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Seeds of Renewal (10.2.5)
Updated:02-23-24 04:13 AM
Created:05-17-09 12:55 PM
Downloads:526,715
Favorites:1,232
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10.2.5

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.7
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.7 (2024-02-23)
Full Changelog Previous Releases
  • Update TOC
  • Use high-quality class icon atlas
  • Update STAGGER_STATES global for 10.2
    10.2 added a new table-type global `STAGGER_STATES` to replace the old decimal variables like `STAGGER_RED_TRANSITION`. These are now undefined (causing lua errors + stagger bar color doesn't work).
    This commit updates SUF to get stagger thresholds in the [same way official UI code does](https://github.com/Gethe/wow-ui-source/blob/d4aa41ee5366c48fa8a04b9263afec45415c34d2/Interface/FrameXML/MonkStaggerBar.lua#L35).
  • Remove CheckInteractDistance from range checker, as its protected now
  • Fix Ready Check indicator display
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 11-16-18, 05:43 AM  
cortx
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hello;

I want to unlink Boss's frames but when I click on 'Unlink" I can't move Boss frame 2/3/4/5/ from Boss 1

I've no error returned too, I use the 4.2.1 version.

Can I have any help please ?
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Unread 10-25-18, 03:23 PM  
Tohr
A Kobold Labourer
AddOn Compiler - Click to view compilations

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File comments: 96
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Heyo, I'm trying to change the combat fader speed without editing anything in SUFUnitplayer, any help?
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Unread 10-23-18, 07:02 AM  
ThomasH
A Kobold Labourer

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I have a questions about the raidframs. I want to have the groups sorted horizontal and up like this

group 7 group 8
group 5 group 6
group 3 group 4
group 1 group 2


but what i can get is this

group 4 group 8
group 3 group 7
group 2 group 6
group 1 group 5

isn't it possible or make i a mistake?
Last edited by ThomasH : 10-23-18 at 07:03 AM.
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Unread 09-13-18, 03:20 PM  
Trendkill09
A Fallenroot Satyr
 
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Forum posts: 21
File comments: 27
Uploads: 0
Originally Posted by Jynks
I seem to have some kind of error with SUF that I do not know how to fix.. basically it looks like the sprite for a glowing highlight is scaled HUGE. Any ideas what this could be. I tried doing a few things but no luck. It seemed to fix on /reload ... . Next time I'll take a screenshot.



I think it has something to do with SUF highlighting things with "priority".

Any idea how to fix this big massive white box?
I've that problem too
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Unread 08-26-18, 08:02 PM  
Jynks
A Frostmaul Preserver

Forum posts: 264
File comments: 63
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I seem to have some kind of error with SUF that I do not know how to fix.. basically it looks like the sprite for a glowing highlight is scaled HUGE. Any ideas what this could be. I tried doing a few things but no luck. It seemed to fix on /reload ... . Next time I'll take a screenshot.



I think it has something to do with SUF highlighting things with "priority".

Any idea how to fix this big massive white box?
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Unread 08-26-18, 09:44 AM  
puchika
A Kobold Labourer
 
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Forum posts: 1
File comments: 1
Uploads: 0
Change indicator size?

Hi there,

Hope my question isn't in the comments already, but I can't find a way to search and check.

Is there a way to make the indicators larger? e.g. make the resting icon on my portrait when I'm at an inn bigger?

TIA
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Unread 08-23-18, 06:31 AM  
kimberlyloutre
A Kobold Labourer

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File comments: 1
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Is it possible to merge the pet unit with the player unit, making them one unit instead of two?
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Unread 04-18-18, 07:39 PM  
juleaj
A Kobold Labourer

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Unhappy Lua error 431

I really want to use these frames but I'm getting a Lua error ( #431 ) and I have no idea what I'm doing wrong or how to fix it. Just downloaded today. Here's the error:

Message: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil)
Time: 04/18/18 20:30:39
Count: 1
Stack: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil)
[C]: ?
[C]: ?
Interface\FrameXML\RestrictedExecution.lua:431: in function <Interface\FrameXML\RestrictedExecution.lua:420>
(tail call): ?
Interface\FrameXML\SecureGroupHeaders.lua:209: in function <Interface\FrameXML\SecureGroupHeaders.lua:123>
Interface\FrameXML\SecureGroupHeaders.lua:399: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:71: in function <Interface\FrameXML\SecureGroupHeaders.lua:66>
[C]: in function `SetAttribute'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:271: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:466: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:90: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:885: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:883>
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Unread 03-16-18, 06:34 PM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 80
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Originally Posted by kappe
hey guys
i've lost the ability to truncate (not resize, not shortening) long names to maybe 3 or 4 letters. advanced options are not helping it seems. where can i find this feature?

make a new tag

Code:
function(unit, unitOwner)
local name = UnitName(unitOwner) or UNKNOWN

return string.sub(name, 1, 6)
end
change 6 to how many characters you want to show
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Unread 03-04-18, 12:49 PM  
kappe
A Deviate Faerie Dragon

Forum posts: 14
File comments: 123
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hey guys
i've lost the ability to truncate (not resize, not shortening) long names to maybe 3 or 4 letters. advanced options are not helping it seems. where can i find this feature?
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Unread 02-22-18, 08:59 AM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 80
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i am getting "you are not in a raid group" error everytime I am in a BG. how can i fix this issue?
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Unread 07-09-17, 08:52 AM  
darkstar73
A Kobold Labourer

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File comments: 6
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how to move

how do you move your buffs debuffs from over the mini map in shadow unit frames
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Unread 05-31-17, 01:40 AM  
leev18
A Kobold Labourer

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File comments: 9
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Option that if you left click on an aura, it'll select that frame?

Hi, I was wondering if there could be an added option that'll make it so that if you left click on an aura (buff/debuff), it'll select the frame that has the aura?

I used SUF frame as my raid frame mostly for healing, and I have the auras inside the frames to make the raidframe size smaller and compact.
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Unread 05-05-17, 10:26 PM  
vaclue
A Kobold Labourer

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Prestige ranks not implemented yet?

Any plans for prestige ranks showing on player frames or?
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Unread 04-13-17, 04:19 AM  
Bowzooka
A Kobold Labourer

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File comments: 1
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Buff/Debuff Spacing

Hi there,

I was just wondering if there was anyway to reduce the vertical spacing between the buff/debuff when they are anchored to one another?



Similar to that, however, reduce the spacing to 1px (roughly).

Thanks in advance!
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