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Updated: 06-11-08 03:20 AM
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Updated:06-11-08 03:20 AM
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oUF PowerSpark  Popular! (More than 5000 hits)
Version: r76455
by: Snago [More]
This is an addon that adds a power spark to oUF.

The spark behaves differently depending if you're a mana or energy user.

For energy users it will indicate when the next normal energy tick is going to happen. It needs one tick to sync before it's usable and depending on latency it will only be a rough estimate as the real energy ticks seems to fluctuate ~100 ms every now and again.

For mana users it will start moving from left to right when you cast a spell that cost mana, indicating when you're inside the "5 sec rule" and don't have full mana regen. There's also a setting to show normal mana ticks as well (like the energy ticker) between casts.


Only works for one frame. As long as you want the spark on your player frame load order won't matter but to work on another frame you should OptDep oUF_PowerSpark as on load it only looks for a spark on the player frame.

Here's an example:

Code:
	if unit == "player" then
		-- Power spark!
		local spark = pp:CreateTexture(nil, "OVERLAY")
		spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
		spark:SetVertexColor(1, 1, 1, 0.5)
		spark:SetBlendMode("ADD")
		spark:SetHeight(pp:GetHeight()*2)
		spark:SetWidth(pp:GetHeight())
		--  Options and settings
		--spark.rtl = true
		--    Make the spark go from Right To Left instead
		--    Defaults to false
		--spark.manatick = true
		--    Show mana regen ticks outside FSR (like the energy ticker)
		--    Defaults to false
		--spark.highAlpha = 1
		--    What alpha setting to use for the FSR and energy spark
		--    Defaults to spark:GetAlpha()
		--spark.lowAlpha = 0.25
		--    What alpha setting to use for the mana regen ticker
		--    Defaults to highAlpha / 4
		self.Spark = spark
	end
Experiment with Texture, VertexColor, BlendMode, Height and Width to make the spark look like you want!


If you change any settings on the go you need to call

oUF_PowerSpark_ReapplySettings([object])

to make oUF_PowerSpark grab the new settings.
object is the frame to get the spark from. (Defaults to oUF.units["player"])



If you have any suggestions for improvements please post a comment or PM me
r76455:
- Fix the 5sr spark from not showing at all if you didn't use the manaticker.

r76259:
- Fix 5sr spark showing when it wasn't supposed to.
- Less jerky.

r73795:
- Hide energy ticker when out of combat, at full energy and with no attackable target.

r73572:
- Hide mana ticker at full mana.

r73475:
- Mana ticker!
- Much optimization in the OnUpdates

r73214:
- Smarter energy tick detection.
- Right-to-Left setting
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Unread 05-08-08, 06:29 AM  
ganders
A Flamescale Wyrmkin
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Hi,

One little thing I'd like to point out (that I had to learn the hard way on my spark ) is that because of "odd ticks" you can't use if power == lastPower + 20, as it won't detect it when you're energy ticks for 21 or something weird like that.

I had to use if energy >= lastEnergy + 20 and energy < lastEnergy + 25.

Also you may want to add + 40 in there too for Adrenaline Rush.

Good addon, only a matter of time before someone replaced mine.
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Unread 05-08-08, 06:57 AM  
Snago
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Originally posted by ganders
One little thing I'd like to point out (that I had to learn the hard way on my spark ) is that because of "odd ticks" you can't use if power == lastPower + 20, as it won't detect it when you're energy ticks for 21 or something weird like that.

I had to use if energy >= lastEnergy + 20 and energy < lastEnergy + 25.

Also you may want to add + 40 in there too for Adrenaline Rush.
Yes, it will ignore odd ticks, but that's only for syncing. It will tick continuously every 2 seconds regardless and as long as you've had at least one tick for exactly 20 energy it will be pretty well synced anyway. It was a choice I made since I didn't want to, for example, reset the timer if you proc Relentless Strikes and Combat Potency at the same time and only get one UNIT_ENERGY (25 + 15 = 40, not to be confused with a normal tick during AR )

There's room for improvement and I have a few ideas I want to test. But it works "good enough" for now
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Unread 05-08-08, 09:50 AM  
nodq
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Good Addon, but.. if in Combat, it does not show the 5 second rule timer on manabar, it just shows up after casting a Spell.

5 Second rule counts all the time, if in Combat, not only if you cast a Spell / after casting a Spell.



greets
Last edited by nodq : 05-08-08 at 09:51 AM.
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Unread 05-08-08, 10:08 AM  
Snago
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Originally posted by nodq
Good Addon, but.. if in Combat, it does not show the 5 second rule timer on manabar, it just shows up after casting a Spell.

5 Second rule counts all the time, if in Combat, not only if you cast a Spell / after casting a Spell.
Wrong. You have normal spirit based mana regen while in combat except for 5 seconds after you cast a spell that cost mana.

WoWWiki: Formulas:Mana Regen - Five Second Rule
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Unread 05-09-08, 01:46 PM  
nodq
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Originally posted by Snago
Wrong. You have normal spirit based mana regen while in combat except for 5 seconds after you cast a spell that cost mana.

WoWWiki: Formulas:Mana Regen - Five Second Rule

Nope your are wrong, you still gain mana even if you do NOT cast a spell... every 5 Seconds, while in Combat! Kinda obvisious, or not? Why do you think is that, that other 5 Second rule Addons work like this? Because you are the only one who understands the 5 Second Rule?
Last edited by nodq : 05-09-08 at 01:50 PM.
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Unread 05-09-08, 02:35 PM  
Snago
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Originally posted by nodq
Nope your are wrong, you still gain mana even if you do NOT cast a spell... every 5 Seconds, while in Combat! Kinda obvisious, or not? Why do you think is that, that other 5 Second rule Addons work like this? Because you are the only one who understands the 5 Second Rule?
I'm sorry but you're wrong again. Read the link I posted.
Mana regeneration ticks, like energy, every 2 seconds (even the mana gained from items that give "mana per 5 seconds"). After you cast a spell though your mana regen is interrupted for 5 seconds. This is called "the 5 second rule".
But the mana spark isn't meant to show when you get the next mana tick like the energy ticker is (I thought it was of no importance since the gain is so small per tick compared to energy ) it's meant to show you when your spirit based regen is interrupted after casting.

Due to popular demand, however, I'm implementing the feature to show mana ticks. You'll see the current five second rule indicator after a spellcast and when you're back to normal regen it'll continue to tick, like the energy ticker, every 2 seconds.
The mana ticker will be configurable with different alpha on the spark for the FSR indicator and the ticker.
Coming soon™
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Unread 05-10-08, 05:34 AM  
chalae
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thanks for this, 5 second timer on the mana bar was the last thing i really missed in oUF
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Unread 05-11-08, 01:48 PM  
Snago
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wtb druid testing

If you're using this and have a druid could you please tell me if its working as intended?
  1. Is it swapping properly between mana FSR/ticker and energy ticker when switching to/from Cat form?
  2. Is it hiding in Bear form?
  3. Is the FSR spark showing properly from the swap to Moonkin form?
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Unread 05-12-08, 01:20 AM  
Lolzen
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<3 the mana ticker =D
but again, i do have a suggestion, might it be possible to disable thje 2 sec ticks when mana is at 100%? Its a bit Annoying when you try to stand in the middle of Shatt and do nothing =P

otherwise, hanks for the function itself, as i said, love it =)
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Unread 05-12-08, 05:58 AM  
Snago
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Originally posted by Lolzen
<3 the mana ticker =D
but again, i do have a suggestion, might it be possible to disable thje 2 sec ticks when mana is at 100%? Its a bit Annoying when you try to stand in the middle of Shatt and do nothing =P

otherwise, hanks for the function itself, as i said, love it =)
Done.
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Unread 05-12-08, 09:04 AM  
Lolzen
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Awesome, that was fast :O
Thank you, sir! =)
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Unread 05-13-08, 07:34 PM  
Phanx
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It would be nice to hide the energy ticker when I am out of combat, at full energy, and have no target (regardless of stealth status).
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Unread 05-14-08, 02:16 AM  
Snago
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Originally posted by Phanx
It would be nice to hide the energy ticker when I am out of combat, at full energy, and have no target (regardless of stealth status).
Done. The energy spark will now only show when you are in combat or have less than full energy or have an attackable target.
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Unread 05-14-08, 05:33 AM  
Phanx
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/cheer!

The only thing I've noticed in actual raid use (finally made the switch from PitBull tonight) is that the spark is a bit ... stuttery. If you compare to the spark/ticker in PitBull, you'll see the difference.

As for druid testing:
  1. It does swap properly between mana and energy tickers.
  2. It does hide in Bear Form.
  3. My druid isn't Balance, so I can't test Moonkin Form.
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Unread 05-14-08, 09:55 AM  
Snago
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Originally posted by Phanx
The only thing I've noticed in actual raid use (finally made the switch from PitBull tonight) is that the spark is a bit ... stuttery. If you compare to the spark/ticker in PitBull, you'll see the difference.
To be honest I've seen it stutter some too. Haven't tried it in any heavy situations (like raids) but essentially it does the same as PitBulls spark (just alot more efficient and it doesn't reset on every energy gain but only the actual regen ticks) so I'm not really sure where the stutter come from.

I have a few ideas on how I could make it more smooth but unfortunately, as I'm busy with other stuff, they will have to wait a week or two. But it won't be forgotten, I promise.

And thanks for the druid testing!
Here's a cookie!
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