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Compatible with Retail, Classic & TBC
Updated: 03-24-24 05:45 AM
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Compatibility:
Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:03-24-24 05:45 AM
Created:10-11-10 09:56 PM
Downloads:144,942
Favorites:537
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns

Raven  Updated this week!  Popular! (More than 5000 hits)

Version: r650
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (27)
File Name
Version
Size
Author
Date
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


Post A Reply Comment Options
Unread 12-29-10, 06:14 PM  
Zubgrub
A Murloc Raider

Forum posts: 7
File comments: 3
Uploads: 0
Awesome Addon

Just stopped by to say good job on the addon. It has become my new favorite.
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Unread 12-29-10, 08:48 PM  
reanism
A Kobold Labourer

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File comments: 34
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great buff bar addon. recently i switched it from SBF. i have 2 favors to ask tho.

1. is there options to change timer font color when expiring? just cant find it =p.

2. maybe and prolly ppl may asked before but is there options to switch blacklist/whitelist. all i see is filtering what i dont want to see (which is blacklist). n can u add list of spell name or id to choose/filter like SBF. it should be very handy.

thanx for great addon again =)
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Unread 12-29-10, 10:26 PM  
Tojaso
A Defias Bandit
 
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File comments: 548
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Originally posted by reanism
great buff bar addon. recently i switched it from SBF. i have 2 favors to ask tho.

1. is there options to change timer font color when expiring? just cant find it =p.

2. maybe and prolly ppl may asked before but is there options to switch blacklist/whitelist. all i see is filtering what i dont want to see (which is blacklist). n can u add list of spell name or id to choose/filter like SBF. it should be very handy.

thanx for great addon again =)
There is no option to switch font color when expiring--I'll think about adding that. In the meantime, there is an option to flash expiring bars in the Special Effects section of the General tab for each bar group.

Raven's Custom Bar Groups are basically whitelists. See FAQ #3 for a description of how to configure them (a link to the FAQ is included in the description). And, yes, I do sometimes regret not just calling them whitelists to match the terminology of other buff mods .
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Unread 12-30-10, 04:27 AM  
Lesai
A Kobold Labourer

Forum posts: 0
File comments: 32
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Hey!

Just a quick question of you could answer this for me.

Is there a way of showing Enemy/Boss/Target Buffs if so can you point me in the right direction of setting that up.

Thanks.
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Unread 12-30-10, 05:11 AM  
bkk2090
A Defias Bandit
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amazing addon, no issues except it will randomly put lifeblood on my cool down bar even though my character nor any other character on the account is an herbalist. not a big deal just weird
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Unread 12-30-10, 10:28 AM  
Tojaso
A Defias Bandit
 
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Forum posts: 3
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Originally posted by bkk2090
amazing addon, no issues except it will randomly put lifeblood on my cool down bar even though my character nor any other character on the account is an herbalist. not a big deal just weird
Apparently Lifeblood shares a cooldown with a variety of trinket cooldowns. I'll look into that more but for now you can make it go away by adding it to the filter list. On the Bar Groups tab, select Cooldowns from the dropdown menu at the top, then select the Cooldowns tab, and then add Lifeblood to the Filter list at the bottom.

Update: Version r123 should prevent Lifeblood cooldown bars from showing up for non-herbalists.
Last edited by Tojaso : 01-01-11 at 12:19 PM.
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Unread 12-30-10, 10:37 AM  
Tojaso
A Defias Bandit
 
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Forum posts: 3
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Originally posted by Lesai
Hey!

Just a quick question of you could answer this for me.

Is there a way of showing Enemy/Boss/Target Buffs if so can you point me in the right direction of setting that up.

Thanks.
By default the standard bar group called Target shows the buffs and debuffs that you place on the target. If you want to see all buffs on the target then you can go to the Bar Groups tab, select Target from the dropdown menu at the top, select the Buffs tab, and change the Cast By setting from Player to Anyone. If there are specific buffs you want to watch for on the target then you might want to set up a custom bar group (see FAQ #3). Raven has a lot of options for viewing this kind of information. For example, you might only want to see this info for bosses, in which case you might want to customize the Focus bar group instead and set focus to the boss when needed. The standard bar groups are really only shortcuts for easily configuring Raven and use only a fraction of Raven's capabilities.
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Unread 12-30-10, 01:06 PM  
Paprika
A Black Drake

Forum posts: 86
File comments: 29
Uploads: 0
1. Is it possible to show the active aspect too? I usually don't look at my aspect bar to check which aspect is active.
2. Is it possible to disable icon borders? I already checked 'None' at the Appereance-tab.
Last edited by Paprika : 12-30-10 at 02:37 PM.
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Unread 12-30-10, 04:17 PM  
Tojaso
A Defias Bandit
 
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Originally posted by Paprika
1. Is it possible to show the active aspect too? I usually don't look at my aspect bar to check which aspect is active.
2. Is it possible to disable icon borders? I already checked 'None' at the Appereance-tab.
Yes, the active aspect should show up as a player buff with unlimited duration (I see it in the Long Buffs standard bar group on my hunter).

There will be more options for icon borders in the next release. This is complicated by interactions with ButtonFacade. The current implementation errs on the side of making coloring work on as many skins as possible but doesn't allow disabling the borders entirely or showing them with more subtle coloring.
Last edited by Tojaso : 12-30-10 at 04:21 PM.
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Unread 12-31-10, 03:48 AM  
Paprika
A Black Drake

Forum posts: 86
File comments: 29
Uploads: 0
Yes, the active aspect should show up as a player buff with unlimited duration (I see it in the Long Buffs standard bar group on my hunter).
How do i create a buff bar with long and short buffs? The only thing i could halfway figure out was the merging option.
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Unread 12-31-10, 03:05 PM  
Pagezero2
A Kobold Labourer

Forum posts: 0
File comments: 20
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Errors

Great addon, I have been trying find a replacement for SBF and Raven does everything it did and more.

I did find a couple problem:

1. If ButtonFacade is installed creating the a bar causes a major error and nothing appears. I included the error below, this error happens even if the "Use ButtonFacade" option is not checked, to hack around it for now I simple changed Nest.lua line 64 to "local LBF = nil" so you think ButtonFacade is not there.

2. I ran into a minor problem when I tried to setup a target debuff that showed tanking debuffs but I wanted it to show a debuff like Thunder Clap no matter who applied it. So I did a custom bar group, selected Class/Warrior/Thunder Clap/Target/ANYONE, the last thing "anyone" caused in error in the options GUI. To fix it added:

anyone = "Anyone"

to unitList in Options.lua line 466.

-------
10x LibButtonFacade-1.0-?:360: attempt to index local 't' (a nil value)
Raven-r121\Nest.lua:831: in function <Raven\Nest.lua:813>
Raven-r121\Nest.lua:1031: in function `Nest_Update'
Raven-r121\Main.lua:347: in function `Update'
Raven-r121\Main.lua:103: in function <Raven\Main.lua:103>

Locals:
bg = <table> {
timeAlign = "normal"
spacingX = 8
barHeight = 5
fgTexture = "ShadowedUnitFrames\media\textures\Minimalist"
bgTexture = "ShadowedUnitFrames\media\textures\Minimalist"
locked = true
fgNotTimer = true
iconFSize = 16
iconOffsetY = 0
fgSaturation = 0
count = 2
reverse = false
spacingY = 15
labelWrap = false
callbacks = <table> {}
showSpark = true
showIcon = true
showCooldown = false
iconSize = 25
labelColor = <table> {}
labelOffset = 0
showBar = false
timeSpaces = false
timeFont = "Fonts\FRIZQT__.TTF"
labelFont = "Fonts\FRIZQT__.TTF"
frame = <unnamed> {}
iconInset = 0
maxBars = 0
timeInset = 0
update = true
labelFSize = 15
iconFont = "Fonts\FRIZQT__.TTF"
attributes = <table> {}
anchor = <unnamed> {}
iconAlpha = 1
bgBrightness = 0
labelAlpha = 1
timeFSize = 13
timeFormat = 18
sortFunction = <function> @ Raven\Nest.lua:99:
name = "Buffs"
position = <table> {}
timeOutline = false
height = 25
width = 25
timeCase = false
showTimeText = true
timeOffset = 0
timeAlpha = 1
configuration = 9
wrapDirection = false
bgSaturation = 0
wrap = 16
fgBrightness = 0
moving = false
sorter = <table> {}
bgAlpha = 0.4
labelOutline = false
fgAlpha = 1
iconOutline = true
iconColor = <table> {}
showLabelText = false
scale = 1
timeColor = <table> {}
labelInset = 0
iconOffset = 0
iconOffsetX = 0
bars = <table> {}
labelAlign = "MIDDLE"
barWidth = 20
}
bar = <table> {
ibr = 1
update = true
ca = 1
ba = 1
attributes = <table> {}
startTime = 232674.924
bg = 0.88627450980392
iconTexture = <unnamed> {}
labelText = <unnamed> {}
timeText = <unnamed> {}
iconText = <unnamed> {}
name = "Precious's RibbonBuffplayer72968"
label = "Precious's Ribbon"
callbacks = <table> {}
buttonData = <table> {}
ibg = 1
bb = 0.20392156862745
cb = 0.20392156862745
fgTexture = <unnamed> {}
tooltipAnchor = "DEFAULT"
flash = false
spark = <unnamed> {}
iba = 0
ibb = 1
iconTextFrame = <unnamed> {}
alpha = 1
cg = 0.88627450980392
bgTexture = <unnamed> {}
iconBorder = <unnamed> {}
icon = RavenButton1 {}
container = <unnamed> {}
br = 0.54117647058824
frame = <unnamed> {}
cooldown = RavenButton1Cooldown {}
cr = 0.54117647058824
}
config = <table> {
iconOnly = true
bars = "r2l"
name = "Icons in rows, with right-to-left mini-bars"
orientation = "horizontal"
}
fill = 1
sparky = false
timeText = ""
bt = <unnamed> {
0 = <userdata>
}
bl = <unnamed> {
0 = <userdata>
}
bi = <unnamed> {
0 = <userdata>
}
bf = <unnamed> {
0 = <userdata>
}
bb = <unnamed> {
0 = <userdata>
}
ba = <unnamed> {
0 = <userdata>
}
pulseStart = nil
pulseEnd = nil
LBF = <table> {
ListButtons = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:673:
ListGroups = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:669:
GetNormalTexture = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:354:
Group = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:652:
ElementListCallback = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:21:
GetNormalVertexColor = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:363:
ListSkins = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:123:
DeleteGroup = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:657:
RegisterSkinCallback = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:94:
GetBackdropLayer = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:538:
GetGlossLayer = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:497:
ListAddons = <fun
---
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Unread 12-31-10, 04:16 PM  
Tojaso
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Originally posted by Paprika
How do i create a buff bar with long and short buffs? The only thing i could halfway figure out was the merging option.
The easiest way is to create the Long Buffs bar group, select the Bar Groups tab, use the dropdown menu to select Long Buffs, select its Timer Options tab, and disable Check Overall Duration.

I will probably add a new standard bar group simply called Buffs soon since this has come up several times recently.
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Unread 12-31-10, 04:19 PM  
Tojaso
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Re: Errors

Originally posted by Pagezero2
Great addon, I have been trying find a replacement for SBF and Raven does everything it did and more.

I did find a couple problem:

1. If ButtonFacade is installed creating the a bar causes a major error and nothing appears. I included the error below, this error happens even if the "Use ButtonFacade" option is not checked, to hack around it for now I simple changed Nest.lua line 64 to "local LBF = nil" so you think ButtonFacade is not there.

2. I ran into a minor problem when I tried to setup a target debuff that showed tanking debuffs but I wanted it to show a debuff like Thunder Clap no matter who applied it. So I did a custom bar group, selected Class/Warrior/Thunder Clap/Target/ANYONE, the last thing "anyone" caused in error in the options GUI. To fix it added:

anyone = "Anyone"

to unitList in Options.lua line 466.
The ButtonFacade problem has been reported before but without enough info to debug it. Thank you for including the error report--that should be a big help.

I have a fix for the custom bar group bug in my working version and it will be released soon.
Last edited by Tojaso : 01-01-11 at 12:08 PM.
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Unread 12-31-10, 05:08 PM  
naboomkin
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Wow.

Tojaso, you have done some great work on this mod. Please accept my thanks.

I'm trying to get Raven to do something that's a bit complicated, so I wanted to ask your opinion. I have some ideas on how to do it, but I might be making it harder than it is. Maybe, maybe not.

Here's what I am attempting to do:

1--Customized short term buffs.
Basically, what I am trying to set up is the ability to only see certain ones in party/raid. I want to see all short term buffs (icons) by myself, certain ones from other players, and any from NPCs. However, I do not want to see anything involving healing.

It seems like I can accomplish this through setting up a series (?) of custom bars and grouping them together? As far as I can tell I would have to go through each character class and select the ones that I do and don't want to see. Is this correct?

2--Customized debuffs.
Basically what I want to do here is get rid of the display of poisons and curses as I monitor these with Grid, and don't need the overlapping info. Is this possible?

I used to do these things with Satrina and it was a pain to set up. I'm hoping it's easier with Raven, lol.

Thanks again for your work on the mod and your willingness to assist the community with it's questions!
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Unread 12-31-10, 09:04 PM  
Tojaso
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Originally posted by naboomkin
1--Customized short term buffs.
Basically, what I am trying to set up is the ability to only see certain ones in party/raid. I want to see all short term buffs (icons) by myself, certain ones from other players, and any from NPCs. However, I do not want to see anything involving healing.

It seems like I can accomplish this through setting up a series (?) of custom bars and grouping them together? As far as I can tell I would have to go through each character class and select the ones that I do and don't want to see. Is this correct?
You can certainly do this with a set of custom bar groups that get merged or attached. I would caution though that custom bar groups with lots of bars require much more compute power than auto bar groups and unless you have a powerful computer you could notice a performance impact. That said, if the number of specific ones you call out in a custom bar group is less than 50-ish and you specify the rest with auto bar groups (and you have a reasonably powerful computer) then you should be fine. I'll be interested to hear how it works and, as always, I'm happy to answer questions if you have issues.

Originally posted by naboomkin
2--Customized debuffs.
Basically what I want to do here is get rid of the display of poisons and curses as I monitor these with Grid, and don't need the overlapping info. Is this possible?
At the moment, you can only add specific spells in the filters for auto bar groups. There is an enhancement request to add this capability, however, and it is in my queue for development during the next month (specifically: "Generalize bar group filtering. There have been a number of feature requests related to filtering and I am thinking of consolidating filtering options into a single location. Options to include dispellable by type, stealable, purgeable, in another bar group, etc.").
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