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Updated:03-09-16 06:18 PM
Created:03-02-12 11:22 AM
Downloads:28,448
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations

PixUI  Popular! (More than 5000 hits)

Version: 1.6.0
by: axebarbie [More]

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Unread 10-12-12, 01:26 PM  
Junjie
A Kobold Labourer

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1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading.

2. I crappily photoshopped in my idea of the player debuffs on target display. I use this same type of display using raven, just to keep track of my own debuffs I put on the target. ie: censure stacks, deep wounds etc. I have no input on where you would show enemy buffs, but, this is my suggestion for the aforementioned player debuffs on target.

Thanks for taking this as constructive input and not any sort of criticism!

Again, i LOVE this layout and design. The pixel perfect look, clean, sharp. I have mild OCD and this is SOOO awesome to just sit and look at. lol.

Take care, and again, thank you!

ps. the sorting order of the debuffs I assume would be centered and then spawn left/right etc, so don't mind the ordering of them in the photo. That's just the way I happened to have typed in. lol.

I would assume it would sort something like [4][2][1][3][5] (centered then alternating left to right type sorting)

pss. I edited the photo again and added what could be a cool idea/placement for "programmable" cooldown watch?

Again, I'm not trying to change your UI or enforce things. Just trying to offer some possible optional elements etc that maybe you hadn't thought of.
Last edited by Junjie : 10-12-12 at 01:54 PM.
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Unread 10-12-12, 01:37 PM  
steadyman
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Thanks for the reply, yeah i worked it out i had just set the 3rd bar a little to high. I play a rogue so it shouldnt interfere with the raid frames but i have to say i am loving this UI i have added the use of ifilger with it also and it just finishes the look off greatly i will try to get some screenshots up to let people see.

Again great UI and keep it coming as this UI is definitely a keeper and I made a login just to comment on it
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Unread 10-12-12, 02:12 PM  
Mageodin
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Originally Posted by SnailCraft
Glad you guys are liking it.

1. Currently when out of range, the opacity of the button goes to 40%, though I could change the color pretty easily. What did you have in mind? (OOM goes to 50% opacity I believe)

2. This is on my todo list and should be completed in the next 1-2 updates, currently working on a dps/healing meter replacement that's extremely light weight. (Like 2kb compared to Recount's 1.45mb)

3. This is also on my todo list, though they are going to come out like buff/debuff/cooldown timers, somewhat similar to the addon NeedToKnow or NugRunning.

As for the action bars, I really really didn't want to add the second one as I am the type that mostly keybinds everything but it was highly requested so I did it anyway.

I don't really want to do more than 2 though because it ends up overlapping your character on smaller resolutions. (And I generally think it looks bad )

Looking forward to the buff/debuffs, are you going to have it so players can add spells of their own?
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Unread 10-12-12, 02:29 PM  
axebarbie
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Originally Posted by Mageodin
Looking forward to the buff/debuffs, are you going to have it so players can add spells of their own?
They should have core rotation ability timers for every class/spec (like SW: P, SW: D, MB, DP, VT for shadow priests) but you will be able to customize it and add more spells if you want to.

Also, thanks for posting that picture. I wasn't aware that unicode names were messing up like that, should be fixed in the next update.

Originally Posted by steadyman
Thanks for the reply, yeah i worked it out i had just set the 3rd bar a little to high. I play a rogue so it shouldnt interfere with the raid frames but i have to say i am loving this UI i have added the use of ifilger with it also and it just finishes the look off greatly i will try to get some screenshots up to let people see.

Again great UI and keep it coming as this UI is definitely a keeper and I made a login just to comment on it
Glad you got it working.

Originally Posted by Junjie


1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading.

2. I crappily photoshopped in my idea of the player debuffs on target display. I use this same type of display using raven, just to keep track of my own debuffs I put on the target. ie: censure stacks, deep wounds etc. I have no input on where you would show enemy buffs, but, this is my suggestion for the aforementioned player debuffs on target.

Thanks for taking this as constructive input and not any sort of criticism!

Again, i LOVE this layout and design. The pixel perfect look, clean, sharp. I have mild OCD and this is SOOO awesome to just sit and look at. lol.

Take care, and again, thank you!

ps. the sorting order of the debuffs I assume would be centered and then spawn left/right etc, so don't mind the ordering of them in the photo. That's just the way I happened to have typed in. lol.

I would assume it would sort something like [4][2][1][3][5] (centered then alternating left to right type sorting)

pss. I edited the photo again and added what could be a cool idea/placement for "programmable" cooldown watch?

Again, I'm not trying to change your UI or enforce things. Just trying to offer some possible optional elements etc that maybe you hadn't thought of.
I have just checked out GreenRange and I am surprised that this functionality is not included in the game by default. I really like the idea of this so I am going to include something similar in the next update.

The buttons should change to red if they can't be cast on a unit or if the unit is out of range but I am not too sure about using blue for the resource indicator. Tested it out in game and it looks really weird, I might just use the default "gray" look for that as well as when you aren't targeting anything.

Anyway, this will appear in the changelog for the next update:

Code:
- Action buttons will now change based on if the unit is in range of the spell
- Action buttons will now change based on if the spell can be cast on the unit
As for the timers, they should look a lot like NeedToKnow (except pixel perfect and stuff):

Last edited by axebarbie : 10-12-12 at 02:34 PM.
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Unread 10-12-12, 03:54 PM  
Junjie
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Thanks for the quick replies

My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen.

Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would take up much less room.

I have to say too, it's great that you respond so fast and are receptive to new ideas and thoughts on your UI. That in my opinion, having such an open minded designer, attracts more people to the addon as well as its designer (you).

Any thought as to the layout of your cooldown timers?

ps. Just noticed too. Perhaps some sort of threat display/coloring? Like how when you have aggro, color or you player frame turns red, orange etc.
Last edited by Junjie : 10-12-12 at 04:43 PM.
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Unread 10-12-12, 04:48 PM  
axebarbie
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Originally Posted by Junjie
Thanks for the quick replies

My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen.

Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would take up much less room.

I have to say too, it's great that you respond so fast and are receptive to new ideas and thoughts on your UI. That in my opinion, having such an open minded designer, attracts more people to the addon as well as its designer (you).

Any thought as to the layout of your cooldown timers?

ps. Just noticed too. Perhaps some sort of threat display/coloring? Like how when you have aggro, color or you player frame turns red, orange etc.
I see what you're saying now, I'll try it that way when I get to the timers and see how it looks. I do tend to try to stay open minded and I think that's a really good thing to be when you're looking for users to stick around.

For the threat colors, yes this is already implemented but it is only active for raid frames to let healers know when a dps is getting aggro or who the tanks are. (The frame border changes to red/orange/yellow if the user has high threat or it normally uses its class color otherwise)
Last edited by axebarbie : 10-12-12 at 04:49 PM.
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Unread 10-12-12, 05:29 PM  
Junjie
A Kobold Labourer

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Is there aa way to enable this for our player frame?
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Unread 10-12-12, 05:44 PM  
axebarbie
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Originally Posted by Junjie
Is there aa way to enable this for our player frame?
Not currently but I will add an option under the interface options to enable threat coloring for all frames.
Last edited by axebarbie : 10-12-12 at 05:46 PM.
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Unread 10-12-12, 07:58 PM  
PeachyMeow
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Can't seem to configure :c

I tried going through the interface options, and typing both /snailui and /sui, but all that comes up is a 'general' options, and then just an option to change the theme (which is only "default")
I'm not sure what's causing this, i've tried turning off all other addons, but nothing changes :\
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Unread 10-12-12, 09:10 PM  
axebarbie
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Re: Can't seem to configure :c

Originally Posted by PeachyMeow
I tried going through the interface options, and typing both /snailui and /sui, but all that comes up is a 'general' options, and then just an option to change the theme (which is only "default")
I'm not sure what's causing this, i've tried turning off all other addons, but nothing changes :\
What you are seeing is intended, that's all the options there is right now as I am focusing more on features than options atm.


---------------------------------------


@Junjie

So I just got done doing the action button out of range stuff that we were talking about earlier, it was actually a lot harder than I thought it would be. (The code is quite short but the logic behind it took a lot of thinking through different situations)

One of the functions used in it is currently bugged by Blizzard though so random spells aren't being affected by my UI. I made a thread about it on the official forums here: http://us.battle.net/wow/en/forum/topic/6863276815#1

But anyway, here's an example of what it looks like:

Last edited by axebarbie : 10-12-12 at 09:19 PM.
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Unread 10-12-12, 09:55 PM  
Junjie
A Kobold Labourer

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That looks wicked Snail!

I hate how with code sometimes it seems like there can be so many different combinations of variables to account for. Could always take a glance at code from the other add on?

FYI! I'm using RangeColors NOT Greenrange because something is wrong with GreenRange and is causing my wow client to run at 10-15 fps.

So, if you do happen to glance at any code snippets, I would suggest RangeColors.

Looking great tho. Keep up the good work!
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Unread 10-12-12, 10:18 PM  
axebarbie
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Originally Posted by Junjie
That looks wicked Snail!

I hate how with code sometimes it seems like there can be so many different combinations of variables to account for. Could always take a glance at code from the other add on?

FYI! I'm using RangeColors NOT Greenrange because something is wrong with GreenRange and is causing my wow client to run at 10-15 fps.

So, if you do happen to glance at any code snippets, I would suggest RangeColors.

Looking great tho. Keep up the good work!
They have a timer that is running every 100 milliseconds, probably what's causing the lag. o.O

Code:
local RANGE_CHECK_INTERVAL = 0.1
Just finished adding the option to use the threat colors on all frames, probably going to fix this unicode string bug and then head to sleep.
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Unread 10-13-12, 02:39 PM  
Sunbright
A Kobold Labourer

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Minimap buttons?

Mini map buttons have vanished, and Minimap button frame is nonfunctional. Is there a /command to fix that?

And is there a way to show buffs/debuffs? If you had these, and maybe an option for more Actionbars.
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Unread 10-13-12, 04:29 PM  
Junjie
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Re: Minimap buttons?

Originally Posted by Sunbright
Mini map buttons have vanished, and Minimap button frame is nonfunctional. Is there a /command to fix that?

And is there a way to show buffs/debuffs? If you had these, and maybe an option for more Actionbars.
Hover your mouse center top edge of your screen. A button should appear. Click it to show buffs / debuffs (they appear on the right side of your screen) and click again to hide.

Also not, attached to the top button, when showing, is an xp bar.

There are currently 2 active action bars. To show more, read back a few comments. Someone else did this manually. Seemed pretty easy to follow.

Hope that helps!
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Unread 10-13-12, 06:05 PM  
Sunbright
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Huh- It seems to show my buffs, but not my target's debuffs. Also, the EXP bar seems to be far too large- it's twice as big as the other parts of the layout. How do I hide it?
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