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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,547 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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Taffu |
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04-21-08, 08:30 AM | |
A Defias Bandit
Forum posts: 2
File comments: 7
Uploads: 0
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ZoneText update?
Hey, a few weeks ago I suggested that you implement zone coloring based on the PvE/PvP flag type, and you stated that it'd be in the new addon. But it doesn't look like you actually put it in as the zone color remains the same.
Did you forget about my suggestion? |
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bluebman05 |
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04-21-08, 12:43 AM | ||
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I run disembedded, but with no other addons using Abacus. I ended up deleting the Libs directory in SLDT and snagging LibAbacus-3.0 from Wowace. After that, went into Gold.lua in SLDT's Modules dir, and changed the "Abacus-2.0" Libstub reference to "LibAbacus-3.0". Logged in, zero errors. I then remembered to check 'Show Self' in the guild options. Immediately saw a few guildies who hadn't been shown before, and working like a charm. As for the Abacus fix, I wouldn't recommend it unless someone's getting errors regarding it and is running quite a few addons or updating frequently from Wowace. LibAbacus-3.0 relies on Rock instead of Ace2/3, which could break things for some people.
Last edited by Taroven : 04-21-08 at 01:06 AM.
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Taroven |
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04-20-08, 07:43 AM | ||
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Taffu |
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04-20-08, 07:42 AM | ||
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As far as the Ace2 errors, Ace2 has nothing to do with SLDT...it was rebuilt completely using Ace3 libs. Those errors may be in conjunction primarily with Abacus-2.0 (since it still uses Ace2). Try reloading the Abacus lib (or loading it by itself). |
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Taffu |
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04-20-08, 07:00 AM | ||
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Re: some texts are not showing after 1.12
__________________
Does not matter anymore. |
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digmouse |
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04-20-08, 01:30 AM | |
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I got guild member counting problems too, always got about 10-15 less than actual number, and if I resort in default guild member list, the count will change extremely.
__________________
Does not matter anymore. |
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digmouse |
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04-19-08, 06:55 PM | |
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Code:
[2008/04/19 20:46:52-170-x1]: Abacus-2.0-39062 (SLDataText):185: attempt to call method 'argCheck' (a nil value) AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919> <in C code>: ? AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent' AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903> Also, the guild list seems to be inaccurate at times. No errors are thrown, but at one point about eight members were missing from the list. I'll see if I can get it to happen again and post a screenie. Aside from that, I adore SLDT. I recently redid my entire UI after Fubar started refusing to display anything, and this is exactly the info I want. Mass props, Taffu. |
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Taroven |
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04-18-08, 02:36 PM | ||
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Re: Re: Color Changing?
Last edited by Awwe : 04-18-08 at 02:37 PM.
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Awwe |
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04-18-08, 01:34 PM | ||
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Re: Color Changing?
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Taffu |
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04-18-08, 01:06 PM | |
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Color Changing?
Not sure if I'm doing something wrong, but when I try to change the colors in the options menu, it will select the color but not change. I don't get an error or anything, it just won't change colors.
Edit: Oh hey, actually, the colors only seem to change once I relog.
Last edited by Awwe : 04-18-08 at 01:18 PM.
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Awwe |
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04-18-08, 08:22 AM | ||
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Re: Re: Re: SetFormattedText error
Code:
["frFR"] = { ["White"] = "|cffFFFFFF", ["Yellow"] = "|cffFFFF00", ["Gold"] = "|cffFFD700", ["Green"] = "|cff008000", ["Brown"] = "|cffA52A2A", ["Red"] = "|cffFF0000", ["Orange"] = "|cffFFA500", ["Pink"] = "|cffFFC0CB", ["Purple"] = "|cff800080", ["Blue"] = "|cff0000FF", ["Gray"] = "|cff808080", ["Black"] = "|cff000000", ["Druide"] = "|cffff7d0a", ["Chasseur"] = "|cffabd473", ["Mage"] = "|cff69ccf0", ["Paladin"] = "|cfff58cba", ["Pr阾re"] = "|cffffffff", ["Escroc"] = "|cfffff569", ["Shaman"] = "|cff2459ff", ["Warlock"] = "|cff9482ca", ["Guerrier"] = "|cffc79c6e", }, |
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Taffu |
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04-18-08, 07:33 AM | ||
A Kobold Labourer
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Re: Re: SetFormattedText error
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Hargael |
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04-18-08, 07:21 AM | ||
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Re: SetFormattedText error
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Taffu |
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04-18-08, 06:01 AM | |
A Kobold Labourer
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SetFormattedText error
Hello
I installed SLDataText yesterday for the first time, and I have repeted errors at login : Interface\Addons\SLDataText\Modules\Guilde.lua:921: bad argument #2 to 'SetFormattedText' (string expected, got nil) Same for Clock.lua:651 and Framerate.lua:481, then I need to logout and disable the addon in order to continue playing. I'm on french client. I had SLCore and SLClock installed before but disabled them. I saw in the previous page of comments that someone had the same problem, but didn't really understand how to correct it. I almost known nothing about LUA and mods coding. Thanks |
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Hargael |
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