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Updated:07-24-09 02:11 PM
Created:01-06-09 07:35 AM
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Procodile  Popular! (More than 5000 hits)

Version: 3.1-3
by: zarnivoop [More]

Procodile gathers statistics on certain chance-on-use spells, also known as procs. It currently tracks:

* Number of procs
* Procs per minute (PPM)
* Uptime (percentage of time spent tracking)
* Damage per second (DPS)
* Min/average/max damage
* Energy regen on self
* Energy regen for party/raid per second
* Estimated internal cooldown

The estimated internal cooldown is the shortest time between two procs in one fight. The DPS is only shown for procs where it makes sense, such as Bandit's Insignia. Likewise, energy regen (Replenishment for instance) is only shown where applicable.

Procs and cooldowns can be announced with combat text messages, screen flashing and shaking, and sounds, to get your attention.

Procodile can show bars for the estimated internal cooldown, and for the duration of aura-style procs, where a temporary buff or debuff is applied to you or your target. The bars can be fully customized.

It will automatically find your worn proc items, enchants, talents, and glyphs. You can also add your own spells to track. You can disable those procs you are not interested in.

Note that not all items, enchants and talents are included. They are hardcoded in since that is the only way of associating, for example, an item with a proc.

Statistics can be displayed through an LDB display addon (a few examples are Titan, Fortress, and DockingStation), or from a minimap button. Proc statistics are also shown in item tooltips.

SharedMedia is recommended for more fonts, textures and sounds.

Missing a proc, or one not working?

File a ticket about it here please and I will most likely be able to add/fix it. Most of the procs Procodile can track are not tested by myself.

3.1-3
* Fixed an embeds.xml error and a few localisations (thanks Graveeater).

3.1-2
* Fixed for 3.1.
* Lots of 3.1 procs added.

3.0-14
* Russian translation.
* Energy regen tracking.
* Auras are now not shown for very short cooldowns.
* Stacking auras are now shown.
* Auras disappear when prematurely removed.

3.0-12
* Flash and color customizable on bars.
* Fixed (removed) a leftover Fubar function call.

3.0-11
* Fix a bug in the configuration window, and add a few procs.
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Unread 01-05-11, 09:36 AM  
Frae
A Kobold Labourer

Forum posts: 0
File comments: 12
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Awesome

I absolutely *adore* this addon. It's perfect.
Any chance we'll see an update soon?
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Unread 01-10-10, 10:50 AM  
gerion
A Kobold Labourer

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Need options "background color" for bar.
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Unread 01-09-10, 07:03 AM  
sykopat
A Kobold Labourer

Forum posts: 1
File comments: 28
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Missing procs

Seems to miss most procs at the moment, most likely because of changes in 3.3. Any hope for an overhaul soon?
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Unread 07-27-09, 11:57 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 125
Uploads: 1
Minimap Button Won't Stay Hidden

Cool AddOn, works great! The minimap button won't seem to stay hidden though - I have Procodile displayed on my LDB display, so I uncheck the option to 'Show minimap button'. The minimap button goes away, but after I leave the game and return, it's back. On the options panel the option is still unchecked, I need to check it, then uncheck it again to make the minimap button go away (until next time I log out).

Not exactly a world crusher, but thought I'd mention.
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Unread 06-24-09, 12:33 PM  
Vampyrate
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
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Would it be possible to add a feature to output the results to chat? Sort of like the old critline did.
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Unread 05-14-09, 07:17 AM  
Spookyy
A Kobold Labourer

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It makes Critmeister not working properly (http://www.wowace.com/projects/critmiester/)
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Unread 05-12-09, 06:55 PM  
hypez
A Kobold Labourer

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is it possible to track proc chance on trinkets with internal cooldowns? if not i think it would be something useful to add if possible =)
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Unread 04-20-09, 07:01 AM  
mehmetkuc
A Defias Bandit

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I cant see the internal cooldowns of trinkets after 3.1 patch. Only aura bars are showing up. Is there a quick fix for that?
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Unread 03-21-09, 06:54 AM  
Bashire
A Kobold Labourer

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Minimap button

Minimap button returns after reload ui even though the setting is unchecked.
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Unread 02-23-09, 07:39 AM  
Fonjask
A Fallenroot Satyr
 
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Originally posted by -Dragon-
Does Procodile count buff refreshes? It doesn't seem to from some dummy testing I did.
It doesn't indeed, because Procodile counts the 'uptime' of the buff to determine the proc rate (basically), so if it gets refreshed the uptime is just extended.
__________________
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Unread 02-22-09, 02:27 PM  
-Dragon-
A Deviate Faerie Dragon
 
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Does Procodile count buff refreshes? It doesn't seem to from some dummy testing I did. It shows one Maelstrom Weapon proc for a long time of testing despite the log showing a refresh of the MW buff every few seconds. It does appear to count refreshes for uptime however.

Also it would be nice if it could track weapon proc buffs for dual weilders to see uptime for 2x weapon buffs, count the times when a buff is applied after one is already there, then subtract one each time one clears.
Last edited by -Dragon- : 02-22-09 at 02:37 PM.
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Unread 02-06-09, 12:27 PM  
Raczorm
A Kobold Labourer
 
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Missing a proc

Darkmoon Card: Greatness

Don't work with this trinket Card
Last edited by Raczorm : 02-06-09 at 12:30 PM.
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Unread 01-30-09, 05:45 AM  
zarnivoop
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 5
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Originally posted by Toraneko
Hi, does this addon track Replenishment? I've tried a bunch of combat addons and none of them seem to track it.
Procodile 3.0-14 tracks energy regen. This works with Replenishment. Replenishment is not an actual aura as far as I can parse combatlogs though, so I can not make it track uptime.
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Unread 01-29-09, 07:28 AM  
Sylvo
A Kobold Labourer

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File comments: 11
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Graphical Error

I use the nUI interface mod and when I open my minimap bag button and mouseover the procodile icon, I get this massive empty black box on my screen and the procodile list goes off the screen and I can't read it. I'm not really sure if this is a conflict with nUI or what, just thought I'd see if anyone has had similar issues
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Unread 01-28-09, 01:11 PM  
Vetus
A Murloc Raider
 
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Forum posts: 6
File comments: 59
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Explosive Shot?

I have an issue with Explosive Shot...

It's not shown in the list... So I tried to add it as a custom spell...

Now when I open the config window I get errors and there is no option to even see the list of spells... I guess I'll delete my saved variables and start over...

Any way to get Explosive Shot included?

Date: 2009-01-28 13:08:56
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Procodile\Options.lua line 83:
table index is nil
Debug:
(tail call): ?
Procodile\Options.lua:83: member()
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:245:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:193
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1112:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1028
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1466: FeedGroup()
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1388:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1368
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:264: Fire()
...en\Libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:144: SelectTab()
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1502: FeedGroup()
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1708: Open()
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1719:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:264: Fire()
...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67:
...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66
[C]: Show()
..\FrameXML\UIOptionsFrame.lua:204: InterfaceOptionsFrame_Show()
..\FrameXML\UIOptionsFrame.lua:484: InterfaceOptionsFrame_OpenToCategory()
Procodile\Procodile.lua:58: OpenOptions()
Procodile\Procodile.lua:959: OnClick()
...ace\AddOns\Omen\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:171:
...ace\AddOns\Omen\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:171
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