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Siege of Orgrimmar (5.4)
Updated:10-04-13 02:34 AM
Created:unknown
Downloads:427,870
Favorites:695
MD5:
5.4
Roth UI (Diablo)  Popular! (More than 5000 hits)
Version: 50400.06
by: zork [More]

INTRO
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!
INSTALLATION GUIDE
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
  1. Open your World of Warcraft folder.
  2. Backup your "Interface" folder. (Copy it somewhere save!)
  3. Now: Delete the "Interface" folder inside your World of Warcraft folder.
  4. Download Roth UI and save the ZIP-file to your Desktop.
  5. The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.
  6. Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)
  7. Before logging in make sure all the addons are activated correctly.
  8. Login and have fun playing!

ORB CONFIG
When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

/diablo config

If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)


FAQ - PLEASE READ BEFORE POSTING!
  1. Do not use any auto updater for addons in this compilation, they can mess stuff up.
  2. If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
    Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
  3. Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ
  4. How to change / disable the fluid orb animation system? Type in /diablo config
  5. How to move frames??? Read this FAQ
  6. Colors inverted?! Read this FAQ
  7. Want to edit the actionbars? Look at rActionBarStyler/config.lua and read the info page.
  8. Other questions? Try: Roth UI FAQ
  9. Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

CLASS BAR PREVIEW
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
SLASH COMMANDS
Code:

ORB CONFIG
/diablo config--will toggle the config panel

LOCK / UNLOCK

/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rthreat lock --will lock the threat table
/rthreat unlock --will unlock the threat table

RESET

/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
ORBS ONLY
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORS
Post any errors or questions you are having in the comments.
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
ADDONS
  1. Butsu - loot window replacement
  2. ncImprovedMerchant - sells gray items automatically on vendor visit
  3. tullaCC - cooldown count
  4. oUF - unit framework
  5. oUF_Diablo - Diablo flavoured oUF layout
  6. rActionBarStyler - moves the action bars
  7. rActionButtonStyler - styles the action buttons
  8. rBuffFrameStyler - styles the player auras
  9. rChat - chat mod
  10. rNamePlates2 - simple nameplates
  11. rError - redirect errors to combat text
  12. rFilter3 - buff, debuff and cooldown filter
  13. rInfoStrings - some data strings
  14. rLib - library for rAddons
  15. rMinimap - Diablo flavoured minimap
  16. rRaidManager - Blizzard raid manager replacement
  17. rQuestWatchFrameMover - makes the questwatchframe dragable
  18. rThreat - simple threat table
  19. rTooltip - simple tooltip mod
  20. teksloot - loot roll replacement
  21. tullaRange - out of range/out of mana coloring for action buttons
  22. xanAutomail - get all the mail at once
  23. xCT - combat text enhancement
50400.06
- Streamlined all class bar modules
- Fixed runebar onload display issue (runebar not show on first loadup)
- Added UnitAura and UnitTarget info to rTooltip
- Changed the TotalAbsorb module
- Added TotalAbsorb display to the player orb

50400.05
- removed bTooltip addon
- added rTooltip addon
- added faction coloring to the nameplate healthbar
- slight tweak to the nameplate healthbar texture

50400.04
- nameplate threat bloat fix

50400.03
- some new animations
- one new filling texture
- some adjustments to the micro menu

50400.02
- added optional galaxy rotation animation to the diablo config
- removed rDiabloPlates2
- added rNamePlates2

50400.01
- updated for WoW patch 5.4
- added StoreMicroButton to the MicroMenu
- new Vehicle bar texture and layout

50300.01
- updated toc files for patch 5.3
- fixed a lua error in rThreat
- added rRaidManager

50200.05
- fixing the boss frame update issue

50200.04
- removed all menu code from oUF_Diablo
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- Applied the PTR version of Roth UI
- Added oUF_Diablo config panel, rewrote ton of code in oUF_Diablo
- Bunch of bugfixes that appeared over time

50100.01a
- Fixing the rFilter3 bug when tracking spell values (UnitAura() got changed again...)

50100.01
- updated TOC fles for patch 5.1
- fixed rDiabloPlates2
- Fixed SPELL_POWER_CHI
- removed OmniCC Basic
- added tullaCC

50001.07
- removed Collie
- removed rEmote
- fixed rActionBarStyler possessbar vehicle change bug
- rFilter3 now supports tooltip values
- added debuff highlighting for monks
- fixing temporary chat windows

50001.06
- rChat: Fixed petbattle chatframe detection
- rInfoStrings: added petbattle handler to hide icons in pet battle
- rInfoStrings: Fixed ExhaustionXP() = nil bug
- rFilter: added petbattle handler to hide icons in pet battle
- added ncImprovedMerchant
- remoded Junkster

50001.05
- added Collie
- added teksLoot
- added Butsu
- added Junkster

50001.04
- new bar for DK runes
- new bar for DRUID eclipse
- added rThreat
- added xanAutomail
- Added FACTION_BAR_COLORS to rDiabloPlates2

50001.03
- new oUF version from Github (classicons)
- Added all the new class bars (combo, holypower, harmony, shadoworbs, burningember, soulshards, demonicfury, etc.)
- Fixed OverrideBar display
- Changed the RaidFrameManger display
- Removed VengeanceBar
- Added charspecific.lua to rFilter3
- Added drag frames to rMinimap for Durability and Seat Indicator
- Fixed oUF_DebuffHighlight
- Slightly adjusted the altPowerBar display

50001.02
- Fixed oUF_Diablo raidframes
- Added oUF_AuraWatch to oUF_Diablo
- Fade out micromenu and bags completly by default
- Added visitor font for the tiny count on raidframe HOTs
- Added tullaRange
- Added a scale value to the tooltip

50001.01
- initial release of the patch 5.0 compatible version

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.09
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame.
This contains: player auras, minimap, actionbar, unitframes, background art and special bars.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40300.05
- fixed rActionButtonStyler taint
- new try on the extra action button

40300.04
- fixes for rActionbarStyler (extractionbutton and mainmenubar)
- removed OmniCC
- added TullaCC

40300.03
- update for WoW patch 4.3

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.011
- updated to patch 4.2
- updated xCT to fanupdate from dandruff
- fixed rActionBarStyler issues with patch 4.2

4.010
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.009b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.009
- new animation system for player orbs added

4.008a
- bar1 and 2 of ractionbarstyler are userplaced by default in config
- updated all TOC files for 4.1
- http://code.google.com/p/rothui/updates/list

4.008
- WoW patch 4.1 fixes
- fixed nameplates (castbar was removed from healthbar frame regions)
- fixed PetHappiness
- added scale variable to rDiabloPlates (you can now scale the nameplates!)

4.007
- removed evl_CombatText
- added xCT (Use /xct for options while ingame)
- fixed castbar coloring for target unit
- added oUF_AuraWatch module
- added healing druid oUF_AuraWatch example for oUF_Diablo
- removed focus frame entries from the Blizzard menu
- added target debuff desaturation to oUF_Diablo config
- updated rFilter3 (now supports combat fading, unit exists tracking and supports multiple specs (without reloadui))

4.006a
- WoW patch 4.06 fixes (CPU issues and LUA errors)
- slight tweaks to backdrop shadows in chat
- updated to oUF 1.5.8
- removed tooltip from aura icons in raid
- fixed orb value coloring (lol I didn't even notice that for a long time)
- fixed castbar issue of not hiding after unit:Hide() (requires wierd looking castbar scale values in config)
- added xanAutoMail mod
- added yQuestLevel mod

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

4.005
- added config value to allow a gap between buffs and debuffs in rBuffFrameStyler
- added config value for colspacing TempEnchants in rBuffFrameStyler
- added skull+disconnect icons to raid
- more orb textures to choose from (try random!)
- added tapped coloring for target
- added minimapcluster to move frame (/diablo unlockart)
- fixed url copy editbox selection
- added alpha values for in combat and out of combat to config of oUF_Diablo soulshards and holypower

100812
- multicastactionbar fix
- added QuestMyMap (better quest worldmap)

100808
- fixed rActionButtonStyler bug
- totembar back in
- updated to myChat 1.4.5

100801
- Removed totem bar again (because of huge tainting issues in combat, actionbar not usable etc.), thus you need to download an totembar mod if you need the bars
- added teksLoot
- added Butsu (loot window)
- added GetFast (fast mail button to get all mail at once)
- added sounds to the target frame

100703
- fix the talent button done
- fixed 3D portrait display done
- fix the tainting for actionbuttons in some vehicle combat fights done
- fix nameplates done
- fix castbar latency display done
- add resting icon done
- add role icon done
- add pvp icon done
- add castbar not kickable icon done

- update to oUF 1.3.28 done
- add combat icon on orb done
- add a red to grey switch for nameplates done
- add a party on/off switch done
- add a only player debuffs on target on/off switch done
- add shaman totem bar done
- add a color table to the config to make the healthbar color selectable done
- add outer shadow to rFilter2 icons done
- add focus frame on/off switch done
- add pet frame on/of switch done
- added oUF_WeaponEnchant done
- removed rBuff done
- add player buffs/debuffs to oUF_D3Orbs done
- added customized role icons done
- changed style of new player buffs/debuffs to match the blizzard ones (fading and such) done
- removed idChat done
- added myChat done
- added tullaRange
- edited rActionButtonStyler to need less CPU usage

091210
- the new LFD button is now visible in the micromenu
- updated to oUF 1.3.24
- nameplate fonts are smaller

091203
- PATCH 3.3 rdy
- new nameplates (still evlNameplates, just different look)
- new tooltip (FreebTip)
- added xuButtonShadow
- new minimap animation

090929
- added aggro coloring to group frames
- new aggro coloring function call in oUF_D3OrbsRaid
- fixed the "in combat" group/raid invite bug

090905-2
- fixed the wrong default config, my fault

090905
- added move function to oUF_D3Orbs and oUF_D3OrbsRaid
- you now need ALT+SHIFT+mouse to drag frames, this affects rActionBarStyler aswell

090830
- updated to oUF 1.3.21
- fixed pet name display
- added color switcher to swap the healthbar/castbar colors
- added aggro indicator to raidframes
- removed crossdresser (I always get the message: "Cannot be done right now.", so I have to change manually anyway)

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090817
- fixed a bug with maxmana = 0 in vehicles
- new "useduke" variable in evl_combattext.lua, default = 0
- added aTotemBar for our shamans
- updated to oUF 1.3.19

090808-2
- wups...folders

090808
- removed loltip because of fps issues
- readded stooltip

090807-3
- corrected folder structure

090807-2
- readded Crossdresser
- new textures for statusbar and orb filling
- removed the QuestDifficulty line

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090806-2
- added shaman totembar to rActionBarStyler
- removed EquipSetUpdater and Crossdresser
- removed sTooltip
- added lolTip

090806
- patch 3.2.0 fixes
- glow still not working :/

090804
- rActionBarStyler default config
- added rColor dependencies and renamed "!rColors" to "rColors"
- folder "!rColors" is deprecated, you can remove it

090802
- rewrote rActionButtonStyler

090724a
- reverted the rangecheck change for actionbuttons

090724
- new orb filling textures
- better rare/elite indicator size
- moved the map a bit
- 1 year anniversary :>

090613
- updated to oUF 1.3.16
- added vehicle combo points
- added classification indicator icons for boss, rare and elite
- added EquipSetUpdater and Crossdresser from tekkub
- removed sUmziehOmat

090605
- added rEmote
- added more backdrop shadow textures
- fixed the raid vehicle manacoloring

090507
- Updated to oUF 1.3.14
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

090427
- updated to oUF 1.3.13
- added frequentupdates for vehicles
- fixed orb power value display

090419-2
- range_indicator fix
- vehicle powertype fix

090419
- bugfixes mostly
- added unitframe vehicle functionality

090414
- 3.1 fixes
- new oUF_D3Orbs layout
- some additional tweaks

090402-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new oUF_D3Orbs config to change the orb fog density

090402
- rActionBarStyler complete rewrite
- new Diablo 3 textures
- new manacolor "runic" for deathknights
- actionbars and part of the orbs are now movable ingame!
- changed Chatmod to idChat

090325
- fixed focus target
- added automatic mana color detection
- moved stancebar above petbar

090321
- added raid frames (oUF_D3OrbsRaid)
- option for druid mana class coloring
- new minimap animations

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090212
- much better portrait border texture
- more "default" user friendly start setup ;>

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

090115
- focus castbar added
- new font for everything
- replaced msbt with evl_combattext
- replaced dominos+buttonfacade with rActionBarStyler and rActionButtonStyler

081122
- added lynlocation and lynstats
- removed rbars2
- added dominos, buttonfacade, buttonfacade_rothar and redrange

081114
- wotlk and deathknight bugfixes

081109
- smooth health and power value fading
- minimap buttons
- portraits now clickable and onmouseover casting is possible

081104
- exp bar (thx to JExp)
- health and power bar fading (thx to oUF_smoothupdate)
- raidframe in grid style (oUF_D3OrbsRaid)

081031
- added msbt
- d3orbs now with party, focus and pet portrait

081027
- fixed some issues
- ui is now fully scalable

081026-2
- fixed zombie bug and scaling in oUF_D3Orbs

081026
- oUF_D3Orbs layout modified
- Diablo 3 minimap of cool
- tiny changes here and there

081022
- first real version of the oUF_D3Orbs mod, Diablo is back

081019
- contains the latest changes and mods

081017
- wotlk rdy
- got rid of some addons

081001
- Orbs are now part of oUF_Orbs layout
- minimap texture that turns around every second
- cool new futuristic orb style

080722
- setposition that will work in outlands, old world, sunwell, black temple

080721
- fixed the animation glow (it depends on SPELL DETAIL GRAPHIC SETTINGS, DOH!)

080717
- fixed some stuff and new orb textures

080713-2
- fixed the ui-scale issue

080713
- new animation technique with *.m2 files

080708
- new target frame texture
- brand new 128-frame orb animation (omfg!)

080707-3
- Diablo3Orbs now has settings (in Diablo3Orbs\core.lua)
- RaidClassColor and PowerTypeColor optional
- Diablo3Health now "onEnter" on the Life-Orb

080707-2
- fixed Diablo3Orbs bugs

080707
- Added more bar textures
- Cleansed the code of Diablo3Orbs.lua and made more comments so that you will have a much easier time to find stuff
- Diablo3Orb functions now on Player_Login

080705
- Orbs show now life and mana in percent and values
- Life Orb is rightclickable for unitframe options

080704-2


- slower update timer on orb animation

080704
- orb animation is working, timer and color can be set in lua, check http://zorktdmog.zo.funpic.de/roth_ui/orb_animation2.gif to get a feeling how it will look like

080703-2
- new rUnits placement
- hide top frame of the actionbar texture

080703
- included the forgotten texture
Optional Files (2)
File Name
Version
Size
Author
Date
Type
50400.03
4MB
09-06-13 10:29 AM
Patch
4.011
233kB
07-01-11 11:34 AM
Addon


Archived Files (15)
File Name
Version
Size
Author
Date
50400.05
4MB
zork
09-15-13 05:26 AM
50400.04
4MB
zork
09-08-13 08:29 AM
50300.02
3MB
zork
05-20-13 04:48 PM
50200.05
3MB
zork
04-02-13 04:29 PM
50200.04
3MB
zork
03-23-13 06:54 PM
50200.03a
3MB
zork
03-08-13 01:42 PM
50200.03
3MB
zork
03-04-13 04:04 PM
50100.01a
3MB
zork
11-28-12 12:23 PM
50100.01
3MB
zork
11-28-12 11:46 AM
50001.07
3MB
zork
11-18-12 02:56 PM
50001.06
3MB
zork
09-26-12 02:55 PM
50001.05
3MB
zork
09-21-12 12:32 PM
40300.10
3MB
zork
05-08-12 03:01 PM
40300.09
3MB
zork
03-14-12 09:42 AM
40300.08
3MB
zork
03-08-12 11:57 AM


Post A Reply Comment Options
Old 04-20-09, 10:13 AM  
Widespread
A Kobold Labourer

Forum posts: 0
File comments: 6
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Do we need to delete the old addons every time you release new version Roth? It didn't require that before 3.1

What I'm trying to as is that do we need to backup->delete->install from now on every time new version comes out?

Thanks
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Old 04-20-09, 09:38 AM  
kingofromania
A Kobold Labourer

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clarifications

I installed it like you said in UI description but when I try to install addons from curse.com some of them like http://i676.photobucket.com/albums/v...a/untitled.jpg


PLS help
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Old 04-20-09, 08:41 AM  
Grassrootz
A Kobold Labourer

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Originally posted by zork
You mean PixelPerfect? I don't care.
Well yes, that is what I meant and I am fine with your answer. I just wanted to make sure it wasnt something on my end that could be done to fix it. As long as you acknowledge that I'm happy. I love your UI.
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Old 04-20-09, 08:29 AM  
Aznmeowface
A Kobold Labourer

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hi. i keep getting this error when i cast spells.. i durno when exactly but i know when its i cast spells. it happens sometimes. i read one of the comments say that it was a proc for clearcasting?

here it is:

Interface\addons\evl_combattext\evl_combattext.lua:117: attempt to call global 'combattext_addmessage' (a nil value)

i durno wat to do. and i checked and no1 has shown wat to do to fix this problem. most appreciated if u can tell me how to fix it.

-Aznmeowface
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Old 04-20-09, 08:24 AM  
Ilo
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Re: character portrait

Originally posted by darkday13
New to this mod, Is there any way to get a character portrait showing? Or to move around the cast bars and targeting bars

Would also like to add i think this is a great ui change

Edit: like in the vid you have. There is portraits on the left side of the screen of you target and its target what file do i need to change to get those up
Eh, I'm gonna post the code here so others who want target portraits can add them.
In layout1.lua from oUF_D3Orbs2:

Line 73:
Replace
Code:
[13] =  { a1 = "CENTER",  a2 = "CENTER",  af = "oUF_D3Orbs2_TargetFrame",   x = 0,      y = -80    },  --castbar player
with
Code:
[13] =  { a1 = "CENTER",  a2 = "CENTER",  af = "oUF_D3Orbs2_TargetFrame",   x = 0,      y = -120    },  --castbar player
To move the castbar a bit down to make room for the portrait


Around line 576, after the function d3o2_createPortrait() add:
Code:
 local function d3o2_createTargetPortrait(self,unit)
    self.Portrait_bgf = CreateFrame("Frame",nil,self)
    
    self.Portrait_bgf:SetPoint("CENTER",self.Health,"TOP",0,-69)
    self.Portrait_bgf:SetWidth(self:GetWidth()-150)
    self.Portrait_bgf:SetHeight(self:GetWidth()-150)  
    
    self.Portrait_bgt = self.Portrait_bgf:CreateTexture(nil, "BACKGROUND")
    self.Portrait_bgt:SetAllPoints(self.Portrait_bgf)
    self.Portrait_bgt:SetTexture("Interface\\AddOns\\rTextures\\d3portrait_back2.tga")
    self.Portrait_bgt:SetVertexColor(0.7,0.7,0.7)
  
    if use_3dportraits == 1 and unit ~= "focustarget" then
      self.Portrait = CreateFrame("PlayerModel", nil, self.Portrait_bgf)

      self.Portrait:SetPoint("TOPLEFT",self.Portrait_bgf,"TOPLEFT",4,-4)
      self.Portrait:SetPoint("BOTTOMRIGHT",self.Portrait_bgf,"BOTTOMRIGHT",-4,4)
      
      self.Portrait_glossf = CreateFrame("Frame",nil,self.Portrait)
      self.Portrait_glossf:SetAllPoints(self.Portrait_bgf)
    end

    self.Portrait_glosst = self.Portrait_glossf:CreateTexture(nil, "ARTWORK")
    self.Portrait_glosst:SetAllPoints(self.Portrait_glossf)
    self.Portrait_glosst:SetTexture("Interface\\AddOns\\rTextures\\simplesquare_roth")
    self.Portrait_glosst:SetVertexColor(0.37,0.3,0.3)

    self.Name:SetPoint("CENTER", self.Portrait_bgf, "CENTER", 0, 5)
    self.Name:SetFont(d3font,22,"THINOUTLINE")
    
  end
This will create the target portrait. I removed the code for the 2D version, but you can just copy it from the function above.

If you want the total health of the target shown, add this in the CUSTOM TAGS section:

Code:
  oUF.Tags["[d3o2maxhp]"] = function(unit) 
    local v = UnitHealthMax(unit)
    local string = ""
    if v > 1000000 then
      string = (floor((v/1000000)*10)/10).."m"
    elseif v > 1000 then
      string = (floor((v/1000)*10)/10).."k"
    else
      string = v
    end  
    return string
  end
then at around line 815 (if you made all the modifications above), in the function CreateTargetStyle(), replace this:

Code:
self:Tag(hpval, "[d3o2abshp] - [perhp]%")
with

Code:
self:Tag(hpval, "[d3o2abshp]/[d3o2maxhp] - [perhp]%")
Finally, call the target portrait function by adding this:
Code:
d3o2_createTargetPortrait(self,unit)
after
Code:
d3o2_createComboPoints(self,unit)
in the function CreateTargetStyle().

You should get something similar to this below (without the spell timer, nearby enemies list, MBF and durability watch).
http://imgur.com/CLr.jpg

Oh, and if the target name is out of place, poke around a bit, I can't remember if that needed to be changed also (I tried many modifications and this is the final version I got, but I don't remember all the modifications I made).
I modified the action bars a bit to get the pet bar down as I don't use a 3rd one, due to using a LOT of keybinds and the BindPad addon, having to use action bars just to watch cooldowns.

One thing that I couldn't find a way to fix is my pet having the name Unknown sometimes when dismounting or changing zones. Also the portrait doesn't update when I mount an Argent Dawn mount, even if the title, stats, etc do change.

I hope Zork won't mind that I poked around his code a bit ^_^
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Old 04-20-09, 07:57 AM  
Audhumbla
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Re: Re: Errors in game pls help

I have nothing to complain over, just a big thank you for the best UI i ever used!!
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Old 04-20-09, 07:30 AM  
zork
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Re: Errors in game pls help

Follow the install instructions please.
- Backup your Fonts and your Interface folder.
- Delete your Fonts and your Interface folder.
- Download the latest Roth UI.
- Extract the zip and copy the Interface and the Fonts folder inside your World of Warcraft folder.
- Start the game, it should run without any errors.

NOW...if you still need any other addons. No problem go download them and install them one by one.
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Old 04-20-09, 02:13 AM  
kingofromania
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Errors in game pls help

Heloo guys

I try to find a good UI and finally I found this one. I am so glad to play with it but i have some errors abut interferences woth others addons I use, like Gatherer, Cartographer, OneBag3, OneBag3, etc.

I copy some of theese and :

..\AddOns\evl_Chat\evl_Chat.lua line 76:
bad argument #1 to 'gsub' (string expected, got table)



..\AddOns\evl_Chat\evl_Chat.lua line 76:
bad argument #1 to 'gsub' (string expected, got table)



..\AddOns\rFrameRotater\rFrameRotater.lua line 163:
TexCoord out of range



Error: AddOn !Swatter attempted to call a forbidden function (FocusUnit()) from a tainted execution path.



..\AddOns\SpartanUI\Modules\MinimapFix.lua line 15:
attempt to index global 'AchievementWatchFrame' (a nil value)



..\AddOns\Gatherer\GatherEvent.lua line 90:
attempt to call field 'Hide' (a nil value)


PLS help me guys because i dont want to leave this UI.

THX.
Last edited by kingofromania : 04-20-09 at 02:16 AM.
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Old 04-20-09, 01:08 AM  
zork
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Originally posted by darkday13
Correct. Just move it whereever you want.
The portraits to the left side are focus, pet and focus-target. Showing a Target Portrait is not intended. If you want it ask Ilo how he did it.
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Last edited by zork : 04-20-09 at 01:10 AM.
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Old 04-19-09, 10:46 PM  
darkday13
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Originally posted by Ilo
I started playing around with the action bars and when I got into testing mode I noticed a square in the middle of the screen but I have no idea whatsoever which bar is that? I haven't seen it used on my characters. Anyone?
http://imgur.com/CAyr.jpg
i think thats the Vehicle exit

http://s.wowinterface.com/preview/pvw24899.jpg
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Old 04-19-09, 09:03 PM  
Ilo
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I started playing around with the action bars and when I got into testing mode I noticed a square in the middle of the screen but I have no idea whatsoever which bar is that? I haven't seen it used on my characters. Anyone?
http://imgur.com/CAyr.jpg
Last edited by Ilo : 04-19-09 at 09:04 PM.
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Old 04-19-09, 05:09 PM  
darkday13
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character portrait

New to this mod, Is there any way to get a character portrait showing? Or to move around the cast bars and targeting bars

Would also like to add i think this is a great ui change

Edit: like in the vid you have. There is portraits on the left side of the screen of you target and its target what file do i need to change to get those up
Last edited by darkday13 : 04-19-09 at 07:30 PM.
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Old 04-19-09, 11:13 AM  
Ilo
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Originally posted by zork
You could copy the create portrait function I am using for part/pet.
Change the function name and edit the content to do whatever you want to do.
Last step: Call the new portrait function inside the createTargetStyle function.
Yay, I did it! I had to move the casting bar and name plate around a bit (it was bound to the portrait for some reason) but now I have a pretty 3D portrait of the target under its health bar ^_^

There are a bit too many modifications to post them here so if anyone wants them, please send me a PM, as I get an e-mail notification for those, but not for comments
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Old 04-19-09, 10:37 AM  
zork
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You mean PixelPerfect? I don't care.
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Old 04-19-09, 10:21 AM  
Grassrootz
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What do I need to do to get the actionbars to match up with the background textures? I see the same problem I am having even in your screenshots. Is it a spacing issue? Is there even anything I can do to fix it?
Last edited by Grassrootz : 04-19-09 at 10:22 AM.
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