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Updated: 03-24-18 09:42 PM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-24-18 09:42 PM
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RicoMiniMap  Popular! (More than 5000 hits)

Version: 3.1
by: Ricowan [More]

This is a relatively simple modification of the minimap to allow adjustment of the shape, transparency, visibility of certain default buttons, scroll-wheel zooming, coordinates display, etc.

Right-click anywhere on the mini-map to display the options menu.

Version 3.1
------------
Updated for 7.3.5, it should be compatible with objective trackers that don't do anything weird to the original tracker frame.


Version 3.0.5
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Updated to 7.1, removed the "hover over minimap to turn off transparency" feature due to locked down frames issues.


Version 3.0.4
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Fixed compatibility with addons that also manipulate the Quest tracker.


Version 3.0.3
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Added the ability for turning off transparency when the mouse is hovering over the minimap, with a toggle to turn this on/off.


Version 3.0.2
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Fixed missing localizations.


Version 3.0.1
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Fixed the encoding of the localization file. This only affected Russian and Simplified Chinese, no other changes.


Version 3.0
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Updated for Legion
Removed mover buttons, added my own code.
This will cause your saved positions to be off, just unlock, move your frames as desired and re-save.
The minimap can be dragged from any point on the map.
The quest watcher can be dragged by the title bar.


Version 2.9
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Cleaned up the file structure... delete the existing RicoMiniMap folder before installing this version.
Added two new commands:
savepos - Saves the current position of the minimap frames to the account global settings.
restore - Restores the minimap frames to the positions saved with the savepos command. If you haven't saved the positions yet, it calls the reset function instead.
These two commands are also included in the config menu under the Positions section.
Added a simple databroker plugin for activating the config menu.


Version 2.7
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Moved the toggle options into a sub-menu
Added a new square border called "SquareGold"... more border changes coming soon.
Hopefully handled any border position issues.


Version 2.6.1
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Updated mover code.


Version 2.6
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Fixed bug in the Quest Watcher scale slider.
Added a new slider to adjust the height of the Quest Watcher, so you can see more quests at a time.


Version 2.5
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Updated for WoW 6.0.3


Version 2.4
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Tested in WoW 4.2, updated TOC.
Cleaned up refactoring that is still in progress.


Version 2.12
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The mover handles are now centered in each frame that can be moved, and the reset command resets the position of each frame instead of just the minimap.


Version 2.11
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Added a mover to the minimap itself. This seems to have stopped the wandering.
Added additional code for hiding the clock.


Version 2.10
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Added proper movers to the frames attached to the minimap, so now you should be able to move the quest watcher anywhere you want it. I'll be adding more of these frame movers as I discover them, please feel free to let me know what's missing (including the name of the frame) and I'll add it. Included now are the quest watcher, the vehicle seat, the trouble ticket, and the durability frames.


Version 2.9.4 beta
-----------------
Added a toggle for hiding the quest watcher, by request
Fixed the tracker button toggle
Cleaning up the code; preparing to move to a newer framework


Version 2.9.3 beta
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Hopefully fixed all of the issues caused by the new clock (this includes other toggle settings not working on load)


Version 2.9.2 beta
-----------------
Fixed the wheel-scroll bug
Added a toggle for the clock


Version 2.9.1 beta
-----------------
Updated the library preventing the menu from displaying.
Added scale option for the quest Watch Frame.
CAUTION: Don't move the tracker to the left side of the screen, it causes some weird behavior when zoning, reloading the UI, etc.


Version 2.9 beta
----------------
Updated to WoW 4.0.1.
The quest tracker is scaled to 75%, this is not configurable yet.
The quest tracker is movable when the minimap is not locked. The position is not yet saved, sorry.
Please report any bugs you come across. I've tested these changes for a few days on the PTR and on the Cata beta, but I'm sure I haven't run across all possible uses.


Version 2.8
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Removed the MinimapToggleButton:Hide() line that was causing an error.
Updated the TOC and libraries.


Version 2.7
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Removed the ability to move the minimap buttons. Please try out the various addons available to see which one suits you. I personally am using DetachedMiniMapButtons.
Added a very basic "who pinged" option. This can be disabled in the options menu.


Version 2.6
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Added toggles for the Tracking and Mail buttons to the option menu
Changed the default scale value to 1.0 from 1.25


Version 2.5.2
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I think I've finally got the standard minimap buttons all working again, including the ability to reposition the tracking button. Please let me know if you run into any errors.


Version 2.5
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Hopefully this release fixes the Eject and QuestWatch frames. Also updated the toc to 3.2


Version 2.4.1
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Thanks to fyrye's suggestion, the default quest tracker is now movable again. I also removed the WoWMatrix dat file from the zip, sorry about that. :o


Version 2.4
-----------
Quick update, fixing some of the issues reported recently (like the strata state not being saved) and making it compatible with 3.1


Version 2.22.2
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This is a library update only. Tested on live, the PTR and the WotLK beta and works 100% on all three.


Version 2.22.1
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Updated TOC and libs, Chinese language added by a kind ACE user.


Version 2.22
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Updated tracking button (Blizz changed it's name), updated TOC and ACE libs


Version 2.21
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Added options for moving the coordinates to the top of the minimap
Added slider for changing the strata of the minimap


Version 2.20
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Oops, I uploaded an old version the other day, sorry about that. This is the most recent version, same notes as below.


Version 2.10
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Added two new slash commands: "/rmm hide" and "/rmm show". Hide makes the minimap group hide, and show brings it back.
Patch 2.2 added code to prevent frames from moving off screen. This enhanced RicoMiniMap so the off-screen issues should no longer occur. Changing the size of the minimap now works much better because of this.
Tested against patch 2.2, updated TOC


Version 2.9
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- Added a toggle for the GameTime button
- Added a slider for the zone text position


Version 2.8
-------------
- The Quest Tracker is now dragable when the minimap is unlocked, position is saved per character.
- Zone text moved back up a bit.

NOTE: The 2.1 patch from Blizzard appears to have added code that prevents frames from being dragged off-screen. This code seems to be preventing the Quest Tracker from being moved to the right edge of the screen. I can't do anything about that.

Also, the new rotate minimap feature in the 2.1 patch is only useful if you use the round shape.


Version 2.7.1
---------------
- Updated TOC
- Moved zone text down a bit so it doesn't interfere as much with icons along the edge of the map

Version 2.7
-------------
- Added option to toggle the minimap border
- Added option to turn off the options menu when right-clicking the minimap
- Added a slash command to re-enable the options menu: /rmm menu
- Changed the scale increment from 25% to 1%


Version 2.6.3
---------------
- Added compatibility with MiniMapShape() - This gives minimap shape awareness to other addons, so Cartographer's icons know where the borders are, or FuBar buttons can stay on the edge, etc.
- Added code that hopefully prevents Titan Panel from moving the minimap.


Version 2.6.2
---------------
Fixed the zip, again.
The minimap associated frames (quest timer, etc) are now draggable when the minimap is not locked.
Added a new slash command "/rmm reset" that will move the minimap to the middle of the screen. This should help fix the issue when the minimap is expanded off the screen (causing the ugly clown up minimap). I'm still trying to figure out how to prevent that. :(


Version 2.6.1
---------------
Update: Note sure what happened. The zip that ended up here is not the same one I uploaded. Trying again, hope it works this time.
Fixed the error when toggling the coordinate tenths, and made the coordinate frame a bit wider.


Version 2.6
-------------
I've made some big behind-the-scenes changes in this version, please read all of these notes.

- Removed FuBar code, there's no need for a minimap button anymore, and that's all I was using FuBar for.
- The position settings are now saved by the UI in the layout cache. Because of this, the minimap initially positions itself in the middle of the screen. I don't want to "fix" this because until you position the minimap the UI doesn't save anything.
- /rmm config or right-clicking the minimap brings up the config menu.
- The first option in the config menu is now "Lock".
- - When this is unchecked, the minimap can be dragged to any position on the screen.
- - The standard minimap buttons can also be dragged around when lock is unchecked. The buttons hug the border of the minimap no matter what shape is selected, but changing shapes doesn't snap out of position buttons (you have to drag them a little). I'm kind proud of this! :)
- - Because the minimap is draggable now, the top gap and right gap options have been removed from the config menu.

To do:
The quest timer, quest watcher and durability paper doll frames are not yet draggable.
The tracker button is big again, when it's resized to match the other buttons, the scale is off for moving it. I'm working on a solution.

As always, let me know if you run into any issues.



Version 2.5
-------------
- Fixed the FuBar issue
- Added a reset slash command, to reset everything to the defaults
- Added a transparency option. Note that transparency of the minimap has issues if you're not "outdoors" so the minimap automatically sets itself back to 1 if you go into a location the game considers to be indoors. Once to go back to an outdoor area, the transparency is set back to your choosen value.

NOTE: This addon is not currently compatible with Detached Minimap Buttons. The problem lies with DMB's code; see the changelog for that mod and note all of the specific changes the author has had to make for other minimap mods. I've asked the author to take a look at adding a fix to his mod for RMM too. :)

In the near future, I plan to make the standard minimap buttons dragable and I'm experimenting with making the entire minimap cluster dragable too. Don't ask when it'll be ready, I'm taking a tiny break from coding so I can actually play the game again. :P


Version 2.4
-------------
Added an option in the config menu for toggling the world map button on/off
Fixed the coordinates text so it's on the same layer as the minimap
Made some changes to the way I'm moving the minimap around

Warning: When FuBar is loaded, the minimap sometimes moves to a random location near the middle of the screen (this doesn't happen when FuBar is disabled). If this happens to you, just open the config menu and mouse down to the Gap options, the minimap will move back where it's supposed to be (which is weird all by itself) and stay there for the rest of the session. I don't know why this happens, but I thought it was minor enough that I should release this version with the requested fixes rather than hold off while I figure out what FuBar is doing to my minimap.



Version 2.3.1
---------------
Moved the mail button so it doesn't overlap the battlegrounds button. I'm using Soren's suggested coordinates, since I don't play BG's much at all. :)

Happy Holidays!


Version 2.3
-------------
I fixed the problems with ACE libraries when this was the only ACE addon in use.
I added the ability to move the coordinates text below the minimap.
- When it's below the minimap it has a background.
- When the minimap shape is rounded bottom left, the coordinates are shifted to the right, otherwise they're centered.
- The zoom buttons overlap the coordinates when they're below the minimap, so don't do that. :D
I've also replaced the temporary square minimap image with one of my own.

This has been tested with no other addons enabled, and with all of the addons I use enabled, and no errors have popped up for me. I've added everything I plan to add, so unless someone has a bug to report, this one is done. ;)


Version 2.2
-------------
All ACE libraries now included, so no more error messages if no other ACE addons are loaded. I've also added options for a fully square and the default round shapes. The square minimap is a temporary borrow from the "simpleMiniMap" mod - I'll replace it with one of my own once I get the blp tools working.


Version 2.1
-------------
Finally updated for 2.0 patch, with a new FuBar config menu and other ACE enhancements:
  • Toggle showing your location value
  • Toggle showing the name of the zone you're in
  • Toggle showing the zoom buttons
  • Choose the size of the minimap from 50% to 150% in 25% increments
  • Choose the top gap in 2 pixel increments
  • Choose the right gap in 2 pixel increments

Also:
  • Enables mouse wheel zooming
  • Hides the other fluff around the minimap and snugs it up against the top right corner

Settings are saved universally, not per character or server.

Ricowan
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Unread 12-20-06, 12:31 PM  
Movarrin
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You may hate coding, but I'm glad you do it. You make some good stuff.

Thanks for your efforts.
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Unread 12-20-06, 01:39 PM  
JS
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Mail indicator flag.

The mail indicator flag is overlapping battleground queue icon. I just edited the LUA to shift it over a bit and solved the problem, but it would be nice to have it coded in so that automatic pullls from the SVN have the fix too.

---start---
MiniMapMailFrame:ClearAllPoints()
MiniMapMailFrame:SetPoint("TOPRIGHT", -70, -132)
---end---

Thanks, JS, Blackhand
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Unread 12-20-06, 03:31 PM  
Ricowan
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I really appreciate all of the nice comments, thanks guys!

Soren:
There are mods that let you move all of the minimap buttons, and the code in them is fairly complicated. I agree that minimap button moving should be part of this mod, and I will probably add it (for at least the main buttons) in the near future, but if these other mods work then maybe that's a good solution for now? If it were only the mail icon, then I'd just make the change and call it done, but there's still the problem of the zoom buttons overlapping stuff, and not looking right when the minimap is set back to the default circle shape... Well, gimme a few days and I'll see what I can do.
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Unread 12-20-06, 05:28 PM  
vexis58
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Originally posted by Ricowan
When you're not tracking anything, the tracking button should be hidden, so I think you have another addon that's affecting the tracking button.
Like I said before, I use Fizzwidget's Tracking Menu, which allows me to see a blank tracking button when I'm tracking nothing so I can still get the menu to change my tracking -- saves me a lot of action buttons. I wasn't blaming it on your mod. I'm just saying THAT mod was BROKEN by the previous version of RMM, and is not broken any more.
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Unread 12-20-06, 10:07 PM  
DSanai
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One thing I noticed with the most recent version: If you try to tell it to put the coords inside the map, it does not move them inside the map; instead, they are outside it in the same place as "outside the map" but without the dark background.

Would like to put the coords back inside on the map, please. Thanks!
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Unread 12-21-06, 09:55 AM  
Twidget
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Odd Behavior

Hi,
I am seeing an odd behavior when I use this mod with the Detached MiniMap Buttons mod. It only happens when I have these two mods enabled. If I disable RicoMiniMap the Detached MiniMap Buttons mod works fine but if Rico is enabled then if I try to move the button that shows your tracking ability it suddenly will jump about 4 inches diagonally away from the minimap and though I can drag it my mouse hits the upper corner of the screen before I can actually get the button back beside the minimap. So essentially my mouse pointer is in one place on the screen but the button I am dragging is several inches away so I can't place it exactly where I want.

I hope I am making sense. As I said though, it only happens if I have Rico running so I assuming it is some sort of interaction between Rico and the Detached mod.

Thanks as usual for another great mod. So far I am using all of yours so keep them coming. Wish I had your ability to code these.

Happy Holidays,
Twidget
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Unread 12-21-06, 07:00 PM  
Ricowan
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Originally posted by DSanai
One thing I noticed with the most recent version: If you try to tell it to put the coords inside the map, it does not move them inside the map; instead, they are outside it in the same place as "outside the map" but without the dark background.

Would like to put the coords back inside on the map, please. Thanks!
I can't duplicate this. Can you disable any other mods and let me know if it still happens to you?
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Unread 12-21-06, 07:04 PM  
Ricowan
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Re: Odd Behavior

Originally posted by Twidget
Hi,
I am seeing an odd behavior when I use this mod with the Detached MiniMap Buttons mod.
I'll download Detached MiniMap Buttons and see if I can track down the issue. It sounds like my hack for keeping the minimap where I position it is what's causing the problem (something tries to move the minimap in the same manner you're describing, so I force it back to the desired position). Thanks for the feedback!

By the way, the functionality of DMB is what I am planning to add to RMM eventually, so there won't be a need for an extra mod and conflicts won't happen.
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Unread 12-23-06, 10:45 PM  
Movarrin
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I'm seeing the mail icon overtop my bg queue icon. Anyway we can fix this?


Next question, is there a reset command?
Last edited by Movarrin : 12-24-06 at 03:38 PM.
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Unread 12-24-06, 11:29 PM  
rob1101
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Cords on top of everything?

hi first of all let me point out that i love the mod . the only problem i have had with i though is that the coordinates (inside or out) will always be on top. for example if i open up atlas and move the window over the mini map the cords will still be there on top of atlas. their anyway to fix this?
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Unread 12-25-06, 02:07 PM  
Ricowan
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Re: Cords on top of everything?

I think if I move the coordinates down a layer they end up behind the minimap. I'll play around with it, I'm probably not coding something right.
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Unread 12-25-06, 02:09 PM  
Ricowan
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Originally posted by Movarrin
Next question, is there a reset command?
Should be easy to add one, is there a reason you're looking for it?
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Unread 12-26-06, 11:50 AM  
InjectedFaith
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Map Icon

Is the Map Icon supposed to be missing? I use the map quite often, so if you removed it could you make an option to manually remove it?
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Unread 12-27-06, 07:00 AM  
LaughingDeth
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Great addon

I recently started to use this addon and love it, great work! I have some questions/suggestions.
1. Has anyone else had a problem with the coords jumping between one and two lines? I'm useing the minimap at max size, square. Not a big deal just something I thought I would mention.
2. I was wondering if you've considered makeing the text scale indepently from the minimap.

again, great work.
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Unread 12-27-06, 02:43 PM  
Ricowan
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Re: Great addon

Thanks! I might be re-sizing the container before the text is updated, but it should unwrap automatically in that case. I haven't seen the wrapping issue personally, so it'll take some digging. I will add the coordinate scaling to my todo list, but it might take a while.

InjectedFaith: Yes, the map icon is hidden, I'll add an option to toggle it instead. I've always just used the "m" key so the new button on the minimap had to go.
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