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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:40 AM
Created:10-04-09 06:21 PM
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oUF Simple  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

oUF_Simple is a unit layout for oUF. It is a mediator between oUF_SimpleConfig and oUF.
Documentation
oUF_SimpleConfig documentation
Slash command
/ouf_simple
Supported units
  • player
  • target
  • targettarget
  • focus
  • pet
  • party
  • nameplates
  • boss
  • raid
  • mouseover
Supported elements
  • health
  • absorb
  • power
  • classpower
  • alternativepower
  • additionalpower
  • raidtargetindicator
  • buffs
  • debuffs
Embedded modules
  • oUF_DebuffHighlight
  • rAbsorbBar
  • rClassBar
Requires
oUF, rLib, oUF_SimpleConfig
Git
https://github.com/zorker/rothui/tre...8.0/oUF_Simple

Optional Files (1)
File Name
Version
Size
Author
Date
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800.20180901
23kB
09-02-18 03:40 AM
Addon


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Unread 11-10-16, 12:57 PM  
sdw
A Kobold Labourer

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miss the name-only mode from kui though
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Unread 11-05-16, 06:02 PM  
zork
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oUF nameplates > Kui nameplates ... just sayin' ô_O
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Unread 11-05-16, 01:01 PM  
Goncyn
A Defias Bandit

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Hi, I'm looking for a new oUF layout, but I already use and like KuiNameplates. Is it possible to disable the nameplate feature of oUF_Simple?

Edit: Sorry about the stupid question. I see now how oUF_SimpleConfig makes it really easy to edit this layout. Great idea. I am happily getting this set up how I want now. Thanks!
Last edited by Goncyn : 11-05-16 at 01:24 PM.
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Unread 10-29-16, 10:31 AM  
zork
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You can hack the nameblates with the nameplate callback and react on player target changed. Advanced only.

I suggest sth different. There is a nameplate cvar that increases scale of target plate. Just use that.
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Last edited by zork : 10-29-16 at 10:33 AM.
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Unread 10-29-16, 07:38 AM  
Loroin
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Hey, what do i need to add to make the targetes nameplate have a border to seperate them from the others?
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Unread 10-13-16, 11:10 AM  
zork
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WTF
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-13-16 at 11:10 AM.
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Unread 10-13-16, 09:52 AM  
cozmos
A Murloc Raider

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WoW you won´t believe what happened.
I had some write error on the disc and the files where messes up. I already copied the newest files but due to the write error they have somehow messed up the Addon files thats why it wasn´t working.

PCI Express drives, fast and buggy as hell lol

Its working as expected now, thanks a lot.
Last edited by cozmos : 10-13-16 at 09:54 AM.
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Unread 10-13-16, 09:28 AM  
zork
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Make sure you have the latest version of oUF_Simple. You can always override oUF_Simple with the latest one. Just be careful with oUF_SimpleConfig which is your config.

Try this point.
Code:
point = {"RIGHT",-2,0},
Maybe your fontstring slipped under your healthbar.
https://github.com/zorker/rothui/blo...player.lua#L42
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

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Last edited by zork : 10-13-16 at 09:36 AM.
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Unread 10-13-16, 09:26 AM  
cozmos
A Murloc Raider

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Code:
power = {
      enabled = true,
      point = {"LEFT",2*L.C.uiscale,5*L.C.uiscale},
      size = 16*L.C.uiscale,
      tag = "[curpp]",
	  }
Thats what I did but nothing shows up

I´m playing a Druid don´t know if it matters...

The whole thing looks like

Code:
--powerbar
  powerbar = {
    enabled = true,
    size = {265*L.C.uiscale,5*L.C.uiscale},
    point = {"TOP","BOTTOM",0*L.C.uiscale,-4*L.C.uiscale}, --if no relativeTo is given the frame base will be the relativeTo reference
    colorPower = true,
    power = {
      enabled = true,
      point = {"LEFT",2*L.C.uiscale,5*L.C.uiscale},
      size = 16*L.C.uiscale,
      tag = "[curpp]",
	  }
  },
Last edited by cozmos : 10-13-16 at 09:27 AM.
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Unread 10-12-16, 10:05 AM  
zork
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Yes it is. Read the documentation. All you need to do is add the power text attribute. Example is given for the player unit. It can be added to any unit.
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Last edited by zork : 10-13-16 at 07:58 AM.
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Unread 10-12-16, 09:56 AM  
cozmos
A Murloc Raider

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Hey, great work as always

Is it somehow possible to show the number of the power bar? f.e. 45 rage?
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Unread 10-11-16, 11:36 PM  
zork
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I just recognized that I made it way to complicated. I'm applying a global scale to all unit scales now. Works the same way. I renamed the variable L.C.uiscale to L.C.globalscale.
https://github.com/zorker/rothui/com...187ea95cc0e474
Will test the new scale settings and think about optional texts to altpower and classbar. Powerbar has an optional text already.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-13-16 at 07:58 AM.
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Unread 10-11-16, 03:24 PM  
zork
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No point. I was just experimenting with sizes and decided to use a global multiplier which makes everything scalable from one variable. Since every size in my config is dependent on that I can just adjust that value with an multiplier and get any result I want. You could use fixed pixels everyhwere.

That being said. This following is required for nameplates!

Lua Code:
  1. scale = 1*UIParent:GetScale(),--nameplates are not part of uiparent!

Nameplates are not part of UIParent and you need to apply the same scale to your nameplates as if they where part of UIParent like your other unitframes. Otherwise they would have a different size unless your uiscale happens to be exactly 1.
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Last edited by zork : 10-13-16 at 07:59 AM.
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Unread 10-11-16, 03:22 PM  
theruleof4
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Originally Posted by zork
@theruleof4
That is totally possible since setpoint values are not flat pixels because of the uiscale and they can be rounded differently. No big deal imo since we do not run a pixel perfect setup.
May i ask why you decided to use the uiscale for the config? I am trying to copy an old layout and i just noticed it.

If you need to use this method for 7.1 or something i understand it. Just asking out of curiosity
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Unread 10-11-16, 02:56 PM  
zork
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@theruleof4
That is totally possible since setpoint values are not flat pixels because of the uiscale and they can be rounded differently. No big deal imo since we do not run a pixel perfect setup.
@sdw
If you changed the default point in the config run /rsim reset. This will reset to the new default point. Otherwise the already saved default point will be used.
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-13-16 at 07:59 AM.
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