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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,580 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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deadbattery |
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Wisprunner |
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04-27-10, 07:34 AM | |
A Deviate Faerie Dragon
Forum posts: 19
File comments: 11
Uploads: 0
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For those who would like the Text Outlined, I edited the Core.lua.
Open Core.lua in notepad and find this code near the bottom: function SLDataText:UpdateModule(module) local modDB = module.db.profile local font, size = getFontInfo(module) module.string:SetFont(font, size,'Outline') <---here is where I added 'Outline' and it works perfectly..you could also do 'ThickOutline' if you want. module.string:SetShadowColor(0, 0, 0, 1) module.string:SetShadowOffset(1.5, -1.5) module.frame:SetWidth(module.string:GetWidth()) module.frame:SetHeight(module.string:GetHeight()) if ( module.icon and modDB.dispStyle == L["Icon"] ) then -- Has icon (ie. Tracking) module.icon:SetWidth(modDB.iconSize) module.icon:SetHeight(modDB.iconSize) -- Readjust frame module.frame:SetWidth(module.icon:GetWidth()) module.frame:SetHeight(module.icon:GetHeight()) end Farside
Last edited by Farside : 04-27-10 at 07:36 AM.
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Farside |
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04-24-10, 12:00 PM | ||
A Cyclonian
Forum posts: 43
File comments: 2
Uploads: 0
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For the mail part, you could just edit the Mail.lua and modify these lines
Code:
if ( HasNewMail() and not checked ) then -- If new mail, not checked mailnote = L["New!"] mailcount = "" elseif ( charDB.newmail == 0 and charDB.totalmail > 0 ) then -- If not new mail, regardless of check state mailnote = L["Mail:"] else -- No mail (New or Total) mailnote = L["No Mail"] mailcount = "" end or leave that as-is and change: Code:
self.string:SetFormattedText("|cff%s%s|r %s", color, mailnote, mailcount) Code:
self.string:SetFormattedText("|cff%s|r %s", color, mailcount)
Last edited by byteasc : 04-24-10 at 12:00 PM.
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byteasc |
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04-24-10, 11:55 AM | ||
A Cyclonian
Forum posts: 43
File comments: 2
Uploads: 0
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Re: Calender
The Clock part of the addon is supposed to allow Shift clicking to open the Calendar, but it is broken or non-functional. Not sure if thats what you're looking for or not.
If so, I can post the fixed version that will do what the tooltip says lol
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byteasc |
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04-21-10, 02:59 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Calender
Are there an option or way to use the blizzard calendar with this addon or only use the pulse when theres theres an planed run?
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WetLock |
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04-11-10, 07:22 PM | |
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Been getting this error every so often (usually 12 times in a row, often after zoning into an instance):
1x AceTimer-3.0: CancelTimer(handle[, silent]): 'table: 1A5E22D8' - timer already cancelled or expired: SLDataText-3.2.4\Elements\Guild.lua:438: in function `?' CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0-5 (Ace3):92: in function `Fire' AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119> <in C code>: in function `SetGuildRosterShowOffline' QuestGuru-1.3.3\QuestGuruComm.lua:439: in function `QuestGuru_CommUpdateGuild' QuestGuru-1.3.3\QuestGuru.lua:1003: in function `QuestLog_Update' Interface\FrameXML\QuestLogFrame.lua:255: in function <Interface\FrameXML\QuestLogFrame.lua:252>: --- Although QuestGuru is mentioned several times in the stack trace, you'll see that SLDataText is actually trying to cancel a timer that has already been cancelled. |
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Allara |
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04-08-10, 09:28 PM | |
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A feature request:
Could you consider adding font flags to modules? I like outlines. To the previous poster: /sldt Uncheck lock elements, click and drag.
__________________
-- Elphie -- [Matanya of Arthas] |
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ElphieRAWR |
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04-08-10, 01:29 PM | |
A Murloc Raider
Forum posts: 4
File comments: 57
Uploads: 0
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how do i edit this addon ingame?? like move it change font or color or something like dat o.O??
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Spartitan |
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04-08-10, 06:24 AM | |
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You're still getting the "You're not in a guild" with the newest version? Thought i'd have fixed that . Gonna look at this again. Experience Statline and calendar( never seen that one anywhere) are extra plugins and u can download them in the "Optional files" tab. Though i've not changed anything at these plugins, so dunno if they work.
@abyssis87 So you got "Mail" showing up twice? hm i personally don't have this ^^ I'll try to reproduce this... maybe some options i've never used yet .. the rest .. i have no clue what you want |
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Shiadra |
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04-07-10, 04:19 PM | |
A Murloc Raider
Forum posts: 4
File comments: 57
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kk so how do i edit this ingame?? theres no instructions at all :S
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Spartitan |
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04-03-10, 10:56 PM | |
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im missing >
calendar statline experience on my sldt i just downloaded, updated from the old one i had. is that normal? if so, please add them back in >.> if not, someone tell me where they are hiding?
Last edited by Eolian : 04-03-10 at 10:57 PM.
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Eolian |
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04-01-10, 07:27 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
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Dannyll |
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04-01-10, 06:40 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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Thanks from the community
Many thanks to Shiadra (I assume it is you) for picking up this great addon. Been using it ever since I found it and it is just awesome
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Dannyll |
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04-01-10, 12:29 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 16
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Hey,
This is a great addon to have. I've only recently started to use it but so far I am loving it Just a quick question though, the mail is shows up at "Mail:0/3" or whichever number. How can I remove the "mail" part? or is there a way I can add "co-ords" and "tracking" to the appropriate lua and make the class colours show? Sorry, I'm not sure how to explain it, hopefully you understand what I mean |
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abyssis87 |
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