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Updated:09-28-12 02:57 AM
Created:07-21-12 03:21 AM
Downloads:59,533
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Pet Battle Quality Glow  Popular! (More than 5000 hits)

Version: 1.0.3
by: Emberdawn [More]

Shows the Quality/Rarity of All Battle Pets during a Pet Battle by adding a Glow Border around the Pet Icons and Coloring the Pets Name and Backup Pet Health Bars. Also works in the Tooltip for All Battle Pets.

Features:
Uses Blizzard API calls for 100% Accurate Results
Player Pet Names Color Coded based on Quality
Player Pet Icon Glow Color Coded based on Quality
Player Backup Pet Health Bars Color Coded
Enemy Pet Names Color Coded based on Quality
Enemy Pet Icon Glow Color Coded based on Quality
Enemy Backup Pet Health Bars Color Coded
All Battle Pet Tooltips Icon Glow and Names Color Coded
No Configuration Required, Install and Go
Should Work in Any Language


Updates:
Fixed Death Grip Swap not Re-Coloring Correctly

[Friday, September 28, 2012]
Version 1.0.3
Updated .TOC to Mist of Pandaria Release 50001
Fixed Death Grip Pet Swap Color Update


[Thursday, July 26, 2012]
Version 1.0.2
Adjusted the Glow Overlay Position so it Stands Out Better
Fixed Error for sPetName (a nil value)


[Monday, July 23, 2012]
Version 1.0.1
Updated .TOC to 50300
Added Player Pet Glow Color
Added Player Pet Name Color
Added Backup Pet (Player/Enemy) Healthbar Color
Added Tooltip Support of Player Pets
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Unread 07-23-12, 03:41 PM  
Kathan
An Aku'mai Servant

Forum posts: 33
File comments: 16
Uploads: 0
Awesome addon, couldn't have imagined it better myself.

The glow around the pet icons doesn't seem glowy enough, or stick out a whole lot. Could there be a way to adjust that?
Last edited by Kathan : 07-23-12 at 04:08 PM.
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Unread 07-23-12, 06:18 PM  
Kathan
An Aku'mai Servant

Forum posts: 33
File comments: 16
Uploads: 0
I get this error if I go into battle with 2 pets. And I find that 1.7 for the width/height is more glowy.

Code:
Message: ...AddOns\PetBattleQualityGlow\PetBattleQualityGlow.lua:49: attempt to concatenate local 'sPetName' (a nil value)
Time: 07/23/12 18:16:57
Count: 2
Stack: ...AddOns\PetBattleQualityGlow\PetBattleQualityGlow.lua:49: in function <...AddOns\PetBattleQualityGlow\PetBattleQualityGlow.lua:12>
[C]: in function `PetBattleUnitFrame_UpdateDisplay'
...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:894: in function <...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:887>

Locals: self = <unnamed> {
 0 = <userdata>
 BorderDead = <unnamed> {
 }
 Framing = <unnamed> {
 }
 HealthText = <unnamed> {
 }
 showWhenDeadList = <table> {
 }
 SelectedTexture = <unnamed> {
 }
 HealthBarBG = <unnamed> {
 }
 petOwner = 1
 ActualHealthBar = <unnamed> {
 }
 Icon = <unnamed> {
 }
 petIndex = 3
 HealthDivider = <unnamed> {
 }
 Name = <unnamed> {
 }
 PetModel = <unnamed> {
 }
 MouseoverHighlight = <unnamed> {
 }
 DeadOverlay = <unnamed> {
 }
 healthBarWidth = 128
 Level = <unnamed> {
 }
}
nEnemy = 0
isTooltip = false
sGlow = "Glow3"
nQuality = 0
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
hex = "ff9d9d9d"
sPetName = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
}
(*temporary) = "|c"
(*temporary) = "ff9d9d9d"
(*temporary) = nil
(*temporary) = ""
(*temporary) = "attempt to concatenate local 'sPetName' (a nil value)"
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Unread 07-23-12, 07:43 PM  
Drazius
A Kobold Labourer

Forum posts: 0
File comments: 1
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is there a way to add into the add-on to show if you have captured a pet when you mouse over it out in the wild. i know one of the other battlepet add ons had that but it would be nice to have rarity/captured status in one place.
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Unread 07-25-12, 08:34 PM  
nullberri
A Kobold Labourer
AddOn Author - Click to view AddOns

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Originally Posted by Drazius
is there a way to add into the add-on to show if you have captured a pet when you mouse over it out in the wild. i know one of the other battlepet add ons had that but it would be nice to have rarity/captured status in one place.
So long as there inst a conflict between two popular addons which accomplish this, it is actually better for the ecosystem of addons to leave them separate. Separating features into different addons actually gives you more choice in the long term and helps keep everyone from stepping on each others toes code wise.
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Unread 07-26-12, 05:35 AM  
Emberdawn
A Kobold Labourer
 
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Thank you for the feedback,
I've uploaded a new version to fix the sPetName (a nil value) error, as well as adjusted the Glow Overlay to fit better.
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Unread 08-05-12, 01:58 PM  
gilroykilroy
A Kobold Labourer

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File comments: 12
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Tried out your add-on and I like it!

When you mouseover the opponent pet I would like it to show all my same pets so I can decide whether or not to capture it (vs any I may already own.)
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Unread 08-15-12, 08:25 PM  
gilroykilroy
A Kobold Labourer

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Bug: When the NPC pet switches out (at least via Death Grip) the health bar remains the color of the old pet in the inactive pets list.
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Unread 08-18-12, 08:20 PM  
nullberri
A Kobold Labourer
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Originally Posted by gilroykilroy
Bug: When the NPC pet switches out (at least via Death Grip) the health bar remains the color of the old pet in the inactive pets list.
On line 55: the fix is
Code:
if (self.petIndex ~= C_PetBattles.GetActivePet(self.petOwner)) then
	self.ActualHealthBar:SetVertexColor(r, g, b)
else
	self.ActualHealthBar:SetVertexColor(0, 1,0)
end
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Unread 09-10-12, 08:31 PM  
ryken342
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hey,

I really loved the 3 pet print-out in the chat window saying mouse (rare), rat (common), cat (poor), and the associated color. That was the feature with BattlePetQuality. Is there a way you can add this to Glow? thanks!
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Unread 09-25-12, 06:13 PM  
cmsciulli
A Murloc Raider

Forum posts: 5
File comments: 7
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Doesn't Always Have Correct Quality Glow

Hi Ember,

This is a great addon idea, but I have been playing with it today, and it seems that sometimes it does not give the enemy pets the correct quality glow during the battle.

I have tamed a few rare and uncommon quality pets that had a plain old silver border on their icons.

Working as intended? User error?
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Unread 09-26-12, 04:47 PM  
essmene
A Murloc Raider

Forum posts: 5
File comments: 30
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well done! - helps me a lot on taming - no need to tame release grey white pets anymore
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Unread 09-27-12, 03:18 AM  
natassja72
A Wyrmkin Dreamwalker

Forum posts: 59
File comments: 73
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Hey, I have been using your addon for several hours now, and It works perfectly! Just like someone already mention, no need to keep releasing grey pets anymore I read the pet quality by the color of the font that the pet's name uses, the actual quality glow within the pet's portrait is hardly noticeable though. The glow and the border is always same color regardless of the mob's name color.
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Unread 09-27-12, 03:35 AM  
saluce65
A Murloc Raider
 
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Re: Doesn't Always Have Correct Quality Glow

Originally Posted by cmsciulli
Hi Ember,

This is a great addon idea, but I have been playing with it today, and it seems that sometimes it does not give the enemy pets the correct quality glow during the battle.

I have tamed a few rare and uncommon quality pets that had a plain old silver border on their icons.

Working as intended? User error?
Have you verified it's actually loaded? The most recent version of the Addon is classified as out of date.
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Unread 09-27-12, 07:18 PM  
WNxSajuukCor
A Kobold Labourer
 
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To prevent the game from sensing the addon is out of date you need to change the TOC interface number to "50001"
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Unread 09-28-12, 03:05 AM  
Emberdawn
A Kobold Labourer
 
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Updated for Pandaria Release, Finally

Sorry for the long delay, I've been so swamped with work I haven't even had time to play MoP since it's release, hopefully this weekend. The Add-On should no longer be flagged out of date. I have also implemented the Death Grip Pet Swap fix by Nullberri (thank you very much for that).

@ryken342: I hadn't thought of adding in the Print Out to this. I originally tried to stay away from anything that would require a specific language, because then I'd have to worry about translations and command lines and possibly even a UI Options frame. But, I will consider it.

Thank you all for your feedback.
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