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Updated:11-28-12 12:52 PM
Created:05-05-09 02:35 AM
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GupPet  Popular! (More than 5000 hits)

Version: v2.106
by: Gupp [More]

What is GupPet:
GupPet is an add-on that gives an extension for mounting and calling critters. By a single click it mounts a ground, swimming or fly mount depending on the players location. Because most players have plenty of mounts and companions, and you probably like more than one, the add-on can randomly select mounts/companions depending on the selections in the option menu.

Basic Features:

  • Randomly selects a mount / companion location dependent.
  • Class support for Druids , Shamans and Mages.
  • Automatically summons a companion
  • 3d model preview
  • And many more ! ( Would be a to big list )
In game usage:
There are 3 types of controls.
  • Action buttons (Adds buttons and are move, hide and scalable.)
  • Key binds
  • Slash commands
How it works:
GupPet uses a small database to split the mounts that the player currently has learned. The splitting is based on type (ground, swimming or fly) and speed. When using the auto mount function the add-on will always try to select the fastest possible option, but if you can fly in an area the add-on select the flyable over the ground type. If your are swimming the aquatic will be selected above the other two types.

For the critters GupPet uses a small database to detect if a critter uses a type of reagent to call it, for some types you need a snowball. The add-on detects if you have that reagent with you and if not, the add-on won't select that type of critter.

Language support:
The languages that are currently supported are English , German ( Tnx to Farook at Curse) , Spanish ( Tnx to StiviS at Curse ) and Russian ( Tnx to StingerSoft at WowInterface.) With the none-supported languages the zone detection is not supported and therefore forces the two mount action buttons.

Commands
The start command is '/GP' or '/GupPet'. ( The mounting slash commands don't support abilities with spells )

Known Issues:
If you or a patch clears your WoW Cache folder, you may experience an invalid list of mounts or a failure to select some mounts for your first login after the cache was cleared. Try logging out and then back in.

------------------------------------------------------------------------
------- V 2.106
------------------------------------------------------------------------
- Fixed some bugs because blizzard changed something in there UI
- Added Obsidian Nightwing as MultiMount

------------------------------------------------------------------------
------- V 2.105
------------------------------------------------------------------------
- Removed the text that a mount is not found ... while it is ;)

-----------------------------------------------------------------------
------- V 2.104
------------------------------------------------------------------------
- Placed a workaround of the blizzard bug that the mounts get reordered ( Tnx Nizabel )

------------------------------------------------------------------------
------- V 2.103
------------------------------------------------------------------------
- Fixed the taint issues
- Removed the part where stealth would remove the companion

------------------------------------------------------------------------
------- V 2.102
------------------------------------------------------------------------
- The icon texture can now be set again
- Fixed the Auto Call Companion .. ( But changes the Filters off the Blizzard interface >< )
- Added ButtonFacade again

------------------------------------------------------------------------
------- V 2.101
------------------------------------------------------------------------
- Fixed a bug on the hunter class


------------------------------------------------------------------------
------- V 2.100
------------------------------------------------------------------------
- Fixed some bugs that came with the new patch ..
- Removed the buttonfacade for now
- Removed the collect me as its out of date

- For now auto summon for pets is disabled as its now totally broken
- Next version will fix the issue that characters have some unusable mounts ( lvl restriction or prof etc )


----
Rest of the change log is found in the ChangeLog.txt
----
Optional Files (0)


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Unread 12-07-09, 02:23 AM  
Gupp
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Originally posted by Spinhalf
Is it possible to show only the pet button and not both pet and mount buttons?
That function is not yet in the addon .... I will add it to the addon and update it this week
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Unread 12-07-09, 06:07 PM  
nickyjean
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Since you're considering that anyway. I would suggest going so far as to have a left click pet/right click mount and a shift Left click dismiss pet and a shift click dismiss mount and a cntl right click for -force land mount- I made a macro for that already but you know whatever makes you happy
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Unread 12-10-09, 09:13 PM  
Taryble
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Getting this error post 3.3. Doesn't seem to have any effect, though.

Code:
1x <event>ADDON_ACTION_BLOCKED:AddOn 'GupPet' tried to call the protected function 'GupPet_IngameFrameTemplate:Show()'.
<in C code>: in function `Show'
GupPet-1.209\GupPet.lua:244: in function `GupPet_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
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Unread 12-11-09, 09:28 AM  
Gupp
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Originally posted by Taryble
Getting this error post 3.3. Doesn't seem to have any effect, though.

Code:
1x <event>ADDON_ACTION_BLOCKED:AddOn 'GupPet' tried to call the protected function 'GupPet_IngameFrameTemplate:Show()'.
<in C code>: in function `Show'
GupPet-1.209\GupPet.lua:244: in function `GupPet_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
Wird that frame is shown protected in 3.3 .. You where getting this while in combat and leaving your vehicle i gues... Ill try to work around this error
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Last edited by Gupp : 12-12-09 at 01:47 AM.
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Unread 12-28-09, 06:09 AM  
Bornabe
A Flamescale Wyrmkin
 
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Is there a way to auto-unForm when trying to Mount? I just get an error and have to click out of my Druid form, then mount. I don't know why I can't remember that I'm in my form, lol, but if you're able to make it easier on me, I would greatly appreciate it!
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Unread 12-28-09, 06:25 AM  
Gupp
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Originally posted by Bornabe
Is there a way to auto-unForm when trying to Mount? I just get an error and have to click out of my Druid form, then mount. I don't know why I can't remember that I'm in my form, lol, but if you're able to make it easier on me, I would greatly appreciate it!
Do you use slashcommands to mount ?? As the created buttons will automaticly get your form off etc ... In your macro you can use "/cancelform" before the mount command.
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Unread 12-28-09, 09:01 AM  
Sunicro
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Levitate

I love this mod, especially the part where I can cast slow fall on my mage when I am falling. Is there a way to have it do the same with levitate on Priests.
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Unread 12-28-09, 04:44 PM  
Bornabe
A Flamescale Wyrmkin
 
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Originally posted by Gupp
Do you use slashcommands to mount ?? As the created buttons will automaticly get your form off etc ... In your macro you can use "/cancelform" before the mount command.
Ahhh, gotcha. Yes, I use a Macro for it so I'll add that in there, thanks! Perhaps I could actually use your buttons instead, just gotta find a handy place to use them in BornabeUI.
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Unread 12-29-09, 05:54 AM  
Gupp
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Originally posted by Bornabe
Ahhh, gotcha. Yes, I use a Macro for it so I'll add that in there, thanks! Perhaps I could actually use your buttons instead, just gotta find a handy place to use them in BornabeUI.
You could use "/click GupPet_IngameFrameTemplateAuto" instead of all the other macro commands.

Originally posted by Sunicro
I love this mod, especially the part where I can cast slow fall on my mage when I am falling. Is there a way to have it do the same with levitate on Priests.
I will look into this .. Problem with the mage thing that its not fully incombat proof as in combat it will always cast the slowFall cuz incombat i cant check if you are falling or not.
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Unread 12-29-09, 06:15 AM  
Rammoth
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I like this addon, it's very useful, however there is one problem that seems to nag at me, I just don't like this thing it's doing.

There is a red square very little, on each corner of the 2 buttons that are stuck next to eachother on my screen, which allow you to switch randomly through your mounts and pets. Why does it always have to have those there? It's ugly, and distracts me.

Can those be removed after I've chosen the location I want it to be?
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Unread 12-29-09, 06:24 AM  
Gupp
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Originally posted by Rammoth
There is a red square very little, on each corner of the 2 buttons that are stuck next to eachother on my screen, which allow you to switch randomly through your mounts and pets. Why does it always have to have those there? It's ugly, and distracts me.

Can those be removed after I've chosen the location I want it to be?
In the optionmenu there is a checkbox that is called "Locked" if you check that the buttons are locked into place and the red buttons are gone.
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Unread 01-22-10, 01:21 AM  
antisocialink
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I'd like to move the two buttons a little closer together. They have a padding between them of about "6" (using the padding scale in Bartender) no matter how large or small the buttons are.

Could we get a slider on the interface to adjust that? Or is it something that can be fiddled with in the .lua? A while back you mentioned making the buttons independently movable, that would be perfect too.

Thanks. Still the best mod for its job after all this time. Great work.
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Unread 01-22-10, 02:37 PM  
Gupp
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Originally posted by antisocialink
I'd like to move the two buttons a little closer together. They have a padding between them of about "6" (using the padding scale in Bartender) no matter how large or small the buttons are.

Could we get a slider on the interface to adjust that? Or is it something that can be fiddled with in the .lua? A while back you mentioned making the buttons independently movable, that would be perfect too.
Well i dont have the time atm to create a slider or seperate them for this .. but you can fiddle around in the lua code if you like ... if you open the GupPet_Interface_IngameButtons.lua you can change the spacing by changing the SetPoints values from code line 399 to 437.
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Unread 02-15-10, 11:59 AM  
jkasquires
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Skinner skin...

Gupp is there any chance we can get a Skinner skin for GupPet like there is for GupCharacter? Thank you for the AddOn. Best Mount/Companion AddOn out there right now!
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Unread 02-15-10, 02:24 PM  
Gupp
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Re: Skinner skin...

Originally posted by jkasquires
Gupp is there any chance we can get a Skinner skin for GupPet like there is for GupCharacter? Thank you for the AddOn. Best Mount/Companion AddOn out there right now!
The author of the skinner addon build that in for GupCharacter ... so you prolly need to ask him to hook it up in GupPet.
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