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TankPoints  Popular! (More than 5000 hits)

Version: 2.8.6
by: Whitetooth [More]

TankPoints 2.0 - A benchmark for survivalbilitygear

Localized in: English, French, German

** About TankPoints **

TankPoints was created to help myself compare different pieces of tanking gear, because it was difficult to decided at a glance like whether +12 defense is better then +1 dodge.

TankPoints can be seen as how much raw damage you can take before damage reduction, it considers your max health, armor, defense, dodge, parry, block, block value, resilience, crushing blow chance, miss, crit reduction, talants, buffs, stance/forms, and more.

Keep in mind though, that higher TankPoints does not make a better tank, it is only a benchmark for survivalbility gear but does not calculate threat.
It can not decide for you what you should wear for what boss, but it can provide you with a wealth of information what will hopfully be useful for choosing gear.


** About TankPoints 2.0 **

TankPoints 2.0 is a complete rewrite of my original TankPoints for the 2.0 WoW using the Ace2 framework.

It has a much improved TankPoints algorithm, intergrates nicely into the character stats dropdown menu, and shows a lot more information then the original TankPoints.

2.0 introduced a new combat ratings system which made it even harder to compare gear, in order to code combat rating support for TankPoints, the exact rating to percentage formula is required which Blizzard didn't give us.
Luckly, I have suceessfully reverse engineered the rating formula for all levels and coded an addon called "Rating Buster" that converts ratings on item tooltips into percentages, you can try it out here.


** How to use **

Gravity has writen an awesome 7 page guide to using TankPoints on his blog: http://pwnwear.com/tankpoints-user-guide/


** The value of Block **

The value is Shield Block Value and Block Rating is highly dependent on what you are tanking.
Its very good for mobs that don't hit very hard like in heroics, but is worth much less on hard hitting bosses in 25 man raids.
At level 80, TankPoints' default mob damage is tuned to 25 man raids, with a value of 24365 damage before mitigation.
You can change this value to match what you plan on tanking by using the "/tp mob damage" command in game.
A mob damage of 10505 for example is a good value for level 80 heroics.

TankPoints also calculates the value of Shield Block for Warriors, and Holy Shield for Paladins.
You can use the "/tp player sbfreq" command to set a shield block frequency that matches your rotation (in how many seconds AFTER cooldown finishes).
For most tankadins rotations, you will have a 100% Holy Shield uptime, using "/tp player sbfreq 1" will tell TankPoints that you will use Holy Shield 1 second after cooldown finishes (every 9 secs).


** TankPoints 2.0 Features **

In addition to the original formula, the Imporved TankPoints 2.0 formula now has:

  • Support for all combat ratings including the new resilience stat
  • Support for block% and block value
  • Support for various class specific talants and buffs
  • Support for crushing blows
  • Support for combat table and correctly caps off at a total of 100%. Using Hit < Crushing < Crit < Block < Parry < Dodge < Miss
  • Support for mob stats:
    • Mob level - defaults player level +3
    • Mob damage
    • Mob melee crit chance
    • Mob melee crit bonus
    • Mob melee miss chance
    • Mob spell crit chance
    • Mob spell crit bonus
    • Mob spell miss chance

Improved TankPoints Calculator

TankPoints User Interface:
  • Intergrated in to the Character stats dropdown menu (See Screeshots)
  • When TankPoints is selected it displays:
    • TankPoints
    • Melee Damage Reduction
    • Block Value
    • Spell TankPoints
    • Spell Damage Reduction
  • TankPoints tooltip:
    • Your stance
    • Mob Stats
      • Mob Level
      • Mob Damage (after damage reduction)
      • Mob Crit Chance
      • Mob Miss Chance
    • TankPoints per StatValue - Shows how much TankPoints you gain for each stats with equal item values, because the values below are equal in the item value formula, you can use this data to see what gives the most bang for the buck in terms of item budgets.
      • 1 Agility =
      • 1.5 Stamina =
      • 10 Armor =
      • 1 Resilience =
      • 1 Defense Rating =
      • 1 Dodge Rating =
      • 1 Parry Rating =
      • 1 Block Rating =
      • 1.54 Block Value
    • Option to hold down ALT key will show how much TankPoints you gain for each stat point
      • 1 Agility
      • 1 Stamina
      • 1 Armor
      • 1 Resilience
      • 1% Defense
      • 1% Dodge
      • 1% Parry
      • 1% Block
      • 1 Block Value
  • Melee Damage Reduction tooltip:
    • Armor Damage Reduction against mob level - Useful because the default armor tooltip only shows the reduction for the same level
    • Mob Level, Player Level
    • Combat Table - Hit < Crushing < Crit < Block < Parry < Dodge < Miss
      The total of these chances must be capped at 100%, if you exceed 100% then lower priority values will be pushed off the table.
      For example, when you press shield block (+75% block chance), hit, crush and crit will all be pushed off and will be 0, your real block chance will also be capped at (100% - Parry% - Dodge% - Miss%)
  • Block Value tooltip - Block Value should have been included in the default UI, but they didn't so I coded my own function that does it, strength, items, talents(warrior, paladin, shaman) are all considered in the algorithm.
    • Mob Damage before Damage Reduction (armor and stance effects)
    • Mob Damage after Damage Reduction
    • Blocked percentage = Block Value / Mob Damage after DR
    • Block Chance
    • Equivalent Block Mitigation = Block Chance * Blocked percentage
      This can be seen equal with the same amount of dodge or parry.
  • Spell TankPoints Tooltip - Shows your strongest school by default
    • Your stance
    • TankPoints at the following Melee/Spell Damage Ratio
      • 25% Melee Damage + 75% <school> damage
      • 50% Melee Damage + 50% <school> damage
      • 75% Melee Damage + 25% <school> damage
    • Can manually cycle through all schools by left clicking the stat
    • Reset back to showing the strongest school by right click the stat
  • Spell Damage Reduction - Shows your strongest school by default
    • Shows damage reductions for all schools
    • Same click functions as the Spell TankPoints Tooltip

Supported class talants and buffs:
  • Warrior: Improved Defensive Stance, Shield Mastery, Shield Wall - Buff, Death Wish - Buff, Recklessness - Buff, Toughness, Vitality
  • Druid: Survival of the Fittest, Natural Perfection, Thick Hide, Balance of Power, Heart of the Wild
  • Paladin: Shield Specialization, Divine Purpose, Blessed Life, Ardent Defender, Spell Warding, Improved Righteous Fury, Divine Strength, Toughness
  • Shaman: Shield Specialization, Elemental Shields, Elemental Warding, Toughness
  • Rogue: Sleight of Hand, Heightened Senses, Deadened Nerves, Vitality, Sinister Calling, Cloak of Shadows - Buff
  • Hunter: Survival Instincts, Thick Hide, Combat Experience, Lightning Reflexes
  • Priest: Shadow Resilience, Spell Warding, Pain Suppression - Buff, Enlightenment
  • Hunter: Survivalist, Endurance Training
  • Warlock: Demonic Resilience, Master Demonologist, Soul Link - Buff, Demonic Embrace, Fel Stamina
  • Mage: Arctic Winds, Prismatic Cloak, Playing with Fire, Frozen Core

** Slash Commands **

Use: /tp or /tankpoints

/tp - Show help
/tp calc - Toggle calculator
/tp mob - Show mob stats help
/tp mob level (-20 - +20) - Sets the level difference between the mob and you
/tp mob damage (0 - 99999) - Sets mob's damage before damage reduction
/tp mob default - Restores default mob stats
/tp mob advanced - Show advanced mob stats help
/tp mob advanced crit (0 - 100) - Sets mob's melee crit chance
/tp mob advanced critbonus - Sets mob's melee crit bonus
/tp mob advanced miss (0 - 100) - Sets mob's melee miss chance
/tp mob advanced spellcrit (0 - 100) - Sets mob's spell crit chance
/tp mob advanced spellcritbonus - Sets mob's spell crit bonus
/tp mob advanced spellmiss (0 - 100) - Sets mob's spell miss chance
/tp player sbfreq (0 - 1000) - Sets the Shield Block press delay in seconds after Shield Block finishes cooldown

** TankPoints Formulas **

TankPoints

Melee Total Reduction
  • totalReduction[MELEE] = 1 - ((mobCritChance * (1 + mobCritBonus) * mobCritDamageMod) + (mobCrushChance * 1.5) + (1 - mobCrushChance - mobCritChance - blockChance * blockedMod - parryChance - dodgeChance - mobMissChance)) * (1 - armorReduction) * meleeTakenMod
Spell Total Reduction
  • totalReduction[SCHOOL] = 1 - ((mobSpellCritChance * (1 + mobSpellCritBonus) * mobSpellCritDamageMod) + (1 - mobSpellCritChance - mobSpellMissChance)) * (1 - schoolReduction[SCHOOL]) * spellTakenMod
Armor Reduction
Code:
levelModifier = attackerLevel
if ( levelModifier > 59 ) then
  levelModifier = levelModifier + (4.5 * (levelModifier - 59))
end
armorReductionTemp = armor / ((85 * levelModifier) + 400)
armorReduction = armorReductionTemp / (armorReductionTemp + 1)
if armorReduction > 0.75 then
  armorReduction = 0.75
end
if armorReduction < 0 then
  armorReduction = 0
end
Defense Effect
  • defenseEffect = (defense - attackerLevel * 5) * 0.04 * 0.01
Block Value From Strength
  • blockValueFromStrength = floor(totalStr * 0.5 - 10)
Block Value
  • blockValue = floor((floor(totalStr * 0.5 - 10) + blockValueFromItems + blockValueFromShield) * blockValueMod)
Mob Damage (default formula)
  • mobDamage = (levelModifier * 55) * meleeTakenMod * (1 - armorReduction)
Resilience Effect
  • resilienceEffect = ReverseRating(resilience, playerLevel) * 0.01
Mob Crit Chance
  • mobCritChance = max(0, 0.05 - defenseEffect - resilienceEffect)
Mob Crit Bonus
  • mobCritBonus = 1
Mob Miss Chance
  • mobMissChance = max(0, 0.05 + defenseEffect)
  • mobCrushChance = (mobLevel - playerLevel) * 0.1 - 0.15 (if mobLevel is +4)
Mob Crit Damage Mod
  • mobCritDamageMod = max(0, 1 - resilienceEffect * 2)
Blocked Mod
  • blockedMod = min(1, blockValue / mobDamage)
Mob Spell Crit Chance
  • mobSpellCritChance = max(0, 0 - resilienceEffect)
Mob Spell Crit Bonus
  • mobSpellCritBonus = 0.5
Mob Spell Miss Chance
  • mobSpellMissChance = 0
Mob Spell Crit Damage Mod
  • mobSpellCritDamageMod = max(0, 1 - resilienceEffect * 2)
Resistance Reduction
  • schoolReduction[SCHOOL] = 0.75 * (resistance[SCHOOL] / (mobLevel * 5))
EffectiveHealth (EH)
  • effectiveHealth[MELEE] = playerHealth * 1/(1 - (1-armorReduction) * damageTakenMod)
  • effectiveHealth[SCHOOL] = playerHealth * 1/(1 - damageTakenMod)
EffectiveHealthWithBlock (EHB)
Code:
For every swing of the mob (see mobAtkSpeed) until you are out of health
    if time to press the shield block button given timeBetweenPresses
       refresh charges on shield block
    if mobHitChance + mobCrushChance + mobCritChance == 0 or
      (charges left and mobHitChance + mobCrushChance + mobCritChance <= 75%)
       use a charge on shield block
       min(healthLeft, take raw damage from the monster per mobDamage - blockValue)
    else
       min(healthLeft, take raw damage from the monster per mobDamage)
    end
end

** TODO **

2.8.6
- toc update for 3.3.0
2.8.5
- Paladin: Ardent Defender is now modeled as an increase of 0.35/(1-[7/13/20%])-0.35 in max health
- 3.2.2: Paladin: Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
- 3.2.2: Warrior: Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
- 3.2.2: Death Knight: Unbreakable Armor: Now grants 25% additional armor. The amount of strength granted has been reduced to 10%.
- 3.2.2: Death Knight: Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
- 3.2.2: Death Knight: Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
2.8.4
- toc update
- Packaged with new libraries with 3.2.0 class support
- Block Value is now 2/0.65 per statpoint
- Paladin: Fixed Holy Shield talent location
- Default mob damage at level 83 is now 44165, up from 24365 to match current raid difficulty.
- Fixed TankPoints per Defense Rating calculation
- Fixed Effective Health with Block
2.8.3
- toc update
- Packaged with new libraries with 3.1.3 class support
2.8.2
- NEW: Avoidance diminishing returns calculations in Melee DR tooltip will show you how much avoidance you gain for +16 of each stat.
- Diminishing returns for chance to be missed now supported.
- Paladin: Combat table will now reflect the effects of Holy Shield if you set it at 100% uptime. To set 100% Holy Shield uptime, use a sqfreq lower then or equal to 2 secs, ex: /tp player sbfreq 2
- Fixed Block Value formula
- Can set shield block frequency from 0 secs to 1000 secs, set it to 1000 if you don't want TankPoints to calculate the shield block effect
- Defense isn't affected by DR (Defense Rating is)
- Fixed StatFrame data not updated correctly during stance/presence/form/aura change
- Uses LibStatLogic-1.1 and LibTipHooker-1.1 now
- Made the Calculator movable by dragging the sides
- Support for enchant statmods:
- Enchant: Rune of the Stoneskin Gargoyle: +2% Stamina
- Enchant: Rune of Spellshattering: Deflects 4% of all spell damage
- Enchant: Rune of Spellbreaking: Deflects 2% of all spell damage
- Support for meta gem statmods:
- Austere Earthsiege Diamond: 2% Increased Armor Value from Items
- MetaGem: Eternal Earthsiege Diamond:+5% Shield Block Value
- MetaGem: Eternal Earthstorm Diamond: +5% Shield Block Value
- MetaGem: Effulgent Skyflare Diamond: Reduce Spell Damage Taken by 2%
- Fixed Warrior talent detection: Vitality, Strength of Arms, Improved Defensive Stance
- Death Knight: Added Stance: Frost Presence detection fixed
- Death Knight: Added Buff: Bone Shield: Damage reduced by 40%.
- 3.0.8: Death Knight: Updated Stance: Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
- 3.0.8: Death Knight: Updated Buff: Bone Shield: Damage reduced by 20%.
- 3.0.8: Death Knight: Updated Buff: Will of the Necropolis: Reduce the damage of any attack that takes the DK below 35% health by 5%/10%/15% instead of boosting armor when wounded.
- 3.0.8: Druid: Updated Talent: Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
- 3.0.8: Shaman: Updated Talent: Elemental Warding: Now reduces all damage taken by 2/4/6%.
- Removed Endurance (Tauren racial)
2.8.1
- Support for Warrior talent: Critical Block
- Fixed Shield Block and Holy Shield calculations
- Default mob damage at level 83 is now 24365 instead of 10505
- Fixed a bug causing "ADD_CRIT_TAKEN" from talents to be capped at MobCritChance
- Paladin: Added Talent: Redoubt - Increases your block value by 10%/20%/30%
- Death Knight BaseDodge changed from 0.758% to 3.4636%.
2.8.0
- Avoidance diminishing returns support: Calculator, ItemTooltip, TankPoints Per Stat, TankPoints Per StatValue
- Supports Death Knight: Forceful Deflection - Increases your Parry Rating by 25% of your total Strength
- Added Str to TankPoints Per Stat, TankPoints Per StatValue
- Fixed EffectiveHealth, EffectiveHealthWithBlock
- Fixed Warrior Shield Block calculations
- Support for Paladin Holy Shield
- Crushing blows only happen when mob is +4 levels
- 1 Strength now gives 0.5 Block Value
- Removed Babble-Spell-2.2, Deformat-2.0, Gratuity-2.0
- Fixed immediate errors in 3.0.2
- Calculator: Fixed error
- Code cleanup and stability tweaks
- toc 30000
2.7.0 by Aliset
- NEW: You can specify pre-mitigation mob damage using /tp mob drdamage
- NEW: Ciderhelm's EffectiveHealth and a derived stat, EffectiveHealthWithBlock
- Moved to StatFrameLib-1.0 for paperdoll stat frames
- Alt events didn't seem to be working, so moved to clicks for per-stat/per-rating change
- Consolidated some aspects of TankPoints calculation
- Pretty print many of the large numbers shown (so 789956 shows up as 789,956)
2.6.8
- NEW: You can now open the options window using /tp optionswin
- Fixed: Error in TankPoints.lua:1286 and TankPoints.lua:947
- Updated Korean localizations by fenlis
2.6.7
- Updated Taiwan localization by Whitetooth
- Improved stat scanning
- Updated German localization
2.6.6
- Updated French localization by Tixu, TankPoints Tooltips now works with the French client
- Fixed a bug causing TankPoints tooltips not showing correctly for languages other then English
- Fixed Parry/SpellHaste rating calculations
- Updated libs
2.6.5
- Pre updated the TOC to 2.1.0
- Support for Shield Block skill, with options to set mobs attack speed(default 2.0) and
average time between Shield Block key presses(default 8 sec)
- Fixed error when changing options with the Calculator open
2.6.0
- Calculator: Fixed MobLevel calculations
- Better Talant and Buff support
- Improved Block Value calculation
- Code for smooth transition to 2.1.0
- Updated Libs
2.5.7
- Fixed incorrect tooltip values
- Fixed calculater rounding errors
2.5.6
- Fixed library error
2.5.5
- Added StatLogic deDE localizations by Gailly
2.5.4
- Fixed incorrect armor calculations in tooltips for Druilds
- Added Taiwan localizations by CuteMiyu
2.5.3
- Updated Korean localization by fenlis
2.5.2
- Fixed another StatLogic bug
2.5.1
- Fixed StatLogic bug
- Druid Bear Form formulas updated to 2.0.10 fixes
- Updated French localizations by Tixu
- Added Korean localization by fenlis
2.5.0
- Item tooltips will now show TankPoints (only works for English client until localized)
- Removed Compost
- Removed ReverseRating.lua
- Code cleanup and optimizations
2.4.1
- Fixed Calculator Block Value from Strength calculations
2.4.0
- May now input Armor from items and Armor from non items in the Calculator
- Really fixed Night Elf and Feral Swiftness dodge calculations
- Improved accuracy of calculator stat calculations
- Improved calculator support for Druid Forms
- Calculator support for Druid talant - Heart of the Wild, Balance of Power,
- Calculator support for Rogue talant - Cloak of Shadows
- Calculator support for Paladin talant - Toughness
- Calculator support for Hunter talant - Survivalist, Endurance Training
- Calculator support for Warlock talant - Fel Stamina
- Calculator support for health mods
- Support for Death Wish, Recklessness
2.3.5
- Fixed Druid, Hunter and Night Elf dodge calculation bug
- Fixed Druid talant - Survival of the Fittest not being counted bug
- Fixed Paladin talant - Ardent Defender being always on bug
2.3.3
- Fixed Druid Dire Bear Form armor calculations
2.3.2
- Added support for new pally talants: Spell Warding, Improved Righteous Fury
- Updated Libs
2.3.1
- TOC 20003
- Updated Libs
2.3
- Greatly improved the Calculator algorithms
- Calculator: better support for talants that give bonus strength, agility, stamina, armor
- Calculator: better handling for Defense Rating
- Improved TP per StatValue/Stat calculations in TankPoints tooltips
2.2.3
- Fixed low level resistance calculations
- Fixed Druid Bear Form armor bonus
- Plays nice with other mods that may add to the character dropdown list
2.2.2
- Fixed Tauren health error
2.2.1
- Added German localization by AbbedieD
- Improved support for Druid armor bonuses in various forms
- Removed (%) from Defense in Caculator
- Partially updated French localizations
- Updated libs
2.2
- The improved TankPoints Calculator is now in
- Changed Soul Link formula 30% -> 20%
2.1.1
- Fixed TP per defense rating in tooltip again
- Updated French localizations by Tixu
2.1
- Support for various class specific talants and buffs
- Fixed TP per defense rating in tooltip
- PlayerHasShield() localized
- GetBlockValue() localized
- Fixed a couple slash command's option range
- Partial French localizations by Tixu
2.0.1
- Fixed ReverseRating error
- Updated Libs
- Fixed a display bug in TankPoints tooltips
- Fixed Block Value algorithm not working with some shields
- Set Block% to zero if you don't have a shield on
2.0
- Complete rewrite for the 2.0 client using Ace2
Optional Files (0)


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Unread 11-05-11, 10:00 AM  
Lakh
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Capping at 100% versus a level 88 is wrong

Capping at 100% versus a level 88 mob is incorrect.

An enemy gains 0.2% chance to crit you and reduces your chance to be missed, dodge, parry & block by 0.2% for every level they are higher than you (a full explanation of the attack table is available at: http://maintankadin.failsafedesign.c...hp?f=4&t=25714).

The crit is eliminated via tank talents, but the miss/dodge/parry/block requirements still increase by 0.8% (4 times 0.2%) per level. Thus a level 88 (Boss) mob has a 102.4% chance to hit a level 85 tank, and the current official version of the TankPoints addon is incorrectly forcing a cap at 100%.

I have opened a ticket on the developer site, but then a guildmate stepped forwarded and volunteered to look over the addon. He has created a fan-update version which I have attached to my ticket that solves this issue and alters the cap % correctly based off enemy level.

The fixed fan-update version is called TankPoints-r157-ruthenia.zip and is attached to my tankpoints dev site ticket at:

http://www.wowace.com/addons/tank-po...-mob-is-wrong/

I believe this should make it publicly accessible. Here's a direct link to the file if you prefer/trust that sorta thing.

All credit for this to Ruthenia @ Blackhand-US, hopefully his work is useful to other fans and the developers of this most excellent addon.
Last edited by Lakh : 11-05-11 at 10:25 AM.
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Unread 05-07-11, 04:34 AM  
Evanh
A Murloc Raider

Forum posts: 5
File comments: 18
Uploads: 0
For ME the addon just won't show up ingame.
Last edited by Evanh : 05-07-11 at 08:34 AM.
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Unread 07-26-10, 11:51 AM  
Triadian
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 42
Uploads: 1
Re: 2.8.5 isnt working

Originally posted by Furyrage-Kargath
I disabled all addons other than tankpoints and i get this error:

Message: ...ankPoints\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:30: attempt to index global 'LibStub' (a nil value)
Time: 11/01/09 13:18:07
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...ankPoints\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:30: in main chunk

Locals: MAJOR = "LibStatLogic-1.1"
MINOR = "$Revision: 85 $"

(*temporary) = "attempt to index global 'LibStub' (a nil value)"
he forgot to add the libstub library into the archive - the latest version of his ratingbuster has it in it - which most people who use this get anyways - just copy the libstub from that libs dir to this libs dir

and it should work.
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Unread 11-01-09, 12:20 PM  
Furyrage-Kargath
A Kobold Labourer
 
Furyrage-Kargath's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 21
Uploads: 7
2.8.5 isnt working

I disabled all addons other than tankpoints and i get this error:

Message: ...ankPoints\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:30: attempt to index global 'LibStub' (a nil value)
Time: 11/01/09 13:18:07
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...ankPoints\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:30: in main chunk

Locals: MAJOR = "LibStatLogic-1.1"
MINOR = "$Revision: 85 $"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'LibStub' (a nil value)"
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Unread 10-03-09, 08:44 AM  
clojrz
A Murloc Raider

Forum posts: 8
File comments: 7
Uploads: 0
Is there a way to configure TP to ignore gems enchants when comparing 9ignore gems when same amount of slots)?
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Unread 09-07-09, 09:07 AM  
Blackthorn0069
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Paper Doll Error

I Keep getting this error when i select tp stats in upper half of the 4-frame char window.


Date: 2009-09-07 07:49:47
ID: 1
Error occured in: Global
Count: 1
Message: ...ankPoints\libs\StatFrameLib-1.0\StatFrameLib-1.0.lua line 420:
bad argument #2 to 'error' (number expected, got string)
Debug:
(tail call): ?
[C]: ?
[C]: error()
...ankPoints\libs\StatFrameLib-1.0\StatFrameLib-1.0.lua:420:
...ankPoints\libs\StatFrameLib-1.0\StatFrameLib-1.0.lua:397
(tail call): ?
[C]: UpdatePaperdollStats()
CharSheetPlus\CharSheetPlus.lua:117: func()
..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v5.7.4424 (KillerKoala)
ACP, v3.2.0.20
AtlasLoot, vv5.07.05
AtlasLootFu, vv5.07.05
AtlasLootReverse, v1.6
AucAdvanced, v5.7.4424 (KillerKoala)
AucDb, v5.1.DEV.3583
AucFilterBasic, v5.7.4424 (KillerKoala)
AucFilterOutlier, v5.7.4424.2531
AucMatchUndercut, v5.7.4424.2531
AucStatClassic, v5.7.4424 (KillerKoala)
AucStatHistogram, v5.7.4424 (KillerKoala)
AucStatiLevel, v5.7.4424 (KillerKoala)
AucStatPurchased, v5.7.4424 (KillerKoala)
AucStatSales, v5.7.4424.2842
AucStatSimple, v5.7.4424 (KillerKoala)
AucStatStdDev, v5.7.4424 (KillerKoala)
AucStatWOWEcon, v5.7.4424.2530
AucUtilAHWindowControl, v5.7.4424.3311
AucUtilAppraiser, v5.7.4424.2530
AucUtilAskPrice, v5.7.4424.3175
AucUtilAutoMagic, v5.7.4424.3142
AucUtilCompactUI, v5.7.4424.2530
AucUtilEasyBuyout, v5.7.4424.3583
AucUtilFixAH, v5.7.4424 (KillerKoala)
AucUtilItemSuggest, v5.7.4424.3108
AucUtilPriceLevel, v5.7.4424.2545
AucUtilScanButton, v5.7.4424.2530
AucUtilScanFinish, v5.7.4424.2530
AucUtilScanProgress, v5.7.4424.2530
AucUtilSearchUI, v5.7.4424.3655
AucUtilSimpleAuction, v5.7.4424.0
AucUtilVendMarkup, v5.7.4424.2530
AutoText, vv1.6-Release
Babylonian, v5.1.DEV.130
Bartender4, v4.4.1
BeanCounter, v5.7.4424 (KillerKoala)
Broker2FuBar, v1.0
Carbonite, v3.22
CarboniteTransfer, v1.01
CharSheetPlus, v2.4.1
Configator, v5.1.DEV.130
DBMBurningCrusade, v
DBMCore, v
DBMLDB, v
DBMPartyWotLK, v
DBMRaidLeadTools, v
DBMSpellTimers, v
DebugLib, v5.1.DEV.130
DruidStats, v3.0.14 Stable
ElkBuffBars, v2.2.5-150
Enchantrix, v5.7.4424 (KillerKoala)
EnchantrixBarker, v5.7.4424 (KillerKoala)
Examiner, v09.08.13
FishingBuddy, v0.9.8b
Flightmap, v
FuBar, v
FuBarBagFu, vv1.1.6
FuBarCurrencyFu, v1.2.3
FuBarCurrencyTrackFu, v1.1
FubarEmoteFu, v3.0.0-3.0-0.2
FubarGnomishYellowPagesFu, v1.1
FuBarLuckyCharms, v1.8.6
FuBarMicroMenu, v1.0.6
FuBarReloadUI, v2.0.0
FuBarTrackerFu, v1.2.59
Gatherer, v3.1.14
GathererHUD, v3.1.14
GatherMate, vv1.21
GearScore, v3.0.08 - Release
GnomishYellowPages, vr51
Guardian, v1.08
Informant, v5.7.4424 (KillerKoala)
MacroBank, v1.5
MobMap, v340
MonkeyBuddy, v
MonkeyLibrary, v
MonkeySpeed, vv3.0.0
Mounted, v2.0.16b
Omen, v3.0.8
OneBag3, vv3.3.10
OneBank3, vv3.3.6
oUF, v1.3.21
oUFMoveableFrames, v1.1
oUFThreatBar, v1.0.2
Overachiever, v0.46
OverachieverTabs, v0.46
Pawn, v1.2.4
PawnFu, v
QuestHelper, v1.1.14
RareSpawnOverlay, v1.1.30100
RatingBuster, v
Recount, v
Redeemer, v
SlideBar, v5.7.4424 (KillerKoala)
SpartanUI, v2.6.0
SpartanUIPlayerFrames, v2.6.0
SpellSpy, v09.04.11
Stubby, v5.7.4424 (KillerKoala)
Tabardomatic, v2.0.8
TankPoints, v
WittyDruid, v3.02 BETA
XPerl, v3.0.5g
XPerlArcaneBar, v
XPerlCustomHighlight, v
XPerlParty, v
XPerlPartyPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlRaidPets, v
BlizRuntimeLib_enUS v3.2.0.30200 <us>
(ck=bc3)
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Unread 08-12-09, 08:11 AM  
lewal
A Kobold Labourer

Forum posts: 0
File comments: 153
Uploads: 0
here are your new errors since patch 3.2

Date: 2009-08-12 08:56:30
ID: -1
Error occured in: Global
Count: 3
Message: ..\FrameXML\GameTooltip.lua line 126:
StatLogicTooltipMoneyFrame1:SetPoint(): Couldn't find region named 'StatLogicTooltipTextLeft10'
Debug:
[C]: ?
[C]: SetPoint()
..\FrameXML\GameTooltip.lua:126: SetTooltipMoney()
..\FrameXML\GameTooltip.lua:88: GameTooltip_OnTooltipAddMoney()
[string "*:OnTooltipAddMoney"]:1:
[string "*:OnTooltipAddMoney"]:1
[C]: SetHyperlink()
...ankPoints\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:12257: GetSum()
...ankPoints\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:12938: GetDiff()
TankPoints\TankPointsTooltips.lua:271: handler()
...usScanner\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:169:
...usScanner\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:164
[C]: SetAuctionItem()
...ace\AddOns\Blizzard_AuctionUI\Blizzard_AuctionUI.lua:1405: AuctionFrameItem_OnEnter()
[string "*:OnEnter"]:2:
[string "*:OnEnter"]:1
AddOns:
Swatter, v5.6.4389 (KangaII)
Corpse, v3.2.0.1
Ace2, v
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Unread 08-05-09, 02:46 PM  
SpyridonZ
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Top/Bottom means your ring that is on top and bottom in your char screen lol


PLEASE UPDATE THIS ADDON FOR 3.2! =D
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Unread 07-17-09, 06:21 AM  
Lord Nazgul
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
I am using Tankpoints since a few month. But I do not know what "Top / Bottom" means, when I look at a ring... Could you please explain it to me?
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Unread 07-06-09, 08:51 AM  
subvertedhope
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
For some reason, Outfitter breaks TankPoints. TankPoints refuses to load and returns a ton of errors on login on my Death Knight, but works fine on my Warlock (and trust me, she needs to know how her gear is for tanking!...), and this is the only addon that is disabled for her but not my Death Knight.

Here's the string of errors:

Code:
[2009/07/05 07:45:05-328-x1]: LibStatLogic-1.1\LibStatLogic-1.1.lua:30: attempt to index global 'LibStub' (a nil value)

  ---
Code:
[2009/07/05 07:45:05-328-x1]: LibTipHooker-1.1\LibTipHooker-1.1.lua:31: attempt to index global 'LibStub' (a nil value)

  ---
Code:
[2009/07/05 07:45:05-328-x1]: TankPoints-r107\TankPoints.lua:14: Cannot find a library instance of "LibTipHooker-1.1".
TankPoints-r107\libs\AceLibrary\AceLibrary.lua:49: in function `GetLibrary'
TankPoints-r107\TankPoints.lua:14: in main chunk

  ---
Code:
[2009/07/05 07:45:05-328-x1]: TankPoints-r107\TankPointsCalculator.lua:14: Cannot find a library instance of "LibStatLogic-1.1".
TankPoints-r107\libs\AceLibrary\AceLibrary.lua:49: in function `GetLibrary'
TankPoints-r107\TankPointsCalculator.lua:14: in main chunk

  ---
Code:
[2009/07/05 07:45:05-328-x1]: <string>:"TankPointsCalculatorFrame:OnLoad":1: attempt to call global 'TankPointsCalculatorFrame_OnLoad' (a nil value)

  ---
Code:
[2009/07/05 07:45:05-328-x1]: TankPoints-r107\TankPointsTooltips.lua:14: Cannot find a library instance of "LibTipHooker-1.1".
TankPoints-r107\libs\AceLibrary\AceLibrary.lua:49: in function `GetLibrary'
TankPoints-r107\TankPointsTooltips.lua:14: in main chunk

  ---
Now, I know all the errors are attributed to TankPoints, but if I disable Outfitter and reload, the addon works fine. I'll be posting this comment for both addons, just in case TankPoints isn't the one at fault. I thought about looking for another set management addon, but none of the other's exhibit nearly the level of polish and feature set. Hope something can be done here.
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Unread 06-09-09, 01:37 PM  
Nyr
A Defias Bandit

Forum posts: 2
File comments: 3
Uploads: 0
i didnt have much time since i had to go work to read all about this (posts and information of addon) but a short question, since saw Classes : Warrior, does this support Death Knight tank ? because im a DK Tank
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Unread 04-30-09, 05:52 AM  
Geina
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Ok, I have a warrior tank that I would like to dual spec with arms (reading fury atm needs very good gear).

Is there an addon as Tanpoints/Healpoints to calculate best DPS gear for my Arms warrior?
I only could find LandSoul Spreadsheet. However I did not really understand how to use it yet.

Thanks!
Last edited by Geina : 04-30-09 at 10:04 AM.
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Unread 04-26-09, 09:55 AM  
Geina
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Healpoints is exactly what I was looking for.
Thank you for your help!
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Unread 04-24-09, 04:44 PM  
WiB Mods
A Defias Bandit

Forum posts: 0
File comments: 2
Uploads: 0
Geina,

There is a HealPoints mod that you can find on Curse. It hasn't been updated since 3.1 so I'm not sure how accurate it is anymore. You can also use Pawn and input your values into a custom scale. You might also want to take a look at another Whitetooth mod - RatingBuster - which doesn't give you a total number of xPoints but breaks down exactly what you gain/lose with a piece of gear. Hope this helps.
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Unread 04-21-09, 02:52 AM  
Geina
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
I would like to thank you very much for your hard work.
I use tankPoints with my warrior every day and it's amazing.

I've just reroll a priest, and I would like to know if you can re-direct me to a similar addon for healing priest.
I found some stats at "a dwarf Priest" and I would like to use it as TankPoints does so well.
0.74 Intellect
0.54 Spirit
0.35 Haste
0.15 Crit
1.00 MP5
0.60 Spellpower

Thanks in advance!
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