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oUF Arp  Popular! (More than 5000 hits)

Version: 1.37
by: Tobbe8716 [More]

oUF_Arp has been tested with oUF 1.5.x (required!).

THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.

If someone is interested in continuing the work PM.


Preview (Youtube)
Small walkthrough of the oUF

Also check my UI, Arp UI

Features

* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits

Supported Frames

* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt

Plugin Support

* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar

Setup

The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++

Default settings

Code:
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\"	-- don't touch this ...


------------
-- Colors --
------------
	cfg.maincolor = {25/255, 25/255, 32/255}				-- raid health bar, castbar color
	cfg.sndcolor = {168/255, 132/255, 106/255}				-- font color, ...
	cfg.trdcolor = {90/255, 110/255, 120/255}				-- castbar color
	cfg.backdropcolor = {26/255, 25/255, 31/255}			-- backdrop color	
	cfg.brdcolor = {94/255, 79/255, 79/255}					-- border color
	cfg.iconcolor = {69/255, 54/255, 54/255}				-- icon border color
	
	cfg.solidHPBGcolor = false								-- use a custom background color for the healthbar, instead of class/reaction colors
	cfg.hpBGcolor = {216/255, 207/255, 105/255}				-- custom health background color, requires cfg.solidBGcolor = true

-----------	
-- Media --
-----------
	cfg.tex = mediaFolder.."Bar2"							-- bar texture
	cfg.Auratex = mediaFolder.."simplesquare_roth"			-- border texture for buffs/debuffs
	cfg.glowtex1 = mediaFolder.."border_default"			-- Thick border
	cfg.edgesize = 15										-- border size
	cfg.insets = 3											-- insets

	cfg.NameFont = mediaFolder.."FRIZQT__.ttf"				-- font used for text (names)	
	cfg.NumbFont = mediaFolder.."ARIALN.ttf"				-- font used for numbers		
	cfg.NameFS = 15											-- name font size
	cfg.NumbFS = 15 										-- number font size
	cfg.NumbFS1 = 28										-- Hp font size
	cfg.NumbFS2 = 16										-- Pp font size
	cfg.CastFS = 12											-- castbar font size	
	cfg.ComboFS = 20										-- combo point font size
	cfg.FontF = "THINOUTLINE"								-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
	cfg.fontFNum = "THINOUTLINE"		
	cfg.playerHPy = 28										-- Y for player health position
    cfg.targetHPy = 28										-- Y for target health position
	
------------------------------------	
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
	cfg.Numberzzz = 0						-- 0 will display 18400k as 18k, 1 = 18.4k, ....
	cfg.FadeOutAlpha = 0.6 					-- alpha for out of range units (oUF_SpellRange plugin, required)
	cfg.ArpUI = false						-- only enbale while useing arp ui
	cfg.usePortrait = false					-- show/hide player, target, focus portrait
	cfg.pAlpha = 0.3						-- portrait alpha (transparency)	
	
--------------
-- CastBars --
--------------
	cfg.useCastbar = true					-- show/hide player, target, focus castbar
	cfg.movecb = true 						-- Moveble Castbars
	cfg.xposp = 0						    -- castbar player X position
	cfg.yposp = 38							-- castbar player Y position
	cfg.yposp2 = 58							-- castbar if you have a stance bar (Y position)
	cfg.cbpp = 'oUF_ArpPlayer'    			-- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
	cfg.anchor = 'CENTER'					-- anchor for both castbars
	cfg.anchor2 = 'TOP'			    	    -- anchor for both castbars
	cfg.cpheight = 19						-- castbar player height
	cfg.cpwidth = 240						-- castbar player width
	cfg.xpost = 0							-- castbar target X position
	cfg.ypost = 38							-- castbar target Y position
	cfg.cbtp = 'oUF_ArpTarget'    			-- parent frame ('oUF_ArpTarget', 'UIParent' or something else) 
	cfg.ctheight = 19						-- castbar target height
	cfg.ctwidth = 240						-- castbar target width
	
	-- Focus Cast
	cfg.looseCBF = true						-- castbar is place outside the frame
	cfg.yposf = 33							-- castbar focus Y position
	cfg.xposf = 0							-- castbar focus X position
	cfg.cpheighf = 19						-- castbar focus height
	cfg.cbtf = 'oUF_ArpFocus'				-- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
	
------------------
-- Combo Points --
------------------
	cfg.xcombo = 22					-- X position 
	cfg.ycombo = 0					-- Y position
	cfg.combonf = 8					-- font size +
	
------------
-- player --
------------
	cfg.PlayerBuffsOnPlayerFrame = false	-- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)	
	cfg.pPervalue = false					-- % your HP

------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
	cfg.useClassBar = true					-- show/hide class bar
	cfg.ClassBarHeight = 10					-- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
	cfg.useeclip = false					-- enable eclipseBar
	
------------
-- Target --
------------
	cfg.onlyShowPlayerBuffs = false 		-- only show buffs casted by player (target and focus)
	cfg.onlyShowPlayerDebuffs = false		-- only show debuffs casted by player (target and focus)
	cfg.tPervalue = true					-- % targets HP
	cfg.usetdb = true						-- Use Debuffs
	cfg.usetb = true						-- Use Buffs

-----------
-- Focus --
-----------
	cfg.oSPlayerBuffs = false				-- Only show player buffs
	cfg.oSPlayerDebuffs = false				-- Only show player debuffs

------------------
-- Raid & Party --
------------------
	cfg.RaidandParty = true	 				-- set to false to disable raid frames
	cfg.raidxpos = -4.5						-- Moving Raid X pos
	cfg.raidypos = 5						-- Moving Raid Y pos
	cfg.columns = 5							-- Groups in Raid 8 Max
	cfg.rscale = 1							-- scale
	cfg.HidePower = false					-- Hide Power (ex. Mana)
	cfg.groupspace = -15
	
----------
-- Boss --
----------
	cfg.BossFrames = true	 				-- set to false to disable boss frames	
	cfg.bxpos = -20							-- Moving Boss X pos
	cfg.bypos = -150						-- Moving Boss Y pos
	cfg.bPervalue = true 					-- Boss % value
	
---------------
-- Main Tank --
---------------
	cfg.MTFrames = true	 					-- set to false to disable main tank frames

-------------------
-- Aura Specific --
-------------------
	cfg.HideBlizzardAuras = false			-- hide blizzard buff, debuff and weapon enchant frame
	cfg.HideAuraTimer = 59					-- spell timer is shown for shorter durations, than set value, hidden otherwise
	
--------------
-- Textures --	
--------------
	cfg.usetextart = false					-- enable panels
-- bars
	cfg.bars = true							-- show/hide bars
    cfg.panelscale = 1.0					-- scale
	cfg.barwidth = 428						-- Width bars
	cfg.barheight = 40						-- Height bars
	cfg.lineHeight = 5						-- Line Height
	cfg.bar1x = -340						-- x pos bar1
	cfg.bar1y = 4							-- y pos bar1	
	cfg.bar2x = 340							-- x pos bar2
	cfg.bar2y = 4							-- y pos bar2

-- info 
	cfg.useinfobar = true					-- show/hide info texture
	cfg.infobarw = 320						-- Width
	cfg.infobarh = 	16						-- Height
	cfg.infobarx = -4						-- chat and info x pos
	cfg.infobary = 4						-- chat and info y pos

-- chat 
	cfg.usechatbar = true					-- show/hide chat texture
	cfg.chatbarw = 320						-- Width
	cfg.chatbarh = 	16						-- Height
	cfg.chatbarx = 4						-- chat and chat x pos
	cfg.chatbary = 4						-- chat and chat y pos	

-- stance
	cfg.usestance = true 					-- show/hide stance texture
	cfg.sbarwidth = 206						-- Width
	cfg.sbarheight = 14						-- Height
	cfg.sbxpos = 0							-- x pos
	cfg.sbypos = 16							-- y pos
	
-- minimap
	cfg.usemini = true						-- show/hide minimap background
	cfg.miniheight = 148					-- Height
	cfg.miniwidth = 148						-- Width
	cfg.manchor = 'TOPLEFT'					-- Anchor
	cfg.mxpos = 7							-- x pos
	cfg.mypos = -7							-- y pos
		
---------------	
-- framesize --
---------------
	-- height
	cfg.heightP = 28		-- player
	cfg.heightT = 28		-- target
	cfg.heightF = 25		-- Focus	
	cfg.heightM = 18 		-- MT, boss frames
	cfg.heightS = 25 		-- ToT, FocusTarget, pet
	cfg.heightPA = 14		-- party, party pet - arena
	cfg.heightR = 22		-- raid
	cfg.heightCB = 8		-- class bar

	-- width
	cfg.widthP = 240		-- player
	cfg.widthT = 240		-- target
	cfg.widthF = 200		-- Focus	
	cfg.widthM = 140 		-- MT, boss frames
	cfg.widthS = 40 		-- ToT, FocusTarget, pet, party pet
	cfg.widthPA = 200 		-- party - arena
	cfg.widthR = 60 		-- raid
	cfg.widthCB = 240		-- class bar
	
	-- hp|pp height, pp|info offset (optional)
	cfg.heightPP = 14
	cfg.PPyOffset = 5
	
ns.cfg = cfg	-- don't touch this ...
Credits
oUF Nivea by Dawn

1.37
* TOC update
* Added focus target movable castbar and options

1.36
* Added pp.colorReaction = true
* Updated TOC info

1.35
* Removed BarFader due to its out of date and not working atm
* Removed Uninterruptble border
* Cleaned config abit

1.34
* Added Power bar to raid frames (can be disabled through config)
* Added Red Border for casts that cannot be interrupted

1.33
* Fixed bugg with targeting raid frames

1.321
* Fixed boss multi targets (disabled power bar)

1.32
* Fixed classbar fail

1.31
* Change back the Hp Text placing
* Corrected so all edgesizes are controlled by cfg.edgesize
* Added options in arp_config

1.3
* Update for 4.2
* Fix ALOT (hopefully all issues when resizing frames)
* Corrected alot of code calculations
* Removed unused code
* New borders, border color and new icon borders thank to zork

1.22
* TOC bump
* removed pet happy

1.21
* Fixed Raid Icon and Ready check on raid frames
* Added so the text goes red again below 25% Hp

1.2
* % added to boss
* count added to non player owned debuffs and buffs
* some options removed
* some options added
* removed coloring of hp text
* removed alot unused textures
* alot of small changes, havent update in a while so I cant rember everything I've done :S
* and yeah recolored the theme ;)

1.12
* Made count bigger on buffs/debuffs
* Added Buffs and Debuffs in the upper right corner (enable by deactivating blizzards buffs ( cfg.HideBlizzardAuras = true)), options for moving and anchor added to.

1.11
* Added Portrait for player, target and focus
* Fixed name and removed power text on focus

1.1
* Removed ALOT of unused stuff...
* New raid frames
* Added separete options for chat and info texture
* Eclipse bar added (not tested, but it probly works ;) ) (disable by default)
* New tags
* "WARNING" old config files cant be copy pasted over, alot of changes in the config file. Just copy the values no the whole sentences

1.086
* Added options to removed buffs and/or debuffs on target and focus
* ...

1.085
* Removed magic highlight from druid and palla. Add them manually if your a healer
* Added panels from my UI
* New pics
* ...

1.084
* Inc spacing between buffs and debuff, removed coloring
* Change fo texture
* Cleaned up castbar code
* Added ready check
* Lost hp is class colored as deafult
* more ...

1.083
* Fixed icon texture misspelled >.<
* If raid and party is enabled it will also remove blizzard new raid frame
* Updated dispell for classes
* Added config to enable healer tags. Disabled by default
* Fixed bugg when you where useing buff and debuffs on playerframe when not having classbar

1.082
* Fixed boss x and y cord, forgot to add the cfg ;)
* Removed ready check ( wasnt working anyways )

1.081
* Fixed druid mana tag

1.08
* Added % on target and player
Default settings
cfg.pPervalue = false -- % hp shown (player)
cfg.tPervalue = true -- % hp shown (target)
* Fixed a tag
* Totembar works fine now
* Removed trash code

1.07
* Recoded "WARNING old config file cannot be transfer" ( copy paste setting ftw ;) )
* New options Pbuffs and Pdebuffs under player frame (looks the same as target buffs and debuffs)
* MTframe added
* bloblablo ...

1.06
* Fixed Raid Icons
* Small stuff

1.05
* 4.0.1 update LOTS of random shit

1.04
* Changed castbar border to fit the rest of the frames
* Added some options for my UI

1.03
* Added options to disable party and raid frames
* Added Boss frame and options for it
* Removed unused stuff in cfg and arp.lua

1.02
* Added support for oUF TotemBar
* Removed some more thrash code

1.01
* Fixed bugg with 2 party frames spawning
* Party/Raid will now grow from right to left (old, left to right)
* Removed some thrash code

1.0
* Aura filtering enabled, Check Arp_AuraFilterList for what spell are seen on party and raid frames.
* Shortend player and target castbar slightly
* Raid and Party frames are now the same
* Raid and Party now spawn horizontaly
* Some options added to config

0.85
* Added some more castbar options to the config
* Achored Castbar to their frames (player and target)
* Buffs/Debuffs default number increased to 9 from 8
* Debuff now anchor under the buffs
* Focus target anchor to the left
* Changed texture from 1 to 2 (5 textures included)
* Changed colour on Druid mana

0.84
* Removed some trash code
* Better fix for Dkrunes, Dkrunes active by default again
* Renamed textures

0.83
* The new oUFSpellRange now works fine
* Fixed problem with pet covering runes as a DK
* DKrunes disabled by default
* Added combo points cfg

0.82
* Added oUF HealComm4 support
* Increased size on castbars as default
* New Party Frames
* New alternative party frames (as they where before, enabled by cfg.smallpf = true)
* New alternative raid frames (smaller enabled by cfg.smallrf = true)
* Added my font
* Probly some random small crap to ;)

0.81

* Fixed bugg so you can now disable both castbar and icon from the config
* Fixed bugg with combo points
* Fixed so focus debuff appears in the right place
* Added alot of options into the Arp_config.lua
* Option added to have the castbar inside the health frame (cfg.movecb = false) to activate
* Moved default location for Player and Target castbars spawn to above the UFs.
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Unread 07-11-10, 01:46 AM  
Aesop
A Murloc Raider

Forum posts: 9
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Thanks so much

I tried your ui long ago , but while I found The ui constrictive for my needs, I fell in love with your unit frames, and changed my own ui to work with your frames.

I tried adjusting the frames and found they tightly interwoven together and don't take too kindly too change form their original format without significant editing, but more importantly i found them highly visual and very to get to get used to, now aside from positioning i use em as is.

Thanks a bunch for a job well done.
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Unread 07-11-10, 02:12 AM  
Aesop
A Murloc Raider

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Some early feedback

After trying the new frames , a couple of niggling points.

The cast bars don't line up with unit frames unless you enable the spell icon, which gives them an off center feel unless you lengthen them.

Incompatible with the newest release of spellrange. (prior version works fine).

Finally , and even though its not listed i was hoping you had enabled healcomm4 support like your other frames. Maybe we can look forward to seeing it in future versions?
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Unread 07-11-10, 03:28 AM  
Tobbe8716
An Aku'mai Servant
 
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Re: Some early feedback

Originally posted by Aesop
After trying the new frames , a couple of niggling points.

The cast bars don't line up with unit frames unless you enable the spell icon, which gives them an off center feel unless you lengthen them.

Incompatible with the newest release of spellrange. (prior version works fine).

Finally , and even though its not listed i was hoping you had enabled healcomm4 support like your other frames. Maybe we can look forward to seeing it in future versions?
I didnt really config the castbars that much due to I made it so anyone can config the how ever they want them. disable, inside health frame or somewhere in the middle of the screen. And you can change width and height aswell but I can probly make the longer by default.

I havent tested that accually just figure it worked ;D. EDIT: It was updated after I uploaded this so.

I'll take a look at it. EDIT: It was active tho I had forgotten to add it to the plugins that was activated on the eatch frame It will be working correctly in the next update.

Thank for the feedback.
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Unread 07-11-10, 05:52 AM  
Tobbe8716
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Updated hope you are satisfied
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Unread 07-11-10, 07:36 AM  
Flak
A Murloc Raider

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On a DK, when the pet is out the petframe overlaps the runes.
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Unread 07-11-10, 08:02 AM  
Tobbe8716
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Originally posted by Flak
On a DK, when the pet is out the petframe overlaps the runes.
I will take a look at that later but for the moment you can just move the pet abit furder down.
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Unread 07-14-10, 08:59 PM  
Flak
A Murloc Raider

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Which movable plugin works, or do both? Your first link goes to haste's version, your second link goes to xruptor's version.
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Unread 07-15-10, 02:56 AM  
Tobbe8716
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Originally posted by Flak
Which movable plugin works, or do both? Your first link goes to haste's version, your second link goes to xruptor's version.
Oh didnt notice that but haste version works, I dont know about the other

Edit: Fixed that now.
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Unread 07-15-10, 07:58 AM  
Fryght
A Kobold Labourer

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Question about target debuffs

Great layout!! Just started using Arp a few days ago and
I really like it.

One question, can debuffs on the target frame be moved
to show on the bottom(of frame) instead of the right?

If so how would I go about doing that?

Thank you very much.
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Unread 07-15-10, 11:19 AM  
Tobbe8716
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Re: Question about target debuffs

Originally posted by Fryght
Great layout!! Just started using Arp a few days ago and
I really like it.

One question, can debuffs on the target frame be moved
to show on the bottom(of frame) instead of the right?

If so how would I go about doing that?

Thank you very much.
The buffs are currently there but if you move them to then yes
Line 787 is the buffs ( or if you dont use notepad++ search for target and find createBuffs(self) )

This line controls where the buffs spawn, change TOP into BOTTOM and BOTTOM into TOP and they will spawn above for example. And change -5 into just 5.
Code:
self.Buffs:SetPoint("TOP", self.Power, "BOTTOM", 0, -5)
Debuffs is at line 793 (or just below buffs). This line controls where they spawn. Change TOPRIGHT into TOP and the other one into BOTTOM, 26 into 0 and 1.5 to -5 something probly
Code:
self.Debuffs:SetPoint("TOPRIGHT", self.Health, "TOPRIGHT", 26, 1.5)
I assuem you know how the edit so this should be hard, gl.

Edit: You can probly remove these lines to.
Code:
		self.Debuffs:SetWidth(120)
		self.Debuffs:SetHeight(300)
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Unread 07-15-10, 11:52 AM  
Fryght
A Kobold Labourer

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Thank you!!

Fast response and yep..that did the trick. Thought line 793 was
the correct one and was just going to use buff position on the player
frame for debuffs on target but wanted to make sure.
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Unread 07-21-10, 02:50 PM  
Aeromie
A Kobold Labourer

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Horizontal

Is there a way I can use the raid frame but instead of having it stack up vertically like usual to have it go horizontally? I'd be using it for healing so it'd make my life easier.

Thanks
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Unread 07-22-10, 10:34 AM  
Tobbe8716
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Re: Horizontal

Originally posted by Aeromie
Is there a way I can use the raid frame but instead of having it stack up vertically like usual to have it go horizontally? I'd be using it for healing so it'd make my life easier.

Thanks
Sorry for the delay but I cant seem to find a quick fix for it right now, btw why would it bother how they spawn?

Anyways been away from a while but here your fix if you still want it . Just copy/paste over the old raid.

Code:
	self:SetActiveStyle"Arp - Raid"
	local raid = self:SpawnHeader("oUF_Raid", nil, visible,	
	'showRaid', true, 
	'showPlayer', true,
	'xoffset', 5,
	'yOffset', 0,
	'groupFilter', '1,2,3,4,5,6,7,8',
	'groupingOrder', '1,2,3,4,5,6,7,8',
	'groupBy', 'GROUP',
	'maxColumns', (cfg.columns),
	'unitsPerColumn', 5,
	'columnSpacing', -3,
	'point', 'LEFT',
    'columnAnchorPoint', 'BOTTOM')

	raid:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 2)
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Unread 08-04-10, 01:17 PM  
scrappy183
A Defias Bandit
 
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Totembar

Could you add oUF_Totembar please ? Would be really great! Anyways, the layout is kewl, like it a lot
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Unread 08-04-10, 01:32 PM  
Tobbe8716
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Re: Totembar

Originally posted by scrappy183
Could you add oUF_Totembar please ? Would be really great! Anyways, the layout is kewl, like it a lot
Yes I might be able to add it tho I cant test it dont have a shaman over like 25 :P
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