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Compatible with Retail, Classic & TBC
Updated: 12-31-23 10:53 PM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Updated:12-31-23 10:53 PM
Created:unknown
Downloads:54,948
Favorites:108
MD5:
Categories:Rogue, Druid, Warrior

NugEnergy  Popular! (More than 5000 hits)

Version: 10.2.3
by: d87 [More]

Rage and energy monitor.



TBC BETA RELEASES

Also supports:
- Focus
- Insanity
- Runic power
- Fury & Vengeance
- Maelstrom

Features:
- Vertical mode
- Cap alert
- Execute phase indicator
- For energy text value is updated every 5pts

github

Slash command:
/nen unlock - enable dragging

NugEnergy
10.2.3 (2024-01-01)
Full Changelog Previous Releases
  • Added Text Outline checkbox
Archived Files (11)
File Name
Version
Size
Author
Date
10.2.2
261kB
d87
12-28-23 04:46 PM
10.2.1
261kB
d87
11-28-23 08:33 PM
10.2.0
260kB
d87
11-28-23 07:41 PM
10.1.1
261kB
d87
08-25-23 03:02 AM
10.1.0
260kB
d87
07-11-23 10:46 PM
10.0.0
260kB
d87
10-25-22 01:30 PM
9.2.6
260kB
d87
09-05-22 11:52 PM
9.2.4
260kB
d87
09-01-22 12:49 AM
9.2.3
260kB
d87
08-31-22 02:55 AM
9.2.2
253kB
d87
08-30-22 10:59 AM
9.2.1
253kB
d87
08-30-22 08:30 AM


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Unread 08-30-12, 02:35 AM  
d87
A Chromatic Dragonspawn
 
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I fixed it, wait for update.
That typo wasn't showing up until i erased my savedvarables
Lucy Saxon, that was a problem in your case too
Last edited by d87 : 08-30-12 at 02:42 AM.
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Unread 08-30-12, 02:25 AM  
countbassd
A Kobold Labourer

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File comments: 6
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now it reports an error! just had another error overwrite it.

here it is: i play assassination / combat rogue

Message: Interface\AddOns\NugEnergy\NugEnergy.lua:44: attempt to index local 't' (a nil value)
Time: 08/30/12 10:25:12
Count: 1
Stack: Interface\AddOns\NugEnergy\NugEnergy.lua:44: in function <Interface\AddOns\NugEnergy\NugEnergy.lua:35>
Interface\AddOns\NugEnergy\NugEnergy.lua:53: in function <Interface\AddOns\NugEnergy\NugEnergy.lua:49>
(tail call): ?

Locals: t = nil
defaults = <table> {
y = 0
x = 0
point = "CENTER"
focus = true
runic = false
demonic = false
marks = <table> {
}
rage = false
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
y = 0
x = 0
point = "CENTER"
focus = true
runic = false
demonic = false
marks = <table> {
}
rage = false
}
(for control) = "y"
k = "y"
v = 0
(*temporary) = "number"
(*temporary) = 0
(*temporary) = "number"
(*temporary) = "attempt to index local 't' (a nil value)"
SetupDefaults = <function> defined @Interface\AddOns\NugEnergy\NugEnergy.lua:35
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Unread 08-30-12, 02:22 AM  
countbassd
A Kobold Labourer

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it's doesn't report a lua error, i have that enabled it just doesn't seem to be active or working

edit: i play a rogue
Last edited by countbassd : 08-30-12 at 02:22 AM.
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Unread 08-30-12, 02:20 AM  
d87
A Chromatic Dragonspawn
 
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it's an error probably, make sure "menu -> interface -> help -> Display Lua errors" is enabled. Relogin then...
If there's an error post it here, and the class you play.
Last edited by d87 : 08-30-12 at 02:21 AM.
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Unread 08-30-12, 01:34 AM  
countbassd
A Kobold Labourer

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Great addon!

I have a problem though: With patch 5.0.4, the addon simply doesn't work. I downloaded the current version, but when I am ingame and in stealth, it doesn't show up, also when i enter /nen unlock or /nen nothing happens, wow tells me "invalid command" or something like that.

Any ideas?
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Unread 08-29-12, 11:14 PM  
d87
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Well, i could be just that it's hidden out of combat.
I'll update it to also pop up on unlock command
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Unread 08-29-12, 10:52 PM  
Lucy Saxon
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I use RothUI and I absolutely love it, but as of right now it doesn't support the new secondary resources. Because of this, I've had to find something else and in my research I've come across this lovely addon. The problem I have, however, is that while it works (beautifully I might add) for Soul Shards while I'm in Affliction spec on my Warlock, it doesn't seem to work for me with Demonic Fury (Demonology). Is there anything I could possibly do to make it work for Demonic Fury?

PS: I have obviously tried to enable it in-game via /nen demonic command, and I've looked and played with the settings. I've reloaded the UI several times, and I've restarted half as many times. I'm really at a loss at this point so any help I could get is greatly appreciated.
__________________
Last edited by Lucy Saxon : 08-29-12 at 11:01 PM.
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Unread 06-23-11, 11:40 AM  
d87
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Originally posted by OminaeYu623
Is there a way to make it so that the bar is always shown, and not just while in combat or stealth?
find this and remove marked lines
Code:
    self:UPDATE_STEALTH()
    self:PLAYER_TALENT_UPDATE()
    self:RegisterEvent("UNIT_POWER")
    self:RegisterEvent("UNIT_MAXPOWER")
    self:SetScript("OnUpdate",self.UpdateEnergy)
    
    self:RegisterEvent("UPDATE_STEALTH")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self.PLAYER_REGEN_ENABLED = self.UPDATE_STEALTH
    self.PLAYER_REGEN_DISABLED = self.UPDATE_STEALTH
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Unread 06-22-11, 03:03 PM  
OminaeYu623
A Kobold Labourer

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Is there a way to make it so that the bar is always shown, and not just while in combat or stealth?
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Unread 04-29-11, 09:34 AM  
d87
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Originally posted by Samman
Thank you so much, it works

Anyway, if it is intended that the color changes in the execute phase, isn't it supposed to switch back to yellow when another enemy is targeted or health goes up (over 35%)?

In my case when using the code for class-colored skin, the energy bar stays purple the whole time, for every enemey at any health and even out of combat when going back to stealth
Well it's just class colored patch wasn't wrtitten for this version, so they aren't working nice together.
Last edited by d87 : 04-29-11 at 09:34 AM.
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Unread 04-29-11, 09:17 AM  
Samman
A Kobold Labourer

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Thank you so much, it works

Anyway, if it is intended that the color changes in the execute phase, isn't it supposed to switch back to yellow when another enemy is targeted or health goes up (over 35%)?

In my case when using the code for class-colored skin, the energy bar stays purple the whole time, for every enemey at any health and even out of combat when going back to stealth
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Unread 04-29-11, 08:51 AM  
d87
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Re: Class colored energy bar changes color

Originally posted by Samman
Hi everybody,

I really like this addon for my little rogue twink and feral main but I have noticed something:

When I edit the LUA file so the bar is classcolored (see sunsmoon's post), then everytime when I use
"Mutilate" (the attack you get when speccing into...well mutilate ...) then the color of the bar changes from class colored yellow into purple?!

This is only in mutilate spec when using this ability. In any other spec or with my feral I don't have these problems. The color always stays yellow or orange.

Can anyone help me please?
Actually it's an indicator for assassination execute phase (that target is below 35% health)
Probably at lowlvl your single mutilate just brings target to that point

Anyway, to disable it delete these lines:
Code:
self:RegisterEvent("PLAYER_TALENT_UPDATE")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
Last edited by d87 : 04-29-11 at 08:54 AM.
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Unread 04-29-11, 06:22 AM  
Samman
A Kobold Labourer

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Class colored energy bar changes color

Hi everybody,

I really like this addon for my little rogue twink and feral main but I have noticed something:

When I edit the LUA file so the bar is classcolored (see sunsmoon's post), then everytime when I use
"Mutilate" (the attack you get when speccing into...well mutilate ...) then the color of the bar changes from class colored yellow into purple?!

This is only in mutilate spec when using this ability. In any other spec or with my feral I don't have these problems. The color always stays yellow or orange.

Can anyone help me please?
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Unread 02-19-11, 11:00 PM  
d87
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You'll need to remove OnUpdate handler and just update on UNIT_POWER (It's still tick based)
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Unread 02-19-11, 02:49 PM  
Sofeoan
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Willing to buy tick again!

Is there any way to cause this addon to update in a manner like the tick of old times?

I understand that there's no need to as energy regen is completely different....

However, I would love to see if I can get the addon to get updated every 20 energy, (like it used to be every 2 seconds) just for timing purposes.

Would I change

'local p5 = math_modf(p/5)*5'

around?

THANKS!
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