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Power Auras Classic  Popular! (More than 5000 hits)

Version: 4.23
by: Smacker, jimwebb9, Member_4, Meorawr

Mists of Pandaria Notice

The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.

Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)

Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.


Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

  • Full addon development / lua apprenticeship offered
  • Fix that pesky bug
  • Get that feature you always wanted working
  • Feel the satisfaction of giving something back
  • See your name in lights in the release notes!
  • Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

Known Issues:

None.

Links:
CurseForge Tickets: http://wow.curseforge.com/addons/powerauras-classic/tickets/
Plate of Cookies: http://tinyurl.com/5ux4yhr

Version 4.17

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.12
FIX: nil error
FIX: Asian localisation issue
CHANGE: Druids' Magic Mushroom now treated as a totem

Version 4.11
FIX: PathToAuras issue
FIX: Localisation issue
CHANGE: Sounds now play on master channel
FIX: Reset position button now works

Version 4.10
FEATURE: Global settings for custom sounds and aura textures
FEATURE: Move auras with the mouse (+ cursor keys when pointer over aura), added lock button
CHANGE: OwnSpell renamed Spellcooldown
FIX: Spell-id matching when not in spell-book
FEATURE: Add global paths
FIX: Erroneous matching when similar names
FIX: Timer invert issue
FIX: Old style imports now work again

Version 4.9
Fix: initialisation bug - PAC would sometimes seem like it wasn't working at all on first load

Version 4.8
FIX: Timer invert Below / Hide above was broken
FIX: Timer invert Below / Hide above was not being exported

Version 4.7
FIX: Delete/Move bug (oops sorry)
FIX: Stacks not hiding properly when in a multi-aura chain
CHANGE: Removed druid form restriction on combo points

Version 4.6
FIX: Pet happiness (see wiki)
FIX: Slot Aura crash
UPDATE: Russian locale - thanks to Jakov
UPDATE: Chinese locale (zhTW) - thanks to 吳宗欽
CHANGE: Optimizations for speed
FIX: Text aura updating
FIX: Purgeable Spells
FIX: %INT substitution in text auras
UPDATE: GTFO - Friendly fire

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Version 4.4
FIX: Crash with badly formatted multi-ids

Version 4.3
FIX: False positive matches when using SpellIds and MySpellCooldowns
FIX: Sometimes linked auras would get missed if inactive
FIX: Purgeable spells logic rewritten
FIX: Stealable spells logic rewritten
FIX: GCD spell ids updated

Version 4.2
FIX: False positive matches when using SpellIds
FIX: Mana update issue
FEATURE: 8 missing Blizzard Power Aura textures added

Version 4.1
FIX: Druid spammage - sorry dudes!

Version 4.0
FIX: Import bug for tri-state booleans
CHANGE: +/- buttons added to size slider
CHANGE: Timer invert slider increased to 600s
FIX: Eclipse now works (separate checks for Lunar and Solar)
FIX: Druid detection when < level 10
FEATURE: Blizzard Power Aura textures added (145-177)

==================================

Version 3.0.0W
Fix: Import bug when default value = false

Version 3.0.0V
Fix: Improved Text aura logic to try and fix not showing on login

Version 3.0.0U
Fix: Custom ending sound UI strange behaviour
CHANGE: Sound files converted to ogg files (wavs do not work in Cata)
Fix: Rogue Combo crash
CHANGE: Export format changed significantly (but still recognises old format) - now much smaller
FEATURE: Pet Happiness can now be tracked via Energy/rage/Power aura (Cata)

Version 3.0.0T
FEATURE: Max texture slider setting added
FEATURE: Ability to count in seconds from 99s instead of 60s
FIX: Holy Power and Warlock Shard detection
FIX: Rogue combo points on switching target
CHANGE: Improved edit box behaviour (should now save on loss of focus)
FIX: Custom texture with SpellId
FIX: Crash when Multi-Id not a string
CHANGE: Locale refresh

Version 3.0.0S
FIX: Warlock Metamorphosis bug (thanks Viperb0y!)
UPDATE & FIX: German locale (thanks Viperb0y!)
FIX: Import/Export (for Cata)
FEATURE: Can now optionally specify power type in Rage/Energy?Power aura
FEATURE: Happiness/Focus/Holy power tracking added (for Cata)
FIX: Drop-downs (for Cata)
FIX:Timer/Stack location/size rounding errors

Version 3.0.0R
FIX: Vanishing timers on redisplay
CHANGE: removed more global this refs (for Cata)
CHANGE: Added UNIT_POWER event support (for Cata)
FIX: Nil error when spellId not found

Version 3.0.0Q
FIX: Nil error with named totems
CHANGE: removed global this refs (for Cata)

Version 3.0.0P
FIX: Issue with multiple totems
FIX: Shaman GCD spell had wrong ID
CHANGE: Events only registered when required
FIX: Missing ActionBar check
CHANGE: Fixes for Cataclysm beta (should no longer hang on start)
CHANGE: UI background Textures changed to standard

Version 3.0.0N
FIX: Nil error when named unit missing
FIX: Named unit missing event update
FIX: Timer option nil error
FIX: Set ShowOnAuraHide properly when setting Timer to Time since activation
CHANGE: Stack check can now go up to 9999 (was 100)
FIX: Buff switching bug
FIX: Named Item textures
FIX: Named Item stack checking
FIX: Named Item matching with hyphens

Version 3.0.0M
FIX: Nil error changing sounds
FIX: DK Runes should show correct cool-down time
FIX: Timer should show properly on new auras
FIX: Animation flicker
FEATURE: Item carried check
CHANGE: Added rescale message
FIX: Aura Import paste size increased

Version 3.0.0L
FIX: Stat checking on targets
FIX: Timer and Stack strange x,y values
CHANGE: Timer and stacks max size increased
CHANGE: Lots more slider + - buttons added

Version 3.0.0K
FEATURE: New aura - Named Item Ready
FEATURE: New Aura - Equipment Slot Ready
FEATURE: New aura - Tracking type selected
FEATURE: 5 new aura textures from Dennis K.
FEATURE: Added graphical equipment slot selector
FIX: Fixed Buff/Debuff bug (picking-up target buffs/debuffs when should only be from group)
CHANGE: Localisations updated
CHANGE: Resize for new options
FEATURE: Role checking added
FEATURE: Text substitution added
FEATURE: Auto rescale for timers and stacks
CHANGE: Spell Alert logic brought in-line with other auras
FEATURE: Cast on me option added to Spell Alert
FEATURE: Play any standard WoW sound file
FEATURE: Added Plus/Minus buttons for stepping through auras
FEATURE: Selectable text color for timers and stacks
FEATURE: Role specifice flags (e.g. Tank /Healer etc)
FEATURE: Improve DK rune logic (can now exclude death runes)
FEATURE: Timers and stacks can now be fixed relative to the parent aura
FIX: Fixes to instance logic
FIX: Bug fixes for runes
FIX: ChatFrame fix
FIX: Rune timer fix
FIX: Spin animation fix
FIX: Auras new hide properly when interface hidden via ALT-Z
FIX: Increased size of export string
FIX: End sound should only play once

Version 3.0.0J
FIX: Removed debug output
FIX: Rune timer bug

Version 3.0.0I
FIX: Lots of bug fixes
FEATURE: New Pet aura
FEATURE: New Runes aura
FEATURE: New Totems aura
FEATURE: Play sound on aura ending
CHANGE: Russian Locale

Version 3.0.0H
FIX: Dump was broken
FIX: Export Global set was broken

Version 3.0.0G
FEATURE: New Aura Textures from SuicidalKatt and Yosemite (thanks guys!)
FEATURE: New Sounds
FEATURE: New Aura type static
FEATURE: New timer option to show time aura shown
FEATURE: New main animations - rotate
FIX: Import/Export fixes

Version 3.0.0F
FEATURE: New aura type with full integration with the GTFO addon
FEATURE: New PvP flag setting
FEATURE: New Instance detection (Battleground, Arena, 5/10/25 Man Normal/Heroic)

Version 3.0.0E
FIX: Improved ActionUsable respose when in GCD
FIX: My Spell Cooldown should hide properly on loosing combat

Version 3.0.0D
FIX: Exact Name + multiple matches
FIX: Allow Friendly Target on Debuffs
CHANGE: Single Aura debug flag

Version 3.0.0C
FIX: AddonLoader support removed, for now
CHANGE: Supplied sound now shown on dropdown
FEATURE: Mage sounds added (from MageAlert)
FEATURE: /powa showbuffs & /powa showdebuffs commands added to help find SpellIds (works on target or player)
CHANGE: Chinese localisations updated

Version 3.0.0B
FIX: Nil errors
CHANGE: Animation sliders extended for better control
FEATURE: Wings texture added

Version 3.0.0A
FIX: Party/PvP not working (IsUnitPlayer issue)
CHANGE: Removed profiling code

Version 3.0.0
CHANGE: Release version
CHANGE: toc updated for Patch 3.3
CHANGE: German localisations updated
CHANGE: Spanish localisation files added (just shell needs filling)
CHANGE: Chinese localisations updated
FIX: Improved efficiency in large raids
FEATURE: Shift-Click on the page name will now toggle enable/diable all on page
FIX: ActionReady was not being scanned when disabled
CHANGE: GlobalCooldown now detected automatically
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)
CHANGE: Stance base state now detectable and selectable in the drop-down (e.g. Druid Caster Form)
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated
CHANGE: Updated Russian locale
CHANGE: Improved resolution on moving timers
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FEATURE: Is alive flag added
FEATURE: Tri-State logic added to options
FEATURE: New Timer and Stacks Fonts
CHANGE: Removed start-up message spam (except first time version changes)
FEATURE: Added hi-res textures
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: global options moved to Blizz Interface/Addons
FEATURE: CPU throttles added
FEATURE: Stacks display
FEATURE: 8 new auras from JD
FEATURE: New begin animation: Bounce
FEATURE: Secondary animations now unlimited number
CHANGE: Timer rewrite
FEATURE: information on why aura won't show (CTRL-click)
FEATURE: Range of stacks use 3-5
FEATURE: new spell cooldown aura
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag
FEATURE: in Vehicle Flag
FEATURE: Spec selectors added to all auras

Version 2.6.0 (WotLK)
- Feature: WoW 3.1 compatibility update.
- Feature: Deathknight Presences added to Stance Auras.
- Feature: Whitespace added to export strings to facilitate forum posting.
- Feature: Better granularity for Mana/Health/Rage/Energy/Power threshold (step 5 -> 2).
- Feature: Mounted option changed to toggle (checked: only when mounted, unchecked: only when dismounted)
- Feature: Texture glow option affects timer.
- Bugfix: Mana/Rage/Energy/RunicPower Party & Raid triggers.
- Bugfix: Mana/Rage/Energy/RunicPower Unit triggers.
- Bugfix: PvP Trigger.
- Bugfix: "Casted" -> "Cast" typo.
Version 2.5.9a
- Bugfix: 'Show hundredths', 'Show 2 timers' timers options errors.
Version 2.5.9
- Feature: Option to only test buffs/debuffs cast by the player.
- Feature: Unlimited timers. (1 per aura instead of 5 total)
- Feature: Dynamic texture update when multiple names and 'own texture' checked.
- Feature: Import and export Aura-strings for sharing Auras with other users.
(Multiple aura conditions and timer position export/import not supported at the moment)
- Feature: 'Any' toggle for party and raid buff checks.
(unchecked = all must be buffed, checked = at least one)
- Bugfix: Action Usable aura when action linked to stance.
- Bugfix: Make "Activate Power Auras" checkbox actually do something
and shutdown processing when unchecked.
Version 2.5.8b
- WoW 3.0.2 update
- Feature: Aggro warning from focus.
(requires a modified LibBanzai-2.0 that is included in the addon Libs folder,
hoping that the change needed will be part of the original library soon)
- Bugfix: Invert Threshold gui bug.
Version 2.5.7a
- Feature: Shadow option for textauras.
- Feature: Ability to setup auras with combination of triggers.
- Feature: Spell Casting activation trigger added (target and focus).
- Bugfix: combination triggers with "show when not active" checked.
- Bugfix: Font Select button not visible on first editor open.
- Bugfix: Various internal logic errors/optimizations.
Version 2.5.6b
- Bugfix: Begin Animation "replaying" when check/refresh auras.
Version 2.5.6a
- Bugfix: Offhand temporary enchant detection/stacks
- Feature: Separate weapon buff auras can be defined per temporary enchant
and optionally filtered by slot (mainhand or offhand)
Version 2.5.6
- Feature: Text Aura Option added (thanks to Garstiger for initial code)
- Feature: Option to invert default threshold behavior added.
- Feature: Pet health/mana activation enabled (enter "pet" in UnitName editbox)
- Bugfix: Manual.html pictures (submitted by Garstiger)
- Bugfix: Aura Type checkboxes
- Bugfix: UnitName nil error
- Bugfix: Threshold activation when Rage/Energy/Power is zero.
Version 2.5.5c
- Bugfix: Fix gui bug 'Not in Combat' checkbox initial state.
Version 2.5.5b
- Bugfix: Health/Mana threshold for party/raid units (line 1297 error)
Version 2.5.5a
- Bugfix: Custom duration timer for target buffs/debuffs (wasn't reseting on target change)
- Bugfix: Now hiding player auras when dead/ghost.
Version 2.5.5
- Feature: Stance options for Druid and Rogue(stealth) added
- Bugfix: Stance detection is now dynamic so lower levels that don't have all forms/stances yet are supported.
- Feature: Custom timer enabled for action usable. It overrides the calculated timers if used.
- Feature: Rage/Energy trigger implemented with upper thresholds.
Version 2.5.4a
- Bugfix: Buff and Debuff timers revisited
(non-player cast buffs, player debuff fixes)
Version 2.5.4
- Bugfix: Buff and Debuff timers.
- Feature: Custom textures can now accept SpellName or SpellID as valid input.
Version 2.5.3
- Feature: Updated zh-CN localization by <Doomiris>.
- Bugfix: Buff and Debuff stacks.
- Bugfix: Mana-threshold auras when shifting to bear/cat.
- Feature: New custom sounds.
Version 2.5.2
- Feature: 30 more wow textures added to available choices
- Feature: PvP flag added to triggers
- Feature: Aggro status added to triggers
- Feature: Option to use ability/spell texture instead of predetermined choice where available.
- Various mostly cosmetic bugfixes (label colors, missing tooltip elements etc)
Version 2.5.1
- Feature: 2.4 compatibility re-code
- Feature: New default textures can be added easily by dropping sequentially
named Auraxx.tga files in the AddOn folder and restarting the game.
- Bugfix: Stance / Form detection
- Bugfix: Aura detection
- Bugfix: Mounted detection (detect flying added)
- Bugfix: Action Usable (workaround coded for the absence of events at cooldown finish)
Works out of the box for all Action Buttons.
If you want to track trinkets / other inventory items with "On Use:" property,
they must be dragged to an action bar somewhere (doesn't have to be visible).
Optional Files (5)
File Name
Version
Size
Author
Date
Type
4.23.29
10MB
06-09-13 10:26 AM
Patch
v1.2.1
782kB
04-21-13 01:26 PM
Addon
4.2.0a
35kB
07-08-11 06:15 AM
Addon
0.4
6kB
01-06-11 03:59 PM
Addon
3.0
149kB
05-20-09 12:14 PM
Addon


Archived Files (49)
File Name
Version
Size
Author
Date
4.22
8MB
Smacker
08-09-11 11:25 AM
4.21
8MB
Smacker
06-28-11 11:45 AM
4.20
8MB
Smacker
05-06-11 07:26 PM
4.19
8MB
Smacker
05-05-11 09:26 PM
4.19
8MB
Smacker
05-05-11 09:26 PM
4.18
8MB
Smacker
05-05-11 11:22 AM
4.17
6MB
Smacker
04-26-11 11:30 AM
4.16a
6MB
Smacker
03-06-11 08:57 PM
4.16
6MB
Smacker
03-06-11 06:56 PM
4.14
6MB
Smacker
02-22-11 07:59 AM
4.13
6MB
Smacker
02-20-11 10:46 PM
4.12
6MB
Smacker
02-17-11 08:10 PM
4.11
6MB
Smacker
02-16-11 02:58 PM
4.10
6MB
Smacker
02-15-11 04:40 PM
4.9
6MB
Smacker
11-25-10 03:02 PM
4.8
6MB
Smacker
11-24-10 06:40 PM
4.7
6MB
Smacker
11-20-10 12:37 PM
4.6
6MB
Smacker
11-19-10 06:02 PM
4.5
6MB
Smacker
11-09-10 06:01 PM
4.4
6MB
Smacker
10-22-10 11:14 AM
4.3
6MB
Smacker
10-21-10 04:38 PM
4.2
6MB
Smacker
10-18-10 05:00 PM
4.1
6MB
Smacker
10-16-10 05:58 AM
4.0
6MB
Smacker
10-15-10 03:14 PM
3.0.0W
5MB
Smacker
10-09-10 03:06 PM
3.0.0V
5MB
Smacker
10-09-10 07:02 AM
3.0.0U
5MB
Smacker
10-06-10 05:00 PM
3.0.0T
6MB
Smacker
09-30-10 04:47 PM
3.0.0S
6MB
Smacker
09-16-10 05:09 PM
3.0.0R
6MB
Smacker
09-07-10 04:07 PM
3.0.0Q
6MB
Smacker
09-04-10 05:45 PM
3.0.0P
6MB
Smacker
09-03-10 03:48 PM
3.0.0N
6MB
Smacker
08-31-10 03:53 PM
3.0.0M
6MB
Smacker
08-27-10 03:53 PM
3.0.0L
6MB
Smacker
08-06-10 04:37 PM
3.0.0K
6MB
Smacker
08-05-10 03:04 PM
3.0.0J
6MB
Smacker
06-02-10 02:49 PM
3.0.0I
6MB
Smacker
06-01-10 05:22 PM
3.0.0H
6MB
Smacker
05-27-10 07:34 AM
3.0.0G
6MB
Smacker
05-24-10 05:46 PM
3.0.0F
3MB
Smacker
05-16-10 02:19 PM
3.0.0D
3MB
Smacker
12-16-09 06:50 PM
3.0.0C
3MB
Smacker
12-15-09 04:33 PM
3.0.0B
3MB
Smacker
12-14-09 07:02 PM
3.0.0A
3MB
Smacker
12-09-09 06:04 PM
3.0.0
3MB
Smacker
12-08-09 03:40 PM
2.6.0 (30000)
2MB
Smacker
03-10-09 11:21 AM
2.5.9b (30000)
2MB
Dridzt
01-13-09 04:02 AM
2.5.9a (30000)
2MB
Dridzt
11-07-08 07:40 PM


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Unread 09-27-08, 01:02 PM  
borbies
A Fallenroot Satyr
 
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Forum posts: 21
File comments: 43
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I do apologize if this has been asked already.

I am a Hunter. In WotLK switching to Aspect of the Viper when low on mana, then switching back to Aspect of the Hawk when high on mana is a core mechanic. What I am trying to do is set up an effect that triggers when I am low and mana AND do not have Aspect of the Viper on. Multiple conditions for activation, not multiple activations. Is this possible or is it a feature that has been considered?

I tried doing this with the latest revisions. Simply entering in "Aspect of the Viper" in the "Buff" activation negates the "Mana" activation completely, even if I have the "Mana" activation is selected.
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Unread 09-27-08, 07:17 PM  
Dridzt
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Originally posted by borbies
I do apologize if this has been asked already.

I am a Hunter. In WotLK switching to Aspect of the Viper when low on mana, then switching back to Aspect of the Hawk when high on mana is a core mechanic. What I am trying to do is set up an effect that triggers when I am low and mana AND do not have Aspect of the Viper on. Multiple conditions for activation, not multiple activations. Is this possible or is it a feature that has been considered?

I tried doing this with the latest revisions. Simply entering in "Aspect of the Viper" in the "Buff" activation negates the "Mana" activation completely, even if I have the "Mana" activation is selected.
PowerAuras doesn't do multiple condition checking atm no.
It's on the TODO list, but it's rather involved so no definite timetable for when it'll make it in.

Closest you can get to it atm is to make one low-mana effect and one high-mana effect (by checking the "inverse" checkbox next to the slider).
Set them to show you the AotV icon for the first aura and the AotH icon for the second.
This will work as an indicator of what Aspect you should be in.. but won't check if you are in that or not before showing it.
It will also keep being displayed for as long as you're below your low-warning or above your high-warning.
Last edited by Dridzt : 09-27-08 at 11:58 PM.
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Unread 09-27-08, 11:56 PM  
Kethas
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Patched, tested, works. Thanks for the bugfix.
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Unread 09-29-08, 10:52 PM  
lduvall
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Fear Ward

I've been having this annoying problem that I finally decided to post about. On my priest, I want to have an Aura that shows me whenever Fear Ward is off cooldown. It works fine unless I target an enemy; then it displays the Aura even if Fear Ward is still on cooldown. I have it set to "Action Useable," and I tried every combination of options under "Action Useable" to get it to work and it still doesn't, including the global cooldown option (I also reloaded the UI every time I changed the options). I think it has to be one of four problems:

- An aura texture problem
- A bug
- Mod doesn't support what I'm trying to do
- WoW doesn't support what I'm trying to do

I was using a savedvariables file from an older version. I deleted that and the older version of the mod, started from scratch, and still have the same problem. It's not my bar mod either causing the problem because I turned it off and put fear ward into one of the default action button spaces, and it's still doing it.

Logan
Last edited by lduvall : 10-05-08 at 12:15 PM.
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Unread 10-03-08, 12:25 AM  
Dridzt
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2.5.7

I'm in the process of updating the included manual of the addon but until that's done
here's a few notes on two of the recent feature additions:

Combining Aura checks:
This is done by using the multiple auras extra field that was added as an editbox
in the Aura Editor frame (bottom half just under the buffname editbox).
When you enter the ids of other Auras there, their conditions are evaluated
as part of the "master" aura.

The ID of any Aura can be found by mouseovering the Aura icon at the main editor
(where all the different auras are listed).
It will be the number between brackets on the first line of the tooltip.

Multiple "child" auras to be checked can be entered as 'xx/yy/zz'
(Aura IDs separated by '/')

Child Auras will still be evaluated if you choose to turn their display "OFF".
(shift-clicking their icon in the main editor like the tooltip says)
This would be the preferred method of having only one aura graphic displayed when setting up multiple condition auras.
(turn off the display of all child auras - the ones who's IDs you entered in the main aura)

'AND' conditions are the default state.
"Display x Aura only if y and z would also be active".

'NOT' conditions can be achieved by using the "when not active" checkbox on child auras.
"Display x Aura if x is happening but NOT y" type of condition.

'OR' conditions are done the traditional way
(make a standalone Aura with the same visual setting and separate activation triggers)

An example follows if you found this a bit confusing
(borrowing borbies's request from user comments)

Example
borbies: "I want an aura to display when I'm below 20% mana AND not in Aspect of the Viper.
I want another aura to display when I'm above 40% mana AND not in Aspect of the Hawk".

1. Make two "child" auras:
- Activation: Buff, Buffname: "Aspect of the Viper", check "when not present".
Mouseover the new Aura icon in the main editor to get the Aura ID (the # in [#] that the tooltip starts with)
and shift-click it to turn the display "OFF".
- Activation: Buff, Buffname: "Aspect of the Hawk", other options exactly as above.
Assume for the sake of this example that AotV child has Aura ID of 12 and AotH child 13.
(you'd note the actual numbers in your own setup).
2. Make you low mana master aura:
- Activation: Mana, Set the slider to 20%.
Go into the multiple auras editbox and enter your "AotV not active" child aura id: '12' (without the quotes)
Select your display options and close it.
3. Make your high mana master aura:
- Activation: Mana, Set the slider to 40% and check the "inverse" checkbox next to it so make it a high threshold warning.
Go into the multiple aura editbox and enter the "AotH not active" aura id: '13'.
Select your display options and close it.

The end result is that your "low mana" aura will only display
when your mana drops below 20% AND you're not in Aspect of the Viper.
Your "high mana" aura will only display when your mana goes above 40%
AND you're not in Aspect of the Hawk.

Spell Alert activation trigger:
- Only spells with a cast time or channeled spells are supported.
- No emote or generic combatlog scraping for spells.
Player Target and Focus are supported.
If neither "enemy target" or "focus" is checked the addon will check both.
If you're in a party or raid it will check raid/party targets for casting info if neither target or focus option is selected.
(that last part means you will get NO alerts for mobs that no-one in your party/raid has targetted)

Note#1: Power Auras is still not a full blown (will never be) Spell Alerter or Bossmod.
However the added functionality should make it more useful in any situation where
a spell cast gives you time to react (interrupt, move, dispel etc)

Note#2: The feature is fully implemented in Power Auras Classic (WotLK).
It will work in the Power Auras Classic too, but it's done in a "hackish" way.
(due to UNIT_SPELLCAST_* events not firing properly in the current client
- a Blizzard issue that has been corrected on the wow 3.x client)
Don't expect much support to it or added functionality for the time being,
it is provided "as is". (maybe after patch 3.x hits and API settles)
Last edited by Dridzt : 10-03-08 at 02:46 AM.
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Unread 10-04-08, 04:35 PM  
tenmiles
A Deviate Faerie Dragon

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I'm having trouble getting an aura to display when victory rush is available. I have Custom Textures checked and the texture set to "Victory Rush" and it displays the approprate icon next to it. I have activation by "Action Usable" and the first (long) text box says "Victory Rush". Ignore Uppercase is checked, nothing else is checked. If I check "Show when not active" it displays the icon when I can't cast it and removes it when I can, but when it's unchecked (logically the inverse?) it doesn't appear ever.
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Unread 10-04-08, 05:40 PM  
Dridzt
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Originally posted by tenmiles
I'm having trouble getting an aura to display when victory rush is available. I have Custom Textures checked and the texture set to "Victory Rush" and it displays the approprate icon next to it. I have activation by "Action Usable" and the first (long) text box says "Victory Rush". Ignore Uppercase is checked, nothing else is checked. If I check "Show when not active" it displays the icon when I can't cast it and removes it when I can, but when it's unchecked (logically the inverse?) it doesn't appear ever.
Are you using an actionbar addon that creates virtual buttons?
For "action usable" trigger to work the ability to check must be on one of the default actionbar buttons.
(doesn't have to be a visible one but it has to be on one of the default actionbars somewhere)

Other than that I can't think of anything.
Your setup appears to be correct.
I have a victory rush aura with the same settings myself and no problems with it.

Btw, if you want to use the ability texture,
you can just use the checkbox near the buffname editbox "use own texture",
don't have to setup a custom texture for it.
Last edited by Dridzt : 10-04-08 at 06:16 PM.
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Unread 10-07-08, 12:55 PM  
Seopthi
A Kobold Labourer

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Hi,
can you please help me with one issue which i didnt solve? Is there way, how can I make 'aura' only for one specifict party member? (partymember1 etc..) Or is it possible to put it somewhere like eepanel thru child/parent?
and second.. is it possible to make aura visible when i cast that buff on somebody whos not in my target?

Thanks alot for replies.
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Unread 10-08-08, 07:12 AM  
Nemue
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Would it be possible to expand the aggrowarning to include warning if your focustarget aggro's you?

(or is there already some way to do that that ive missed?)
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Unread 10-08-08, 11:21 AM  
Dridzt
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Originally posted by Nemue
Would it be possible to expand the aggrowarning to include warning if your focustarget aggro's you?

(or is there already some way to do that that ive missed?)
It will be in next release.

Aggro warnings are "powered" off Rabbit's LibBanzai-2.0 library.
It has recently been updated to support focus.

The updated library will be included in the next version, but I won't update
the file here just for the library, working on some other features atm.

If you want to have it before that, you can manually download the updated library from
http://www.wowace.com/projects/libbanzai-2-0/files/
(pick the topmost file) and extract it in the \PowerAuras\Libs\
subfolder.
Last edited by Dridzt : 10-08-08 at 11:23 AM.
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Unread 10-08-08, 02:00 PM  
Nemue
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I downloaded the latest library i could find (LibBanzai-2.0-r72249) and unzipped it into \PowerAuras\Libs\, didnt make a difference tho, the focus checkbox is still greyed out for the 'aggro' option (http://www.algonet.se/~rogue/wow/powa.JPG).

Anyway, not like im in a huge hurry, in the next build is fast enough.

Anyway, much love for implementing the feature
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Unread 10-08-08, 05:51 PM  
Dridzt
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Originally posted by Nemue
I downloaded the latest library i could find (LibBanzai-2.0-r72249) and unzipped it into \PowerAuras\Libs\, didnt make a difference tho, the focus checkbox is still greyed out for the 'aggro' option (http://www.algonet.se/~rogue/wow/powa.JPG).

Anyway, not like im in a huge hurry, in the next build is fast enough.

Anyway, much love for implementing the feature
Let me understand this.
1. Your focus is a hostile and you want to get notification when it aggros you
(as in your sheep/shackle/sap broke and is coming for you)
2. Your focus is a friendly and you want notification when "he/she" gets aggro?
(as in you're a tank and have focused your healer)

Which of the two is what you had in mind?
#1 is what I was talking about and dropping the updated library in the Libs folder
should have it working out of the box (no need to check "focus").
#2 is not supported at the moment, I could see about getting it in although I can only see fringe usefulness.
Last edited by Dridzt : 10-08-08 at 10:53 PM.
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Unread 10-08-08, 06:54 PM  
borbies
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Re: 2.5.7

Originally posted by Dridzt

Example
borbies: "I want an aura to display when I'm below 20% mana AND not in Aspect of the Viper.
I want another aura to display when I'm above 40% mana AND not in Aspect of the Hawk".

1. Make two "child" auras:
- Activation: Buff, Buffname: "Aspect of the Viper", check "when not present".
Mouseover the new Aura icon in the main editor to get the Aura ID (the # in [#] that the tooltip starts with)
and shift-click it to turn the display "OFF".
- Activation: Buff, Buffname: "Aspect of the Hawk", other options exactly as above.
Assume for the sake of this example that AotV child has Aura ID of 12 and AotH child 13.
(you'd note the actual numbers in your own setup).
2. Make you low mana master aura:
- Activation: Mana, Set the slider to 20%.
Go into the multiple auras editbox and enter your "AotV not active" child aura id: '12' (without the quotes)
Select your display options and close it.
3. Make your high mana master aura:
- Activation: Mana, Set the slider to 40% and check the "inverse" checkbox next to it so make it a high threshold warning.
Go into the multiple aura editbox and enter the "AotH not active" aura id: '13'.
Select your display options and close it.[/b]

You are the MAN!
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Unread 10-09-08, 11:47 AM  
Nemue
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Originally posted by Dridzt
Let me understand this.
1. Your focus is a hostile and you want to get notification when it aggros you
(as in your sheep/shackle/sap broke and is coming for you)

Which of the two is what you had in mind?
#1 is what I was talking about and dropping the updated library in the Libs folder
should have it working out of the box (no need to check "focus").
Thats the one im interested in, i thought maybe i was doing something wrong so i downloaded the newest powerauras and the latest build of that library and reinstalled them both.

But it didnt change anything, the focus checkbox for 'aggro' is still greyed out, and just setting the 'aggro' warning doesnt give me any response unless my focustarget is also my current target, having the focustarget beat on me while im targetting something completly different thats beating on someone else doesnt yield an aura.

I dont mean to be pain but if i did something wrong setting it up feel free to point me in the right direction
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Unread 10-09-08, 05:19 PM  
Dridzt
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Originally posted by Nemue
Thats the one im interested in, i thought maybe i was doing something wrong so i downloaded the newest powerauras and the latest build of that library and reinstalled them both.

But it didnt change anything, the focus checkbox for 'aggro' is still greyed out, and just setting the 'aggro' warning doesnt give me any response unless my focustarget is also my current target, having the focustarget beat on me while im targetting something completly different thats beating on someone else doesnt yield an aura.

I dont mean to be pain but if i did something wrong setting it up feel free to point me in the right direction
Doesn't sound like you did something wrong, I'll have to check it and get back to you.
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