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Updated: 10-27-22 05:31 PM
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Dragonflight Pre-patch (10.0.0)
Updated:10-27-22 05:31 PM
Created:08-28-12 08:53 PM
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oUF Hank Fan Update  Popular! (More than 5000 hits)

Version: 10.0.1
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 10.0.

Dependancies: oUF by haste.
Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0
352kB
09-27-12 10:26 AM
Patch


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Unread 09-27-19, 09:42 PM  
Lyneus
A Kobold Labourer

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Can you explain how to process to try to make it work by myself ?
I don't find anybody using this addon... =/
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Unread 09-14-19, 04:06 AM  
samvx
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Re: Re: Classic's support

Originally Posted by Lyneus
Originally Posted by samvx
Originally Posted by Lyneus
Hi, is it possible to make it work for classic wow when it comes out?
Has anyone ever tried to use on a Beta to know if it does work?
It doesn't work for me in classic
Are you working to make it work?


Not, I'm not working on it, sorry.
Last edited by samvx : 09-14-19 at 04:07 AM.
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Unread 09-08-19, 03:37 PM  
Lyneus
A Kobold Labourer

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Re: Classic's support

Originally Posted by samvx
Originally Posted by Lyneus
Hi, is it possible to make it work for classic wow when it comes out?
Has anyone ever tried to use on a Beta to know if it does work?
It doesn't work for me in classic
Are you working to make it work ?
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Unread 08-18-19, 08:02 AM  
samvx
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Classic's support

Originally Posted by Lyneus
Hi, is it possible to make it work for classic wow when it comes out?
Has anyone ever tried to use on a Beta to know if it does work?
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Unread 05-25-19, 11:49 AM  
Lyneus
A Kobold Labourer

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Hi, is it possible to make it work for classic wow when it comes out ?
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Unread 03-04-19, 07:43 PM  
samvx
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Originally Posted by Lyneus
My ouf_hank addon doesn't work since 8.1, have you got some issues?
try to use a downgraded oUF core version. The last version broke hank
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Unread 01-22-19, 03:53 AM  
Lyneus
A Kobold Labourer

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My ouf_hank addond dosen't work since 8.1, have you got some issues ?
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Unread 09-08-18, 12:09 PM  
LVNDSCAPE
A Murloc Raider

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Thanks for the update!
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Unread 07-17-18, 01:29 PM  
samvx
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Originally Posted by gwyd
I've updated (more or less) for oUF 7.0 on GitHub. I'm looking at BFA changes and testing on beta so I'll do a release for pre-patch, but if you want compatibility with oUF 7.0, you can grab from github.
Thank you for your work to keep it working.
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Unread 06-24-18, 11:57 AM  
gwyd
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I've updated (more or less) for oUF 7.0 on github. I'm looking at BFA changes and testing on beta so I'll do a release for prepatch, but if you want compatibility with oUF 7.0, you can grab from github.
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Unread 05-05-18, 06:37 AM  
samvx
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some love?
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Unread 09-18-16, 05:47 PM  
gwyd
A Deviate Faerie Dragon
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Originally Posted by nalcarya
I love that you keept this up-to-date, oUF hank was my favorite layout back when I played in Wrath of the Lich King and I'm glad I can use it now that I'm playing again!

Just wondering if you might be willing to help me with one thing: I modified the color of the percentage texts to be class colored back then. It took me some research how to reference class color and many, many reloads , but at that time I was somewhat used to navigating lua and knew some basics. Sadly I forgot most of it and have no clue how I did it (nor any of my old files), so any tips would be much appreciated.



edit:
I've made some progress In the hank.lua, line 593 the health full colour is pulled from the color set for text in the config.

So I need to replace that I guess as I can't find any other place in the file where healthfill color might be set. Here's what I've replaced the original line with:
Lua Code:
  1. local _, class = UnitClass(unit)
  2. local colour = RAID_CLASS_COLORS[class]
  3. healthFill[i]:SetVertexColor(colour.r, colour.g, colour.b)

This successfully sets my playerframe to my class color but I get an error for the target frame saying the health value it tried to index was nil. Any tip? .)
Checkout custom_modifications.lua. There is a commented out script you can uncomment that will do what you are looking for.
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Unread 09-14-16, 04:16 PM  
nalcarya
A Kobold Labourer
 
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I love that you keept this up-to-date, oUF hank was my favorite layout back when I played in Wrath of the Lich King and I'm glad I can use it now that I'm playing again!

Just wondering if you might be willing to help me with one thing: I modified the color of the percentage texts to be class colored back then. It took me some research how to reference class color and many, many reloads , but at that time I was somewhat used to navigating lua and knew some basics. Sadly I forgot most of it and have no clue how I did it (nor any of my old files), so any tips would be much appreciated.



edit:
I've made some progress In the hank.lua, line 593 the health full colour is pulled from the color set for text in the config.

So I need to replace that I guess as I can't find any other place in the file where healthfill color might be set. Here's what I've replaced the original line with:
Lua Code:
  1. local _, class = UnitClass(unit)
  2. local colour = RAID_CLASS_COLORS[class]
  3. healthFill[i]:SetVertexColor(colour.r, colour.g, colour.b)

This successfully sets my playerframe to my class color but I get an error for the target frame saying the health value it tried to index was nil. Any tip? .)
Last edited by nalcarya : 09-16-16 at 09:55 AM.
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Unread 08-27-16, 10:19 PM  
iryon
A Kobold Labourer

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Woot got it working!!!!

I had an older version of oUF.... Downloaded your version from the link and it worked.

Sorry for missing such an obvious thing.

Thanks again for your hard work on this addon. Been using it for more than 5 years I think and not sure how to live without it. If your ever in Charlotte ill buy ya dinner.
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Unread 08-26-16, 07:23 PM  
samvx
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Originally Posted by iryon
Agree You rock!!!!! Thanks for working on this.

Buttttttt I downloaded the file and the frames still arent showing for the DK.

Did they show up for your dk's samvx or gwyd?
works like a charm

btw, any chance to add abrsorb and prediction heal overlay? or any idea?
Last edited by samvx : 08-26-16 at 07:33 PM.
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