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Updated:09-02-08 08:41 AM
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LockNotes  Popular! (More than 5000 hits)

Version: 2.4
by: Veev [More]

This is a fairly small mod that has been tailored to work specifically with the warlock class. It features spell notifications for events such as an enemy gaining cloak of shadows or spell reflect (and when they fade), if one of your spells is resisted, if you gain shadow trance (the nightfall buff), and much more.

It has been specially designed to display only important and relevant information, to help reduce any clutter or spam. For example, it will not display if your shadow bolt is resisted, but it will display if your corruption is resisted. The reasoning behind this is that if you see a DoT resist, you know you need to instantly try to recast it, whereas a shadow bolt resist is just disappointing, but not exactly what would be considered important information in most PvP scenarios.

It also includes short and non-intrusive sound clips to accompany most of the various warnings. All spell resists will play an identical 'thud' sound, hostile enemy buffs also share an identical sound, but it gives events such as Nightfall/Backlash a unique and easily distinguishable sound of their own. The idea behind the sound clips is that eventually, after enough play, you will barely need to read the text at all. If a rogue is chasing you and you hear the familiar hostile buff sound, you know he just popped cloak of shadows and to keep running for your life.

Also I am afraid that this mod is not customizable in any way (and as such there is no ingame /slash command). Sometime in the future I would eventually like to add a fully customizable options interface to it, as well as localize it for all available languages, but unfortunately that is all beyond my limited programming knowledge at the moment. If anyone out there would like to volunteer to do either of those, please let me know.

But hopefully, for most, the mod is designed well enough that there should be little to nothing that you wish to change. If you still have a strong desire to change something, I encourage you to open the .lua file with Notepad and to look around for yourself. The code is all fairly straight forward, even for those with zero coding experience. If you want to remove a sound effect from an event, just delete the /PlaySoundFile line, etc.

Enjoy!

v2.3 (September 2nd, 2008)
  • Small update to fix the display on what buffs are removed by devour magic
  • Also added/improved filtering on the red message spam (spell not ready, out of range, line of sight, etc.)


v2.3 (April 22nd, 2008)
  • Fixed a bug that would make spells display that they were resisted if an enemy player had PW:Shield up or some other type of absorb
  • Will now only display when something is dispelled by devour magic, so will no longer say Lesser Invis was dispelled when you sac a succubus, or sheep was dispelled if you break a sheep, etc
  • Will now display when enemy grounding totems are up and down


v2.2 (April 10th, 2008)
  • Will now display what buffs your fel hunter dispells with devour magic, hostile buffs in yellow, friendly buffs in white... this is displayed in a different frame with smaller text, will not interfere with the other warnings
  • Will now also display what spell and spell school your pet's spell lock interrupts (e.g., "Interrupted Flash Heal (holy)."), displayed with the same text/frame as the devour notifications
  • Spells that failed because the target was immune will now simply say "immune" instead of "failed" (e.g., "Curse of Agony immune." or "Fear immune.")
  • Changed fel/demon armor removal notifications to always say "down" instead of either "removed" or "faded"


v2.1b (April 3rd, 2008)
  • Fixed a minor bug displaying when fel armor is removed


v2.1 (April 3rd, 2008)
  • Fixed warning for when an enemy gains nether protection
  • Added ice block and fire reflector to hostile spell warnings
  • Changed 'spell failed' text from white to red (failed is when a player is immune, except for grounding totem), all other forms of resists including spell reflect, grounding totem absorbs, and just normal spell resists are still displayed in white text (so when you see white text, you know you need to recast whatever was just resisted)
  • Added warnings for when demonic sacrifice buffs fade
  • Will no longer say armor removed when you swap between fel armor and demon armor
  • Added intercept resist warnings for felguards (this may need some more testing, it may say stun resisted if the intercept damage effect was absorbed by something like pw:shield)
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Unread 05-23-08, 01:42 PM  
Meraxes
An Aku'mai Servant

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Re: Wow !

Originally posted by jfkaess
The only thing I might think of for an additional feature would be to show when the procs from our voidheart or other tier arnors proc (shadowflame is t4) not sure of the name of the tier 5 4pc proc.

Check out a mod called POWERAURAs, it's extremely customizable and you can set any sort of Graphic notice and/or sound event for any buff/aura/proc in the game. I use it a lot for my VoidHeart set, SSO Pendant, Elder Scribe Robe and even Nightfall.
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Unread 04-27-08, 10:59 PM  
jfkaess
A Kobold Labourer

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Wow !

I am very impressed. Tried out this mod on our guild SSC run today, by the middle of the raid, I had all 3 of our locks running it. We all love it just the way it is, simple, but very very useful. We were totally jazzed when it popped up telling us that spell reflect was on and then when it was off, along with when our buffs drop and our Nightfall procs, awesome!

The only thing I might think of for an additional feature would be to show when the procs from our voidheart or other tier arnors proc (shadowflame is t4) not sure of the name of the tier 5 4pc proc.

Awesome mod, simple, powerful and very useful.
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Unread 04-23-08, 06:23 AM  
Hiroshima
A Kobold Labourer

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can anyone tell me how i can change the location of the text ?
x-,y-coord?
i am a lua noob, so plz help me out ^^
greetz
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Unread 04-19-08, 12:13 AM  
Crogon
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Man I wish this was available in WowMatrix. I need just this sort of thing, because I'm usually busy clicking on crap and don't notice the failed spells. ANyway, I guess I'll download it and get my hands dirty trying to install it manually. Wish me luck, this will be my first manual add-on.
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Unread 04-07-08, 11:09 PM  
Veev
A Deviate Faerie Dragon
 
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Originally posted by vkei
it seems not working on zhTW ,is there any ways to make it works?
What is zhTW? If it's because of a localization/language issue, no, I'm afraid it only supports English. If you'd like, just open the .lua file and replace all of the spell name with whatever language you use... may take a bit of effort but it's the best I can offer at the moment.
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Unread 04-07-08, 05:23 PM  
vkei
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it seems not working on zhTW ,is there any ways to make it works?
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Unread 04-07-08, 03:04 PM  
Veev
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Originally posted by Bhal
hi,
how can i narrow this addons range? i dont..
I'm not sure if there's a way, I imagine it could be kinda spammy in battlegrounds. I'll try to look into it.
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Unread 04-07-08, 04:35 AM  
Bhal
A Kobold Labourer

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hi,
how can i narrow this addons range? i dont..
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Unread 04-06-08, 02:31 PM  
Veev
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Originally posted by Shamania
Hello Veev, I have one question ^^ Shall you will update ShamanNotes?

i rly need it nice addon for 2.4...
Eventually, not sure when. Probably within a week or so.
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Unread 04-05-08, 06:59 AM  
Shamania
A Kobold Labourer

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Originally posted by Veev
<..>

Please post any feedback/bugs/requests here. Thanks!
Hello Veev, I have one question ^^ Shall you will update ShamanNotes?

i rly need it nice addon for 2.4...
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Unread 04-04-08, 01:23 PM  
Foxhunter39
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the only thing I can think of, is that they made the combat log view a very huge range/radius around the player now, as far as you can see or further, so if there's some random enemy player messing around with those spells on the other side of town, it may be picking those up.
I think that might exactly be it!
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Unread 04-04-08, 11:50 AM  
Veev
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Nah, the mod doesn't warn about cooldowns at all. And the code is all very straight forward and simplified which is why I'm pretty confused on how that could be happening. Here is an example of what the code looks like:

Code:
if (arg2 == "SPELL_CAST_SUCCESS") then
	if bit.band(arg5, COMBATLOG_OBJECT_REACTION_HOSTILE) > 0 then
		if (arg10 == "Cloak of Shadows") or (arg10 == "Divine Shield") then
			SpellName = arg10
			ZoneTextString:SetText(""..SpellName.." up!");
			displaytext etc
		end
	end
end
The second line makes sure that whomever just casted the buff is a hostile player only... the only thing I can think of, is that they made the combat log view a very huge range/radius around the player now, as far as you can see or further, so if there's some random enemy player messing around with those spells on the other side of town, it may be picking those up.
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Unread 04-04-08, 01:18 AM  
Foxhunter39
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Originally posted by Veev
I have not been able to re-produce this, is it still happening? Is it triggering off of friendly divine shield buffs? Is it just going off at random? I can't think of anything that might trigger it.
Yes it is still happening.

I at first didn't really think of it much, but now that I have noticed it I have zoned in on when it happens.

I.E. when I'm walking around Shatt, if my mouse goes over some one it might randomly cause say... divine shield is up or Cloak of shadows is up.

anyway, i am trying to figure out what I might be missing....

Is the mod suppose to let me know when some one that i am targetings cds are up?

Regards,

I'll look into it more and maybe try to frags it happening even though it is pretty random.
Last edited by Foxhunter39 : 04-04-08 at 01:21 AM.
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Unread 04-03-08, 06:25 PM  
Veev
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Originally posted by Foxhunter39
"Divine Shield is down" pops up for no reason on anyone targeted even when there not a pally. This started happening after this little patch that blizzard did on tuesday.
I have not been able to re-produce this, is it still happening? Is it triggering off of friendly divine shield buffs? Is it just going off at random? I can't think of anything that might trigger it.
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Unread 04-02-08, 10:57 PM  
Foxhunter39
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"Divine Shield is down" pops up for no reason on anyone targeted even when there not a pally. This started happening after this little patch that blizzard did on tuesday.
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