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Created:07-07-12 10:57 AM
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oUF Mlight(MoP)  Popular! (More than 5000 hits)

Version: 5.36
by: Paopao001 [More]

oUF_Mlight (MoP)

Notice:

Require oUF 1.6 to work (not included)!
Use oUF_MovableFrames for moving (not included)!
Features:
Show each tick in a channel spell (new)
Optional Portrait.
Backdrop gradient color and alpha customization.
Optional Aura Filter.
Optional Threatbar.
Optional Reverse Fill Mode
Advanced Raid/Party frame

There are two raidframes in oUF_Mlight. One for healers and the other for dps/tank.
Only the raidframe matching your current role will show.And they switch their visibilities as you switch spec.

DPS/Tank raid frame features:
Click Cast [b][size="1"]
Out of Range alpha and arrow (optional)
Healer raid frame features:
Click Cast
Out of Range alpha and arrow (optional)
Raid debuff icon
Defensive Tank buff icon
Hot/Buff Indicators
Gcd bar on mouse-over unit (optional)
heal prediction bar (optional)
In-Game Configuration Supported

Most of the general setting can be done in the interface panel and usually requires a ReloadUI to apply new changes.
supported languages:
  • English
  • Français(D4rKleFou)
  • 简体中文
  • 繁體中文
Many thanks for completing locales.
Credits:
Haste Freebaser Monolit Haleth Phanx Tukz P3lim
Addon Compilation
Github Source

5.36
bug fix
5.35
Add options for a independent player castbar
Add an option to show each tick in a channel spell.(eg. mind flay)
Show enemy's' class and spec when preparing in arena
Show absorb bar in healer raid frame
You may bind a Marco to a click-cast action.
5.33
bug fix: warlock shards and burning embers bug
adjustment : make raid icon on unitframes a little bigger.
5.32
update for 5.2
5.31
add simple arena frames(also works for BG)
5.30
hide vehicle cast bar.
show Destabilize on boss frame.
adjustment: remove Overwhelming Corruption debuff icon from raid frame.
bug fix:the width of heal prediction bar
bug fix:a threat bar bug
5.29
You can see the debuff Destabilize on Boss Frame in fight with Amber-Shaper Un'sok.
Ready Check Mark is not behind name now.
5.28
add feature : show missed hp in healers' raidframe
add feature : change the length of name in raidframe
add feature : always show HP and PP value
add Shek'zeer's debuff
5.27
Powerbaralt colored for stone guard.
unit frames will hide in pet battle
raid mana bars
raid pets
add a new raid tag for paladin :Eternal Flame
bug fix - raid size
add some raid debuff
toc change
5.26
Search and Delete all oUF_Mlight.lua and oUF_Mlight.lua.bak in you WTF file before update
update for official oUF 1.6
powerbar alt bug fix
Click Cast for raid frame
change font.ttf
toc change
5.25
add pvp icon (disabled by default)
change font.ttf
fix a bug when change unit number per line in dps raid
toc change
5.24
add french locales
font changed
different colors for 3 resource of warlocks
add arcane charge bar
add a blacklist to player debuffs (edit it in core.lua if you want)
new combat/reseting icon
toc change
5.23
class resource won't cover player's debuff now
change druid regrow indicator from little mark to timer
locales update
toc change
5.22
font outline and bg color config supported in GUI
font change
toc change
separate locales
5.20a
Enable raid frame auto switching by default
heal prediction bug fix
try to fix the raid name bug
5.20
GUI replaced cfg.lua
embed oUF_Fader
file structure change
default setting changed - enable class color
player castbar time text move to bottom
try to fix the raid name bug, again!
toc change
5.15
more detailed color mode config
more detailed raid config
player debuffs support
add assistant mark
put dps-mode raid frame name in the frames
darken dispel border
toc update
5.14
try to fix the raid name bug
heal prediction bar maxOverflow set to 1
target/threat border size decrease
indicator update
aura timer size changed a a little
pet arua bug fix
complete raid debuffs list
5.13a
little fading bug fixed
5.13
Arrange all the elements' strata, frame level and draw layer.(including rewrite of highlight and backdrop texture)
Power text color bug fixed.
Add power bar color gradient.
Castbar time text colored and it's position changed.
Boss castbar spell name moved to bottom left and its power text removed.
Castbar spark texture changed.
Aura timer and count text font size changed from 12 to 9.
Aura count text occasional disappearing bug fixed.
Boss name length limited to 4 letters.
Remove PvP mark.
Threat bar.
GCD color changed
aura icon size changed
raid debuff icon on dps raid frame removed
arrow not updating bug fixed
add raid name tag
change little square to little round
Earth Shield simbles changed.
PoM bug fixed.
toc change
font changed
5.11
some improvements with Auras , Alt Powerbar and Tags
Other's debuffs on enemy are grey now.
Add optional aura filter.it's disabled by default, see cfg.lua
5.11
alt power bar bug fix
power value bug fix
toc change
5.10
raid toggle bug fix
add out of range arrow
ready check
DDG and afk/dnd mark adjustment
hp and pp postupdate improvement
mouseover function improvement
code clean
toc change
5.09
warlock spec bar
5.08
update the length of each special power when the max number changed.
alt power bar position adjust
add PvP mark

Raid frames
add hover highlight
add target border
add threat border
add heal prediction
add resurrect icon
add GCD bar for healers.
frames wont hide after reload in combat
add <afk> and <dnd> tag
add DDG color for raidframes
overlapping bug fix

code clean
toc change
5.07a
EclipseBar bug fix
toc change
5.07
try to fix the bug of dispel border
update dispel classes/spec
add healers' raid frame anchor option
set buff number on target/focus to 10
5.06
(upload new images)
separate raid aura icon into two,one for debuffs and the other for buffs.
Change castbar style.Now they cover on the health bar.
Dispel border for healers.
leader icon added in raid frames
rip,ghost,d/c texts changed to symbols
5.05
color bug in transparent mode fixed
oUF core update
5.04
take oUF and oUF_Fader out of the layout
little changes on the color of totems
5.03
special marks for holy power /soul shards /shadow orb /chi.(disabled by default. enable in cfg.lua)
druid healerraid frame fixed
5.02
fade bug fixed
holy power bar fixed
shadow orb bar fixed
class color changed
5.01
Forget to change font.
Optional Files (0)


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Unread 08-21-13, 02:23 PM  
Tensho
A Kobold Labourer

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File comments: 10
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Still Problems!

Originally Posted by Paopao001
Please download oUF at it's github and see if these bug still occur.
I downloaded the newest version from GitHub and I'm still having my problem.
Last edited by Tensho : 08-21-13 at 02:23 PM.
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Unread 08-21-13, 02:04 AM  
dyaeblca
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The newest ouf version helped with the heal prediction problem but not with the burning embers & soulshards numbers (I fixed it myself tho').
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Unread 08-20-13, 08:49 PM  
Paopao001
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Forum posts: 20
File comments: 354
Uploads: 19
Please download oUF at it's github and see if these bug still occur.
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Last edited by Paopao001 : 08-20-13 at 09:55 PM.
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Unread 08-20-13, 01:25 PM  
Zenjaa
A Deviate Faerie Dragon

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File comments: 53
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dropdown menu

dropdown menu needs to be added back in on player frame
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Unread 08-20-13, 11:28 AM  
dyaeblca
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warlock destruction spec

Warlock destruction spec resource - burning embers - show 3 instead of 4 bars (baseline now, glyphs adding an additional ember/shard are gone for all specs).
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Last edited by dyaeblca : 08-20-13 at 02:21 PM.
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Unread 08-20-13, 08:05 AM  
dyaeblca
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Heal prediction broken

This is what the raid with heal prediction on looks like for me after the last update:



The prediction still shows up on top of these weird background(?)-rectengulars but obviously I had to turn it off to be able to play...
No lua error obviously related to the addon/issue.
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Last edited by dyaeblca : 08-20-13 at 08:30 AM.
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Unread 08-19-13, 06:55 PM  
Tensho
A Kobold Labourer

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Class Bar Problem

I have a problem when I log on a Priest or Paladin. There's 5 class bars on the top of the Player frame when there is no resource there. I tried logging onto another class, but this only occurs with my Paladin and multiple Priests.

Looks like this:

Please help!
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Unread 08-19-13, 09:44 AM  
Zenjaa
A Deviate Faerie Dragon

Forum posts: 10
File comments: 53
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5.35
Add options for a independent player castbar
Add an option to show each tick in a channel spell.(eg. mind flay)
Show enemy's' class and spec when preparing in arena
Show absorb bar in healer raid frame
You may bind a Marco to a click-cast action.


<-- awesome!
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Unread 07-30-13, 10:26 AM  
Zenjaa
A Deviate Faerie Dragon

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File comments: 53
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arena prep

would it be possible to add the functionality to spawn some arena ghost frames during the prep ? right now the frames only show when the gates open.

caellian is spawning them with this code I think.

Lua Code:
  1. local arenaprep = {}
  2.         for i = 1, 5 do
  3.             arenaprep[i] = CreateFrame("Frame", "oUF_Caellian_ArenaPrep"..i, UIParent)
  4.             arenaprep[i]:SetAllPoints(_G["oUF_Arena"..i])
  5.  
  6.             arenaprep[i].Health = CreateFrame("StatusBar", nil, arenaprep[i])
  7.             arenaprep[i].Health:SetAllPoints()
  8.             arenaprep[i].Health:SetStatusBarTexture(caelMedia.files.statusBarCb)
  9.  
  10.             arenaprep[i].Spec = oUF_Caellian.SetFontString(arenaprep[i].Health, oUF_Caellian.config.font, 9)
  11.             arenaprep[i].Spec:SetPoint("CENTER")
  12.  
  13.             arenaprep[i].FrameBackdrop = CreateFrame("Frame", nil, arenaprep[i])
  14.             arenaprep[i].FrameBackdrop:SetFrameLevel(arenaprep[i]:GetFrameLevel() - 1)
  15.             arenaprep[i].FrameBackdrop:SetPoint("TOPLEFT", pixelScale(-3), pixelScale(3))
  16.             arenaprep[i].FrameBackdrop:SetPoint("BOTTOMRIGHT", pixelScale(3), pixelScale(-3))
  17.             arenaprep[i].FrameBackdrop:SetFrameStrata("MEDIUM")
  18.             arenaprep[i].FrameBackdrop:SetBackdrop(caelMedia.backdropTable)
  19.             arenaprep[i].FrameBackdrop:SetBackdropColor(0, 0, 0, 0)
  20.             arenaprep[i].FrameBackdrop:SetBackdropBorderColor(0, 0, 0)
  21.  
  22.             arenaprep[i]:Hide()
  23.         end
  24.  
  25.         local arenaprepupdate = CreateFrame("Frame", nil, UIParent)
  26.         arenaprepupdate:RegisterEvent("PLAYER_LOGIN")
  27.         arenaprepupdate:RegisterEvent("PLAYER_ENTERING_WORLD")
  28.         arenaprepupdate:RegisterEvent("ARENA_OPPONENT_UPDATE")
  29.         arenaprepupdate:RegisterEvent("ARENA_PREP_OPPONENT_SPECIALIZATIONS")
  30.         arenaprepupdate:SetScript("OnEvent", function(self, event)
  31.             if event == "PLAYER_LOGIN" then
  32.                 for i = 1, 5 do
  33.                     arenaprep[i]:SetAllPoints(_G["oUF_Arena"..i])
  34.                 end
  35.             elseif event == "ARENA_OPPONENT_UPDATE" then
  36.                 for i = 1, 5 do
  37.                     arenaprep[i]:Hide()
  38.                 end
  39.             else
  40.                 local numOpps = GetNumArenaOpponentSpecs()
  41.  
  42.                 if numOpps > 0 then
  43.                     for i = 1, 5 do
  44.                         local frame = arenaprep[i]
  45.  
  46.                         if i <= numOpps then
  47.                             local opponentSpec = GetArenaOpponentSpec(i)
  48.                             local _, spec, class = nil, "UNKNOWN", "UNKNOWN"
  49.  
  50.                             if opponentSpec and opponentSpec > 0 then
  51.                                 _, spec, _, _, _, _, class = GetSpecializationInfoByID(opponentSpec)
  52.                             end
  53.  
  54.                             frame.Health:SetStatusBarColor(0.17, 0.17, 0.24)
  55.  
  56.                             if class and spec then
  57.                                 local color = RAID_CLASS_COLORS[class]
  58.  
  59.                                 if color then
  60.                                     frame.Spec:SetFormattedText("|cff%02x%02x%02x%s|r", color.r * 255, color.g * 255, color.b * 255, LOCALIZED_CLASS_NAMES_MALE[class].."  -  "..spec)
  61.                                 else
  62.                                     frame.Spec:SetText(spec.."  -  "..LOCALIZED_CLASS_NAMES_MALE[class])
  63.                                 end
  64.  
  65.                                 frame:Show()
  66.                             end
  67.                         else
  68.                             frame:Hide()
  69.                         end
  70.                     end
  71.                 else
  72.                     for i = 1, 5 do
  73.                         arenaprep[i]:Hide()
  74.                     end
  75.                 end
  76.             end
  77.         end)
  78.     end
  79. end)
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Unread 07-30-13, 10:11 AM  
Zenjaa
A Deviate Faerie Dragon

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Originally Posted by Paopao001
Originally Posted by Zenjaa
are you planning to update the unitframes for 5.4?

I will keep it functional until 6.0
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Unread 07-30-13, 01:21 AM  
Paopao001
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Originally Posted by Zenjaa
are you planning to update the unitframes for 5.4?

I will keep it functional until 6.0
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Unread 07-28-13, 02:21 AM  
Zenjaa
A Deviate Faerie Dragon

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are you planning to update the unitframes for 5.4?
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Unread 06-21-13, 08:39 AM  
Lulleh
A Deviate Faerie Dragon
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hm, is it just me or don't the arena enemy frames show before the game start as it does with the default UI, showing class and spec?
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Unread 05-17-13, 12:43 PM  
Paopao001
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Originally Posted by scrable
Any plans to implement oUF_Smooth?
I tried to add it before but failed. oUF_Mlight has two ways to fill health bar, left to right and right to left. oUF_Smooth only support one of it so I have to write a another plug-in to do it. But that's beyond my ability.
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Unread 05-17-13, 12:37 PM  
Paopao001
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Re: Layout Info

Originally Posted by jdehnert
I was wondering if you have a web page anywhere that details what is shown for each different class? I'm curious because I have been running a Druid lately and I'm pretty sure I can't see my mana usage, but I'm not certain of that.

--
Thanks,
James "Zeke" Dehnert
[email protected]
What do you mean of mana usage? mana bar?
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