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Legion (7.0.3)
Updated:08-06-16 12:30 PM
Created:01-11-11 06:20 PM
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DrGlenn's Aion UI  Popular! (More than 5000 hits)

Version: 1.19
by: DrGlenn [More]


Now includes an optional cobalt blue color scheme!




This is my take on a verbatim Aion UI for World of Warcraft.

This compilation supports a resolution of 1920x1200 and 1920x1080 out of the box.

Crafty users can make this work with other resolutions.

This compilation contains the following addons:
-----------------------------------------------------
- Align
- Adibags
- BugGrabber
- BugSack
- Chatter
- Chinchilla Minimap
- Classic Quest Log
- DockingStation
- Dominos
- ErrorMonster
- Grid2
- HideRaidFrame
- kgPanels
- Masque
- Masque_Aion
- MikScrollingBattleText
- Postal
- Quartz
- Raven
- Reflux
- SellJunk
- SharedMedia (including LibSharedMedia)
- StatBlock Durability, FPS, Memory, Latency
- Stuf Unitframes
- TipTac
- tullaRange
- tullaCC

I take no credit what-so-ever for the above list of amazing addons.
I merely made them work together to bring you an Aion-like-experience
Kudos & credit goes to every single author of all the addons

!Read the included "README"-file for in-depth installation instructions!

Useful slash-commands and tips:
-------------------------------------
"/adibags" - bag config
"/stuf" - unitframe config
"/quartz" - casting-bar config
"/dominos" - actionbar config
"/raven" - buff/debuff-display config
"/tiptac" - tooltip config
"/dockingstation" - LDB display container config
"/grid2" - for grid raidframes config
"/hr" - toggles Blizzard's raidframes on/off (default: off)

You can change the minimap tracking setting by hovering over the minmap and clicking the middle mousebutton.

The Group Finder window, Garrison Report window and Calendar are all accessible from 3 buttons left of the minimap. See below image for reference.



I've also added 2 buttons for quick access to the Dungeon Journal window and Collections window. See below image for reference.



Most addon settings can be adjusted using the default Interface-menu.

Every addon in this compilation can be updated manually, except for:
SharedMedia
LibSharedMedia
Dominos_Progress


Pre-release versions of this UI can be viewed @ the following locations on YouTube:

http://www.youtube.com/watch?v=RL5ecYusReI
http://www.youtube.com/watch?v=_uLuS5s_TqM
http://www.youtube.com/watch?v=htpNFRmA0yU

Raid frame demo:

http://www.youtube.com/watch?v=xwi2qNqIZ5A

!Enjoy!

- v1.19
Updated most of the addons included in the UI

Replaced the abandoned Dominos_XP with Dominos_Progress (similarly custom tweaked for the UI)

Removed IHasNoScope (error suppression addon) and redirected all error messages through MSBT (thanks to ErrorMonster)

Tweaked player level text width to accommodate triple-digit levels (for both resolutions)

- v1.18
Updated (almost) all of the addons included in the UI

Replaced OmniCC with tullaCC

Replaced ArkInventory with Adibags (more stable atm)

Added "Classic Quest Log" because an old-school quest log is needed IMO

Using latest version of Dominos, but I deliberately didn't include the Domonis_Progress addon. It's meant to track xp/legendary-weapon-xp/etc. in Legion, and I will eventually be switching to it, but atm my old modded Dominos_XP works fine.

Garrison Report button functionality is left intact. I assume this will change when Legion officially launches, and I'll probably make the button open up UI elements related to Class Order Halls (if there are any).

- v1.17
Updated (almost) all of the addons included in the UI

Pet'n'mount button changed to Collections button (thanks to "themurloc" on the WoWinterface forums!)

Tweaked settings in Grid2

PvP button changed to Garrison Report button.

Dungeon button tooltip changed to "Dungeons & PvP"

Replaced the bag addon Adibags with ArkInventory. I still prefer to use Adibags in the UI, but at the time of writing this there still wasn't a v6.1 compatible version available, and the older versions had a few nasty bugs in them.

There seems to be a tooltip bug related to the new Death Recap window (by Blizzard). Nothing I can do about it - a /reloadui or /reload fixes it (the bug results in an enlarged, fixed tooltip width). If you don't mouse-over abilities in the Death Recap window you can avoid this bug.

- v1.16
Updated addons included in the UI

XP-bar now properly hides during pet battles

Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

- v1.15
Updated addons included in the UI

- v1.14
Updated addons included in the UI

Anchored minimap overlay texture to the actual minimap itself instead of bottom bars (hopefully fixing strata related bugs)

- v1.13
Updated addons included in the UI

Repositioned the quest and achievement tracker (chinchilla)

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Removed ACP (AddonControlPanel) because of bugs

Replaced RaidHide with HideRaidFrame

Added Ace3

Removed TotemTimers due to Shaman changes. Stuf will display totem cooldowns instead.

Disabled overheals and loot in Parrot

Configured PriestBar and ChiBar in Stuf. Reconfigured DeathKnightRuneBar.

Disabled BossFrames in Chinchilla

Added custom tooltips to the customized LFD, PVP and Calendar buttons.

Removed insanely bloated font from SharedMedia (wqy-zenhei)

Fixed onEvent script(s) in kgPanels, in order for the customized raid-background to show/hide/resize properly in raids.

And loads of other tweaks I can't remember ;)

- v1.08
Added optional cobalt blue textures (finally!).

Added modified ButtonFacade_Aion textures to go with the new cobalt blue color scheme.

Added modified Dominos-XP-bar to mimic the original Aion experience bar. Including tooltip function.

Added Zork's IHasNoScope addon for error message handling.

Disabled the Grid2 icon from the DockingStation bar.

Updated the included addons to latest stable version.

- v1.07
Updated the included addons for patch 4.3.

Replaced ErrorMonster with Haste's IHasNoScope error-spam-management addon.

- v1.06
Added Grid2 for raidframe support!

Added RaidHide to remove every last bit of the default Blizzard raidframes (including the annoying left side-menu)

Removed text on mouse-over on the XP-bar. It was unreadable due to the tiny height of the bar.

Updated AdiBags

- v1.05
Repositioned class-specific power bars: holy power, soul shards, eclipse and runes.

Repositioned and stickied stance bar.

Repositioned tooltip anchor to above and slight to the right of the minimap, similar to what you would find in the native Aion UI.

Replaced Bagnon with AdiBags.

Replaced TipTop with TipTac (yay, TipTac is up2date:).

Replaced SatrinaBuffFrame with Raven. Raven is a worthy replacement, it's up2date and it rocks!

Removed TinyDPS. I couldn't find a fitting location for it, and ultimately it goes against the Aion theme and spirit to add any sort of damage-meter to the UI.

Disabled ticks from showing up on the player's castbar.

All remaining addons were replaced by the latest version found on WoWinterface and WoWace.

- v1.04
Updated for patch 4.2

- v1.03
Added support for 1920x1080 ! (quite a few people requested it) ;)

Removed TipTac, replaced it with TipTop.

Focus-target health percentage text was missing - fixed.

Focus-target-of-target raid-icon was missing - fixed.

Player power-bar color has been changed to class dependent.

- v1.02
Every single healthbar and powerbar re-configured to get the proper round-edge-blending with the associated texture.

Target health value text removed and replaced with a look similar to the original Aion-style, which in essence divides the target healthbar up into 4 quarters of texture each representing 25% health.

I also opted for having the exact target health percentage listed on the right side of the target unitframe for when you need to know the exact percentage value. ;)

You can still obtain the exact total health value by mousing over the unit and read the tooltip.

Mrplow was removed due to a plethora of bugs under 4.0.6.

A bunch of addons were updated, and many of them were tweaked.

- v1.01
First release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
35kB
10-30-13 04:51 AM
Patch


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Unread 06-23-11, 12:31 PM  
XxKnightwolf
A Kobold Labourer

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I really love this UI. Its working great for me cept for one strange problem, I have 3 characters I play a lot and for 2 of them it works flawless.

On the 3rd the target,player,focus,pet,and party fade to 0%. To get them to work I have to click disable on/off on each item every time I log in.

I set up these 3 characters just like the instructions said, and everything else works but for some reason on the one it wont. Any ideas?
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Unread 06-30-11, 10:45 AM  
DrGlenn
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Originally posted by mysteryhouse
how do i scale it down to 1280x800 leptop wide screens?
I'm afraid there's no easy step-by-step guide I can give you or others, who wish to make this UI fit to any specific resolution besides the one(s) I already added support for

Originally posted by XxKnightwolf
I really love this UI. Its working great for me cept for one strange problem, I have 3 characters I play a lot and for 2 of them it works flawless.

On the 3rd the target,player,focus,pet,and party fade to 0%. To get them to work I have to click disable on/off on each item every time I log in.

I set up these 3 characters just like the instructions said, and everything else works but for some reason on the one it wont. Any ideas?
That sounds like a very odd bug. Try using the lastest 4.2 update of the UI, since I added the latest version of Stuf (the addon responsible for displaying unitframes). I have a plethora of alts on 2 different realms, and I haven't encountered that issue before.
It *might* sound like a UAC Windows 7/vista issue with a shadowed WTF-directory (is your WoW directory placed under Program Files?), but that's only a vague guess.

Btw: version 1.4 of the UI is up (patch 4.2 compatible) - go fetch!
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Unread 06-30-11, 11:58 AM  
Tweeker
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unable to see map through art

Is there a trick to being able to see the map through the artwork?

For this example, I have slid the map half way so you can see the artwork and it's transparent issue.



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Unread 06-30-11, 12:11 PM  
DrGlenn
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Re: unable to see map through art

Originally posted by Tweeker
Is there a trick to being able to see the map through the artwork?

For this example, I have slid the map half way so you can see the artwork and it's transparent issue.
Hmm, you followed the read-me instructions ? Did the "/reflux switch MyAionUI" command ? Also, on 1920x1080 you need to disable UI scaling, whereas on 1920x1200 you need to enable the lowest UI scaling possible.

The UI is not supposed to give you that sort of bug, since all the textures are ordered in specific stratas. If you followed the read-me file and still ended up with the picture you posted, there's a small chance that I made a mistake somewhere. However, I always spend a good hour testing the UI before I upload it, and I use freshly created level 1 characters with random names, to avoid any issues
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Unread 07-08-11, 11:54 AM  
delkonig
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Hi there! first of all fantastic Ui, i really like it!
now i have a question. i want to install shadowed unitframes. i put them in my addon folder and when i enter the game i cannot activate it, it is not listed in there! can somebody help me?
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Unread 07-09-11, 12:13 PM  
DrGlenn
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Originally posted by delkonig
Hi there! first of all fantastic Ui, i really like it!
now i have a question. i want to install shadowed unitframes. i put them in my addon folder and when i enter the game i cannot activate it, it is not listed in there! can somebody help me?
Greetings - I'm glad you like it.

Unfortunately, I can't give you an easy answer to your question. I crafted this UI to look as close to the original Aion UI as I possibly could. That required me to use kgPanels in conjunction with the already included unitframe mod: Stuf unitframes.

I don't think it's just a matter of disabling Stuf-unitframes and loading up your preferred unitframe-addon. kgPanels would still attempt to attach a texture to your player, target and party frames.
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Unread 07-09-11, 02:44 PM  
Silithil
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Hey can you make a resolution for 1366x768?
My interface went entirely haywire when I tired the other ones. Thanks!
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Unread 07-09-11, 03:42 PM  
DrGlenn
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Originally posted by Silithil
Hey can you make a resolution for 1366x768?
My interface went entirely haywire when I tired the other ones. Thanks!
I'm afraid I won't be making any additional resolutions of the UI. The workload associated with updating the UI increases a lot everytime I add another resolution.
Having two resolutions is already a pain in the butt, because I need to make sure that both versions look perfect (I won't upload sloppy work). Sorry
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Unread 07-13-11, 03:53 AM  
Veraldis
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Re: unable to see map through art

Originally posted by Tweeker
Is there a trick to being able to see the map through the artwork?

For this example, I have slid the map half way so you can see the artwork and it's transparent issue.



Hey, I had this issue and for me at least, the problem was that the UI does not seem to support windowed mode. I switched to windowed mode (fullscreen), and it works fine!
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Unread 07-13-11, 04:00 AM  
Veraldis
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Hi! First off, I just found this add-on, and I love it. I have never played Aiod but I love steampunk and the add-on just looks so steampunky. And it's clean, and with using Dominos there's enough bars for me to add what I like. So I'm very pleased, and want to thank you very much for making this awesome add-on.

I do have a question, though! Is there any way to move the buff bar and quest objective bar down a tad? I don't know which add-on controls this. I'm really fond of using bars like Titan Panel and FuBar, which actually cover up part of the buff bar and quest objectives. I can move the menu, since that seems to be controlled by Dominos, but I can't move these two frames. If you know how to do this, I'd greatly appreciate it. Thanks!

Oh, also, how do I make the dot timer show the spell names?
Last edited by Veraldis : 07-13-11 at 06:00 AM.
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Unread 07-13-11, 08:12 AM  
DrGlenn
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Re: Re: unable to see map through art

Originally posted by Veraldis
Hey, I had this issue and for me at least, the problem was that the UI does not seem to support windowed mode. I switched to windowed mode (fullscreen), and it works fine!
Interesting. I never had this issue with the minimap, since I never run anything other than fullscreen or windowed fullscreen. Thanks for the heads-up

Originally posted by Veraldis
Is there any way to move the buff bar and quest objective bar down a tad? I don't know which add-on controls this.
The addon which controls the buff/debuff-display is called "Satrina Buff Frames". You can access the options-panel by using the "/sbf options" command.

If you want to re-position the quest objectives; open the default Interface options and select the AddOns tab. Find "Chinchilla" in the list of addons, and you'll be able to unlock every element which is controlled by the minimap addon. Using the command "/chinchilla" might bring up the config window aswell.

Originally posted by Veraldis
Oh, also, how do I make the dot timer show the spell names?
That would be a setting in Stuf Unitframes. "/stuf" brings up the config window. You will have to poke around a little to find it, since it's a bit complicated to explain if you aren't too familiar with Stuf/Pitbull. You should be looking at the "Target" sub-menus, though.
Beware that spellnames will require each timer-bar to be quite a bit wider, which is why I decided to only include the icons and timer.
Last edited by DrGlenn : 07-13-11 at 08:13 AM.
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Unread 10-25-11, 10:45 AM  
Blake990
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Panda tested and approved? So much more meaning now ...
Great UI! Keep on goin' on
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Unread 10-25-11, 10:59 AM  
DrGlenn
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Originally posted by Blake990
Panda tested and approved? So much more meaning now ...
Great UI! Keep on goin' on
Yeah, I couldn't resist with the panda-joke considering Pandaria was just officially announced
Thanks for the feedback, I appreciate it!
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Unread 10-26-11, 10:46 AM  
ffxiedyn
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Nvm. I figured out the answer to my question
Last edited by ffxiedyn : 10-26-11 at 11:03 AM.
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Unread 10-29-11, 06:01 PM  
chumchum
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Exclamation interesting

i would like to support your UI because its wonderful and pretty unique, i would also like you to make a (Healing) party/raid frames. Dont get me wrong your party raid is cool. But i would like to have a healing frames on that. i might sound demanding and i might sound bossy or something like that but do not worry because i will pay you good. PM me whenever you receive this post and lets talk about the mods that i want you to make for me. Thankyou and again. Good job!!
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