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Updated:05-31-10 02:08 AM
Created:05-30-10 01:26 AM
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ShadowedUF (Resurrect)

Version: r20100531
by: Shadowed [More]

Quick addon, similar to ShadowedUF (Trinkets). Adds two new tags that are based off data from LibResComm-1.0. [res:name] which returns the [name] tag when the player is not being resurrected, but returns "Resurrect" if they have an active resurrection spell being casted on them. Also the [res:color] tag which returns a gold color code when a player is being resurrected.

Author: Shadowed <[email protected]>
Date: Mon May 31 00:45:07 2010 -0700
- Fixed error because apparently res target can return nil when a res finishes

Date: Sun May 30 00:16:21 2010 -0700
- Oop deleted old pkgmeta
- Initial commit: Resurrection alert tags for SUF using LibResComm-1.0
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Unread 05-31-10, 03:47 PM  
Shadowed
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Originally posted by Pusikas
That seems to work.
Another thing: during last raid, I have seen a few guys running around with "Resurrect" instead of their name. Those were being very much alive. At other times, coloring als chaning the name only during rezz seemed to work. No more vermin in my bug sack, tho.
I would have to look into it more. If it's doing that, then it's likely a LibResComm bug thoguht.
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Unread 05-31-10, 03:44 PM  
Pusikas
A Murloc Raider

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That seems to work.
Another thing: during last raid, I have seen a few guys running around with "Resurrect" instead of their name. Those were being very much alive. At other times, coloring als chaning the name only during rezz seemed to work. No more vermin in my bug sack, tho.
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Unread 05-31-10, 10:39 AM  
Shadowed
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You would wrap it around another tag, for example [res:color][name][close] would give you gold colored names if they are being resurrected.
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Unread 05-31-10, 03:12 AM  
Pusikas
A Murloc Raider

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And the question may sound stupid, but how / where do I use the color tag?
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Unread 05-31-10, 01:40 AM  
Shadowed
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Sigh, comcast, anyway:

Originally posted by Pusikas
Code:
13x ShadowedUF_Resurrect\ShadowedUF_Resurrect.lua:60: table index is nil
CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
LibResComm-1.0-90046 (LibResComm-1.0):158: in function `?'
LibResComm-1.0-90046 (LibResComm-1.0):48: in function <LibResComm-1.0\LibResComm-1.0.lua:47>
Getting this after a wipe, when Peeps are being picked up. Using the res:name tag.
That's weird, I'm not sure why LibResComm is passing nil. I'll push a fix in a few minutes.
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Unread 05-31-10, 01:25 AM  
Shadowed
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Originally posted by Naberius
The description says exactly what it does and if you need a visual example of something saying "Resurrect" if they have a rez incoming or just their name if no rez is incoming then you need help.
That. I'm not going to waste time taking and cropping a screenshot. If you seriously can't understand what it does based off of the very short description, you shouldn't be using addons.
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Unread 05-30-10, 12:53 PM  
Pusikas
A Murloc Raider

Forum posts: 5
File comments: 98
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Code:
13x ShadowedUF_Resurrect\ShadowedUF_Resurrect.lua:60: table index is nil
CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
LibResComm-1.0-90046 (LibResComm-1.0):158: in function `?'
LibResComm-1.0-90046 (LibResComm-1.0):48: in function <LibResComm-1.0\LibResComm-1.0.lua:47>
Getting this after a wipe, when Peeps are being picked up. Using the res:name tag.
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Unread 05-30-10, 08:55 AM  
Tim
A Rage Talon Dragon Guard
 
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Originally posted by wildminz
Posting a damn screenshot of your mod is the most important thing and tells people a lot about how your mod looks like in game. A picture is worth a thousand words.
The description says exactly what it does and if you need a visual example of something saying "Resurrect" if they have a rez incoming or just their name if no rez is incoming then you need help.
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Unread 05-30-10, 07:28 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by wildminz
Posting a damn screenshot of your mod is the most important thing and tells people a lot about how your mod looks like in game. A picture is worth a thousand words.
It's more than likely that he uploaded this before he went to bed, and since wowinterface requires a picture to upload the addon that placeholder is there for now.

Shadowed is very much aware of the importance of a visual representation. Just look at all the other mods he's created.
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Unread 05-30-10, 06:47 AM  
wildminz
A Kobold Labourer
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Posting a damn screenshot of your mod is the most important thing and tells people a lot about how your mod looks like in game. A picture is worth a thousand words.
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