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Compatibility:
Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:03-24-24 05:45 AM
Created:10-11-10 09:56 PM
Downloads:144,936
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns

Raven  Updated this week!  Popular! (More than 5000 hits)

Version: r650
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (27)
File Name
Version
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Author
Date
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
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Tojaso
02-22-24 06:08 AM
r646
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Tojaso
02-09-24 06:21 AM
r643
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Tojaso
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r642
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Tojaso
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r640
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Tojaso
01-18-24 03:04 AM
r639
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Tojaso
11-18-23 03:43 AM
r638
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Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
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Tojaso
11-13-23 02:06 AM
r634
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Tojaso
08-24-23 12:12 AM
r632
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Tojaso
06-25-23 01:48 AM
r631
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Tojaso
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r630
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Tojaso
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r629
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Tojaso
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r628
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Tojaso
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r627
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Tojaso
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r626
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Tojaso
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r625
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Tojaso
04-21-23 02:28 AM
r624
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Tojaso
03-16-23 11:21 AM
r623
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Tojaso
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r622
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Tojaso
02-19-23 05:57 AM
r616
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Tojaso
12-30-22 04:19 AM
r541
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Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
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r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 11-11-11, 07:06 PM  
thelurkerbelow
A Murloc Raider

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Originally Posted by Tojaso
Originally Posted by thelurkerbelow
Not sure if it's just me, but I'm having an issue with icon clock layers "flickering". Seems to be happening very evenly and consistently (about once per second), and looks as if something was hiding and then showing the clocks for just a fraction of a second.
I am not seeing that myself (after squinting and staring for some time this morning just to be sure). Anything special about the particular bar group or does it happen on all your bar groups? Do you have an especially fast or slow computer? Does it happen during combat when lots is going on? Do you see it in the city when just hanging out?
I spent about an hour tonight trying to find some kind of correlation with the flickering and can't. The icons I have showing player buffs seem to work fine, but target buffs flicker. I've tried messing with all kinds of options trying to find something causing it and am coming up empty. Would you like my SavedVariable file to try and replicate my issue?

Also, I'm having issues with counter/timer text sometimes randomly throwing itself all over the place (happens with both icons and bars, but seems to be completely random...sometimes it's fine, other times just one icon will be off, sometimes all of them will be off, sometimes an icon's text will disappear entirely). Here's an example...note how the Water Shield time/count is about 1 icon's width too far to the left:



**EDIT** Oh, and just to show you that it's not always 1 icon's width off:



Sometimes it's even halfway across the screen. Truly bizarre.
Last edited by thelurkerbelow : 11-11-11 at 07:32 PM.
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Unread 11-12-11, 12:26 PM  
Tojaso
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Originally Posted by thelurkerbelow
I spent about an hour tonight trying to find some kind of correlation with the flickering and can't. The icons I have showing player buffs seem to work fine, but target buffs flicker. I've tried messing with all kinds of options trying to find something causing it and am coming up empty. Would you like my SavedVariable file to try and replicate my issue?
Yes, please. If you send me a private message on this website then I'll reply with an email address you can send the Saved Variable file to (or you can put the file up on a handy website and send me a private message with the URL for it, if you want). By the way, have you tried archiving and deleting your Saved Variable files and then setting up a simple target buffs test case to see if the problem goes away (which would imply some type of problem in current settings)? Meanwhile, I will try a few more tests focused on target buffs.
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Unread 11-13-11, 11:54 AM  
Tojaso
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Originally Posted by Tojaso
Originally Posted by thelurkerbelow
I spent about an hour tonight trying to find some kind of correlation with the flickering and can't. The icons I have showing player buffs seem to work fine, but target buffs flicker. I've tried messing with all kinds of options trying to find something causing it and am coming up empty. Would you like my SavedVariable file to try and replicate my issue?
Yes, please. If you send me a private message on this website then I'll reply with an email address you can send the Saved Variable file to (or you can put the file up on a handy website and send me a private message with the URL for it, if you want). By the way, have you tried archiving and deleting your Saved Variable files and then setting up a simple target buffs test case to see if the problem goes away (which would imply some type of problem in current settings)? Meanwhile, I will try a few more tests focused on target buffs.
Just to wrap this up, after looking at the saved variable file, the issue stemmed from setting a parent for the bar group to a Stuf unit frame (in addition to setting an anchor). Parenting is always a bit tricky because the parent can make assumptions about its child frames. In this case, it resulted in flickering. In most cases, it should be sufficient to anchor Raven bar groups to other addon frames in order to position them relative to each other. Use the parent option only in cases where you need to control visibility of the bar group by the visibility of the parent (and always be aware of possible side effects).
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Unread 11-13-11, 10:44 PM  
thelurkerbelow
A Murloc Raider

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Originally Posted by Tojaso
Just to wrap this up, after looking at the saved variable file, the issue stemmed from setting a parent for the bar group to a Stuf unit frame (in addition to setting an anchor). Parenting is always a bit tricky because the parent can make assumptions about its child frames. In this case, it resulted in flickering. In most cases, it should be sufficient to anchor Raven bar groups to other addon frames in order to position them relative to each other. Use the parent option only in cases where you need to control visibility of the bar group by the visibility of the parent (and always be aware of possible side effects).
Unfortunately, the end of parenting my bar groups wasn't the end of my issues. The random mis-placement of text still occurs...here's an example of just how messed up it can get:

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Unread 11-14-11, 10:31 AM  
Tojaso
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Originally Posted by thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues.
Investigating this now... Nothing obvious yet, though.
Last edited by Tojaso : 11-15-11 at 03:16 PM.
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Unread 11-14-11, 05:59 PM  
twopro
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question /suggestion

hey,

i'm trying to show a buff bar upon hover like sexymap

Fader Enable

normal opacity bar and hover opacity bar


way i have my buffs set up now is fade opacity set to 0.1 and delay to 3 so i can see buffs while i play but i have main buffs tracked by weak auras so i don't need a whole list showing you know? unless im checking buffs



is it possible to have fade opacity set to 0.1 and delay set to 3 and "only show when i hover mouse over list?"


if not that is my suggestion/request to add

"hover opacity " <---------{}-------->

to special effects menu
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Unread 11-15-11, 02:22 PM  
Tojaso
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Re: question /suggestion

Originally Posted by twopro
hey,

i'm trying to show a buff bar upon hover like sexymap

Fader Enable

normal opacity bar and hover opacity bar


way i have my buffs set up now is fade opacity set to 0.1 and delay to 3 so i can see buffs while i play but i have main buffs tracked by weak auras so i don't need a whole list showing you know? unless im checking buffs



is it possible to have fade opacity set to 0.1 and delay set to 3 and "only show when i hover mouse over list?"


if not that is my suggestion/request to add

"hover opacity " <---------{}-------->

to special effects menu
This has been requested quite frequently lately. I am currently looking into adding hover opacity or equivalent functionality. No promises...
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Unread 11-15-11, 03:27 PM  
Tojaso
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Originally Posted by thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues. The random mis-placement of text still occurs...here's an example of just how messed up it can get:

I have spent quite a while trying to reproduce this. I first suspected something in the merge bar group code but that looks like it is working. Then I thought it might have to do with anchoring to Stuf unit frames so I downloaded that but it also didn't seem to be the problem (in particular, I thought that scaling might be playing a part). In order to proceed, I need to know a bit more:

1. I don't understand why your Raven icons are scaled so much smaller than what the profile indicates (icon size = 38). Any ideas?
2. Are you using a button skinning addon like Masque/ButtonFacade? If so, what skin are you using and are you using the latest release?
3. Can you also send me your Stuf.lua and StufRaid.lua files?
4. Can you reproduce the problem with only Raven enabled?
5. Can you reproduce the problem with only Raven and Stuf enabled?

Thanks! I'd love to get to the bottom of this...
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Unread 11-15-11, 05:36 PM  
twopro
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Re: Re: question /suggestion

[/quote]
This has been requested quite frequently lately. I am currently looking into adding hover opacity or equivalent functionality. No promises...[/quote]


ah okay, hopefully you can find time if not thats cool. normaly i just hide buffs cause i use weak auras to display important ones. but i can't do that in all raids or even when i need to drop a flag unless i create a macro but im out of macro space lol anyways, ty for ur time
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Unread 11-15-11, 05:48 PM  
Tojaso
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Re: Re: Re: question /suggestion

Originally Posted by twopro
ah okay, hopefully you can find time if not thats cool. normaly i just hide buffs cause i use weak auras to display important ones. but i can't do that in all raids or even when i need to drop a flag unless i create a macro but im out of macro space lol anyways, ty for ur time
I have the detection of bar group mouseover working in my development version now. Just need to figure out what I want to allow in the options panel. I think adding "mouseover alpha" is a great suggestion since it includes both enabling the feature and controlling the opacity in a single option. Hopefully this will appear in a beta shortly.
Last edited by Tojaso : 11-15-11 at 05:49 PM.
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Unread 11-15-11, 09:34 PM  
twopro
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Re: Re: Re: Re: question /suggestion

Originally Posted by Tojaso
Originally Posted by twopro
ah okay, hopefully you can find time if not thats cool. normaly i just hide buffs cause i use weak auras to display important ones. but i can't do that in all raids or even when i need to drop a flag unless i create a macro but im out of macro space lol anyways, ty for ur time
I have the detection of bar group mouseover working in my development version now. Just need to figure out what I want to allow in the options panel. I think adding "mouseover alpha" is a great suggestion since it includes both enabling the feature and controlling the opacity in a single option. Hopefully this will appear in a beta shortly.

cool, i think you should just add sexymap type fader check mark. like change fade opacity to
"normal opacity" and add hover opacity

cause having normal opacity and all those xtra options are nice for lets say a healer but not so needed for a dps or even a tank depending on the fight.

i like delay option, flash when expiring, pulse when expirxing. i would like to see that on hover option but i don't necessarily need to see a whole list while i'm even out of combat u know what i mean?

but when im doin a boss fight and i get buff where i have to do something i'll see that flash and limit it to 3seconds or if im doing pvp and i need to drop a flag i can use hover mouse over to drop

here is a screen shot of what i have currently i unlocked so u could see buff /debuff bar

http://s1224.photobucket.com/albums/...nnersbyzod.jpg
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Unread 11-15-11, 11:49 PM  
thelurkerbelow
A Murloc Raider

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Originally Posted by Tojaso
Originally Posted by thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues. The random mis-placement of text still occurs...here's an example of just how messed up it can get:

I have spent quite a while trying to reproduce this. I first suspected something in the merge bar group code but that looks like it is working. Then I thought it might have to do with anchoring to Stuf unit frames so I downloaded that but it also didn't seem to be the problem (in particular, I thought that scaling might be playing a part). In order to proceed, I need to know a bit more:

1. I don't understand why your Raven icons are scaled so much smaller than what the profile indicates (icon size = 38). Any ideas?
2. Are you using a button skinning addon like Masque/ButtonFacade? If so, what skin are you using and are you using the latest release?
3. Can you also send me your Stuf.lua and StufRaid.lua files?
4. Can you reproduce the problem with only Raven enabled?
5. Can you reproduce the problem with only Raven and Stuf enabled?

Thanks! I'd love to get to the bottom of this...
I finally had some extra time to look more closely at this issue tonight, and I think I've found the culprit. It's Kong:


http://www.wowinterface.com/downloads/info12550-KongAutomaticUIHider.html


The odd thing is it will cause this issue even if you're not using Kong on any Raven stuff, or even if Kong fading effects are disabled entirely. That's why I never thought of it being an addon interaction before...I had had the fading effects disabled and it didn't register with my brain that this could have anything to do with it.

As to why it's doing this, I have no idea. I did a /fstack over some misplaced text and it doesn't appear to be a frame anchoring/positioning issue (no Raven frames/frametables are listed in the frame stack) but more of a font string offset type of thing.

Anyway, sorry to have led you on a wild coding goose-chase. I should've waited until I could do some more investigative work before I assumed it was solely a Raven issue. Thank you for your hard work and assistance!
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Unread 11-16-11, 12:05 AM  
Tojaso
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New bar group opacity options

Version r215, currently available as an alpha on the curseforge site, adds new opacity options that are applied to the bar group as a whole (unlike other opacity settings that apply to bars or icons). On each bar group's General tab, you can now set the opacity to use in combat, out of combat, and when the mouse is over the bar group. These settings allow you, for example, to show a bar group at 75% opacity when not in combat, to fade it to 25% opacity (or even hide it at 0% opacity) in combat, and to bring it to 100% opacity whenever the mouse is over it.
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Unread 11-16-11, 01:03 AM  
twopro
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Re: New bar group opacity options

Originally Posted by Tojaso
Version r215, currently available as an alpha on the curseforge site, adds new opacity options that are applied to the bar group as a whole (unlike other opacity settings that apply to bars or icons). On each bar group's General tab, you can now set the opacity to use in combat, out of combat, and when the mouse is over the bar group. These settings allow you, for example, to show a bar group at 75% opacity when not in combat, to fade it to 25% opacity (or even hide it at 0% opacity) in combat, and to bring it to 100% opacity whenever the mouse is over it.


works perfect, i like in combat/out of combat feat ty
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Unread 11-17-11, 03:10 AM  
Reima
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Hi, I'm pretty sure this was asked already but I can't seem to find the answer for it. Basically, how do we go about putting sound notifications for expiring debuffs, on top of the highlights that are enabled?
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