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Updated:07-29-12 08:04 AM
Created:07-24-12 07:00 AM
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!InventoryItemLevels

Version: 1.3
by: suicidalkatt [More]

DEPRECIATED PLEASE CHECK OUT !SyLevels AS THIS HAS BECOME InventoryItemLevel's REPLACEMENT

!InventoryItemLevels

This simple addon allows you to see item levels on all your item slots including:
  • Player Bags
  • Player Bank
  • Guild Bank
  • Player Character Sheet
  • Player Character Sheet Flyout Menus
  • Void Storage
  • Transmogrification
  • Inspected Characters
  • Vender Items ~ New v1.3!
  • Quest Rewards ~ Not yet Implemented
  • Professions ~ Not yet Implemented
  • Loot Window ~ Not yet Implemented
  • Auction House ~ Not yet Implemented
  • Trade Window ~ Not yet Implemented
  • More to come...


There are currently no in-game options however there are some editable options in the 'Core.lua' file:
Lua Code:
  1. local Font = "Interface\\AddOns\\InventoryItemLevels\\Font\\Accidental Presidency.ttf"
  2. local fontSize = 14
  3. local offsetx = -1
  4. local offsety = 3

This is still a developing, please report any bugs you encounter in the comments section.

Thank you for your feedback!

v1.3
  • Added Merchant Frame (i.e. Vender Frame).

v1.2
  • Changed a table from global to local.

v1.1
  • Fixed inspection item level returns from transmogrified items to currently equiped. Further optimization is needed.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.2
25kB
03-07-13 02:49 PM
Patch


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Unread 08-10-13, 07:40 AM  
suicidalkatt
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Please take a gander over at !SyLevel!


Originally Posted by tordenflesk
Something seems to have bben changed today. I'm getting this:
Code:
170x InventoryItemLevels-1.3\Core.lua:80: attempt to perform arithmetic on field "?" (a nil value)
InventoryItemLevels-1.3\Core.lua:80: in function <InventoryItemLevels\Core.lua:63>
InventoryItemLevels-1.3\Core.lua:271: in function <InventoryItemLevels\Core.lua:261>
<in C code>
<string>:"*:OnUpdate":4: in function <string>:"*:OnUpdate":1

Locals:
(for index) = 10
(for limit) = 10
(for step) = 1
i = 10
button = MerchantItem10ItemButton {
 0 = <userdata>
 UpdateTooltip = <func> @FrameXML\MerchantFrame.lua:449
 numInStock = -1
 price = 2400000
 oGlowBorder = <unnamed> {}
 ilvl = <unnamed> {}
 hasItem = true
 texture = "Icons\inv_belt_mail_reputation_c_01"
 count = 1
 link = "|cffa335ee|Hitem:95531:0:0:0:0:0:0:0:90:0:465|h[Rotting Bog Cinch]|h|r"
 name = "Rotting Bog Cinch"
 searchOverlay = MerchantItem10ItemButtonSearchOverlay {}
 icon = MerchantItem10ItemButtonIconTexture {}
 SplitStack = <func> @FrameXML\MerchantFrame.lua:367
}
index = 10
itemLink = "|cffa335ee|Hitem:95531:0:0:0:0:0:0:0:90:0:465|h[Rotting Bog Cinch]|h|r"
CreateText = <func> @InventoryItemLevels\Core.lua:125
GetActualItemLevel = <func> @InventoryItemLevels\Core.lua:63
SetColor = <func> @InventoryItemLevels\Core.lua:136
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Unread 03-13-13, 11:30 PM  
tordenflesk
A Deviate Faerie Dragon

Forum posts: 18
File comments: 213
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Something seems to have bben changed today. I'm getting this:
Code:
170x InventoryItemLevels-1.3\Core.lua:80: attempt to perform arithmetic on field "?" (a nil value)
InventoryItemLevels-1.3\Core.lua:80: in function <InventoryItemLevels\Core.lua:63>
InventoryItemLevels-1.3\Core.lua:271: in function <InventoryItemLevels\Core.lua:261>
<in C code>
<string>:"*:OnUpdate":4: in function <string>:"*:OnUpdate":1

Locals:
(for index) = 10
(for limit) = 10
(for step) = 1
i = 10
button = MerchantItem10ItemButton {
 0 = <userdata>
 UpdateTooltip = <func> @FrameXML\MerchantFrame.lua:449
 numInStock = -1
 price = 2400000
 oGlowBorder = <unnamed> {}
 ilvl = <unnamed> {}
 hasItem = true
 texture = "Icons\inv_belt_mail_reputation_c_01"
 count = 1
 link = "|cffa335ee|Hitem:95531:0:0:0:0:0:0:0:90:0:465|h[Rotting Bog Cinch]|h|r"
 name = "Rotting Bog Cinch"
 searchOverlay = MerchantItem10ItemButtonSearchOverlay {}
 icon = MerchantItem10ItemButtonIconTexture {}
 SplitStack = <func> @FrameXML\MerchantFrame.lua:367
}
index = 10
itemLink = "|cffa335ee|Hitem:95531:0:0:0:0:0:0:0:90:0:465|h[Rotting Bog Cinch]|h|r"
CreateText = <func> @InventoryItemLevels\Core.lua:125
GetActualItemLevel = <func> @InventoryItemLevels\Core.lua:63
SetColor = <func> @InventoryItemLevels\Core.lua:136
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Unread 01-10-13, 07:22 PM  
humfras
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Modification for patch 5.1

I uploaded a modified version for patch 5.1 (see 'Other Files').
I changed the itemlvl check for easier customization with further itemlvl changes.
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Unread 11-29-12, 06:44 PM  
Generizer
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Any word on an update for this? I really liked the mod, but it doesn't seem to work with item upgrades in patch 5.1 ... thanks in advance.
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Unread 09-19-12, 12:49 PM  
humfras
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Originally Posted by goldengamer
Get this as soon as I login:
Code:
Date: 2012-09-06 00:51:48
 ID: 1
 Error occured in: Global
 Count: 1
 Message: ..\AddOns\InventoryItemLevels\Core.lua line 63:
 attempt to index local 'frame' (a nil value)
 Debug:
 (tail call): ?
 [C]: ?
 InventoryItemLevels\Core.lua:63:
 InventoryItemLevels\Core.lua:62
 InventoryItemLevels\Core.lua:174:
 InventoryItemLevels\Core.lua:171
 [C]: PaperDollItemSlotButton_Update()
 [string "*:OnEvent"]:2:
 [string "*:OnEvent"]:1
Just delete "RangedSlot" from the slotsList table in core.lua @ line41 or replace it with
Code:
--"RangedSlot"
.
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Last edited by humfras : 09-19-12 at 12:50 PM.
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Unread 09-16-12, 11:07 PM  
Generizer
A Kobold Labourer

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Looking forward to the update. Thanks for all the hard work.
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Unread 09-09-12, 04:57 AM  
suicidalkatt
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Re: update

Originally Posted by cryptical
update enytime soon ?
I'm pretty busy as of late, maybe sometime soon.
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Unread 09-09-12, 04:04 AM  
cryptical
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update

update enytime soon ?
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Unread 09-05-12, 08:19 PM  
suicidalkatt
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Originally Posted by slaydragon
Originally Posted by goldengamer
Get this as soon as I login:
I'm getting the same message. The addon still shows the item levels, but every character gets this error when logging in, reloading UI, or zoning in to another zone.

Thanks for a great addon!
I haven't updated this for MoP just yet but I will get to it soon.
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Unread 09-05-12, 07:56 PM  
slaydragon
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Originally Posted by goldengamer
Get this as soon as I login:
I'm getting the same message. The addon still shows the item levels, but every character gets this error when logging in, reloading UI, or zoning in to another zone.

Thanks for a great addon!
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Unread 09-05-12, 08:54 AM  
goldengamer
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Get this as soon as I login:

Date: 2012-09-06 00:51:48
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\InventoryItemLevels\Core.lua line 63:
attempt to index local 'frame' (a nil value)
Debug:
(tail call): ?
[C]: ?
InventoryItemLevels\Core.lua:63:
InventoryItemLevels\Core.lua:62
InventoryItemLevels\Core.lua:174:
InventoryItemLevels\Core.lua:171
[C]: PaperDollItemSlotButton_Update()
[string "*:OnEvent"]:2:
[string "*:OnEvent"]:1
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Unread 08-01-12, 03:43 PM  
suicidalkatt
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Originally Posted by Orion Assante
Just wanted to add my compliments to the list, love this add-on!

But I will 2nd the 'wish it worked with Bagnon' sentiment.
Have the author of bagnon follow my progress here and when I add API for external hooking he/she can embed my addon.
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Unread 07-31-12, 05:56 PM  
Orion Assante
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Just wanted to add my compliments to the list, love this add-on!

But I will 2nd the 'wish it worked with Bagnon' sentiment.
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Unread 07-29-12, 03:27 PM  
suicidalkatt
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Originally Posted by TheGeek
I love this --

Wish it carried over into Bagnon.
I will definitely begin making this into a modular addon and add support for other addons at some point.
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Unread 07-29-12, 11:16 AM  
Gallahead
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great addon, thanks.
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