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Shadowlands pre-patch (9.0.1)
Updated:10-19-20 02:31 PM
Created:07-19-12 07:54 AM
Downloads:24,007
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oUF Drk  Popular! (More than 5000 hits)

Version: 9.0.34
by: myno [More]

oUF_Drk


If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.

Embedded Plugins

  • oUF_Smooth Update
  • oUF_Experience
  • oUF_ArtifactPower

Do not have them installed/active separately or it might break something.


Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Chi, Soul Shards, Arcane Charges)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.


If you want to move frames I highly suggest using oUF_MovableFrames instead of doing it via the config. You can get it here: http://www.wowinterface.com/downloads/info15425-oUFMovableFrames.html



Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version and full commit log can always be found on github

9.0.34
- Shadowlands bug fixes and oUF 10 migration (thanks to Aideenwolf!)

r33
- Fix raid debuffs error
- Fix non interruptable castbar color
- Fix artifact power bar not showing

r32
- Fix raid indicators

r31
- Updated for BfA
- Remeber to update oUF! http://www.wowinterface.com/downloads/info9994-oUF.html

r29
- Added setting to hide missing health text on raid frames
- Fix raid frames hiding when show solo is disabled
- Slight visual adjustments on raid bars

r28
- Switched back to oUF Class Icons instead of separate modules
- Fixed raid debuff icon borders
- Added first batch of new raid debuffs
- Fixed res indicator not disappearing on mass res accept
- Added buff/debuff type border to target frame

r27b
- Fixed buff/debuff timers
- Improved DK rune colors

r27a
- Fixed class indicators for raid rect layout

r27
- Added bars raid anchor and offset to config
- Added Phanx' LibResInfo
- Fixed heal prediction

r26
- Added some more values to the config, redo your settings
- Huge restructure of files and code (probably best to reinstall, some files dont exist anymore, keep your config!)
- New raid layout
- Small frame adjustments
- Fixed combo points
- Support 6 raid groups instead of 5 (30-player raid)
- Added setting to hide portraits
- Added font sizes to config

r25
- Compatible with Legion API and class changes
- Added support for oUF_ArtifactPower plugin

r24
- Added absorb and fixed anchoring issue of heal prediction
- Fixed Combo points
- Minor visual improvements (castbar/exp bar)

r23
- Added HFC raid debuffs

r22
- Fix text word wrapping for 6.1
- Added BRF raid debuffs

r21a
- Added priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


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Unread 03-07-21, 11:20 AM  
Nephritiri
A Kobold Labourer

Forum posts: 0
File comments: 3
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Errors

I have been getting a lot of errors, such as:

...F_Drk/embeds/oUF_ArtifactPower/oUF_ArtifactPower.lua:265: bad argument #1 to 'GetAzeriteItemXPInfo' (Usage: local xp, totalLevelXP = C_AzeriteItem.GetAzeriteItemXPInfo(azeriteItemLocation))

I can try to get more information on the other bugs, but wanted to give an example for if that helps.

Thank you for all that you do!
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Unread 10-30-20, 10:22 PM  
Elegant
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Originally Posted by myno
Updated version for Shadowlands pre-patch is in. Please report any issues since I cannot really test it in actual combat or group play. Big thanks to Aideenwolf for the prepared fixes and VaporAPX and Spatcholla over on github for the help.
Submitted a pull request to incorporate some previous changes oUF added to the DK runebar
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Unread 10-19-20, 02:38 PM  
myno
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Originally Posted by Aideenwolf
Xmyno has updated this on his GITHUB under the dev branch with my fix as well as a few others. So i'm editing my comment to remove my dropfile
Updated version for Shadowlands pre-patch is in. Please report any issues since I cannot really test it in actual combat or group play. Big thanks to Aideenwolf for the prepared fixes and VaporAPX and Spatcholla over on github for the help.
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Unread 10-16-20, 03:33 PM  
Aideenwolf
A Murloc Raider

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Xmyno has updated this on his GITHUB under the dev branch with my fix as well as a few others. So i'm editing my comment to remove my dropfile
Last edited by Aideenwolf : 10-18-20 at 06:36 AM.
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Unread 09-14-20, 07:59 PM  
Legendlives
A Murloc Raider

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Miss this Mod

I really miss this mod and hope it makes a return for Shadowlands. By far the best oUF layout.
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Unread 05-26-19, 03:22 AM  
blcka
A Kobold Labourer

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Re: oUF_Drk Update to 9.0 OUF CORE

Originally Posted by Aideenwolf
In oUF_Drk\embeds\oUF_Experience
Update oUF_Experience to newest file (https://www.wowinterface.com/downloa...xperience.html)

In oUF_Drk\units

Change raid_rect.lua (line 264)
self:RegisterEvent('PLAYER_TARGET_CHANGED', onChangedTarget)
to
self:RegisterEvent('PLAYER_TARGET_CHANGED', onChangedTarget, true)

I assume Raid_bars.lua should be changed as well (line 265) but I don't use that so didn't test it.
after trying your fix to update ouf core i was still getting errors because i do use the bar version of the raid frames.

checked the raid_bars.lua and noticed it was coded diffirently so

need to change line 265 to self:RegisterEvent("PLAYER_TARGET_CHANGED", OnChangedTarget, true)
and line 270 to self:RegisterEvent("PLAYER_REGEN_ENABLED", UpdateLayout, true)

i have no clue about lua but changing those lines stopped spewing out errors.

thanks!
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Unread 05-07-19, 12:25 AM  
Talio
A Kobold Labourer

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Heyho,

I'm used to use Drk, but its bugged for me (Player- and Raidframe show blank bars, no Numbers, no Names etc).

I already did the changes in the .luas, but the bugg is still there.

Hope for help, thanks!


https://www.directupload.net/file/d/5445/3xyz72od_jpg.htm


See ya
Last edited by Talio : 05-07-19 at 12:31 AM.
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Unread 01-21-19, 11:04 PM  
Aideenwolf
A Murloc Raider

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oUF_Drk Update to 9.0 OUF CORE

In oUF_Drk\embeds\oUF_Experience
Update oUF_Experience to newest file (https://www.wowinterface.com/downloa...xperience.html)

In oUF_Drk\units

Change raid_rect.lua (line 264)
self:RegisterEvent('PLAYER_TARGET_CHANGED', onChangedTarget)
to
self:RegisterEvent('PLAYER_TARGET_CHANGED', onChangedTarget, true)

I assume Raid_bars.lua should be changed as well (line 265) but I don't use that so didn't test it.
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Unread 09-28-18, 05:59 AM  
maven79
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LUA error

This just triggers every second (literally) during boss fights in any raid or dungeon, even with all debuffs/buffs disabled.

2342x oUF_Drk\core.lua:176: <unnamed>:SetText(): Font not set
[C]:: in function 'SetText'
oUF_Drk\core.lua:176: in function <oUF_Drk\core.lua:164>
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Unread 09-16-18, 01:27 AM  
maltese
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Are Raid Debuffs showing up for people? I'm not seeing them and I'm just wondering if its bad spell IDs that I'm adding.
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Unread 08-24-18, 07:40 PM  
myno
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Re: Combining portrait and player health bar

Originally Posted by LVNDSCAPE
Hello thanks for the pretty UI.
Is there a way to combine portrait and the health bars??

Thank you.
Not without major changes, sorry.
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Unread 08-19-18, 09:35 PM  
LVNDSCAPE
A Murloc Raider

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Combining portrait and player health bar

Hello thanks for the pretty UI.
Is there a way to combine portrait and the health bars??

Thank you.
Last edited by LVNDSCAPE : 08-19-18 at 09:39 PM.
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Unread 08-17-18, 01:13 PM  
myno
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Originally Posted by SilvyPlays
Hey! I'm in love with these unitframes and I want them badly, specially the setup with the cast bar. Now if I go in to the cfg.lua I can't disable the portrait without the castbar changing positions.

Is it anchored to the actual portrait? If so, can I adjust that somehow? I've been playing around with the cfg.lua but can't seem to get it to work.

/silv
Not sure if I completely understand. If portrait AND castbar on unitframes is enabled than yes, it is anchored to the portrait.

If one of them is false then the castbar will use the position and size defined in the cfg (https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L49)
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Unread 08-11-18, 08:35 AM  
SilvyPlays
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Hey! I'm in love with these unitframes and I want them badly, specially the setup with the cast bar. Now if I go in to the cfg.lua I can't disable the portrait without the castbar changing positions.

Is it anchored to the actual portrait? If so, can I adjust that somehow? I've been playing around with the cfg.lua but can't seem to get it to work.

/silv
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Unread 07-27-18, 04:15 PM  
Spatcholla
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Originally Posted by myno
Raid indicators should be fixed in r32.
Working now. Many many thanks for the quick update!
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