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Compatible with Retail, Classic & TBC
Updated: 02-05-24 04:04 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WotLK Patch (3.4.2)
Updated:02-05-24 04:04 AM
Created:unknown
Downloads:145,452
Favorites:298
MD5:
Categories:Buff, Debuff, Spell, Priest, Warlock, Combat Mods

NugRunning  Popular! (More than 5000 hits)

Version: 10.2.6
by: d87 [More]

Rotational timer addon for all classes.



- Multi-target
- Timers are customizable for each spell
- Optional nameplate timers
- Totem Timers in Classic
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic

/nrun - list of slash commands

NugRunning on github

>> Beta releases



User config module still works.
NugRunningUserConfig wiki page

NugRunning
10.2.6 (2024-02-05)
Full Changelog Previous Releases
  • ColorPicker bug fixed
Archived Files (26)
File Name
Version
Size
Author
Date
10.2.5
352kB
d87
01-10-24 11:31 AM
10.2.4
352kB
d87
01-08-24 08:14 PM
10.2.3
352kB
d87
11-26-23 08:38 PM
10.2.1
351kB
d87
11-21-23 08:01 AM
10.2.0
351kB
d87
11-15-23 11:30 PM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.2
351kB
d87
08-25-23 02:54 AM
9.2.4
350kB
d87
08-25-23 02:51 AM
10.1.1
351kB
d87
08-25-23 02:50 AM
10.1.0
350kB
d87
07-11-23 10:39 PM
10.0.2
350kB
d87
01-10-23 02:04 AM
10.0.1
350kB
d87
10-25-22 01:26 PM
10.0.0
350kB
d87
10-25-22 12:35 PM
9.2.3
350kB
d87
09-05-22 10:17 PM
9.2.2
350kB
d87
08-30-22 11:11 AM
9.2.1
336kB
d87
03-05-22 01:15 AM
9.2.0
336kB
d87
02-22-22 06:12 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:43 PM


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Unread 10-12-12, 06:38 PM  
Epicosity
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Love this addon, but I have a few issues, once these are fixed It'll fully replace forte for me.

I'm a bear tank, and while raiding vaults I was having issues because it wasn't showing me a savage defense timer. I had to keep looking top right to see how many seconds I had left. I can't figure out how to add the spell id and spell to the addon, I tried, and it didn't work.

Survival Instincts (glyphed, not sure about unglyphed) Berserk, Nature's Vigil, and Enrage are not showing up either. =(
Last edited by Epicosity : 10-12-12 at 06:44 PM.
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Unread 10-10-12, 04:30 AM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
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Unread 10-09-12, 06:06 PM  
WisheN
A Kobold Labourer

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Thanks for an awesome addon! is it possible to add Tiger Palm stacks in to the addon? Would be awesome! =)
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Unread 10-01-12, 11:09 AM  
Ailwuful
A Kobold Labourer

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File comments: 9
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wow, you're awesome
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Unread 10-01-12, 02:44 AM  
d87
A Chromatic Dragonspawn
 
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Originally Posted by Ailwuful
Hey d87,
me again here, I would like to try and make a very special request, it might be a simple one or a hard one, I don't know.

Is there a possibility for you to add a configuration for the spells which would make the bar always show even when the debuff/buff is not applied?
That would make it work like a reminder that debuff is not applied.

Effectively what I mean is something like this:
Nothing is showing when you're out of combat.
You apply Immolate for example
It is tracked as normal, but when it ends, it just stays there with the timer at 0 and the background with it's dark color.
If the timer ends when you're out of combat or you have a different target, the bar disappears.

I think it's a tall order, can it be done?
https://github.com/rgd87/NugRunning/zipball/master
then /nrun leaveghost
just making them stay is not hard
it's obviously only works for timers with ghost = true
Last edited by d87 : 10-01-12 at 02:44 AM.
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Unread 09-30-12, 11:31 PM  
Ailwuful
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Hey d87,
me again here, I would like to try and make a very special request, it might be a simple one or a hard one, I don't know.

Is there a possibility for you to add a configuration for the spells which would make the bar always show even when the debuff/buff is not applied?
That would make it work like a reminder that debuff is not applied.

Effectively what I mean is something like this:
Nothing is showing when you're out of combat.
You apply Immolate for example
It is tracked as normal, but when it ends, it just stays there with the timer at 0 and the background with it's dark color.
If the timer ends when you're out of combat or you have a different target, the bar disappears.

I think it's a tall order, can it be done?
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Unread 09-29-12, 07:18 PM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
fixed
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Unread 09-29-12, 05:38 PM  
Naizen
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Shaman/Totems/Flame Shock

Hi d87,

Whenever I try do use NugRunning on my Shaman I'm gettting this error:
(Placing Fire Totem -> Flame Shock on Target -> Error. Does not happen without Totem - removing Totems in config file works fine, too)
Code:
1x NugRunning\NugRunning.lua:678: attempt to compare number with nil
NugRunning\NugRunning.lua:678: in function <NugRunning\NugRunning.lua:674>
<in C code>
NugRunning\NugRunning.lua:713: in function "ArrangeTimers"
NugRunning\NugRunning.lua:378: in function <NugRunning\NugRunning.lua:300>
(tail call): ?
(tail call): ?

Locals:
(*temporary) = <table> {
 1 = <unnamed> {}
 2 = <unnamed> {}
}
(*temporary) = <func> @..\NugRunning.lua:674
(*temporary) = <unnamed> {
 0 = <userdata>
 glow = <unnamed> {}
 _elapsed = 0.031000001356006
 targets = <table> {}
 stacktext = <unnamed> {}
 animIn = <unnamed> {}
 icon = <unnamed> {}
 BecomeGhost = <func> @..\NugRunning.lua:593
 dontfree = true
 endTime = 31156
 timeText = <unnamed> {}
 startTime = 31096
 prototype = <table> {}
 opts = <table> {}
 shine = <unnamed> {}
 mark = <unnamed> {}
 spellText = <unnamed> {}
 bar = <unnamed> {}
}
(*temporary) = <unnamed> {
 0 = <userdata>
 glow = <unnamed> {}
 timerType = "DEBUFF"
 _elapsed = 0
 srcGUID = "0x0280000003755873"
 targets = <table> {}
 spellText = <unnamed> {}
 dstGUID = "0xF530DFD3001F1E0F"
 animIn = <unnamed> {}
 icon = <unnamed> {}
 spellID = 8050
 endTime = 31120.343
 BecomeGhost = <func> @..\NugRunning.lua:593
 startTime = 31102.343
 prototype = <table> {}
 fixedoffset = 0
 priority = 0
 dstName = "Glade Hunter"
 timeText = <unnamed> {}
 opts = <table> {}
 count = 1
 filter = "HARMFUL"
 shine = <unnamed> {}
 stacktext = <unnamed> {}
 mark = <unnamed> {}
 bar = <unnamed> {}
}
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Unread 09-23-12, 11:37 AM  
d87
A Chromatic Dragonspawn
 
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Yes, it already working in dev version. Tho stack counter will only increase if you're targeting... target
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Unread 09-23-12, 11:15 AM  
Bebe4659
A Defias Bandit

Forum posts: 2
File comments: 34
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Is there a way of getting Agony to show it's stacking? Currently stacks to 10 but timers do not reflect this.
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Unread 09-19-12, 09:43 PM  
Ailwuful
A Kobold Labourer

Forum posts: 0
File comments: 9
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Originally Posted by d87
Fixed here: https://github.com/rgd87/NugRunning/zipball/master
It's using different id when glyphed
under uncategorized spells, I see.

Thanks a lot! You're the man!
Last edited by Ailwuful : 09-19-12 at 09:43 PM.
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Unread 09-19-12, 09:17 PM  
d87
A Chromatic Dragonspawn
 
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Originally Posted by Ailwuful
Hey d87, I have another problem with NugRunning.

For some reason a glyphed Savage Roar from druids stops tracking on nugrunning. The glyph is called Savagery.

Any ideas?
Fixed here: https://github.com/rgd87/NugRunning/zipball/master
It's using different id when glyphed
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Unread 09-19-12, 08:03 PM  
Ailwuful
A Kobold Labourer

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Hey d87, I have another problem with NugRunning.

For some reason a glyphed Savage Roar from druids stops tracking on nugrunning. The glyph is called Savagery.

Any ideas?
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Unread 09-16-12, 02:34 AM  
d87
A Chromatic Dragonspawn
 
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Yeah, you're right, i'm still using cataclysm logic for 20% attack speed debuffs.
Haven't actually PLAYED in 5.0 yet...
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Unread 09-16-12, 02:14 AM  
Ailwuful
A Kobold Labourer

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Actually I'd say Dks are the only class that don't need to track weakened blows, since they re-apply it with Blood boil, that has a proc to make it free and it refreshes his diseases. Every tank applies weakened blows with an aoe attack, which in a single target fight, they should only use it every 30 seconds to refresh the weakened blows debuff.
Last edited by Ailwuful : 09-16-12 at 02:14 AM.
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