Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
Bars can be enlarged with decent effects when they are about to expire
Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
Synchronization system for accurate timers
No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
Bars can change their color over time and flash before they expire
There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
Support for SharedMedia, so you can use any texture for your bars
Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
Powerful object-oriented API - you can use it to write your own boss mods!
Please notice that we can help you on a lot of Problems but we do not check every Forum so please report all problems, bugs or whatever you want to tell us to the DBM Crew at www.deadlybossmods.com. We got a very good and daily visited forum there to help you with our AddOn.
We are also allways happy to get feedback if we forgot to add a required feature, so please check out our website, click the forum and be a part the the great DBM Community!
5 Man Dungeons
Added mod drycode for Agronox in Cathedral of Eternal Night
Fixed a regression from 7.1.17 that caused the info frames I wanted static sorting on, to end up being blank instead. Now the new custom sorting should work without making them blank.
Fixed a new lua error introduced by 7.1.17 changes for when an Infoframe would call a manual "Update" before frame is created.
Fixed a bug where the 3rd Flames of Sargeras timer (of each set on heroic/mythic) was short by a few seconds (basically forgot to add the time between 1-2 to the timer for 3 so timer for 3rd was starting using time between 2-3 not the time between 1-3.
Fixed a bug where Burst announce on elisande announced on expire when it wasn't meant to.
Fixed a bug where winds 4 timer would start on non mythic guldan
Fixed a bug where winds 3 timer wouldn't start at all on mythic guldan
Fixed a regression where icon marking on fiery adds didn't work on Alluriel. They were changed to a faster method but I had the timing a little wrong. They seem to be working again and faster (as originally intended)
Fixed a bug where alluriel timers in SECOND frost phase would be incorrect for some abilities.
Fixed a bug where fel soul spawn announce didn't show on mythic Alluriel.
Fixed a bug where decimate timers (add tank ability for mythic alluriel) was less accurate than it should have been
Fixed a bug with the "keep argus on players" strat on tichondrius would cause some icons & warnings to show show too soon and in duplicate when new brands go out
Made taunt behavior more consistent with other boss mods and give taunt warning at more appropriate stack count and if not time to taunt yet, give generic stack count warning on Alluriel. This change also fixes a bug where it'd announce wrong tank target if a taunt happened mid cast and she actually put debuff on someone else.
Changed fixate nameplate auras on botanist to apply to parasites instead of players they are chasing, since attaching to players is broken in 7.2
Changed infoframe behavior for Tichondrius. Combined argus racking with debuff/add counts in a new hybrid frame that provides same old argus list with other fight overview information.
This was a maintenance release mostly to fix some regressions from the bigger https://www.deadlybossmods.com/forum/viewtopic.php?f=3&t=200 release. Should read both change logs or a complete list of changes this week.
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