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Updated: 10-16-14 05:33 PM
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Warlords of Draenor Pre-Patch (6.0.3)
Updated:10-16-14 05:33 PM
Created:unknown
Downloads:54,138
Favorites:199
MD5:
6.0.3

oUF P3lim  Popular! (More than 5000 hits)

Version: 60000.21-Release
by: p3lim [More]

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

Features:

  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded
  • oUF MovableFrames is also embedded (type /pmf to move)

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (and preparation frames)

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi, Stagger)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
The only options available are moving/scaling. Type /pmf to unlock, see interface options to reset.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.

Issues:
To submit a bug report, please visit the Issue Tracker.

Changes in 60000.21-Release:
  • Added: Support for MovableFrames plugin
  • Added: Support for Shaman's Maelstrom Weapon (same as combo points)
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: Tags rewritten for performance and readability
  • Fixed: EclipseBar issues
  • Fixed: Arena preparation frames
  • Fixed: Tags rendering behind the portrait
  • Fixed: Role icons rendering behind the ready check icons
  • Fixed: Divide by zero bug
  • Removed: Unintentional debuffs on arena frames
  • Removed: Compatability code for "Mists of Pandaria" expansion
Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player
Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element
Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters
Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter
Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)
Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability
Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager
Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata
Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin
Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame
Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"
Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active
Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame
Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring
Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks
Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"
Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture
Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs
Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (44)
File Name
Version
Size
Author
Date
50400.20-Releas
97kB
p3lim
08-31-14 10:06 AM
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 02-28-09, 10:57 AM  
Soulcleaver
A Cyclonian
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Forum posts: 45
File comments: 54
Uploads: 12
Originally posted by p3lim
Why did you suddenly bring in a whole new function that had nothing to do with your issue?
bec this is the code that brings the problem.. when i change it to this it just "mess up" :/
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Unread 02-28-09, 10:41 AM  
p3lim
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File comments: 1185
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Originally posted by Soulcleaver
i tried but still dosn't work here the whole code of the UF's im using

Code:
oUF.Tags['[colorinfo]'] = function(unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(unit)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(unit)) then
		return Hex(UnitSelectionColor(unit))
	else
		return Hex(unpack(oUF.colors.class[select(2, UnitClass(unit))]))
	end
end
hope u find my prob bec i get error when i target something :/

ty
Why did you suddenly bring in a whole new function that had nothing to do with your issue?
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Unread 02-28-09, 09:08 AM  
Soulcleaver
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Forum posts: 45
File comments: 54
Uploads: 12
Originally posted by p3lim
Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
Originally posted by p3lim
Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
i tried but still dosn't work here the whole code of the UF's im using

Code:
oUF.Tags['[colorinfo]'] = function(unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(unit)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(unit)) then
		return Hex(UnitSelectionColor(unit))
	else
		return Hex(unpack(oUF.colors.class[select(2, UnitClass(unit))]))
	end
end
hope u find my prob bec i get error when i target something :/

ty
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Unread 02-28-09, 07:06 AM  
p3lim
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Forum posts: 1320
File comments: 1185
Uploads: 25
Originally posted by Soulcleaver
hi im using the newest version of urs and i get this error when i use ur "classcolor" code when i target other than myself...

Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
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Unread 02-28-09, 06:20 AM  
Soulcleaver
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Forum posts: 45
File comments: 54
Uploads: 12
Originally posted by p3lim
Ive decided to not put any mana values on target frame. Youre free to add a power tag to a custom layout ofcourse, but this layout is my personal style, and I dont add things I dont need

Namecolored names?
I guess you mean classcolored, but its quite simple:
At line 53 you find the following function
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return Hex(1, 1, 1)
	end
end
change that to
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return oUF.Tags['[raidcolor]'](u)
	end
end
hi im using the newest version of urs and i get this error when i use ur "classcolor" code when i target other than myself...

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Unread 02-27-09, 10:29 PM  
xcore
A Kobold Labourer

Forum posts: 0
File comments: 10
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Originally posted by p3lim
replace '1, 1, 1' with 'unpack(oUF.colors.class[select(2, UnitClass(unit))])'
works perfect for me !! very thx dude
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Unread 02-27-09, 08:54 AM  
p3lim
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Originally posted by xcore
hey p3lim,
thx for your fast answer.
i got the manadisplay working
but the classcoloring dont work for me ...
the problem is that i use an older version of the layout and cant use ur code :/
my colorfunktion is in the follow format:
Code:
local function UpdateInfoColor(self, unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.tapped))
	elseif(UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.disconnected))
	elseif(not UnitIsPlayer(unit)) then
		return self['SetTextColor'](self, unpack({UnitSelectionColor(unit)} or oUF.colors.health))
	else
		return self['SetTextColor'](self, 1, 1, 1)
	end
end
is it possible to get this work whit this version?
greez
replace '1, 1, 1' with 'unpack(oUF.colors.class[select(2, UnitClass(unit))])'
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Unread 02-27-09, 04:45 AM  
xcore
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
hey p3lim,
thx for your fast answer.
i got the manadisplay working
but the classcoloring dont work for me ...
the problem is that i use an older version of the layout and cant use ur code :/
my colorfunktion is in the follow format:
Code:
local function UpdateInfoColor(self, unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.tapped))
	elseif(UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.disconnected))
	elseif(not UnitIsPlayer(unit)) then
		return self['SetTextColor'](self, unpack({UnitSelectionColor(unit)} or oUF.colors.health))
	else
		return self['SetTextColor'](self, 1, 1, 1)
	end
end
is it possible to get this work whit this version?
greez
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Unread 02-26-09, 11:53 AM  
p3lim
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Forum posts: 1320
File comments: 1185
Uploads: 25
Originally posted by xcore
hi - thx for that awesome style!

i have 2 little questions - is it possible to get namecolored names? the code you posted for this just colored the names in my classcolor
and last1 - is it possible to add mana from target (like 14000/16000 or just 14000). that would be amazing
thx and greez
Ive decided to not put any mana values on target frame. Youre free to add a power tag to a custom layout ofcourse, but this layout is my personal style, and I dont add things I dont need

Namecolored names?
I guess you mean classcolored, but its quite simple:
At line 53 you find the following function
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return Hex(1, 1, 1)
	end
end
change that to
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return oUF.Tags['[raidcolor]'](u)
	end
end
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Unread 02-26-09, 12:26 AM  
xcore
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
hi - thx for that awesome style!

i have 2 little questions - is it possible to get namecolored names? the code you posted for this just colored the names in my classcolor
and last1 - is it possible to add mana from target (like 14000/16000 or just 14000). that would be amazing
thx and greez
Last edited by xcore : 02-26-09 at 12:26 AM.
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Unread 02-21-09, 02:18 PM  
Victor Mizer
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
p3lim, could you tell me how to get class color names again. Your code seems to have changed since the last time you told me.
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Unread 02-20-09, 08:51 AM  
p3lim
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Forum posts: 1320
File comments: 1185
Uploads: 25
Originally posted by natarb
why i cant see party frame in you mod?
Because there aren't any..
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Unread 02-20-09, 08:47 AM  
natarb
A Kobold Labourer

Forum posts: 0
File comments: 1
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why i cant see party frame in you mod?
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Unread 02-18-09, 07:50 PM  
p3lim
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Forum posts: 1320
File comments: 1185
Uploads: 25
Originally posted by ant1pathy
Not looking to get rid of the Rune bar, looking to hide the Runic Power bar. Since I have the number there, I don't need the bar too.
The runic bar would be the actual power bar.
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Unread 02-18-09, 07:50 PM  
p3lim
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Forum posts: 1320
File comments: 1185
Uploads: 25
Originally posted by Zunra
I'm not able to set/remove a "Focus Target". I'll allways get the Blizzard "Action Blocked" error.
That is an issue every single unitframe addon has, because blizzard has that secured and reserved for themselves only.
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