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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 734,172 |
Favorites: | 1,830 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
willgk |
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12-25-09, 03:13 PM | |
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Meltdown
Sorry guys my PC has melted and I will have reduced coverage for a few days
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Smacker |
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12-25-09, 03:16 PM | ||
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Smacker |
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12-25-09, 03:19 PM | ||
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Re: Swiftmend with Grid
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Smacker |
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12-25-09, 03:21 PM | ||
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Re: Possible bug.
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Smacker |
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12-25-09, 03:41 PM | ||
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Smacker |
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12-25-09, 03:43 PM | ||
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Last edited by Smacker : 12-25-09 at 03:43 PM.
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Smacker |
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12-25-09, 05:27 PM | |
A Murloc Raider
Forum posts: 7
File comments: 6
Uploads: 0
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missing page 1
hello,
i have 3.0.0.e and after i tried copying some stuff to page 2 my page 1 disappeared. i also exported my set and sent it to a friend and when he uploaded it, his page 1 disappeared. Thank you in advance ps. i tried posting my set but it says cannot post because comment is too long |
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shayotan |
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12-25-09, 05:35 PM | ||
A Murloc Raider
Forum posts: 7
File comments: 6
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Re: missing page 1
ate: 2009-12-25 17:34:04 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\PowerAuras\PowerOptions.lua line 232: Usage: PowaOptionsRenameEditBox:SetText("text") Debug: [C]: ? [C]: SetText() PowerAuras\PowerOptions.lua:232: MainListClick() [string "*:OnClick"]:1: [string "*:OnClick"]:1 AddOns: Swatter, v5.7.4568 (KillerKoala) ACP, v3.2.0.26 Armory, vv7.5.1 ArmoryGuildBank, vv7.5.1 AucAdvanced, v5.7.4568 (KillerKoala) AucDb, v5.1.DEV.3583 AucFilterBasic, v5.7.4568 (KillerKoala) AucFilterOutlier, v5.7.4568.2531 AucMatchUndercut, v5.7.4568.2531 AucStatClassic, v5.7.4568 (KillerKoala) AucStatHistogram, v5.7.4568 (KillerKoala) AucStatiLevel, v5.7.4568 (KillerKoala) AucStatPurchased, v5.7.4568 (KillerKoala) AucStatSales, v5.7.4568.2842 AucStatSimple, v5.7.4568 (KillerKoala) AucStatStdDev, v5.7.4568 (KillerKoala) AucStatWOWEcon, v5.7.4568.2530 AucUtilAHWindowControl, v5.7.4568.3311 AucUtilAppraiser, v5.7.4568.2530 AucUtilAskPrice, v5.7.4568.3175 AucUtilAutoMagic, v5.7.4568.3142 AucUtilCompactUI, v5.7.4568.2530 AucUtilEasyBuyout, v5.7.4568.3583 AucUtilGlypher, v5.7.4568.2545 AucUtilItemSuggest, v5.7.4568.3108 AucUtilPriceLevel, v5.7.4568.2545 AucUtilScanButton, v5.7.4568.2530 AucUtilScanFinish, v5.7.4568.2530 AucUtilScanProgress, v5.7.4568.2530 AucUtilSearchUI, v5.7.4568.3655 AucUtilSimpleAuction, v5.7.4568.4553 AucUtilVendMarkup, v5.7.4568.2530 Babylonian, v5.1.DEV.130 BeanCounter, v5.7.4568 (KillerKoala) Clique, vwowi:revision Configator, v5.1.DEV.130 CTBarMod, v3.300 (CTMod 3.3) CTBottomBar, v3.301 (CTMod 3.3) CTCore, v3.304 (CTMod 3.3) CTExpenseHistory, v3.300 (CTMod 3.3) CTMailMod, v3.301 (CTMod 3.3) CTViewport, v3.300 (CTMod 3.3) DBMBossModStudio, v DBMCore, v DBMLDB, v DebugLib, v5.1.DEV.130 Enchantrix, v5.7.4568 (KillerKoala) EnchantrixBarker, v5.7.4568 (KillerKoala) EnhTooltip, v5.1.3715 (SnaggleTooth) Gatherer, v3.1.14 GFWFactionFriend, v3.2 Guild2Guild, v7.5.9 GuildCraft, vv3.5.2-Release IceHUD, v1.5.16 (Revision: 451) Informant, v5.7.4568 (KillerKoala) Omen, v3.0.8 Outfitter, v4.9.3 PoMTracker, v2.63 PowerAuras, v3.0.0E Recount, v RecountThreat, v SlideBar, v5.7.4568 (KillerKoala) SmartDebuff, v3.3a Stubby, v5.7.4568 (KillerKoala) SwindlerPreventer, v3.2 Titan, v4.3.2.30300 - Revision 339 TitanAmmo, v4.3.2.30300 TitanBag, v4.3.2.30300 TitanClock, v4.3.2.30300 TitanCoords, v4.3.2.30300 TitanGoldTracker, v4.3.2.30300 TitanLootType, v4.3.2.30300 TitanPerformance, v4.3.2.30300 TitanReagentTracker, v1.5.0 TitanRegen, v4.3.2.30300 TitanRepair, v4.3.2.30300 TitanRestPlus, v TitanSkills, v1.0.8 TitanVolume, v4.3.2.30300 TitanXP, v4.3.2.30300 TradeskillInfo, v1.6.1 Vendomatic, v1.5a XPerl, v3.0.7 XPerlArcaneBar, v XPerlParty, v XPerlPartyPet, v XPerlPlayer, v XPerlPlayerBuffs, v XPerlPlayerPet, v XPerlRaidAdmin, v XPerlRaidFrames, v XPerlRaidHelper, v XPerlRaidMonitor, v XPerlRaidPets, v XPerlTarget, v XPerlTargetTarget, v BlizRuntimeLib_enUS v3.3.0.30300 <us> (ck=af8) |
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shayotan |
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12-25-09, 10:46 PM | |
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DK Disease Timers
So I'm on my DK killing some mobs in stockades/SM leveling my alt...
I noticed the timers for Frost Fever Blood Plague are sort of bugged. This doesn't happen 100% of the time, but it annoying to see it occur. Here's the problem. I set it up to show a timer duration of the debuff on an enemy target. When I apply frost fever through icy touch... For like a split second, if it occurs, the "seconds" timer does not appear at all. After this split second, it will start to recognize the time left. The annoying part is that the texture shows up, and the millisecond timer appears as well. Here is a bare-bone set-up of the power aura for frost fever without the texture. you should see that the millisecond timer appears for atleast a split second before the second timer starts to appear and count. Code:
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Spell_DeathKnight_FrostFever; size:nu0.75; torsion:nu1; r:nu1; y:nu0; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; buffname:stFrost Fever; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:botrue; spec2:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu26; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.DurationInfo:nu66334.383; timer.HideRequest:botrue; timer.lastShownSmall:nu12; timer.y:nu-141; timer.x:nu47; timer.lastShownLarge:nu1; timer.Transparent:bofalse; timer.a:nu1; timer.CustomDuration:nu0; timer.id:nu26; timer.cents:botrue If anyone else could test and verify the situation? |
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Pixol |
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12-26-09, 12:20 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 81
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Re: Re: Swiftmend with Grid
Hey there, thanks for the response
I would do that however with the "action usable" option, all those types of selections are greyed out; and for swiftmend I would like it to sense when the action is usable and available. Would buff accomplish the same thing I can test it i suppose Nope; needs to be able to be done through action usable; only works for self or target but I guess it would need a way to sense through the raid/group that the swiftmend was available
Last edited by Abacinate : 12-26-09 at 03:44 PM.
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Abacinate |
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12-26-09, 05:56 PM | |
A Murloc Raider
Forum posts: 4
File comments: 79
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I just noticed the new sound alert mp3s... missile barrage and hot streak and such. Very cool. Who did them, and can they possibly work up a few for other classes?
I'd love one for a hunter's Lock and Load. |
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TGulics |
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12-26-09, 11:47 PM | ||
A Kobold Labourer
Forum posts: 0
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2) I have been using the Old Animations option. (I thank you for leaving that in for now) |
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Kal_Zakath13 |
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12-28-09, 07:41 AM | |
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I'm not sure what version I really started noticing this, but at least in the most recent version an alert for a spell will not display until the Global CD has expired.
For example, I have an alert for "explosive shot." The alert/display for this shot will not appear on screen, even if the actual cool-down for that shot is expired, until the GCD has expired. Because I'm using filler shots between "special shots" (e.g. Steady Shot), not seeing the Explosive Shot alert till GCD is ready is a huge disadvantage since I would be constantly triggering the GCD waiting on a special. Does that make sense? Is there a way to force P-A to show the spell/special alert when the actual spell/special is off CD, rather than when it is both off CD *and* the GCD is off CD? Export of spell (Explosive Shot): Version:st3.0.0E; gcd:bofalse; b:nu0.019607843137255; anim1:nu1; g:nu0.074509803921569; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_ExplosiveShot; size:nu1.4299999475479; torsion:nu1.25; r:nu1; y:nu-33; x:nu6; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu2; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; slot:nu28; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu30; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu5; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stExplosive shot; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu1; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1 Thanks.
Last edited by Jason : 12-28-09 at 07:51 AM.
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Jason |
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12-28-09, 10:00 AM | ||
A Kobold Labourer
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Re: Re: Re: Swiftmend with Grid
Last edited by lorgalis76 : 12-28-09 at 10:34 AM.
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lorgalis76 |
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