesava : 04-06-13 at 09:19 AM.
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Unread 04-06-13, 09:28 AM  
Tonyleila
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Yes sorry I just want to say I was impressed about you work with the auras must have took a long time
Anyway I'll go and test it with all classes I have now to give you more missing spells and add them in the post below. I'll write if I tested all classes I have
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Last edited by Tonyleila : 04-06-13 at 09:28 AM.
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Unread 04-06-13, 10:03 AM  
Pekti
A Kobold Labourer

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Combat toggle

Anyone else having issues with the combat toggle? Mine appears to be unresponsive, both checked and unchecked. Updated the addon this morning to the latest version - and really digging the new options/config settings
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Unread 04-06-13, 11:36 AM  
Tonyleila
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spells

Ok I'm finished with my spell list but I think there are still some missing.
I'm shure I have all CCs possible by players in my raven filter addon:

CCs by player:
Code:
6770, 64044, "#20066", 33786, 2637, 6358, 3355, 51514, 853, 408, 1776, 82691, 5246, 5211, 8122, "#5782",
2094, 100, 9005, 91800, 50519, 96201, 56626, 1833, 31661, "#44572", "#58534", 30283, 45334, 108194,
105593, 710, 113792, 111397, 5484, 113724, 99, 24394, 19503, 19386, 117405, 107079, 117418, 115073,
115078, "#118905", 9005, "#22570", 105771, 20549, 132168, 118895, "#115001", 105421, "#7922", 115268,
132169, "#605", "#89766", 126246, 126355, 126423, 131556,
Silenced/Disarmed by Player/Pet
Code:
55021, 81261, 15487, 26090, 50318, 47476, 76577, "#31935", 1330, 19647, 34490, 47779, 50613, 102051, 116705, 117368, "#31117", 118093, 676, 18498, 91644,
preventing movement/rooted
Code:
54706, 4167, 50245, 96201, 33395, 114404, 339, 122, 102359, 128405, 107566, "#116706", 19975, "#96294", 63685
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Last edited by Tonyleila : 04-06-13 at 11:39 AM.
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Unread 04-06-13, 01:58 PM  
Kesava
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Re: spells

Pekti:
That was indeed bugged. I'll have it fixed in the next version, thanks for letting me know.

Tonyleila:
Some of the things you've listed are 100%/very-high chance passives. I don't really like putting passives there because generally you can just assume they'll always be up (like censure for paladins), or you know they'll be up when you use a certain ability. Also if I were listing passives I may as well just list every single debuff that a class can do, and if I were doing that, then there'd be no need for the whitelist at all. But that's why I have an option to turn the whitelist on and off - and the time thresholds. You may like that.
With AOE effects, particularly if you're looking at the character's nameplate, you can already see whether or not they're in the AOE, right? Other things are good though. Stuns, roots and slows should be included and I need to work on hunter traps and global auras like CC, CTF flags, etc.

-At some point- I also want to have an interface for the whitelist so you can customise it from within WoW without having to redo it whenever there's an update.

Thanks again.
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Unread 04-06-13, 05:00 PM  
Tonyleila
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Re: Re: spells

Originally Posted by Kesava
Tonyleila:
Some of the things you've listed are 100%/very-high chance passives. I don't really like putting passives there because generally you can just assume they'll always be up (like censure for paladins), or you know they'll be up when you use a certain ability. Also if I were listing passives I may as well just list every single debuff that a class can do, and if I were doing that, then there'd be no need for the whitelist at all.
yes paladin things may be passive they will be on the mob as soon as you attack them but isen't it possible and important to "multidot" especially if you tank? if there are to many you can't see what already has your dot.

Problem is for me if I disable whitelist: Short channeled spells like Mind Flay are shown on the auras. If you now enable only spells longer than 3 seconds then important spells with short duration are not shown e.g. Silence are not shown any more... so I think all in all a Black list + only show players debuffs woud be shorter than a whitelist?

Originally Posted by Kesava
With AOE effects, particularly if you're looking at the character's nameplate, you can already see whether or not they're in the AOE, right?
Just added aoe effects that are on the ground I think its important to see if a mob runs out of the aoe especially if the aoe slows the mob. The ground effects often look biger than they realy are so its only possible to see it from the debuff.
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Last edited by Tonyleila : 04-06-13 at 05:08 PM.
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Unread 04-06-13, 08:29 PM  
Kesava
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Hm. Fair enough. I haven't tanked for a while (and never as a paladin) so I didn't think about that. Both good points. I'll have another look once I've solved addon incompatibilities.
Last edited by Kesava : 04-06-13 at 08:37 PM.
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Unread 04-09-13, 02:41 AM  
devilArt
A Wyrmkin Dreamwalker
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aura system is awesome, finally i can get rid of platebuffs, thanks man

by the way, maybe aura time and count need a separate option to select font, i must edit lua file to done this


one more thing, about CC spell, is that possible make their icon bigger like platebuffs, it's important in arena
Last edited by devilArt : 04-09-13 at 04:54 AM.
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Unread 04-09-13, 06:01 AM  
Tonyleila
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Originally Posted by devilArt
one more thing, about CC spell, is that possible make their icon bigger like platebuffs, it's important in arena
Bah I hate that option of plate buffes I play arena too but i think it looks awfull. Use Gladius. Only good looking way woud be to just show the ccs in front of the other icons. Had to remove every cc spell manually sin platebuffs since the not show option won't work. If you realy implement this than please add an option to disable it compleatly
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Unread 04-09-13, 05:25 PM  
Kesava
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Having my own aura module gives me the opportunity to try to make it look decent, you see. I'll definitely look at making it and of course it'll be easy to disable.

Thanks!
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Unread 04-10-13, 02:39 AM  
Tonyleila
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1.Have not testet latest version but looks like you move the debuffs/stacks on the screen.
I always use stack nameplates it works fine if you make the debuffs a bit smaller and put it more close to the nameplates Only the casting text is in the way but thats OK.

2. Can you please add an option to change the seturation or color of the nameplates you are not targeting/not targeting? Or maybe you have a better solution for this problem: If the fade option is enabled its hard to find a fade alpha where you can still read the "nameplates you don't target" but can still differ them from the one you target. Tidyplates solves this problem by a targeting frame texture but I can't think of a good way to add one here.

3. I had problems with the yellow/red cooldown text on the icons because shadow icons are yellow and its unreadable. But switched to cyan and white as only colors and I haven't had any problems with any class. DK blue buffs are not cyan and mage has no cyan dots so I think thats the best cooldown color since most dots seam to have red or yellow icons.
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Last edited by Tonyleila : 04-10-13 at 04:41 AM.
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