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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 09-04-09, 08:59 AM  
grimgaw
A Murloc Raider
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I have a slight problem with tracking my buffs.
Latest patch added tier9 and new Sigil for my Death Knight.
I would like to track my Fallen Crusader (enchant), 2pice tier9 and Sigil of Virulence proccs, however all of these proccs are named 'Unholy Strength'.
Eventhough i put right SpellId's for each of these buffs if one of the proccs all 3 icons light up.
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Unread 09-04-09, 09:33 AM  
zork
A Pyroguard Emberseer
 
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This is correct. You can only identify spells by name with this mod. Spellids get the name only.
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Unread 09-05-09, 06:39 PM  
elder69
A Deviate Faerie Dragon

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Code:
  elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "Death Knight" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Frost",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -320, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Blood",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
       },
Please tell me why this isnt working
Last edited by elder69 : 09-05-09 at 06:40 PM.
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Unread 09-06-09, 03:32 AM  
zork
A Pyroguard Emberseer
 
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DEATHKNIGHT
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Unread 09-06-09, 10:06 AM  
elder69
A Deviate Faerie Dragon

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Code:
elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "DEATHKNIGHT" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn of Winter", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Blood Plague",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Frost Fever",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 34, posy = -360, framestrata = "LOW", anchor = "UIParent"},
       },
      cooldowns = {
        --[1] = { tag = "VAmp", spellid = 55233, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "Icebound Fort", spellid = 48792, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
        },
    }
Everything works except the cooldowns what did i do wrong?
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Unread 09-06-09, 11:52 AM  
Dancingblade
A Murloc Raider
 
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Originally posted by elder69
Code:
elseif rf2_player_name == "Bloodpanic" and rf2_player_class == "DEATHKNIGHT" then
    rf2_spell_list = {
      buffs = {
        [1] = { tag = "Horn of Winter", spellid = 57623,  unit = "player", size = 24, fontsize = 16, posx = -64, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        },
      debuffs = {
        [1] = { tag = "Blood Plague",       spellid = 59879, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 0, posy = -360, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "Frost Fever",         spellid = 59921, ismine = 1,  unit = "target", size = 24, fontsize = 16, posx = 34, posy = -360, framestrata = "LOW", anchor = "UIParent"},
       },
      cooldowns = {
        --[1] = { tag = "VAmp", spellid = 55233, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "Icebound Fort", spellid = 48792, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
        },
    }
Everything works except the cooldowns what did i do wrong?

You have the cooldown lines commented out. Remove the "--" from in front of them.
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Unread 09-06-09, 12:26 PM  
elder69
A Deviate Faerie Dragon

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:O how did that happen... thanks though
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Unread 09-09-09, 10:56 PM  
Doug4130
A Kobold Labourer

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anyone know how to make Aspect of the Viper not show a ridiculously long number of time left when added to the buffs section?
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Unread 09-10-09, 07:06 AM  
zork
A Pyroguard Emberseer
 
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This mod is not made for displaying buffs with infinite duration. Do not do this.
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Unread 09-10-09, 08:52 AM  
Doug4130
A Kobold Labourer

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my bad zork. I have a bad habit of forgetting about aspect of the viper and I was trying to use rfilter2 to remind me that it's up
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Unread 09-15-09, 05:02 PM  
Dancingblade
A Murloc Raider
 
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Originally posted by Doug4130
my bad zork. I have a bad habit of forgetting about aspect of the viper and I was trying to use rfilter2 to remind me that it's up
It's definitely not ideal, but if you set the font size to 2 it makes the numbers little more than a dash on the icon.

I use it for the same reason you are. I make Viper a large icon right in the center of my screen over my character so I can never forget about it.
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Unread 10-10-09, 07:18 PM  
AlphaWolf
A Murloc Raider

Forum posts: 8
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Is it possible to track debuffs on me? For example Arcan blast is a debuff on me:

Code:
lse
    rf2_spell_list = {
      buffs = {
	[1] = { tag = "missile", spellid = 54490, unit = "player", size = 24, fontsize = 18, posx = 0, posy = -320, framestrata = "BACKGROUND", anchor = "UIParent"},
      
      },
      debuffs = {
	[1] = { tag = "blast", spellid = 36032, unit = "player", size = 24, fontsize = 18, posx = 50, posy = -320, framestrata = "BACKGROUND", anchor = "UIParent"},

      },
      cooldowns = {

      },
This does not work.

Edit: I forgot the "ismine" argument
Last edited by AlphaWolf : 10-11-09 at 11:36 AM.
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Unread 10-12-09, 10:53 AM  
Foppy
A Kobold Labourer

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dual spec

i'm sorry, i knew you have already answer this question, but can you explain in english how i can set up the addon in order to have a different cooldown setup for each of the two spec?

thx in advance
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Unread 11-16-09, 11:08 AM  
Ake
A Kobold Labourer

Forum posts: 1
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HI

erstmal danke, dass du soviele tolle Addons schreibst
Ein Problem habe ich aber noch, und zwar spiele ich einen Gleichgewichtsdruiden. Jetzt würde ich mir gernen die Eclipsephasen (http://www.wowhead.com/?spell=48518 und http://www.wowhead.com/?spell=48517) anzeigen lassen. Das Problem ist aber folgendes:
Wenn ich beide Buffs in die Liste eintrage, dann werden beide im Spiel angezeigt, egal, welcher der beiden aktiv ist. Wenn ich nur einen in die Liste eintrage, zeigt der immer das selbe Symbol, egal welcher Buff aktiv ist.

Weißt du wie ich das lösen kann?
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Unread 11-17-09, 07:49 PM  
branana
A Kobold Labourer
 
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How come for my enhancement shaman, it permanently shows the 2 buffs I want it to track, this is my code:

Code:
rf2_spell_list = {
	  buffs = {
		[1] = { tag = "mael", spellid = 53817, unit = "player", size = 24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent" },
		[2] = { tag = "shield", spellid = 49279, unit = "player", size = 24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent" },
	  },
	}
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