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Dragonflight (10.0.2)
Updated:11-24-22 08:41 AM
Created:07-31-16 01:01 AM
Downloads:20,769
Favorites:67
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Flat Player Icons  Popular! (More than 5000 hits)

Version: 5.0
by: gossipgirlxo [More]

*THIS IS REPLACEMENT INTERFACE ART, IT DOES NOTHING BY ITSELF*

PLEASE DELETE AND REPLACE ANY PREVIOUS TEXTURE.

Install to: \World of Warcraft\Interface\TargetingFrame\

Please let me know what improvements or changes you would like to see and I will try my best to make them happen.

Thank you!

v2.0
Added a lot of new flavors. Hopefully something for everyone.


v1.1
Toned down the background colors to let the icons pop a bit more
Archived Files (1)
File Name
Version
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Author
Date
4.0
33kB
gossipgirlxo
11-21-22 08:03 PM


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Unread 01-05-23, 05:14 PM  
Kimoothy
A Kobold Labourer

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I love these, and would love to use them in another manner. In addons such as Shadowed Unit Frames, you can display class icons next to names. Now these take the form as the generic square class that comes stock (https://i.gyazo.com/a65d505165490a8a...1cad3c02f2.png). But, if I wanted to use these instead, how would I go about it?

I have currently done this with the Role Icons, by adding my custom tga to Interface\LFGFRAME, and would love to do the same with these but I cannot for the life of me find out how.


SOLVED IT. Thankfully it was easy, just put any of these files into \Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes-blp
(renaming the file to UI-CharacterCreate-Classes)
Last edited by Kimoothy : 01-09-23 at 08:22 AM.
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Unread 11-27-22, 07:54 PM  
Vranx
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You have the option to only show target/focus with this addon:
https://www.curseforge.com/wow/addon...siconportraits
Open the config.lua and set units.player = false
Last edited by Vranx : 11-28-22 at 08:18 PM.
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Unread 11-24-22, 01:15 PM  
Deadlyz
A Wyrmkin Dreamwalker
 
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Originally Posted by gmarco
Surely the addons that gossipgirlxo suggest is the right way ... but if you want to make a simple minimal addon your own (or if gossipgirlxo want to make this in an addon) you can use a code like this:

Lua Code:
  1. local ADDON = ...
  2.  
  3. local mediapath = "interface\\addons\\"..ADDON.."\\media\\"
  4.  
  5. local cfg = {
  6.     ["portraits"] = true,
  7. }
  8.  
  9.  
  10. --> portraits
  11. if cfg["portraits"] == true then  
  12.     hooksecurefunc("UnitFramePortrait_Update",function(self)
  13.         if self.portrait then
  14.             if UnitIsPlayer(self.unit) then  
  15.                 local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
  16.                 if t then
  17.                     self.portrait:SetTexture(mediapath.."UI-Classes-Circles")
  18.                     self.portrait:SetTexCoord(unpack(t))
  19.                 end
  20.             else
  21.                 self.portrait:SetTexCoord(0,1,0,1)
  22.             end
  23.         end
  24.     end)       
  25. end

And put the file in Addons/name_of_addon_you_choose/mediapath/ ...

The if cfg is not necessary but I copy paste a part of an addon I wrote (but not published) to tweaks some things of DF I dont like so much like:

Lua Code:
  1. local cfg = {
  2.     ["hidebags"] = true,
  3.     ["lfgbutton"] = true,  
  4.     ["druidhack"] = true,
  5.     ["raidfade"] = true,
  6.     ["hidetalkhead"] = true,
  7.     ["rarealert"] = true,
  8.     ["deletegooditem"] = true,
  9.     ["keypressdown"] = false,
  10.     ["portraits"] = true,
  11.     ["hidecastbars"] = true,
  12. }

Please let me know if you need more infos.
Hello, is there a way to display icons for the Target and Focus frames only and ignore the Player frame? I have Adapt for Player frame
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Unread 11-24-22, 12:06 PM  
gmarco
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Originally Posted by gossipgirlxo
Originally Posted by gmarco
Originally Posted by gossipgirlxo
Originally Posted by Vranx
I love these graphics, but with the new player unit frame not being round, there is a space in the lower right that you can see through.
Dang, let me play around with the new hud mask textures and see if I can fix that.
Hi,
just curios ... but what the evoker image is ?!



Thanks
HI Gmarco! I think its an open evoker hand casting a spell but its pretty uninspired by the original claw hand portrait. Blame the blizzard artists haha
Ahahahah thanks so much for the explanation ... I was trying to figure what it was but I didn't succeded
Now that you tell me I think it could be

Thanks again for the great addon
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Unread 11-24-22, 12:03 PM  
gmarco
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Surely the addons that gossipgirlxo suggest is the right way ... but if you want to make a simple minimal addon your own (or if gossipgirlxo want to make this in an addon) you can use a code like this:

Lua Code:
  1. local ADDON = ...
  2.  
  3. local mediapath = "interface\\addons\\"..ADDON.."\\media\\"
  4.  
  5. local cfg = {
  6.     ["portraits"] = true,
  7. }
  8.  
  9.  
  10. --> portraits
  11. if cfg["portraits"] == true then  
  12.     hooksecurefunc("UnitFramePortrait_Update",function(self)
  13.         if self.portrait then
  14.             if UnitIsPlayer(self.unit) then  
  15.                 local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
  16.                 if t then
  17.                     self.portrait:SetTexture(mediapath.."UI-Classes-Circles")
  18.                     self.portrait:SetTexCoord(unpack(t))
  19.                 end
  20.             else
  21.                 self.portrait:SetTexCoord(0,1,0,1)
  22.             end
  23.         end
  24.     end)       
  25. end

And put the file in Addons/name_of_addon_you_choose/mediapath/ ...

The if cfg is not necessary but I copy paste a part of an addon I wrote (but not published) to tweaks some things of DF I dont like so much like:

Lua Code:
  1. local cfg = {
  2.     ["hidebags"] = true,
  3.     ["lfgbutton"] = true,  
  4.     ["druidhack"] = true,
  5.     ["raidfade"] = true,
  6.     ["hidetalkhead"] = true,
  7.     ["rarealert"] = true,
  8.     ["deletegooditem"] = true,
  9.     ["keypressdown"] = false,
  10.     ["portraits"] = true,
  11.     ["hidecastbars"] = true,
  12. }

Please let me know if you need more infos.
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Unread 11-24-22, 11:23 AM  
gossipgirlxo
A Deviate Faerie Dragon
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Originally Posted by Deadlyz
Hello!

Which addon do I need to use these icons in Dragonflight?
Right now I am using an addon called healthbarcolors. It has the option to enable class icon portraits as well as class color health bars and textures
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Unread 11-24-22, 09:30 AM  
Deadlyz
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Hello!

Which addon do I need to use these icons in Dragonflight?
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Unread 11-24-22, 08:48 AM  
gossipgirlxo
A Deviate Faerie Dragon
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Originally Posted by gmarco
Originally Posted by gossipgirlxo
Originally Posted by Vranx
I love these graphics, but with the new player unit frame not being round, there is a space in the lower right that you can see through.
Dang, let me play around with the new hud mask textures and see if I can fix that.
Hi,
just curios ... but what the evoker image is ?!



Thanks
HI Gmarco! I think its an open evoker hand casting a spell but its pretty uninspired by the original claw hand portrait. Blame the blizzard artists haha
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Unread 11-24-22, 08:46 AM  
gossipgirlxo
A Deviate Faerie Dragon
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Originally Posted by Vranx
I love these graphics, but with the new player unit frame not being round, there is a space in the lower right that you can see through.
I played around with the playerportrait mask texture in /hud/ but was unable to remove the triangle gap. I will continue to look for a solution but for now is a no go.
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Unread 11-24-22, 12:16 AM  
gmarco
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Originally Posted by gossipgirlxo
Originally Posted by Vranx
I love these graphics, but with the new player unit frame not being round, there is a space in the lower right that you can see through.
Dang, let me play around with the new hud mask textures and see if I can fix that.
Hi,
just curios ... but what the evoker image is ?!



Thanks
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Unread 11-23-22, 01:54 PM  
gossipgirlxo
A Deviate Faerie Dragon
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Originally Posted by Vranx
I love these graphics, but with the new player unit frame not being round, there is a space in the lower right that you can see through.
Dang, let me play around with the new hud mask textures and see if I can fix that.
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Unread 11-22-22, 03:43 PM  
Vranx
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I love these graphics, but with the new player unit frame not being round, there is a space in the lower right that you can see through.
Last edited by Vranx : 11-22-22 at 03:44 PM.
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Unread 11-22-22, 07:45 AM  
gmarco
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Much better now

Thanks so much for the update
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Unread 11-20-22, 08:48 AM  
gmarco
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Hi really hope this will be updated for DF :/



Let's hope ...
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Unread 10-24-22, 12:44 PM  
_p4ge
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Hi,

will you update this for Dragonflight Evokers?
Last edited by _p4ge : 10-24-22 at 12:44 PM.
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