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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 531,197 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
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4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
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hoonoki_shijin |
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05-12-10, 07:57 AM | |||
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__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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genoxalmighty |
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05-12-10, 05:30 AM | ||
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Just wrote my exams. So I'm back. Thanks alot @Fudgeykins for supporting the other users with answers.
-portraits Portraits can only be fixed by oUF itself. Adjustments in the portrait.lua must be made. So hoonoki's answer is right. -titanpanel Titanpanel interferes with rBuff and rActionBarStyler. Titanpanal has a badass move function that does this. You could replace Titanpanel with sth else though. Its no Roth UI issue.
__________________
| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 05-12-10 at 05:33 AM.
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zork |
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hoonoki_shijin |
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05-12-10, 12:06 AM | |
A Kobold Labourer
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My portrait in the top left (Or even when I set anything as focus) has breaks in it's graphics.
My face I can "see-through" and it makes it look crappy :P I can upload a screenshot or something if you'd like but I think you get the idea. Any ideas why it's doing this? Also, is there a way to make the experience text always be showing on the bar instead of having to hover over it? |
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Wolfieeiflow |
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05-10-10, 04:39 PM | |||
A Kobold Labourer
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Re: Re: min / max hp sphere values
I know it's strange, so i took a couple of screenshots to show u what i mean. When i logon, my screen looks like this: After I access the Interface Panel and press Esc the bars show up: And now I took a screenshot of what it looks like with testmode on in rActionBarStyler and after I did the Interface bit: As u can see the right actionbars are not on the move panel =S
Last edited by hoonoki_shijin : 05-10-10 at 04:46 PM.
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hoonoki_shijin |
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05-10-10, 04:24 PM | ||||
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Re: min / max hp sphere values
Code:
-- rightbars (bar45) rightbars_on_mouseover = 0 move_rightbars = 0 lock_rightbars = 1 Code:
[1] = { a = "BOTTOM", x = -127, y = 19 }, --fbar1_button_system_1 [2] = { a = "BOTTOM", x = 0, y = 19 }, --fbar1_button_system_0 [3] = { a = "BOTTOM", x = 125, y = 19 }, --fbar2_button_system_1 [4] = { a = "BOTTOM", x = 0, y = 60 }, --fbar2_button_system_0 [5] = { a = "BOTTOM", x = 0, y = 112 }, --fbar3 [6] = { a = "RIGHT", x = -5, y = 0 }, --fbar45 [7] = { a = "BOTTOMRIGHT", x = 5, y = -5 }, --bags [8] = { a = "TOP", x = 0, y = 5 }, --micromenu [9] = { a = "BOTTOM", x = 0, y = 170 }, --petbar [10] = { a = "BOTTOM", x = 0, y = 240 }, --shapeshift [11] = { a = "BOTTOM", x = 120, y = 120 }, --my own vehicle exit button Also, by 'only seem to work', what exactly do you mean? As far as I know, all the action bars of Roth UI are controlled directly from those Interface settings and, as such, should only appear once you have the action bars enabled through the Interface window.
Although, while not the most pleasant solution, you can simply enable testmode (i.e. set it to 1) in rActionBarStyler, unlock rightbars, then Alt-Shift-drag them into their appropriate position - it's on a per-character basis, but it should sort everything out
Last edited by Fudgeykins : 05-10-10 at 04:29 PM.
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Fudgeykins |
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05-10-10, 04:08 PM | ||
A Kobold Labourer
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min / max hp sphere values
Thanks for the ideas, m8
You'll be pleased to know that I got what i wanted! This is what made it work:
But now i got one more question hehe Ever since i started using this UI the right actionbars have had a peculiar way about them. They seem to only work after i access the Interface menu in the game, and they aren't placed where they should be. =S I know this is probably close to impossible to know why, but I thought I'dd ask nonetheless =P Once again, thanks for the insight
Last edited by hoonoki_shijin : 05-10-10 at 04:20 PM.
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hoonoki_shijin |
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05-10-10, 03:42 PM | ||
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I can't say this is a guarantee, but I think you're going to have to muck about with the tags (possibly create a new one, although it seems like a bit of a CnP job with some slight modifications) and the CreatePlayerStyle functions Lines 1182 and 1183 of oUF_D3Orbs Code:
self:Tag(hpval1, "[perhp]") self:Tag(hpval2, "[d3o2abshp]") Code:
oUF.Tags["[d3o2abshp]"] = function(unit) local v = UnitHealth(unit) local string = "" if UnitIsDeadOrGhost(unit) == 1 then string = "dead" elseif UnitIsConnected(unit) == nil then string = "off" else string = do_format(v) end return string end oUF.TagEvents["[d3o2abshp]"] = "UNIT_HEALTH" Code:
oUF.Tags["[d3o2frachp]"] = function(unit) local v = UnitHealth(unit) local v2 = UnitHealthMax (unit) local string = "" if UnitIsDeadOrGhost(unit) == 1 then string = "dead" elseif UnitIsConnected(unit) == nil then string = "off" else string = do_format(v).."/"..do_format(v2) end return string end oUF.TagEvents["[d3o2frachp]"] = "UNIT_HEALTH" If that works (I'm unsure, completely untested), you should be able to replace the tag used in line 1183 with "d3o2frachp" and, hopefully, success should result. If I'm not too sleepy after this episode of House MD, I'll have a bash at it myself and come back with results If that doesn't work, it may work to do Code:
self:Tag(hpval2, "[d3o2abshp]/[d3o2maxhp]") Code:
--TAGS local targetframe_health_tag = "[d3o2abshp] / [perhp]%" --local targetframe_health_tag = "[d3o2abshp]/[d3o2maxhp] | [perhp]%" --local targetframe_power_tag = "[d3o2absmp] / [perpp]%" --local targetframe_power_tag = "[d3o2absmp]" I'd recommend backing up oUF_D3Orbs beforehand, just in case the sh*t hits the fan and the script becomes fairly messed up as a result of this tinkering :P
Last edited by Fudgeykins : 05-10-10 at 03:45 PM.
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05-10-10, 11:09 AM | ||
A Kobold Labourer
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Re: Re: min / max val of mana in power orb
ty in advance Edit: btw, to remove the percentage line in the power sphere just reoplace this: Code:
self.mpval1:SetText(do_format(min)) self.mpval2:SetText(d2) else self.mpval1:SetText(d2) self.mpval2:SetText(do_format(min)) Code:
self.mpval1:SetText(do_format(min).."/"..do_format(max)) --self.mpval2:SetText(d2) else --self.mpval1:SetText(d2) self.mpval2:SetText(do_format(min).."/"..do_format(max)) Code:
local mpval2 = SetFontString(self.PowerValueHolder, d3font, 16, "THINOUTLINE") mpval2:SetPoint("CENTER", 0, -10) mpval2:SetTextColor(0.6,0.6,0.6) Code:
local mpval2 = SetFontString(self.PowerValueHolder, d3font, 22, "THINOUTLINE") mpval2:SetPoint("CENTER", 0, 0) --mpval2:SetTextColor(0.6,0.6,0.6) Edit 2: using the same line of thought i was able to remove the percentage on the health orb too by replacing: Code:
local hpval1 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE") hpval1:SetPoint("CENTER", 0, 10) local hpval2 = SetFontString(self.HealthValueHolder, d3font, 16, "THINOUTLINE") hpval2:SetPoint("CENTER", 0, -10) hpval2:SetTextColor(0.6,0.6,0.6) Code:
--local hpval1 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE") --hpval1:SetPoint("CENTER", 0, 10) local hpval2 = SetFontString(self.HealthValueHolder, d3font, 22, "THINOUTLINE") hpval2:SetPoint("CENTER", 0, 0) --hpval2:SetTextColor(0.6,0.6,0.6)
Last edited by hoonoki_shijin : 05-10-10 at 12:09 PM.
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hoonoki_shijin |
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05-08-10, 09:59 PM | |
A Kobold Labourer
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Portrait Breaking
My portrait in the top left (Or even when I set anything as focus) has breaks in it's graphics.
My face I can "see-through" and it makes it look crappy :P I can upload a screenshot or something if you'd like but I think you get the idea. Any ideas why it's doing this? --Also, is there a way to make the experience text always be showing? EDIT: *Anything EDIT2: Added another question.
Last edited by Wolfieeiflow : 05-08-10 at 11:27 PM.
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Wolfieeiflow |
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05-08-10, 02:48 PM | ||
A Kobold Labourer
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Re: Re: Combat Ability Fail Warning
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hoonoki_shijin |
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05-08-10, 04:25 AM | |||
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Re: Combat Ability Fail Warning
Although, with BarTender and PitBull, you could simply make blank setups and save them to a profile (for your rogue) so that they would have no visual traces on-screen, then make a 'normal' setup for your Druid.
Last edited by Fudgeykins : 05-08-10 at 04:27 AM.
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Fudgeykins |
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05-07-10, 08:25 PM | |
A Kobold Labourer
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Using Other UI's
Is there anyway to have this UI installed at the same time as my customized UI for other toons..
eg; I want this UI for my Rogue alt, but I want to use my own UI (Bartender, Pitbull, etc.) for my 80 Druid. Is there a way to "turn off" this UI without copying folders back and forth. |
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Wolfieeiflow |
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